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Feedback comments for LD49
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| Timestamp | Since previous | Game | BjornStahl's comment | |
|---|---|---|---|---|
| Oct 4 22:19:01 | Wine Guy | ♥ 3 | Ran very smoothly, great ambiance with the music and the sounds and I'm impressed with the liquid physics. Good difficulty curve, I found it easy in the beginning but couldn't make it past 52 points as it ramped up. It would have been perfect with some dining tables and customers that the waiter zigzags around (and drops the wine on). Great job! | |
| Oct 4 22:30:06 | 11m 05s | Scootles | ♥ 2 | I liked the sounds and look of the game and it was quite fun to run into things. I would however have preferred a bit more grip on the wheels and the collision boxes of the pickups were a bit too small. Well done! |
| Oct 4 22:49:52 | 19m 46s | Formula Dare | ♥ 2 | I like the idea and it was also well executed, but it was a little bit too many things, at least at the start, perhaps limit the player to a few parts of the car at the beginning? I also found it difficult to know what I was aiming for with the car stats, knowing what did what. |
| Oct 4 23:02:51 | 12m 59s | Brasópolis: Unstable Economy | ♥ 2 | I loved the look of the game, the models and the characters. I am not a big fan of the 4 directional movement, it felt restricting. Don't know where the theme was used but maybe its used later in the game. |
| Oct 4 23:18:23 | 15m 32s | Cyberduk | ♥ 2 | Well done, the game played exceptionally well, very smooth both in controlling the character and the physics was spot on. It looked great, I especially liked the character model. Don't know what advice to give to improve, platformers aren't my forte. Great Job! |
| Oct 4 23:27:23 | 9m 00s | Toad Towers | ♥ 2 | Worked for me, a bit of lag when starting levels but otherwise it works fine. I liked the mood, sound effects and music are relaxing. The gameplay was fun but the resolution was a bit low, very difficult to read what cards are coming after without hovering. Well done! |
| Oct 5 10:36:51 | 11h 09m | Tidy Tides | ♥ 4 | The music worked well but what I really liked was the art style, the game looked amazing. The gameplay was challenging, I think the pickup should be a bit more forgiving, I found it extremely difficult to pick up pens. |
| Oct 5 10:48:25 | 11m 34s | How high How many | ♥ 1 | Fun game, easy to figure out and worked like a charm, the sound and music fit perfectly and I liked the art style. The only problem I found was that there is a minimum distance you can travel so small adjustments before dropping a block was very difficult. |
| Oct 5 11:04:40 | 16m 15s | Babel | ♥ 1 | This game was hilarious, not what I expected when I saw this page. Easy to understand and play, the sound design is amazing, maybe a bit loud, and it looks great. The transition when you loose is spot on but the time to see your score should be longer. Sometimes a bit difficult to see where you are placing a new object and I didn't instantly realize the raycast ignored the boxes. In summary an artistic work of art, well done. |
| Oct 5 11:16:31 | 11m 51s | I can't remember | ♥ 1 | The mood is very eerie, the art style and graphics fit together very well. I could make it to the cubes and back but didn't manage to stay away from the baby to look for small cubes. The slow movement speed and very short sprint made me unwilling to keep trying. One bug I found was that if you keep rotating the camera to one side, the pointer will get stuck on the edge of the screen and you can't keep rotating. |
| Oct 5 11:26:01 | 9m 30s | Bad Robot! | ♥ 2 | I looks very nice, especially the little robot head moving when you move. I couldn't manage to finish the game, didn't always know what to do, felt like the machines kept showing broken when I just fixed them. Also I couldn't find a replay button at the end screen so had to refresh the page. Otherwise, well done! |
| Oct 5 11:32:45 | 6m 44s | Dranker | ♥ 3 | Not sure where the unstable part comes in, maybe it is the constantly changing move speed. I first thought the speed changed when you walked over things but that seems to not be the case. I like the artwork, especially the small cutscenes when starting the game. Not a big fan of the "bleurgh" sound that came every now and then. Also the development console with a bunch of error messages is a bit distracting. On the whole, well done, 3 days is a short time, there will be bugs and error messages :) |
| Oct 5 11:59:28 | 26m 43s | Pepper Dealer | ♥ 1 | I actually enjoyed this more than I initially thought (when I noticed you could upgrade). The tetris gameplay worked really well, but the money gain was a bit too low. Only earning 1-2 per day felt a bit too slow. I encountered one bug where all peppers disappeared and I earned something to the power of negative 57 (without pressing enter). Also when the first scale tips over and falls out of view the game just continues. |
| Oct 5 14:21:47 | 2h 22m | The Swirl | ♥ 4 | This is very well made for such a short time, well done. The art style is beautiful and the music sets the mood perfectly, but the best part is the writing, very well written. |
| Oct 5 14:36:30 | 14m 43s | Unstable Towers | ♥ 0 | Worked nicely, I managed to build quite high but in the end I found the timer too long in between placing large boxes to grind money for all upgrades. The text in the help section was very difficult to read, both resolution but mostly the font. Gamewise, a nice little game :) |
| Oct 5 14:47:55 | 11m 25s | Unstable Gun Meets Zombies | ♥ 1 | Nice little game, the gun changing is a good idea, I'm not sure if it's intended to hold the fire button but if you spam click you get a massive increase in fire rate and ever zombie is killed in half a second making it very easy. I would have liked to see a bunch more zombies in the city, perhaps you could get to the reactor before killing them all and the one's still alive will also go to the reactor. Good job, keep it up. |
| Oct 5 14:54:30 | 6m 35s | Unstable Firefighter | ♥ 1 | Good take on the theme, I also had some problems with opening the doors but after walking away from it worked. Managed to save all and survive the second playthrough. |
| Oct 5 17:08:19 | 2h 13m | PRISM | ♥ 0 | I really liked the art well done, but I had a hard time figuring the game out, even after reading the help section. |
| Oct 5 17:18:25 | 10m 06s | Where's My Tripod? | ♥ 1 | I really liked this game, great artwork, great sound design and quite hilarious with the hiccups and sneezes. Well done! |
| Oct 5 17:29:11 | 10m 46s | Pub Tumble | ♥ 2 | This was actually really fun, I got stuck quite a bit on the very last checkpoint on the first level because I had drunk all bottles on the way. The second level was quite easy as I avoided every single bottle :P The drunk effect worked great, it managed to make it fun and challenging instead of irritating. All the bottles at the end was a great touch. I found one bug, if you run of the edge of an obstacle you will teleport down instead of falling. |
| Oct 5 17:40:14 | 11m 03s | Overpowered | ♥ 1 | Great work for being you first game, you managed to get gameplay audio and visuals to fit together. Something I was missing was the feeling that I got more powerful as my power grew. As it was I tried to avoid picking up power at all times, not balancing it. |
| Oct 6 07:09:24 | 13h 29m | We're Going Nuclear! | ♥ 1 | Great atmosphere and mood in the game, it felt very polished. I found it a bit too difficult though, I had the power lever at max and still lost to long periods of outages. |
| Oct 6 07:22:33 | 13m 09s | The Mandela Conspiracy | ♥ 0 | I nice little game, I agree with other comments that it could have used a bit more content but it was still quite relaxing to play. You managed to give a good old computer feel, what I would have liked to see was a way to return to the starting page after the end credits. |
| Oct 6 08:32:41 | 1h 10m | RoTable | ♥ 3 | This was really awesome, I can definitely see this as something to speedrun, felt like a mix between qwop and getting over it. Up until the kitchen level the game is very easy, just hold down the keys to rotate the legs as wheels and you will get to the end very fast. Then I couldn't get past the stove :D |
| Oct 6 08:43:40 | 10m 59s | Unstable Cubes | ♥ 1 | This was a really cool mechanic, and it worked really well. The only problem or rather irritating bit was that the cube often exploded after respawning. So when you wanted to retry a part you failed on you had to wait for it to recharge. |
| Oct 8 11:11:47 | 50h 28m | Monster Burger | ♥ 1 | This was really well done, you managed to make a full game, good job. The sound and graphics fit very well. I had a little bit of trouble in the beginning as there was no top bun on the recipe causing me to try to turn burgers in without the top bun, which obviously didn't work. When I figured this out I did quite well for a couple of runs until I got an order with 10 layers. I managed 8 but after that I couldn't move without anything falling of so the last 30 seconds I just stood still spamming ingredients hoping they would land on the burger :P |
| Oct 8 11:27:43 | 15m 56s | QA - The Game! | ♥ 2 | Well done, I did really poorly, even my second run after having seen the pictures of the problems I could really find very many. I love the guy sitting in the air, I passed him twice thinking "Oh the devs missed that" not realizing he was one of the bugs I should find ^^. |
| Oct 8 12:48:28 | 1h 20m | Granny's Porcelain Tower | ♥ 0 | Being a first timer and making this in 3 days is very impressive. Good music and artwork, two things that could have been improved on is the spacing between new vases, after placing 5-6 vases you had to move the camera very far up to get another vase. Also having the camera move with the mouse as you are trying to slowly lower a vase onto the tower makes you have to move the mouse upward instead of downward, a bit counter intuitive. |
| Oct 8 13:41:52 | 53m 24s | Lemmini | ♥ 1 | Just as the comment above I also realized you could just push the lemming to the goal with the closest object, this made it quite easy, only on the last level did you have to slow down a bit. My gf found the lemming cute. Good job with the game. |
| Oct 9 21:00:38 | 31h 18m | Hot nucleus | ♥ 0 | I really liked the beam effect, I played for quite a while but the speed ramped up a bit too slowly for me so I decided to stop neutralizing the particles and see what happens when you loose. It took probably 3 minutes without a single keypress before the radiation rose high enough. This made the game feel a bit too forgiving, one solution could be that the radiation increases more if you fail to neutralize several particles in a row. |
| Oct 10 15:41:52 | 18h 41m | Ping to Mars | ♥ 2 | I like it, simple controls, easy to understand and nice aesthetics. I enjoyed going through blind spots by aiming before hand and cruising straight through. At first when I reached the first blind spot I thought the controls were just randomized and that was quite aggravating, but I quickly realized it felt more like a delay of your own inputs. By treating it that way it was quite fun to go through the levels. Well done. |
| Oct 10 16:53:12 | 1h 11m | Eruption | ♥ 3 | I liked the look of the game, and the idea that the car becomes more unstable the more people you carry. However I found the car to be a bit to uncontrollable when empty, for example taking quite a while to break to a full stop. Also I don't know it was intentional but when you die and respawn the timer resets but not the people you have picked up, they are no longer found at their buildings. |
| Oct 16 13:49:17 | 140h 56m | Escorting The Unstable | ♥ 1 | I really like hand drawn art and you really did it justice. I guess its different for everyone but I would have preferred having the dash direction work with wasd. |