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BjornStahl

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TimestampSince previousGameBjornStahl's comment
Oct 5 21:01:33 Mocksha ♥ 0 Not sure if I finished the game, didnt reach any end screen so I suppose i didnt solve everything. Enjoyed the look of the game but in my opinion I would have liked all input on the keyboard and not keyboard + mouse.
Oct 5 21:31:47 30m 14s Among Stars and Robots ♥ 3 Looks great and felt polished, I would have like some kind of indicator of how many instructions you could use. I thought I could only use 3 until the last two levels. Got unnecessarily difficult ^^
Oct 5 21:58:53 27m 06s Stranded ♥ 0 Overall solid game, good music, good art, easy to understand. Quite relaxing late at night actually. Could have used some extra challenge, perhaps getting hurt if you touch the crabs.
Oct 6 08:12:37 10h 13m Returning Home ♥ 1 Good game, the UI vas really nice, fun to earn resources and upgrade. Sometimes a bit too few objects turning up, and the aim was a bit off to the sides, didnt shot at the cursor.
Oct 6 08:23:50 11m 13s Mirror Space ♥ 0 Looked good, played good, sounded good, didn't understand it at, especially the upgrades but after the first few deaths it got clearer :) got iteration 7
Oct 6 08:36:02 12m 12s O O O ♥ 1 Didn't unlock the last level but the game vas really fun, good job! Only improvement I can think of is solving the problem when your pad goes "offline" after hitting the puck and then comes back on top of the puck, but then I guess if your fast enough this wont be a problem.
Oct 6 08:45:19 9m 17s Dodöbius ♥ 1 I did get past the first watermelon but the game later froze after entering the black box thing.
Oct 7 06:19:13 21h 33m PARAD🕑X SECURITY ♥ 2 The low poly graphics looked great and the music and sfx fit very well. I would personally have liked more precise movement, slid around quite a bit. The jump was very low and I never seemed to be able to dodge the anomaly's attacks.
Oct 7 06:32:22 13m 09s Need More Space ♥ 5 Visuals, sound and UI looked really good, well done. I would have liked the pick up animation to be a bit faster but that a very minor thing.
Oct 7 07:00:18 27m 56s PRISON STATION O ♥ 1 Cute little management game, liked the style and mood of it. The screen jitters a bit when moving and I once got a breach right in front of the bed that I couldn't fix, kept sleeping and lost.
Oct 7 16:38:24 9h 38m Nucleus Loop ♥ 1 Liked the 3d models. I found it very difficult to pick up the coins, you could make their colliders a bit larger perhaps. And also when you touch the glow that chases you, It felt like you died a bit to early so maybe die when it has covered half of the player character could be a suggestion.
Oct 8 10:31:40 17h 53m Loopin' Looie ♥ 0 The game looked great, loved the style and animations. The music was good but the jumping volume was a bit to high. The movement and jumping felt good but if you press space twice you open the menu, maybe this was intended but was a bit annoying.
Oct 10 14:20:17 51h 48m Etracyte ♥ 1 I like the pixel art of the game and also the sfx. Movement felt good but I would have preferred to have the jetpack on a different button than the jump one. I wasted a lot of jetpack fuel when I wanted a normal jump just because I was slightly airborne. I see a lot of people mentioning the same planet over and over, had the same issue.
Oct 10 14:48:37 28m 20s Cercle funeste ♥ 1 Really cool game once you understood it, I like puzzle games and this was really well implemented. Liked the mood set by the visual and sfx, good job.
Oct 11 07:52:57 17h 04m Leftfoot Louie ♥ 1 A fun little game, the aggressive police was great. Had a bit of problems with ghost collisions otherwise good job.
Oct 11 08:06:38 13m 41s Save space engineer ♥ 0 I liked the character models, the were nice, also enjoyed the music. I would have like the movement to be faster it takes a bit to long to travel longer distances, both player and zombie move speed could be cranked up. The character walking animation wasn't really lined up with the direction of movement. The rifle had very slow rate of fire, I think it would be more fun if it had a higher rate of fire, maybe even automatic. It also fired a bit left of where you aimed, not a big problem since it was the same in any direction.
Oct 16 18:15:14 130h 08m Chaos in the Cabin ♥ 2 Hilarious idea! I don't mind not being able to perfectly control the character but I think it was moved too little when pressing the buttons. Sometimes I wondered if I was pressing the right buttons.
Oct 16 18:23:32 8m 18s Permafrost Pirouette ♥ 1 Fun to play, music and sfx fit well, the only improvement I could think of would be to make the dash move you in the direction you are already moving instead of where you are trying to move. As it is now, when playing on a keyboard you can only dash in 8 directions, not in any direction.
Oct 17 08:01:54 13h 38m The Lord of Time ♥ 1 The mood fit nice and there were quite a few features and traps that made it interesting, what I would like to see improved in my opinion would be a little less floaty in the air.
Oct 17 08:06:48 4m 54s Cascade ♥ 0 Really nice concept, I like these kinds of puzzle games. I had a little difficulty dragging the blocks though as it usually moved just as I released it, ending up in the wrong place.
Oct 17 09:56:42 1h 49m once upon a time in my weird endless dream ♥ 0 Really nice game, well done! Music fit perfectly, the visuals were great. I sometimes misplaced a tile since it gets automatically placed if you release the mouse without moving it over the board. Lets say you start dragging a tile but then change your mind and want to use another one you cant. I also encountered a bug after resetting a level, the character reached the end and teleported outside of the level and kept walking instead of to the other side.
Oct 17 14:08:29 4h 11m Hamster Simulator ♥ 0 Cute artwork and great animation. The sound gave it a humorous side. Though when it came to actual gameplay it lacked. It could use some kind of goal, perhaps keep the hamster happy and not spin it to death.
Oct 24 09:12:15 163h 03m Fun Colors ♥ 0 Nice simple little game, the cubes feel very floaty, difficult to move, in the end you have to hold the correct button down from the moment it spawns until it hits to have the time to move it. A suggestion would be to reset the button after the cube despawns. Since you need to press that button into the very end to have time to move the cube you wont have time to release it when the new one spawns. This sometimes make it start moving in the wrong direction making it impossible to have the time to adjust since it's so floaty.
Oct 24 09:22:21 10m 06s The Cursed Knight ♥ 2 The game looked nice and sounded nice, unfortunately it felt a little off. I think this is because of how fast the character moves in relation to the camera and how zoomed in it is. When running at full speed the character is almost at the edge of the screen so you cant see what's coming up a head. Would also have liked more feedback on the combat, didn't know the timing of the attacks so just ended up spamming them. Liked the story of a character that want strength too much and managed to reach the witch and beat her, although I got there by just running and jumping, ignoring everything.