Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Hydezeke

Hydezeke

Feedback comments for LD49

← LD48   LD51 →

Hydezeke's games and stats for all events →

TimestampSince previousGameHydezeke's comment
Oct 8 13:21:08 War Horse ♥ 1 The energy in this game is really great. At first I was annoyed that the shots were so hard to dodge, but then when I learned the patterns of the guns, that felt like the 'real' game (not just dodging). Fun music/sfx, no idea why the army is so desperate to kill this horse, but I love it.
Oct 8 13:30:13 9m 05s Lemmini ♥ 1 Congrats on your first entry! Neat idea and has a lot of content. It starts very easy and becomes quite difficult (the many-fires level....wow). Screenshot 2021-10-08 092654.png I think I found that I had *too much* freedom with the boxes/boulders. I went back after finishing and found I could do this elite strat: lemin.gif
Oct 8 13:49:21 19m 08s Shpooky Pooky ♥ 3 Really cool game with a lot of content, wow. I like the clean minimalist look-- you all clearly made a ton of cool assets for this game. My favorite levels were the ones where I was only given items with short time limits. In other levels I found that I could hit space really fast and use one item to escape quickly. The only thing I really want is a downward shadow or indicator of where my item is relative to the floor. In this perspective, flying items became really hard for my brain to locate in space. Thanks for making such a cool game!
Oct 8 14:02:42 13m 21s Don't Panic ♥ 3 stabilized.png Can't believe I did it. The wire loop game was so difficult on my trackpad but I did eventually succeed. Very cool game. I LOVE the ambient music track in the background after the tutorial section. I really didn't like the O2/CO2 level game at first but it ended up being my favorite as I got better at it. I love all the FX in the game- the microscope laser, the hologram bar graphs on the middle table. Really cool space.
Oct 8 15:06:59 1h 04m Pile Up Medieval ♥ 2 Really cool game- I like others had trouble with the 'bounce' the buildings had. I loved the dragon. It was the highlight of the game for sure. I really enjoyed how it had its own theme music, and weirdly enough I found the burning of my structures pretty...satisfying. Thanks for making this!
Oct 8 15:23:06 16m 07s Why Can't I Hold All These Items? ♥ 1 I enjoyed the game loop, and it's cool that the progression keeps continuing for so far. I was disappointed I wasn't under much pressure while scavenging. But in another way, that makes the game somewhat relaxing, which is nice. A few items disappeared while I was moving them. My favorite part was the sales screen after you return- that was really satisfying. Thanks for making this!
Oct 8 16:44:11 1h 21m Mech Mapper ♥ 2 This is so freakin cool! I'm astounded at how much functionality there is in this game after just a weekend. I was hurt that 'Reset' erases all my parts, but it did get me to experiment more. The whole thing is so well put together and I love the art and assets in the game!
Oct 8 16:49:06 4m 55s Falling Tower ♥ 1 I was initially confused by the concept (the camera movement, and that blue blocks *unfreeze* after the timer expires). But after I got that, this turned into a really interesting construction game for me! It's a pretty unique experience compared to other bridge-building/truss-based games because of how frantic and quickly I had to throw things together-- no planning time. Watching the tower struggle after the timer is over and just crossing my fingers...really rewarding.
Oct 8 20:10:29 3h 21m Pillars of Faith ♥ 2 Fun idea- I like the aesthetic a lot. I had a pretty hard time stacking some of the pieces (mostly the plates). But I was really pleased when a weird shape actually did stay put. Thanks for making this!
Oct 8 20:14:08 3m 39s Goblings! ♥ 1 Such a cool lemmings-like. I like the added resource mechanic. I often felt like I wanted an indicator of where the objects were going to be placed...but weirdly enough, I never once placed an object in a mistaken position. Everything snapped really well and the whole game was really satisfying. I thought the level design was really fun too.
Oct 9 00:55:55 4h 41m The Great Derby ♥ 2 I'll forever be afraid of the louder and louder *chakachaks*. -It took me a bit to figure out what the sewing machine did. -Not sure why, but toward the end I got stuck on the ladder. No way off in all 4 directions. I love the concept- a lot of games have been making the 'horse escape' pun but this game has finally given me a true understanding of "the un-stable". The "anti-stable" if you will. Thank you.
Oct 9 01:09:22 13m 27s Manicat ♥ 2 I spent more time on the ceiling than on the ground. Truly a game about a cat. Really difficult but I think that is ⭐️ very cool ⭐️. I liked the cat's little legs and their little running sound. Thanks for making this game. 💯 Secret ending: I shot myself up into a corner for a while and then through the map, now I fall forever.
Oct 9 13:12:38 12h 03m Crumble ♥ 0 Wow, this has some really cool level design ideas! The sounds/fx are satisfying and I had fun overall. Momentum made it hard to turn/do finite movement, which was frustrating, but it felt intentional. I love the fast pace of the game.
Oct 9 13:27:57 15m 19s Spirit Soother ♥ 1 Cool idea! I really liked the circle mechanic. I had a hard time circling so closely without knocking the spirit around (which is part of the challenge of it I guess!). Would love to make other shapes too. Thanks for making the game!
Oct 9 13:46:55 18m 58s W O B B L E ♥ 2 Really cool game! The box moving mechanic is really satisfying- I like the sounds/fx and how quickly you can move the boxes (which becomes pretty important later). I was sometimes frustrated when the rotation of the box made me lose time (and I had no 'rotate' key). The game was a really thrilling experience, and I really loved the style of it! Thanks for making
Oct 9 14:03:19 16m 24s Llamageddon ♥ 1 Got pretty invested in the strategy of this game. I thought I had lost, but ended up fighting a llama guerilla war for several minutes. Unfortunately llamageddon mode made it impossible to hold out after that (shear firepower overtook them). I'm not sure how the physics factors into the game- my second game immediately ended because of the map falling apart. Fun idea and I enjoyed running some little llama tactics.
Oct 9 14:12:12 8m 53s Elemental Storm ♥ 1 I got really into this! The most fun part to me was reading the map and trying to figure out which side was getting too big/too small. It was fun to formulate a strategy for how to manage prisoners- I did a lot better when I made sure I always had prisoners ready to put back in. I really wish everything was easier to click/maybe there was some audio feedback. I don't think anything about the core design needs changing- it's a very fun and complete idea. Thanks for making this!
Oct 9 14:26:59 14m 47s Ethereal Runner ♥ 4 I like the visuals a lot and the game is very fleshed out with mechanics and audio/fx. It feels really complete. I think the tutorial was a bit long given the simple mechanics, but I was intrigued by the lore! I think I would have enjoyed longer platforms/running segments between the fights, because I felt somewhat slow. Really cool universe you've made here!
Oct 9 17:46:51 3h 19m Weasel Words ♥ 1 THIS is an instant classic. What the heck. Favorite game I've played so far. Probably won't be beat. THANKS FOR TAKING THE TIME TO DO THIS
Oct 9 19:11:43 1h 24m Vintage SPACE Restaurant with AI ♥ 1 Fun new take on the diner dash genre. I liked keeping track of my workers to make sure I wasn't doing the same job as them. I think I found it less fun when the cleaning robot couldn't work quickly anymore. But just like other diner games, I think stress is part of the experience. I liked the theme- thanks for making it!
Oct 9 19:26:47 15m 04s Balkanization 1 ♥ 1 It was fun figuring out the systems of the game and how they interacted. It took me a bit to understand that I could only target nations based on public opinion. I must not have noticed that the win condition was a certain income level- I kinda assumed that as Crotia, I could eventually attack Kosovo (my main rival), but that time never came. Cool idea for a game- I liked the explosion noises and the fact that I could take turns very rapidly if I so wanted.
Oct 11 18:04:31 46h 37m Il Bambino ♥ 1 Cool adventure game! I liked the applications of each spell. The hand-drawn artwork was charming as well. I liked when it 'clicked' for me to use invisibility. Thanks for making it!
Oct 12 13:12:14 19h 07m P.T. Bone-um's Fabulous Tightrope of Terror ♥ 2 Really great art style and music, wow! The game is simple but delivered really well. The post-jam version especially had some really cool audio ideas. But I was happy to see the 'audience reaction' to jumps was already there in the jam version (visually)- it's a really immersive touch. Cool game!!
Oct 12 18:08:49 4h 56m COME ALIVE! ♥ 1 Just the art alone is far and beyond what I'd expect out of a 72 hour game jam. What the heck, this is gorgeous. The story and characters are great. Just a super beautiful thing all around.
Oct 13 04:11:52 10h 03m Hikari’s Journey 光の旅 — the umbral world ♥ 1 This game was really thoroughly beautiful from front to end. The writing was great and the multiple pages were really innovative. I loved how many different ways this game could deliver a story. Thanks for making this.
Oct 14 13:20:12 33h 08m Shape Wars ♥ 1 I like the minimalist style/color palette a lot. It was actually pretty difficult to come up with a strategy to both build and protect myself. As ubershmekel said, jumping up as fast as possible on new blocks works pretty well (no reliance on the stability of the bottom blocks, haha). Fun game with a really interesting concept, thanks for making it.
Oct 14 13:36:22 16m 10s Kyle vs. The Universe ♥ 1 This was really cool! I'm really impressed by the Cuphead-style bosses- I noticed some frame-by-frame animations in there. Jason especially had a lot of personality. I loved the variety of attacks from each boss. It also seemed like the squid had a new attack it pulled out around half health? It was exciting, cool game!
Oct 14 13:43:24 7m 02s Jeff Origin Stories Jefferson Escape ♥ 1 The shifting of the maze walls themselves was my favorite part (though I had to wait a long time to figure out my path sometimes). The whole process of seeing a guy in office mode, then waiting a few seconds so you can /kill/ them is kinda hilarious.
Oct 14 13:53:11 9m 47s Polypharmacy ♥ 1 The gameplay itself was interesting, and the presentation was really great. I have to love anything with a wobbling UI. Super polished game feel/art/sound it was a joy to play!
Oct 14 14:06:26 13m 15s Bad Build ♥ 1 Loved this concept- I like how the base mechanics stayed the same, but the ways in which I had to be resourceful kept changing. I had a lot of trouble on level 5 (but it is the final level, after all) but I really got a lot of enjoyment out of these shifting limitations. Really cool game!
Oct 14 14:13:46 7m 20s DepressPnker! ♥ 1 Game is dripping with style. Definitely one of the more striking visuals of the jam (in my opinion). I love the takedown art especially. The unordinary presentation and movement system are both inspiring. Really cool game :)
Oct 14 14:20:11 6m 25s In Stable ♥ 0 I enjoyed this mechanic! At first I was frustrated when the spawner would create a tower on the edge, on one side. But then I started using the pin to 'topple' those towers before they got too tall. I could see how this would be frustrating if I had an equal tower on the opposite side, but it was interesting in my scenario at least. Fun game!
Oct 14 14:29:55 9m 44s Violently Unstable Rabbits ♥ 1 Very very addicting game. It wasn't very difficult (the enemy teams were always behind) and I didn't use the unstable rabbits very offten. Still, it was really exciting to see my army get larger and more powerful. I really liked the art and sound design- it has a lot of polish. Thanks for making this!
Oct 15 20:15:00 29h 45m Servers VS Hackers ♥ 0 This is really cool! Like bougiebirdie, I found a strategy that worked and stuck with it. I wasn't challenged much, but I still enjoyed the experience of mowing down waves and obtaining tons of money along the way. Thanks for making this!