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Jonah_SRG

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TimestampSince previousGameJonah_SRG's comment
Oct 4 14:04:59 The game is...Unstable ♥ 1 I like it! I think I understand the premise of the game but the solve is not coming to me. Scrolling between the tools was a bit buggy, as I lost a few letters and had to restart. The functions of the tools seemed to work just right for me and it is pretty satisfying copying, cutting, and gluing letters together. Lots of potential to expand with more wordplay puzzles, other tools, and so on.
Oct 4 14:14:40 9m 41s Unsteady Bounce ♥ 1 I had a lot of fun trying to get a hang of the controls. The hand drawn charcoal style is visually appealing, it reminds me of something like Crayon Physics. I see that wall jumping wasn't intended from your comments above, but I did have fun with it, and I beat a couple levels with some high power jumps moving into and then away from the walls. Nicely polished, well done!
Oct 4 14:31:56 17m 16s Critical Mass ♥ 2 I love the visuals here, they're simple but the colors pop and give a lot of life to the objects. The dodging gameplay is fun, and the varying size of your hitbox keeps you on your toes. When I started I focused on dodging, which incentivizes staying in a low health range to be more agile. The enemies that dart will quickly dogpile you at the edges of the screen, so the center feels safest. By level 20 the darting enemies are dastardly quick. Very fun, well done!
Oct 4 14:44:50 12m 54s Unstable Concoction ♥ 1 Very charming game. I like the brewing game of gathering the potions, and learning which ingredients make which brew was fun. The music and visuals fit the vibe really well. It would be cute to add a recipe book that fills up like a Pokedex or something. Really well done!
Oct 4 15:00:37 15m 47s Tables & Tremors ♥ 1 This was a lot of fun. The punching works kind of like a Celeste air dash, and the tables are the little green crystals that replenish it midair. The controls are spot on, and the punching and ground pound moves are snappy and responsive. I'm all about the pixelated boxing gloves. Really well done.
Oct 4 15:09:17 8m 40s Horse-d'oeuvre ♥ 1 This is hilarious. The constant rotation of the low poly horse legs is endlessly entertaining. Either the AI is really good or I am terrible, I was only able to take one life off of them in two games. Props on the theming with both the horses and unstable character control. The music and announcer add to the weird vibe in the best way.
Oct 4 15:20:34 11m 17s Dr. Frank ♥ 0 Really visually appealing game, the TV filter and sprites are nice and contribute to a spooky season kind of game. As I continued to play I got better at predicting when the monster would attack again, and timing my shots at him to make sure I didn't overextend. My only criticism is that the filter makes the outline around the flasks somewhat hard to see. Well done!
Oct 4 15:28:35 8m 01s AIROBICS ♥ 3 Really nice but stressful game. It's like Mini Metro but people will die if you fail! I suppose it is only a training simulation. The graphics here are really well polished and sell the theming and feel. Calculating the delays is clever, and made me feel incompetent at this job I am definitely incapable of holding down. Really well done.
Oct 4 15:37:51 9m 16s Helico Pter ♥ 1 This is a helicopter made of Lego bricks, golly. Much like Lunar Lander, I find myself trying to convince the game that my touchdown was indeed soft enough, and that I am a safe pilot. Very fun!
Oct 4 16:41:38 1h 03m gunstable ♥ 1 Really lovely game. I love the wind-up mouse and cheese collectibles, very cute. The switching of the different types of fire is fun, and there's a lot of variety.
Oct 4 17:08:38 27m 00s Kattonauten ♥ 1 The 1 bit art is really excellent. I love the auditory feedback on the charging, checkpoints, and explosions. I am pretty terrible at it, but it feels like a Lunar Lander type game sped up x100, with short sections and fast respawns after many deaths. Well done!
Oct 4 17:19:13 10m 35s Unstable FLESH ♥ 1 The platforming feels really solid, love the backwards jump and ledge grabs. It took me a couple tries to get an idea of where the oscillating danger zones would appear, but after coming up with a route I was able to make it through. Well done!
Oct 4 17:28:25 9m 12s Manoe's Quest ♥ 1 I really like the combination of the challenge of setting the platforms up just right and then executing with the pachinko drop. Aesthetically very pleasing, good pixel art with a nice palette and the music and sound effects add to the vibe. A really inventive idea, really well done.
Oct 4 17:49:40 21m 15s RUIN ESCAPE ♥ 1 Would love to see the solutions on these levels as I can't seem to make it through. It's a fairly simple mechanic but some crucial rules like the floor breaking when adjacent walls are shot make it deceptively challenging. I found myself straining a bit to see the difference between the broken and damaged floor tiles. There's definitely depth here, and a plethora of sokoban puzzle mechanics could be thrown in to great effect. Well done!
Oct 4 18:10:13 20m 33s Hammer Keep ♥ 1 This rules, I love the concept of the health and attacking being linked. I kept my meter right between red and yellow to survive most hits but be able to send stalactites crashing down on enemies. The hammering sound effect is punchy. Controls are tight and responsive. Nice job!
Oct 4 18:28:04 17m 51s Alien Disco ♥ 1 Chasing the spotlight is fun! The color coding bonus seems to be crucial as your buzz wears off quicker. My best score was 141.93 seconds. The visuals and sound are all very cute, really well done!
Oct 4 18:35:01 6m 57s Shoved Serenity ♥ 2 A very silly but fun arcade style game. The absurdity of it, along with jarring guitar and screaming sound effects make it seem like the perfect addition to a Warioware game. I found myself crouching most of the time and focusing on the jump timing, that seems to be the hardest of the three challenges. The zooming in of the camera when tipping over is a nice touch. Really well done!
Oct 4 19:00:02 25m 01s Antenna Antics ♥ 1 A really beautiful game, gorgeous sprite work. Lots of content, very impressive for the compo. The controls are tight, the tuning is pretty challenging to get pixel perfect. Tons of personality here, and 100% authentic NES. Really wonderful.
Oct 4 19:12:19 12m 17s Wiggle Bird ♥ 2 This game is really cute, and the wonky controls are a lot of fun. I like the animation style and the gameplay is clear and readable with the color contrast. I do wish the bird's hitbox was just a touch smaller, level 5 almost had me rage quit. Well done!
Oct 4 19:24:11 11m 52s RIFT ♥ 1 The flickering shaky objects really help establish the unstable theme. I appreciate that the early part of the game very clearly tutorializes how the light and objects work, it's really thorough and well done. Puzzles are clever. Great job.
Oct 5 12:45:40 17h 21m Uprooted ♥ 2 This is a really nice puzzle game. The sokoban style block pushing on the isometric raft pieces feels similar to A Monster's Expedition. The pixel art is colorful and cute, and the guitar soundtrack is relaxing. Really great job!
Oct 5 13:06:58 21m 18s birdbell ♥ 1 This is so cute and clever! I love the minimalistic monochrome pixel art here, it's very readable and the sprites are nice. The behavior of the bells breaking all adjacent platform blocks and hitting everything as they fall to the bottom is clever, and the puzzles built around it are thoughtful. The addition of the "scaredcrow" adds some faster platforming challenge to the mix. I do miss the auditory feedback here and I think that would be a great addition down the line. The instability of the ground fits the theme, and I suppose the horse character goes along with it, though the abstract mechanics mean the character could be just about anything. One of my favorites so far, really well done!
Oct 5 13:16:48 9m 50s The Juggler ♥ 1 The concept here works well, though the character may be the least competent juggler around the controls are nice and responsive and the movement and aim always goes just about where you want them to. The rings are quite small targets so you do want that level of accuracy. I like the pixel art, it's simple but it's very readable and charming. I noticed the highscore meter kept ticking up between my games, but I made it through about two screens of rings. I would like to see how the design progresses with different targets, more wild physics, or some obstacles or other friction working against the player. Well done!
Oct 5 13:35:13 18m 25s Tectonicalypse ♥ 1 Really beautiful pixel art in motion here, the crashing of the buildings and concentric rings of the earthquake have a lot of life. The music is nice, and the gameplay is cathartic. I hope this wasn't inspired by a breakup, but the integration of the theme is good here. It's a lot of fun chasing the little people around. Really excellent art and auditory feedback. Well done!
Oct 5 13:54:09 18m 56s Stronkey Kong ♥ 1 Just wanted to quickly pop in to say I am getting a crash when attempting to start up on my machine, with both the packaged versions on Itch and github. Not sure if the error report is worth anything, but let me know if you want to take a look, happy to send it over.
Oct 14 14:39:22 216h 45m UnstableOS ♥ 1 It's an interesting and abstract idea, I quite like it. I was unsuccessful in saving my ship, due to a variety of errors with the operating system. The blue screen of death got me pretty good. I am not sure I fully understand what a good strategy would be to win, I think a bit of auditory feedback would help keep track of the notices at the top of the screen as well as the mining portion. Well done!
Oct 14 14:54:57 15m 35s BIG BAD LAB ♥ 1 This is very cute, it nails the theme and the minigames to keep your ship alive are well considered. The pixel art is colorful and charming, the side-on view and machines are all clear and readable. The most challenging bit is threading the needle on the blue machine, but with some focus and a couple failed attempts I was able to reliably complete that one. The wavelengths machine was the least frequent in my playthrough, and I am not sure I was able to get the hang of it. That one reminds me of Genesis Noir, not sure if it's an inspiration but there's some similarity to a sequence of tuning machines in that game. The button presses on the right I was able to get pretty reliably. My only criticism is that it seems there are some periods of downtime after solving one or two machines, there might be some fine tuning to be done with the system that triggers the errors and making sure that there's not too much wait time in between. All in all, very well done!
Oct 14 15:02:09 7m 12s Cowabunga ♥ 1 The milk as a shared resource is interesting, it took me a moment to realize I had (almost) as many jumps as I wanted. The enemy attack patterns are honed in on the center, so I spent most of my time dodging down there and trying to hit 2 or 3 enemies at once with my shots. The graphics are nice, though some things are hard to read at the low resolution the action is very clear and the controls are precise. Well done!
Oct 14 15:17:07 14m 58s Bomb Mania ♥ 2 Really stunning art, the bomb character and the environments have a lot of personality. The platforming works really well and the premise is clear. I like how getting hit by multiple fires causes your fuse to burn faster, it incentivizes being more careful when lit and gives you more time to find the extinguisher. The mechanic could go down a more puzzling route if the bomb character had different platforming abilities when lit, it would be a puzzle to solve when to touch the fire and where to go with greater speed or something like that. The stages are short and sweet. I found the boss to be a touch easy if you hang out in the corners but for a cute platformer, a boss like Kirby's Whispy Woods that's a bit of a pushover is par for the course. I encountered one error that forced me to quit out, in which the fuse on the bomb character stayed lit on the third stage and the level did not reset after death. A really solid game, well done!
Oct 14 15:31:07 14m 00s Unstable Speed ♥ 2 So simple, yet the responsive and dynamic controls and well considered audio here make this really tactile. It feels excellent, the scrolling of the moons in the background and the blipping that increases speed as you launch yourself forward. It feels pretty authentically like an Atari classic, like a Missile Command or an Asteroids. It does a lot with a little, and I like that about it. Extremely challenging, it almost feels like a test of my ever-dwindling patience. I was able to make it to the end after many deaths. Would be fun to see speedruns on this, I imagine it can be completed in a second or two with a good amount of luck. Really well done!
Oct 14 15:42:00 10m 53s Frogmented World ♥ 1 Really excellent little puzzles here. The mechanic works really well, with a button press the camera locks and the player can wrap around the room. Definitely a lot of potential here, I can imagine a mind bending Metroidvania with this mechanic and the myriad ways it could expand with items, powerups, big maps, and so on. The pixel art and music are nice, it is a relaxing atmosphere. Nice job!
Oct 14 16:00:41 18m 41s Harmono ♥ 1 Wow, I really love this concept. It is a really cool way to tutorialize improvisation over chord changes. The visualization of the green, orange, and red keys is really cool for illustrating notes that are in or out. It would be cool to show the chord names as you play along, or even be able to set up your own chord changes and play over them. I am thinking the idea of playing the orange notes before/after the green notes is supposed to illustrate the concept of passing tones, but I am not sure I fully grasp how they work in real life or in the game. Really cool and inventive take on the theme, not one I would have ever expected but am happy to play. Really well done!
Oct 21 14:46:42 166h 46m Dream Dog Dilemma ♥ 1 Wow, this hits the theme in a abstract and interesting meta way. The art is really nice, I like how each layer pops with different colors. The sprites shifting between layers was always clear, I didn't find myself lost or questioning what the tiles were supposed to be. Kudos for making it as a proper NES game, I imagine these sorts of interactions, even just the changing layers, are really challenging to program without modern tools. I am reminded of a game like Anodyne that displays a colorful dystopia, there's a more naturalistic feel here but the shifting, colorful landscapes brought me there. Really well done.
Oct 21 14:56:54 10m 12s Overloaded Server ♥ 1 A very pretty game, though I wasn't able to really get much out of the instability of the computer/connection. It seemed to me like easy mode was mostly error free, but medium and hard had so many that I couldn't serve a dish. The depiction of the desk and elements outside the game is a cool touch, though I feel auditory feedback here would be really helpful to help the player know what buttons are being pressed. I like the different ways that the instability affects gameplay, with popups, lag, and so on.
Oct 21 15:10:55 14m 01s Infiniraft ♥ 1 An interesting sort of survival roguelike. I find the decision making comes in when you have to parse out a path with the fewest open water or broken raft pieces. Since stepping on the broken raft is the same penalty as stepping into the open water, sometimes the pathway with two or three broken rafts could be circumvented by going right over the water. I am interpreting the broken rafts to be essentially the same, but since they're visually similar one might accidentally step onto the broken raft if rushed forward. I agree that it's a touch too easy, as it seems to offer plenty of health packs when you're critically low. Lots of different design avenues to chase with something like this, to make it more punishing or widen the possibility space with items, different terrain, and so on.
Oct 21 15:23:07 12m 12s Prakzar's Problematic Potion Puzzle Pit ♥ 1 A frantic little arcade action game, I quite like it. The breaking of the beakers is very satisfying. They are quite fragile, so moving them around to match up the colors is pretty challenging. The auditory feedback is really well done. I found the toughest obstacles were the yellow beaker's seeking projectile and the grey beaker's toxic sludge, those two did the most damage to me. I got to around level 9, and at that point I was letting the beakers break themselves as they were coming in so fast. Really well done!