Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → radmccool

radmccool

Feedback comments for LD48

← LD46   LD50 →

radmccool's games and stats for all events →

TimestampSince previousGameradmccool's comment
May 1 22:37:54 Safe Cave ♥ 1 thought i done pretty good until i seen everyone elses times XD fun game though... not much to critique. you could make an interesting platformer game out of this if you made some extra hazards for the player and some tilesets for different subterranean regions. after that stick that bouncy boy on itch dsaadas.png
May 1 23:01:17 23m 23s Deeper Sea ♥ 1 maybe we're on a similar wavelength but i wasnt so much confused about what i was meant to be doing. i did find it difficult to understand how i got money, though that was probably just a limit on what assets you could make in the time of the jam. theres definitely an interesting game loop at the heart of this but the sound got in my way of really figuring out how to do well. also i think adding some kind of inertial/momentum movement would improve the game feel, like water doesnt have friction so when you move left/right you should have to manually slow yourself to a stop.
May 1 23:15:28 14m 11s Abyss ♥ 1 fun mechanic with the inertia tubes. go the same bug as the person above. maybe implement some kind of step up check thing. seems like youre just checking a single point infront of the bottom of the sprite. maybe if that point is blocked, check again but say.. 50% sprite height above that and if there is free, step up onto it. but i digress. the game was fun and reminded me of old DOS platformers.dsaadas.png
May 1 23:47:07 31m 39s Deep Sleep - The Sandman ♥ 1 solid wee game you got here, lasted 13 hours before deciding that thats enough sleep lol. the sounds effects had me cracking up πŸ˜‚ like they're getting tons of phone calls and ambulances are going everywhere, maybe somethings happened.
May 1 23:57:41 10m 34s Live Free ♥ 4 maybe its because im not religous but the part where you had to pick "God" to win didnt really fit for me. All the word selection felt kind of arbitrary. One suggestion to fix this would maybe find a passage in the bible or book of faith that really sells the point youre trying to make. i dont know of anything that tackles the subject so i cant really suggest one, but i think it could be a fun way to share some words of wisdom.
May 2 00:04:07 6m 26s Pescuit Pe PlajΔƒ ♥ 1 had a laugh just seeing what would come out next. also the first time the level changed it felt like thats what i hooked and reeled in, like i caught the entire ocean.
May 2 00:41:13 37m 06s all the king's men ♥ 1 πŸ’• i really enjoyed playing this. it made me feel good. best game i played so far!
May 2 00:49:11 7m 58s Heavy Fall ♥ 0 really solid elevator combat sequence. these are always my favorite part of these type of games. the furthest i got was just over 19k on my first run, but couldnt match it again. the combination of stomp heads and robots got be too much for me. only complaint is that the melee felt pointless. it just felt smarter to always use the fireball.
May 2 00:57:57 8m 46s Saving Greg ♥ 1 im really glad that this game exists but i cant explain why...
May 2 01:14:53 16m 56s Guaca-Mole! ♥ 1 first ludum dare and you make a metroidvania, bravo! the controls werent perfect (i managed to kill the snake before realising you could dig upwards XD) and it could have used more sound effects but i definitely had fun finding my way round the puzzle you made!
May 2 03:20:28 2h 05m Marble Warble ♥ 2 hot dang thats a funky sound track. always have time for these types of games and i really enjoyed the level design here, great balance of challenging but managable
May 8 22:15:08 162h 54m Deeper Into The Mind ♥ 2 i really liked the main character. so ΰΌΌ ぀ β—•_β—• ༽぀ cute
May 8 22:24:54 9m 46s Buried Deep ♥ 0 interesting control scheme, found it difficult to move and shoot at the same time. even with the minor strain on my hands i managed to hunt down all the miners
May 8 22:57:51 32m 57s Cutting Edge ♥ 1 excuse my language, but that last level was an absolute bastard lol. really fun puzzle designs here. i really had to plan out my moves from the get go. though it feels like theres potential for many more levelsUntitled.png that was so satisfying
May 8 23:10:11 12m 20s Deeper and Deeper ♥ 0 i really enjoyed the art in this game. the wee robots were so cute. this is a really solid base to build a puzzle game around. could be a fun local co-op game too!
May 8 23:19:42 9m 31s Labyrinth ♥ 1 good "terrified run for your life" game. having to navigate the maze while watching the ceiling for falling spikes was a fun mechanic.
May 8 23:30:50 11m 08s MoleMole ♥ 2 i tried playing by myself just to check out the game. i think it would have been more fun with a friend 😜 in one of the levels the moles spawned in the terrain, it made me want to be able to dig around in the ground. could be a good shield/defence move for the moles
May 8 23:42:55 12m 05s Oculus Leviathan ♥ 0 i think this is my favorite thus far. its a fun game, great mood, simple yet effective graphics, the whole package. great job! stick a price tag on it, its done
May 8 23:54:42 11m 47s U-Bot ♥ 1 the lack of sound kind of works for an underwater game like this. i think with a bit of polish this could find a nice home on mobile. theres something relaxing about just sinking into the depths
May 9 01:28:52 1h 34m DRYVER ♥ 2 Reminds me of Race the Sun, similar vibes but this has more of a mission based loop. Always fun to go fast Also the desert was really well realised. great work
May 10 00:21:55 22h 53m Well Darn ♥ 1 struggle is futile. nature can be beautiful. i think this would be amazing in a cinema. the audio and scale of such a facility would be really cool to experience.
May 10 00:40:49 18m 54s The Cave ♥ 1 I really love the idea of naming your torches. it personifies them in a way that makes you sad to leave them behind. they arent just "a" torch, they are MY torches. also having the character be unable to enter the darkness was a nice touch too. removing the option to wander in darkness is a good way to keep the player focused (because my adhd ass would be going straight in there the moment it took longer than 5 seconds to find a torch :P)
May 10 00:53:46 12m 57s DESCENT ♥ 1 its like an action game became an idle game without me even noticing. amazing
May 10 02:01:26 1h 07m DeepTech Industries ♥ 1 i think if the collision on the missile and server was more forgiving i would have maybe gone for a 1 missilte run on all levels. being able to brute force (pun lol) your way into the server was cool. i love smart adaptable difficulty systems like this
May 10 03:27:45 1h 26m The Red Crystal ♥ 1 i really enjoyed the aesthetics of this game. making rocks seem spooky is no easy feat, but that loveley material used really helped juice the dread. i also liked how in a later section it seems previous miners tried to barricade the crystals, it made me thinl the crystals were consciously growing towards people in the cave
May 10 05:41:51 2h 14m Under The End ♥ 1 was the game meant to end so aburbtly? 3 times after digging for some time the screen went black and a ominous noise played. Narative progress aside this is a cute wee mining sim, makes me think of a sequel to Steamworld Dig. Everything felt really smooth and intuitive so its hard to find anyhting to really nit pick that arent just due to time restriction...
May 11 12:55:28 31h 13m Not deepest dungeon ♥ 1 i win! :D realising i could tap left and right for a faster attack changed the game. i think theres a lot of room for depth in the combat if you wanted to explore it further. i enjoyed the models but think some post processing or fancier materials could really improve the overall look of the game.
May 11 13:20:13 24m 45s Outbreaks ♥ 0 this is a really neet combat system! it has potential to make a cool endless top down shooter. i think it would be cool if you do the shield and melee attacks at the same time, or other combos like that. as it stands i didnt really use the shield + melee much outside of experimentation. i lost count of how many floors i played but there was a definite appeal to me. i also liked the animated voxel blob enemies
May 11 13:41:25 21m 12s Last Star Legionnaire ♥ 1 please play and rate more games. more people need to see this. fantastic wee game loop you created here. its basically a finished game. like all thats left is some variations on already existing things. though i still enjoyed the minimalism of this jam version. as others have said amazing work for a compo game
May 11 16:27:37 2h 46m Touchdown ♥ 1 i love the absurd concept of just going deeper. i dont know if theres anything past the snow level but i imagine the player going into more abstract places. i also liked getting to see all the progress i made when making the catch. i think the art could maybe use improvement if you wanted to make a proper release but for a jam it really adds charm to the game . heres my best distance Untitled.png
May 11 16:37:24 9m 47s Alice's fall ♥ 1 This feels like a pretty dark game. Like the scales of the character and level (leaving not much space sometimes) combined with a dwindling light paint a strong picture of depression. i dont know if thats just something i brought to the game, but if it was intentional bravo
May 11 17:00:03 22m 39s The Chasm ♥ 1 great game. that last puzzle where you hit two things in one movement was really satisfying. my only suggestion is to put the Move Poles inputs on the mouse (hold left or right mouse button and scroll mouse wheel) or Q/E and 1/3 (to put them close to WASD. i just found it awkward to use the arrow keys. but if you made input customisation its irrelevant i guess πŸ˜†
May 11 17:39:53 39m 50s The Deepest Space ♥ 2 during my first couple of playthroughs the game felt very unfair, like it was completely random. but after getting to grips with the momentum i felt like i was ice skating across a solar system. i dont know if you've seen The Expanse tv show, but the game evoked similar feelings as this scene (mainly the 1:20 to 2:00, also CW theres a pretty gross part at the end you may want to avoid): https://www.youtube.com/watch?v=oATT8mKoILE
May 16 09:18:19 111h 38m A Deep Frame of Mind ♥ 2 i was really frustrated by having to tediously scrape off the layer so slowly yet i did feel compelled to play through the entire set. I found this a really interesting way of exhibit a set of pictures, it somehow made the places more tangible. if i had to suggest an improvement it would be: have the secrets remove large portions of the current layer. eg on the lava picture, when the lizard is moving off screen have it remove the paint on its path.
May 16 11:44:50 2h 26m Deeper State: Elon Flux ♥ 1 i'd love to see this go on longer just to see where it goes. i dont know if its an intentional homage but it reminds me of those old platformers you would get for DOS on PC in the 90s. the game really had the feel thats only achievable with a close team like yours, kudos to you all
May 16 14:59:55 3h 15m GLUB ♥ 0 always interesting to play with different input methods, as others have said its impressive to get it into a jam game alone, never mind a 48 hour one. i enjoyed the actual game too but wondered if the input method hindered me more than the immersion was worth. Either way it was a brief game with only a few levels so i didnt wonder it for long :p
May 16 15:18:03 18m 08s Deep Cover ♥ 1 uk politics is in fact the worst. Machiavelli himself would blush at the unscrupulous duplicity. and that is something i think you recreated with this game. i cant say i fully understood everything that was happening or even the entire concequences for my actions but the idea of some bastard in the background playing both sides is the most british thing i can think of.
May 16 15:42:06 24m 03s Mind Hack ♥ 0 i think the first person aspect needs a lot of work but theres something interesting here. reminds me of like a doom(1993)/psychonauts mash-up. i think if you could gather a huge group of allies that could make for some battles. or when having enemies fight their own allies it caused some internal distress which then made it easier to take over their mind, i think that would really help juice the central idea
May 16 18:38:12 2h 56m RK XK ♥ 1 i kinda liked this as like a chill, no enemies, version of spelunky. theres similar planning involved when trying to get the maximum score for a level, but without the anxiety of traps/enemies/ghost/etc. i think whats currently present could be a pretty decent casual mobile/browser type game, but with some more complexity you could have a really interesting game of planning and optimisation also, i really enjoyed the art, the music and sprites were both well used and nice to experience
May 16 18:55:30 17m 18s Dive To China ♥ 1 i really enjoyed this game. its weird, youre falling down into a massive pit but the knowledge that it leads to the other side of the planet makes it feel different. combined with the music and bright aesthetic, it creates an interesting experience. progressing deep into the hole becomes gradually more unplayable (or maybe i didnt have patience to get back when restarting :P ) if i had to make a suggestion it would be having things ease off after you pass through the center of the earth (within a lava covered glass tube) slowing until you get to the other end of the hole at which point the game repeats.
May 16 19:03:43 8m 13s Deep trouble in the art gallery ♥ 1 "goodbye troubles" was a great finishing line that got an audible laugh out of me. i didnt get why they felt obligated to cover up the death they didnt really cause but i went with it. i dont think i've seen this sort of comedy of errors in a point and click before. i mean its no less absurd than "Rubber Chicken With a Pulley in the Middle" and totally reminds me of a Mr.Bean type character. Good work!
May 16 19:48:20 44m 37s Deep Mine Ventures ♥ 0 i enjoyed playing and i think the idea of a terraria style game with a fixed level layout is completly under-utilized in gamedev. playing this made me realise that there is potential in a consciously level designed mining platformer type game. however, i did not enjoy having to restart after collecting 30 rubys and dying on my way to the shop, in fact i gave up after the 3rd time it happened. theres definitely some polish needed (platformers are up to an insane standard nowadays) but with the overall design, with short levels/mines, i think i could have fun optimizing and trying to do some speedruns.