Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Hydezeke
Feedback comments for LD48
Hydezeke's games and stats for all events →
| Timestamp | Since previous | Game | Hydezeke's comment | |
|---|---|---|---|---|
| May 1 02:30:50 | Deep Sea Explorer | ♥ 1 | Nice and concise! My oxygen level was my biggest danger- the obstacles and enemies weren't much of a threat. I like that the game has a lot of audio for everything. Feels very complete. | |
| May 1 03:02:26 | 31m 36s | penance | ♥ 1 | This is so cool! The game has a great atmosphere and feels very consistent throughout. The gameplay is really interesting, though it confused me at times (I believe it was a bug causing jittering). Love the momentum in the swinging gameplay, and the thematic dialogue was a nice touch. |
| May 1 03:45:11 | 42m 45s | Adam Wilks' Ant Colony | ♥ 1 | The system is really cool and clearly took a lot of work. I agree with Hruhf: I would've had more fun with some guidance. That said, the game has a lot of features- cool stuff! |
| May 1 15:57:34 | 12h 12m | Spectregram | ♥ 0 | This was really awesome, and so polished! I loved looking back through the level with new parts of the spectrum unlocked to find new things. Great sound and atmosphere too. |
| May 1 16:02:04 | 4m 30s | Inks | ♥ 1 | Really beautiful! I liked the bounciness to the movement- it provided a nice challenge to weaving around the larger objects, and made it flow really well. I was disappointed when it ended. Would love to keep expanding. |
| May 1 16:10:51 | 8m 47s | Deepest Dwarf Dungeon | ♥ 2 | This was fun! I found that for me, the warrior class was much easier than the other two. The spike level was very difficult, not because I ran into spikes, but because the spikes blocked my bullets, which was a bit frustrating. Fun game overall! |
| May 1 16:17:52 | 7m 01s | Bob's Depth | ♥ 0 | I really liked switching up the controls I use to attack. The game's instructions are unclear, but I did feel clever when I figured out 'purple' on my own. The scene transitions were confusing (felt like a bug). Fun concept though! |
| May 1 16:28:48 | 10m 56s | Happy submarine | ♥ 1 | This game has a really compelling atmosphere. I was initially annoyed that mining took so long, but it ended up being an important mechanic when enemies started appearing. It was very cool how after zone 2 or 3 the game started occluding enemies outside the vision cone! |
| May 1 18:07:09 | 1h 38m | DESERT BUS 2 LETSGOOO! | ♥ 1 | Driving the car and shooting feel really good- I'm also astounded at how many assets (visuals, audio, etc) are in this ? ? ? Wow! When playing, I felt more like driving for long periods of time than stopping at every ? mark. My game unfortunately crashed at about 1900-2000 m |
| May 1 18:27:25 | 20m 16s | Sing Deeper, Songsharks!!! | ♥ 1 | This is really delightful to play! The music didn't really connect to the gameplay, but I still liked it a lot for the soundscape and mood of it all. I think I placed my platforms really well, but some of the jumps were still rather technical for only having played the game for a few minutes at this point. (I had to use dash a LOT on the first level, before I really understood it. Later on, I had to do several jumps that would not have been possible if I hadn't noticed that the dash also resets my falling velocity- these were very very tight). I had fun! The aesthetic is super cute too. |
| May 6 16:55:52 | 118h 28m | Super Digger | ♥ 2 | Agree with everyone on the parallax - really liked that effect. I also found that I could easily get away from everything, haha. Still fun though. |
| May 6 17:04:12 | 8m 20s | Brickwalled | ♥ 2 | I liked this a lot- especially how the music amps up over time as the action gets more extreme. I was sad when the upgrades ran out- I was honestly hoping I could grab the whole screen eventually, haha. |
| May 6 17:58:23 | 54m 11s | Barkcheology | ♥ 2 | This is so impressive! Wow !! I love the mechanics and the race against time. I really like how there's a separate timing to moving the gems/breaking bricks, so it's best to do both at the same time. The music and art is really nice. I have no complaints really. I guess I never felt a need to use bombs/planks, but I feel like they're a nice addition if I find myself struggling on a level. Awesome game! |
| May 7 15:43:31 | 21h 45m | Deep Core Crisis | ♥ 0 | Didn't realize this was procedural until I tried again! It was fun, though there were some weird things going on with sound. Left-side music, and the ladder sound effect appears to be many seconds long? Or looping? Anyway- cool game! |
| May 7 15:48:50 | 5m 19s | Thought Box ....? | ♥ 0 | Cool effect and graphics (love the way the UI expands). I don't know what I'm doing, though. Tried it a few times to see if I'd get a result. Don't know if I missed anything. |
| May 7 15:50:11 | 1m 21s | Slimecats Do | ♥ 0 | Hi- I think the Discord invite has expired. (Says 'invite invalid'). |
| May 7 15:55:49 | 5m 38s | Deeper in the sea | ♥ 0 | This is really cool! I like the graphics and the control scheme mixups. I had a really hard time understanding what is collideable - which, as the pressure mounted, got more and more frustrating. Does the sea grass do damage? |
| May 13 16:02:08 | 144h 06m | Squiddies decent | ♥ 1 | This was really fun! I was really impressed with how balanced the game felt. The scoring was really fair as I got to more and more difficult mazes. |