Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → SirRed
Feedback comments for LD48
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| Timestamp | Since previous | Game | SirRed's comment | |
|---|---|---|---|---|
| Apr 26 22:44:02 | Dig Straight Down! | ♥ 1 | Was hard to figure out at first but the tutorial gifs were helpful. I think some feedback for telling which tool you have selected would be nice as I kept forgetting what I had selected. Cool concept | |
| Apr 26 23:05:29 | 21m 27s | His Darkness | ♥ 5 | I liked the levels and lighting a lot. I think adding a crosshair would benefit the game greatly as it was very difficult to pick up and interact with items. I dropped one of the main pieces needed and could not find a way to pick it back up and had to restart. Other than that good game. |
| Apr 26 23:16:05 | 10m 36s | Do not Disturb! | ♥ 1 | 10/10 would kill cats again. |
| Apr 26 23:22:19 | 6m 14s | They Hear You | ♥ 0 | Procedural generated levels worked great and the AI seemed to fit into it nicely. I think some structured levels would have been nice as it seems you can avoid the stealth mechanic and just yolo run to the exit since the monsters can not catch you. Nice concept and execution. |
| Apr 26 23:35:20 | 13m 01s | GROTTO GO FAST!!! | ♥ 1 | Slow and steady wins the race. 8:25. Idk if the last level is messed up but it spawned me at the exit. Was fluid and felt good to drive around. |
| Apr 26 23:41:07 | 5m 47s | Diggy Bunny | ♥ 0 | Only improvement I can think of is adding a progress bar for how far you are down in the level. Very cute bunny. |
| Apr 26 23:45:47 | 4m 40s | Downward Dog | ♥ 0 | I want that dog. Very good animations and visual design. Gameplay was fluid and intuitive as to how long it would take to dig each type of block. Great job. |
| Apr 26 23:52:23 | 6m 36s | Voyage of Science and Legacy | ♥ 1 | The last line is something. Crazy that something we have made today will outlast the Earth. Great story to tell. |
| Apr 27 00:01:14 | 8m 51s | Bones & Guns Elevator runs | ♥ 2 | The laser sound effects seemed to not take into account the volume setting and were very loud. It also seemed like the bullets went through the obstacles. With those things fixed I can see this being a good isometric shooter |
| Apr 27 00:09:23 | 8m 09s | Last penny | ♥ 2 | This game would greatly benefit from an increase in speed of the player. The pace of the game felt a little slow and I think would have been a smoother experience if it was faster. I liked the dialogue a lot. |
| Apr 27 00:36:33 | 27m 10s | She Waits Below | ♥ 2 | Really enjoyed the game. Great story with good puzzles. I didnt know about the save feature so when i died the first time the autosave had me in a loop where I could not continue to play so I had to quickly speedrun to where I was. Other than that I had a good time solving the game |
| Apr 27 01:08:43 | 32m 10s | Escape into the Abyss | ♥ 1 | Played to the point it became trivial because of 9999 cost never increasing. I think there could have been some more strategy if either points we consumed or if it sped up over time. Good game |
| Apr 27 01:43:49 | 35m 06s | Doomino's Pizza | ♥ 2 | Great game. I liked the witty dialogue and interactions between the sins. The spikes level is frustrating to play because of it being insta kill while everything else in the game follows the 3 hit design. Other than that it was a good platformer with some interesting boss fights |
| Apr 27 02:06:23 | 22m 34s | Nyctophobia | ♥ 1 | Insane amount of content. Really well made. Good job |
| Apr 27 02:09:51 | 3m 28s | Aquanaut | ♥ 2 | Great boss design. I wish there was more but what is there is very high quality. |
| Apr 27 02:39:50 | 29m 59s | Project PANDORA | ♥ 1 | Liked the mechanic of going through the "portals" to get to new rooms that can go deeper before getting out. Movement felt a little bit awkward in spots with jumping. Good game and lighting. |
| Apr 27 20:23:12 | 17h 43m | Falling Through Love | ♥ 1 | As others have said previously the size of the hole when there is only 1 is quite difficult. I also think that if you mess up both characters you should only lose 1 heart instead of 2 but thats nitpicking. Good execution although it seems I'm not very good I only got to 293m. |
| Apr 27 20:50:37 | 27m 25s | RAMnesia | ♥ 2 | Took me a while to get the kaizo-esc block jump because im bad and kept running out of time. Great Idea i just wish there was a bit longer timer on everything before it reset you especially with you being able to reset yourself by clicking the buttons. Untitled.png |
| Apr 27 20:56:45 | 6m 08s | Send Help | ♥ 4 | Short and sweet. With a bit more time I'm sure this can become very depressing with better assets. I would have personally preferred the character to be a bit further away since it was hard to tell what I was doing and maybe a crosshair for interacting. |
| Apr 27 21:18:29 | 21m 44s | Bumpy Drilly | ♥ 1 | Didnt expect that ending. Good work. |
| Apr 27 21:26:29 | 8m 00s | Ludum Dare 48 - Deep Dive | ♥ 1 | I think an interesting thing to spice up the mechanic a bit would be to make you have to press it at a different part of the slider each time. Nice short game. |
| Apr 27 21:40:02 | 13m 33s | Fathom Commander | ♥ 1 | Reminded me of FTL with the micro managing every unit. It becomes very hectic quickly and I found myself having to use the escape often and not having enough time to fix everything leading to a compounding disaster. In the end I managed to get to 3200 depth. Good job. |
| Apr 27 21:45:45 | 5m 43s | Eva Power Plug Nap | ♥ 0 | I got 2925. Hard to keep track of the controls but but I think that was the point of the complexity of having to manage 3 different bars. I couldnt quite figure out how it was deciding to take my inputs as sometimes if felt unresponsive but maybe I was just mashing to hard. |
| Apr 27 22:04:04 | 18m 19s | Deeper Well | ♥ 2 | I didnt realize I could move the camera, but it made for an interesting resource management game instead of just never taking down the buildings. Well that's deep. Great little citybuilding game. |
| Apr 27 22:16:04 | 12m 00s | Dream Descend | ♥ 1 | A checkpoint system would vastly improve this game as it became very tedious to replay each level over and over again after getting far. Another improvement would be that some of the things seemed to pretty much instakill like the waterfall type things in level 2 did. I liked the movement and platforming and level design with different themes going deeper. Good job. |
| Apr 27 22:41:49 | 25m 45s | Robed Bird Reckoning | ♥ 0 | Played your game last jam along with playing melee I think with you also on stream. Another great entry with a hard platformer. Thank god for generous checkpoints and a slow down time. I wish there were more levels than just the 1 as I finished it rather quickly. Improvement for me is the obvious no keyboard controls visual in game, but thats a minor issue. Would have been interesting if your arrows killed yourself but that might make it to hard. |
| Apr 27 23:07:57 | 26m 08s | Jimdinant to the core | ♥ 2 | I think adding a ui element that showed how much food you had left or something would be useful as in the beginning before I upgraded the food it felt rng as to whether of not the run would be successful because the food spawned far away. I enjoyed playing the game and it felt like it could be a mobile game. Good job. |
| Apr 27 23:25:35 | 17m 38s | Augmented | ♥ 2 | I didnt realize I was going to need to pay close attention to the details till the first question but Im glad I was. Nice story and now I feel bad for Alice. |
| Apr 27 23:33:31 | 7m 56s | Georgina and the End of the World | ♥ 3 | Loved the voice acting. I thought I was supposed to eat the leaves but Im happy with the story non the less. Good job. |
| Apr 28 18:09:47 | 18h 36m | Of Void | ♥ 1 | Great puzzle game. I really would have like some more harder levels. You introduced the mechanics well and I was hoping that you would do more with it in the end, but 10 levels is a lot. Some of the puzzles could also have been maybe a bit harder if you had to wait for all the blocks to settle before changing the room again because I was able to keep the blocks in place if I quickly did it which made the solution for one of the levels easier than I think was intended. I also made a puzzle game if you want to check it out. |
| Apr 29 07:37:16 | 13h 27m | I Would Like To Check Out of This Hotel | ♥ 3 | Fun game. I really enjoyed the explosion effect after killing the enemies. Not quite sure what to take away from the ending, but It seems fish are good managers. |
| Apr 29 08:03:50 | 26m 34s | My name ? | ♥ 1 | Really enjoyed this. I did find it useful for me to pull up the morse code and periodic table on separate tabs to make it easier. All the mechanics and puzzles worked great and you can tell there was thought put into it. Great job. |
| Apr 29 08:13:04 | 9m 14s | shaftception | ♥ 3 | Wish there was more levels or a longer level with more mechanics. After playing for a little bit my best time was 19.905. Good job. |
| Apr 29 08:19:21 | 6m 17s | Selkö | ♥ 3 | Nice relaxing game. The ambiance and art were fantastic and I wish there was more. Didnt know that is how seals were made lol. Great job. |
| Apr 29 22:14:56 | 13h 55m | Boombox | ♥ 4 | Very fun well polished game. Definitely would be a good mobile type game time waster. Really liked that the key holes that were moving seemed generous on hit detection. Great job. |
| Apr 29 22:23:30 | 8m 34s | Abyss | ♥ 1 | As others have said an indicator for the ropes would make it a lot better. I also think another improvement would be to change the crosshair to a different color it is very hard to see when it is black because it blends in. |
| Apr 29 22:29:12 | 5m 42s | Dimensions | ♥ 2 | Good platform controls that felt solid. Wish there was more levels that explored the mechanics more. |
| Apr 29 22:37:23 | 8m 11s | 10,001 - A space exploration game | ♥ 1 | Very vast play area. I ended up having to use the coordinates you provided to find the things. Wish there was more content, but I was satisfied with just flying around. |
| Apr 29 22:52:58 | 15m 35s | Ski Trip | ♥ 2 | Very enjoyable to play. I think the beginning felt a little slow but at the end it picked up at the end. Only thing I can think to improve would be adding w to accelerate or s to slow down for the tight spots. Great job. |
| Apr 30 00:25:33 | 1h 32m | Deep into the Volcano | ♥ 1 | Solid movement and controls which are key for a good platformer. I think some more levels would have been nice as the game is a bit short. Some more levels and mechanics would improve this game a lot. Good job. |
| Apr 30 00:52:03 | 26m 30s | Tecta | ♥ 0 | I think just a simple edit of the page to clearly show the controls of the game would be useful as they are only stated in the long paragraph that is giving more of a background of what the game is. Parts that seemed a little unclear were how the buildings connected initially, but I figured it out as I went along and had a good time trying to figure out how to build to the next resource to take advantage of. Good job. |
| Apr 30 00:59:21 | 7m 18s | Hillside Choir of Death | ♥ 1 | I liked the micromanaging of each object. At a certain point I figured out I could almost always pass by just creating a diagonal line across the level and win. I think in order to prevent this there would need to be maybe less notes or a higher point requirement as rng will eventually put one on the right row as there is 8 levels and 5 objects. Before I found this out though I did find it engaging and enjoyed the music I was creating. Good job. |
| Apr 30 02:16:57 | 1h 17m | Deeply Organic | ♥ 2 | Great idea. I loved how each section of the body had its own little minigame. Each one of these could have been its own game for a jam timeline so that is quite impressive. Well done. |
| Apr 30 03:55:02 | 1h 38m | Deeper Into The Mind | ♥ 2 | Enjoyed playing this game. I am a fan of bullet hell type games and this one had some of those elements in it. I wish it was a bit longer than 2 levels or adding more annoying side enemies to the level to give it a bit more of a challenge. A suggestion would be to add a few feedback and ui elements for player and boss health and hitting enemies. Good job. |
| May 1 06:39:13 | 26h 44m | Deep molatoes | ♥ 1 | Interesting concept. I wish you had more time to flesh out the idea as I think with some better UI and being able to tell better how you are influencing the moles. Money seemed to not really be a big issue until the moles were trying to kill themselves with cave ins which took me a little bit to figure out how the reinforcements worked. Good job. |
| May 2 18:27:47 | 35h 48m | Storm: Last Resort | ♥ 1 | Reminded me of Assassins Creed Black Flag with the boat combat. If only there was some sea shanties as you were battling and getting destroyed by the AI (I know you didnt have time to do your own audio). I really liked the graphics as the storm got heavier and heavier throughout the oncoming battles. The one thing I found rather frustrating was that it seemed to shoot at the mouse but it wouldnt go exactly where I pointed it. Sometimes down or up I couldnt really tell if there was a pattern to it, but eventually with enough tries I managed to beat the game. I think this could have been improved with maybe a line that was drawn to where the canon shots would go to make it a little bit more clear. Great entry. |