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atmospherium

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TimestampSince previousGameatmospherium's comment
Oct 7 19:56:52 Rock punk ♥ 2 Nice game. Simple but challenging gameplay is always a good combo. Part of me wishes things would have moved a bit faster, but the pacing grew on me. The art was great and made everything feel really polished. Great work!
Oct 7 20:04:40 7m 48s It's Super Slippery ♥ 0 Really cool to see you bringing in the next generation of game artists. And, while the mechanic was simple, it felt like something unique to this game and really worked well with the art and the music. Great work by your team.
Oct 7 20:25:11 20m 31s Instability Verse ♥ 1 Great game, felt really ambitious. Nice usage of resource building mechanics and exploration. Took a while to get a feel for what the homebase could actually do, but after a couple failed attempts it clicked. Art and design was really well done and felt very immersive. The music was great at building the mood, but it's usually a good idea to disclose that you used external assets for something that integral to the mood of your game. On the whole, impressive work, especially since it sounds like you did this solo. I'd love to see if you develop this further.
Oct 9 04:44:20 32h 19m Perfectly Balanced ♥ 1 Really fun game. Nice way of balancing the difficulty and giving the player room to figure out the strategy before ramping up the difficulty. The visuals were killer as well - simple, clean, and somehow still a bit flashy. Great work.
Oct 9 05:49:00 1h 04m Very Stable Nuclear Reactor That Definitely Won't Blow Up ♥ 0 This is one of those jam entries that is more impressive than fun, and that's definitely not a negative thing. I love seeing this complex of a system built over the course of a jam. I'm definitely glad you included some guidance to help people get started otherwise I would have made no progress. The visuals worked well for this kind of game as well, nothing flashy, but keeping clear color coding goes a LONG way. Good job on this game and good luck on continuing the project.
Oct 9 17:29:56 11h 40m ch1Pik ♥ 2 That was a REALLY cool puzzler with some very creative design. The last level took a while, but I eventually got there (the extra block was a very effective... red herring). I agree with some of the others that, while the post processing effects were great, it did make it difficult to recognize some of the white blocks. But once I knew what to look for it wasn't a big deal. Super great work on this, you came up with something unique and executed on it VERY well.
Oct 9 18:08:20 38m 24s Coffin Run ♥ 0 That was a ton of fun to play some coffin flop. Super frustrating in a way that was also really enjoyable. And that victory screen felt like a great conclusion to a great game. One of the more fun experiences I've had this LD.
Oct 9 18:16:47 8m 27s Neon Tower ♥ 1 I'm a sucker for these kinds of graphics - clean, simple, but also glowy and polished. Gameplay was intuitive and forced you to think ahead as much as possible and the points really well suited to the various pieces. Nice job!
Oct 9 18:58:08 41m 21s Ark ♥ 2 Some very creative puzzles on this. I like how well things were built to allow trial and error a bit, especially on the puzzles that allowed for more precise timing. Art was great - very playful and while still being VERY readable for figuring out the pairs and the pathing. Great work.
Oct 10 19:36:11 24h 38m ŮNSTÅBLĒ ♥ 2 Nice take on the stacking theme. Trying to not blow a TV up with a gas tank definitely upped the stakes more than the "put this shape on top of another shape." Audio is great, art is engaging and gameplay is super smooth. Only complaint is the amount of springiness on pulling an item into the game area, it felt like it forced me to move slower that I'd like, by which time the object would rotate more than I'd prefer. But that's a SUPER small gripe for an otherwise fantastic entry.
Oct 10 20:17:27 41m 16s Arrithmetic ♥ 1 I'm really good at dying in this game. I like the idea and the way you built a strong sense of urgency. I think this would have benefited a whole lot with starting with much simpler equations and building up toward more difficult ones, but I completely understand not having time to accomplish balancing like that during Ludum Dare. Good work on this.
Oct 10 20:26:35 9m 08s Unstaball ♥ 1 I love these graphics - the particle and lighting effects allowed things to feel simple but still visually engaging. And the music sounded exactly like the game looked, great work. Gameplay was great as well, nice and fluid. I ran into issues where certain turrets wouldn't get destroyed, even if I got hit or was revisiting their square, but other than that small hiccup, gameplay felt really satisfying. Great work.
Oct 12 13:24:41 40h 58m Un's charming table ♥ 0 Nice take on the theme and good implementation. The powerups were a great way to take simple gameplay and turn it into something more fun. I think better descriptions of what was going on would have been helpful, but it's a Ludum Dare, so that's just a minor gripe. Great work!
Oct 12 13:58:37 33m 56s RoTable ♥ 1 I'm really bad at being a table. But I think this table is also bad at being a table. Really fun and frustrating at the same time, reminds me a lot of QWOP in that regard. Nice art and gameplay, everything felt varied and gave a new challenge on each screen. Not that I was good enough to get to all the screens. Great work!
Oct 12 14:36:17 37m 40s Unfairly Unstable Unfun Game ♥ 1 This game was just as unfair as I could have hoped. With enough trial and error (and luck) I made it to the end. The level design is definitely the strong suit here, it felt like I was always seeing a new iteration of things. As others have mentioned, tightening up the controls would go a long way. But, then again, it's a jam entry so that's to be expected. Nice job!
Oct 13 15:42:58 25h 06m Crunda ♥ 0 That was fantastic. Gameplay was super satisfying - flinging myself off into the distance of space was a lot of fun. Graphics were perfectly suited for this kind of gameplay, and the way things were primitive shapes that responded to the impacts and gravitational pulls really made everything feel dynamic. Audio was great as well. Just an overall top-notch package.
Oct 13 16:03:00 20m 02s Unstable Prison ♥ 1 Mood is perfect for this kind of thing - nice use of creepy whispers and a great jump scare. I like forcing players to jump to make it through, but the control acceleration made it feel a bit more difficult than I'd like. Obviously that's just a minor complaint for a Ludum Dare entry. The layout and monster positioning was done really well, it felt like it was difficult enough to have to pay attention, but not difficult enough to give up on. Great work!
Oct 13 16:19:22 16m 22s The Leaning Tower Of Pizza ♥ 1 Nice take on the stacking theme. I definitely didn't get my pizzas as high as the Tower of Pisa. I guess I'm not Italian enough. Graphics were nice, music really fit the mood, but that overdramatic slow-mo is what made the game for me. Felt absurd in the right ways. Nice job!
Oct 13 17:39:46 1h 20m Alpha Reboot ♥ 0 Really cool take on instability. I finally got the through the first round, I'll probably revisit this later to try the other ones. This did a good job at making each discovery feel important. For it just being a terminal screen and a few beeps, this did a great job of building mood and tension. Great work!
Oct 14 14:22:47 20h 43m Crazy Golf ♥ 1 That was an interesting use of instability. I never quite got a feel for how to do things "correctly" so, like a few others have mentioned, I started spamming the ball in midair. Graphics and sound were nice and simple, everything felt clear and uncluttered except for the robots. But I assume were there to give a feel for time speeding up and slowing down, which was useful. Nice work for such a short amount of time.
Oct 14 16:26:57 2h 04m Theory ♥ 1 Great work, especially on the music and overall mood. Building the tension while you're captured or losing stability was a great effect. Your use of particles against pixel graphics looked really cool as well. I hit that softlock you mentioned, but other than that issue everything felt challenging but fair. Great work!
Oct 14 16:38:10 11m 13s Pop Shove-It ♥ 4 I'm bad at this game and I'm completely happy with that. Great take on motion controls that are somehow actually usable, absurd premise, great art, great music. This is everything I want from a Ludum Dare game. But in spite of that, the intro cutscene isn't an infinite loop so I give this a 0/10, literally unplayable.
Oct 14 16:50:43 12m 33s Captain Peggles ♥ 2 Unique and challenging gameplay that I expected to be frustrating, but ended up actually feeling good as the game went on. The typing challenge felt simple enough to not be frustrating, but the game moved fast enough toward the end that it added a good level of intensity. The art was VERY well done and added a lot of character and polish. Overall a really enjoyable game.
Oct 14 16:57:44 7m 01s Neon Saber ♥ 2 I love the sound and visuals for this so much, SUPER great work. I've been singing "bom bom bom bom" ever since first seeing this game on a livestream. I wish the gameplay felt a bit less random, particularly after spending 20 seconds trying to get one remaining enemy. But that's not a major complaint, gameplay on the whole was still a lot of fun. Great work!
Oct 18 18:27:42 97h 29m Climb Mountain ♥ 1 Coincidentally, I'm a spinning goat in real life. But seriously, nice first entry for Ludum Dare. Entertaining concept with an idea that seems like the kind of absurd that could work well for a mobile game. Things definitely felt a bit uneven and unbalanced (but hey, we're a spinning goat), but the core idea of the game works well. See if you can run with some of the suggestions others have given and turn this into something awesome. Looking forward to seeing your future jam entries.
Oct 19 19:20:35 24h 52m NEKONOVA'S NOT HOME ♥ 1 Super engaging experience. I'm a sucker for this art style - simplistic shapes that are bathed in particle effects and post processing - and you did it very well. Music really fit the mood as well, chill but still energetic. Gameplay felt a bit tougher to judge given how great it felt when I'd jump around from object to object but how bad it felt when I'd get stuck in a slow orbit for 20 seconds, narrowly missing all objects on my slow descent. Not a major criticism for a jam game, by any means, as I think changing the gameplay too much would have made the great parts feel less great. On the whole, really enjoyed this.
Oct 19 19:44:33 23m 58s Burning Ravager ♥ 2 That was fantastic. Super impressive amount of content (that I only got part way through), but made it through a couple zones and got some sweet upgrades. It did such a great job at making exploring seem fun, with enough secrets hidden throughout to make it feel like there could be another surprise in each new room. Really enjoyed this, great work.
Oct 20 15:52:25 20h 07m Wayward Warlock ♥ 1 I like the character model, the art, and the unique way we can interact with the world. The instructions also hinted at some cool story possibilities. The camera angle made it tough to control the platforming, especially because I kept turning in the air. This feels like you had a bunch of really cool ideas, but weren't able to execute on all of them (but, hey, it's a game jam). Good work on this.
Oct 20 16:08:28 16m 03s [ERROR 404] ♥ 0 Nice aesthetic and overall design, although I REALLY wish I could have been able to use arrow keys and then use another button for teleporting. Clicking felt like it added unnecessary difficulty. That being said - I like the idea of glitching through walls and feeling like you're sneaking through a computer system.
Oct 20 17:34:10 1h 25m Unstabled ♥ 1 I rampaged all throughout the stable. It was interesting being able to focus on either exploring or fighting other animals. As others have mentioned, some UI for stamina would have been helpful, but once I knew which items to look for it usually wasn't hard to make sure I was topped up. Nice work on this.
Oct 21 13:45:16 20h 11m Lovecrafting ♥ 3 Really nice mechanics, really great art, really effective audio - this feels super good for an LD entry. Great way of taking some simple mechanics and building something that feels purposeful and challenging. Any complaints I have feel more like suggestions for a full version of this and would feel unfair to put on a jam entry like this (and most of those sound like you're already working on). Great work, looking forward to seeing more.
Oct 21 19:35:49 5h 50m Silly Skateboarding ♥ 1 Really nice work. I love the combination of simple, one-button controls with exploration and difficult jumps. This game FEELS great, probably one of the best feeling games I've come across in the jam. The squishiness of the character makes such a big difference. Art and sound are great as well, immersive without excess clutter. Great job.
Oct 21 19:44:58 9m 09s Juicy Cauldron ♥ 1 Nice, unique gameplay here. A bit on the tough side (especially with how cheerful all the graphics and sound were), but not frustratingly so. Except for when the wanted fruit would change at a bad time. Otherwise, this felt like a interesting game that worked well.