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BjornStahl

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TimestampSince previousGameBjornStahl's comment
Apr 5 17:44:48 Earworm Jam ♥ 5 Loved the sound design overall, the song made me snort when it first started. The look and feel of the game was great too but the sound was on point. Great job!
Apr 6 22:26:42 28h 41m Ancient Hogs ♥ 1 Haha, I love the use of blenders monkey head! I really enjoy walking around throwing spears. Unfortunately I had big performance issues (browser version), quite difficult to aim when the camera kept jumping around. Great job with the look and sound of the game, the spear colliders could have been slightly smaller. The game was intuitive and spears was thankfully easy to pick up. The "Go to sleep" text should probably be more in the center of the screen, I missed it at first and started to wander.
Apr 6 22:40:34 13m 52s To Build A Fire ♥ 2 Well this was more difficult than I thought. Blackened quite a few fingers, I've never played surgeon simulator but this is pretty mych how I imagined it. A tip for the itch page would be to lower the screen size of the browser game window, it would not fit my window and I had to scroll sideways to find the fullscreen button.
Apr 9 19:07:44 68h 27m Foundations ♥ 1 You nailed the look of the game, and it felt polished while playing it. Although I think I encountered a bug on my first playthrough, I selected a card during playphase that I had no where to move, this made me have to restart the game since I could not select any other card. Also when pressing esc and "try again" I could still not select any card so I had to refresh the browser. The end criteria has to be more clear, you wrote in a commet above that it is possible to win. Since you can't move the cards around on the tableau, the amount of moves needed to win is constant (52). But I have no idea how many moves I have and If I can get more.
Apr 9 19:26:20 18m 36s Riverlands ♥ 1 Well done, you manaaged a complete game with nice visuals and sound. Props for a settings menu and localisation. The gameplay was challenging, it didn't help playing the game on a laptop mousepad. One idea would be to have rivers stop growing if they enter an already existing river, perhaps making that river grow twice as fast as if the water flow is added together.
Apr 10 08:08:49 12h 42m Cabbage Crashers ♥ 3 Nice audio (except for the sell sound, that annoyed me :P), and I really liked the cabbage models! It was fun to try to cultivate larger cabbages. The UI needs some work, it took me way to long to find the sell and splice buttons, and when reading through the comments above I don't seem to be alone in this. Good job!
Apr 10 08:16:40 7m 51s Divine Rain ♥ 1 Well this was certainly a quirky little game, well done! Only improvement i could think of was a bit more reactiveness on hitting a house or make the extinguishing faster. It takes a couple of seconds before the fire dissapears so until then you are unsure if you are hitting or not.
Apr 10 09:03:57 47m 17s Jelly Defense ♥ 1 Aestethically a very nice gime both visual and audio. Easy to understand and play with a reasonable increase in difficulty. It could be cool with more types of towers that you switch out during upgrade phase so that you always have three but of different types depending on need.
Apr 10 09:15:43 11m 46s Volcano Island ♥ 1 As I'm writing this I'm sitting in my boat, don't know if I can sit here forever or if I will starve, the theme is delay the inevetable so I assume I will starve and loose but I have been here for a few minutes now so perhaps not. I enjoyed the idea of finding different ways to survive, It can definitely be expanded upon. The jumping needs to be a bit smoother and the movement direction seems to be aligned with the camera, this makes you slow down if you look down while walking.
Apr 16 18:27:23 153h 11m I Sink Not ♥ 3 The artstyle is amazing and the sound design and music fits it so well. It was really interesting to build a ship and try to maximise its effectiveness. I almost reached 10000, but here is where the game falls a bit short, my ship could have continued, it sank because I stopped pressing the repair buttons. You build your entire ship at the start and then all you have to do is click repair after that. It would at least for me add to the game if you could only build a handfull of slots at the start and then had to build the ship as you go. So that you get something more to do than clicking repair. On the whole, great job!
Apr 16 18:52:42 25m 19s Aster Defense ♥ 4 Before starting the game I thought it would be a regular td but I really liked the idea of the orbits moving the turrets around, making you have to place shiels to the side so they rotate infront of the asteroids. At leas until you've made a ring of defences. It took a while for me to understand what to do as I tried to place things on orbits that were not allowed. Great visual and sound design, what I missed the most was an increase in difficulty over time.
Apr 17 10:05:34 15h 12m Push, Rethink, Undo, Repeat ♥ 2 I really enjoyed the puzzles, always been a puzzle person, great job with the artstyle and audio design. I had a bit of trouble, at leas at the start, with the character beeing stuck to a grid as he moves. I would have preferred more free movement. The level design was good, i liked how elements were reused as new random levels came. Well done!
Apr 17 10:16:49 11m 15s Reactor Meltdown (The Simpsons) ♥ 1 Solid visuals and sound design many different panels makes it not too repetitive. The difficulty curve was a bit steep, it should be possible for a new player to be slow and experiment with the first few panels but here if you did not know exactly what to do with ever panel as the popped up you would loose.