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Feedback comments for LD48
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| Timestamp | Since previous | Game | ProdigalSon's comment | |
|---|---|---|---|---|
| Apr 26 23:44:49 | Miner Creeper | ♥ 1 | I like the simplicity of it and that I can directly click on the block, rather than having to aim my swings, in order to break through. I did find it challenging to have those clicks work from time to time. Not sure if it has something to do with the resolution (yes, I did click on the full screen to see better, but sometimes it seems like I had to be right on top of a block to get it while at other times I could be far from it and still get it. My recommendation, as others have mentioned, is to put an in game reminder of "E" to pick up. However, seeing that clicking is the main mechanic, you might want to consider being able to simply click on the chest to open/auto collect the time or let me collect it by getting close to it. :) | |
| Apr 27 04:00:47 | 4h 15m | Crystal Core | ♥ 3 | The visuals are very nice looking, I especially like the transition of going deeper and deeper. Everything looks pretty, the limit sound was enough to set the mood, and the music is pleasant. I got to like 111m or something like that before I stepped into a fire geyser is what I'm gonna call it. I also like the simplicity of it but it also has a down side to how simple it is. I did notice that the "A" and "W" do not work while "S" and "D" do. At first I thought it was a designed decision to add challenge and I got annoyed but then realized that the Arrow keys work just fine. I also thought I could where I wanted only to later realize that I had to wait for the "dig" indicator. Finally, after like the 5 transition I wanted something different. I think, mainly because there's nothing else to do but "move to the right spot, press button" that having done less layers would've made it more fun. It would've gotten the point across sooner especially since there's no "You got this far, that's this many points, why not go for even more distance/points?" Some sort of incentive to try again when you fail. :D |
| Apr 27 04:09:18 | 8m 31s | Within Yourself | ♥ 1 | I actually don't think it needs the story. I mean, the effect of "going deeper" into the next level for me was enough to sell me on the theme. plus the effect is cool. I like that there's an undo feature but also wish there was a "restart this room" button because I made a mistake in one and by the time I realized it I had to sit there and press "Z" for a good while to get to the point where I could beat it. I also like how the game looped at the end. I think you have the beginnings of something fun. :D |
| Apr 27 04:21:25 | 12m 07s | Dead End | ♥ 1 | Very cool and that mood is right on point! Everything from the lighting (or lack there of), simple sounds, great ambient music, to the simple yet intuitive controls makes it for a cool experience. I was even encouraged to try to always find the best spot to plot a torch to see how far I could stretch each one. :) Was a bit annoyed when I saw the second bag of torches being just a tad bit out of the "safe radius" but, since I could see them, I went for them only to "get lost in darkness" :P Maybe an indicator that "you are leaving the safe zone" might help with this. Nicely done |
| Apr 27 04:30:59 | 9m 34s | I JUST WANNA GO HOME | ♥ 1 | Points for taking a unique interpretation on the theme and for adding unexpected humor. Some of the text scrolled too fast at some points which made it so that I either did not know what I was chose, chose the wrong thing, or just missed out on dialog which made me go "Wait, where did he go? Why did he go?" :P I like the concept and would to soo more of of this game polished out with sounds and music. I like to get the full picture of the story you made. Great job! |
| Apr 27 04:39:52 | 8m 53s | CHROMAHOLIC | ♥ 1 | Challenging but also has this very unique style to it. At first I didn't realize you are essentially on a time to find the right path in this maze which makes sense given the goal is to not get lost in the darkness but I think it could've been made a little more clear. Then again this might be a limitation of the visual styles chosen for the game. I wish there some sort of a "pay close attention and I will give you a tiny hint" as to whether you are going on the right path or not because otherwise it is just a memory game filled with loads of trial and error which I'm not a big fan of. Something like my steps echo or sound different, and/or the lights flicker briefly when I first come into view (so if I missed the flickering welp them is the game). Maybe there is something like that and I just missed it :P |
| Apr 27 04:45:15 | 5m 23s | Nail-it! | ♥ 1 | Very, very cool. I kept trying to find a rhythm to see if I could hear a song like "hammer time" but, if that is part of the game, I missed it. Lol I live how simple yet engaging and fun this idea and its execution is. I really do wish there was music accompanied with each hit to emphasize the hit and, who knows, maybe a creative player could play a song but going fast, slow, and/or stopping at sections. Great work! |
| Apr 27 04:57:14 | 11m 59s | Dukes of Debt | ♥ 0 | interesting concept especially how you need to strategize to know when and from whom to borrow, settle, and then take everything from them! lol Perhaps this might make the game a bit too easy but I wonder if letting the player know which units the enemy has chosen at the start of each round (or some sort of hint) might make it more fun to strategize. Then again, I typically lean to over empowering the player (preference of mine I suppose). :P Well done! |
| Apr 27 13:16:25 | 8h 19m | Glowstick Run | ♥ 2 | Grrr! Infuriating, frustrating, range inducing, maddening game! And yet, I kept going until I finished. lol I'm no good with physics game and I kept saying "Okay, I've had enough! I'm done" but then I would be able to barely squeeze by which made me go "Woot! I did it! Okay, maybe a little more" only to bonk and go all the way back "No, no, no! Why!!!! :'(" :P I have a love/hate relationship with this game so if you were going for that, congrats! :D Oh, and that music is nice too :) Glowstick Run Score.png |
| Apr 29 13:10:12 | 47h 53m | Labyrinth | ♥ 3 | Wait...what!? What just happened? The game started, I was just about to hit move forward and look around when I died in 3 seconds according to the in game timer. I didn't see what hit me until the next time. Then I had to restart like 4 times because the minotaur kept spawning right in my face and I could not escape in time. lol Finally I caught a break and was able to run far enough into the Labyrinth to feel like I was making progress only to hit a wall and die because there it was soon as I turned around. :) A couple of things that I think would've help me engage with the game more: 1. Have the starting point of the minotaur always be at least like 4 rooms away from the player 2. Since, at least for the jam the minotaur always knows where you are at, make him slower to give the player a chance to run away since they are bound to hit a dead end anyways and the minotaur will find them 3. Use 3D sound to help the player know the general direction of the minotaur and maybe hint at which is the right path to go to since there's no mini-map showing me where I've been already. Ooh, maybe a mini-map ;) Now, I say all this things fully aware that they take time to implement and not with the expectation that you should've done it for the jam but rather more of a "if you would like to continue to work on this project (which you should) allow me to recommend some things" :D Having said all of that, the models look great! The lighting and mood was just right and the post-processing/particles effects really sell it. Nicely done :D |
| Apr 29 13:18:21 | 8m 09s | There's a monster under the bed | ♥ 3 | Of course I did! I'm not a monster! lol Monster under the bed.png Really interesting visuals that help sell the idea that this might all be a child's imagination vs reality. I wish the camera move fast enough so that I can stay in the center since often I had to stop to allow the camera time to catchup so that I could see where I was going. I did cheese it a few places since the hitbox is so huge on the enemies and they are not aware of you until you are like dead on their faces so I found a tree I could stay behind and just kill it before they could get to me - lol |
| Apr 29 13:34:07 | 15m 46s | Help! I'm trapped in an arcade factory! | ♥ 0 | I really like the concept and simplicity of it all. It's easy to understand and get into and the nod to a classic "point and click adventure" is unique but I didn't quite like all of the aspects of it. Since there are parts if the game that allow me to move using keys (I wish I could use WASD in addition to Arrows) it felt off switching between the two control schemes. Meaning, I wish I could just right click to move and left click to interact rather than having to switch modes above or at the very least give me the options to use 1,2,3 alphanumeric so I can change my actions. That made the game sluggish for me and clunky. I think if you give the option to do that it would make the game even more enjoyable. The idea is fun and a unique interpretation of the theme and I think you did a great job implementing it, just some minor things to help improve the experience (at least for me) :D |
| May 1 22:29:50 | 56h 55m | Haunted Pizza Delivery | ♥ 1 | Question! How much does this job pay? Follow-up question. Do I get medical and dental if I get bitten? I will need treatment for the wound and a good dentist for the new fangs. ;) I like the humor on the grave stones (whether the spelling of some of the names was intentional or not I think it adds charm to the game) and I like the art work. Just wish I could throw pizzas to distract the undead or use pepperoni as throwing stars to attack them ;) |
| May 1 22:33:11 | 3m 21s | Falling Through Love | ♥ 1 | Interesting idea and I like the animations on the main characters. I didn't think it would be this challenging but its like the game plays a trick on your brain because of how you control the individual characters. Maybe I should've played with a second player for some local co-ops. I think visually it looks great and sells the point of falling down...Sadly, I had to break up with my girl...she kept pushing me into arguments. lol Nicely done |
| May 1 22:40:44 | 7m 33s | Deep Memory | ♥ 1 | interesting take on the theme and the style of the game stands out. I wish there was some sound, even if it was just ambient as well a maybe a way to keep track of the current task only because it look me a bit to realize that after doing one action previous actions would now say something different and so I was not sure if I was going down the right path. Not like hand holding from the start but when I discover something new a thought bubble might be available for me to click on to "remember" the last thing that I triggered or something like that |
| May 1 22:49:22 | 8m 38s | Puzzle Tower | ♥ 1 | I like the simple concept behind it and it is easy to jump in an understand what how to interact with the world but I feel a bit claustrophobic playing the because in some section it feels like you only have 1 pixel of error margin which is annoying easily to miss which is not helped by the feeling that I could try to perform the exact same action and each time it yields different results. This is more of a personal thing because it is probably done this way by design and with intent, I'm just not a big fan of "leaps of faith" and only being able to see enough to sort of make a guess on where to drop. Maybe increasing the field of view to see just a little more would help with this. I say all of this only because I think you have a solid idea here that can easily be expanded upon to make for an even better experience and I just want to share some of my thoughts as to what might help make the experience better. :) |
| May 1 22:55:35 | 6m 13s | Null_byte | ♥ 1 | You can't trick me! I've been in the Matrix once or twice :P lol Null Byte.png Looks like a health system was not put into place so the next run I did I simply kept shooting whatever was in front of me and moving left with reckless abandoned for my own safety and well being. Just kept reminding myself "There is not spoon" and I won! :D |
| May 1 23:03:51 | 8m 16s | FALL GUY | ♥ 0 | I think the concept of this game is very solid and the simplicity of its controls makes it a really great candidate for a mobile experience. I now that the guy's hand points at the direction you will jump next but it is not as obvious as I would like it to be in order to allow me to move faster in the game. I think it would be helpful to maybe add an arrow above their head to quickly remind me of where I am moving to next. Perhaps this arrow could be a set of arrows that could show you how much you've charged your jump and help you better gauge your travel distance. These are just some minor things to help improve what I think is already a solid game. Nice work! |
| May 1 23:11:28 | 7m 37s | Dating and Boxing | ♥ 0 | lol. Question! Does this really work? Just wondering if that is how you met your special someone or plan to. :P lol It's so silly and yet it works so well and the hand drawn-like graphics sells it even more. Also, this the long lost dating sim that Nintendo tried to put on arcades but had to settle for the boxing matches only due to budget constraints? :D |
| May 2 19:27:32 | 20h 16m | DigSweeper | ♥ 1 | I can totally see this becoming more minesweeper-like especially if you implement things like "I think there's a mine here" and get awarded something for guessing right. interesting idea |
| May 2 19:43:52 | 16m 20s | Follow My Voice | ♥ 1 | Awwww! I was expecting a jump scare or something at the end when it tells me "It should be nice to see again." I was like "here comes the revelation that Casper has grown now into an adult but death has not been kind to him." lol I've been wanting to play around with an idea like this and I like your take on it. I did get confused when I started to follow the voice because I thought there was a "sweet spot" where the ghosts says "Here we go" like at the start when we move the mouse around but I think that's just part of the random loop of voice clips play. I'm pretty sure I heard some japanese in there too. :D Excellent mood setting! |
| May 2 19:50:40 | 6m 48s | Crawl Deeper | ♥ 1 | I don't know if this is supposed to be soothing, thrilling, suspenseful, or just busy work but the mood, the audio, and the visuals work so well. I'm personally afraid of finding myself in a situation like that where I cannot even look behind me and I can't see much in front of me and the snail pace just adds even more to it! Very unique and clean execution. :D |
| May 2 20:06:06 | 15m 26s | Moot | ♥ 1 | Very nice looking artwork, the ambient sound (plus the music later on) really sets the mood, and the simple gameplay makes for a solid entry. Nicely done. My only suggestions is to lower the footsteps sounds or play it with random pitches as it gets a bit repetitive quickly. |
| May 2 20:10:59 | 4m 53s | Bunny Bunny Dig Dig | ♥ 0 | Wow! What a very polished and clean game. All the components are there and they work so well together. The sprite work is beautiful, the sound effects work well, the music is perfect for the game, even the light of the torch slowly dying it a very nice touch. If I didn't know any better, I would say this is a game I found on the app store. :P Nicely done! |
| May 2 20:13:21 | 2m 22s | Billy's Massacre | ♥ 1 | Is this like a "Baldi's Basics" but turned up to eleven!? lol :P |
| May 2 20:18:39 | 5m 18s | Deep-fry Deeper | ♥ 1 | Frying Mama! I like it! :D I had to play it twice because I felt cheater the first time as I was still understanding the gameplay. I chuckled at the sound of over filling. :P Cute, simple, and a solid entry. Not to mention, very unique take on the theme :) I'm sorry for the poor shmuck that gets my undercooked overfilled short churros |
| May 2 22:56:07 | 2h 37m | Push Stack | ♥ 1 | Wow. The game made my mind explode. I always enjoy a good puzzle game and this one really makes you think. I honestly did not really see much of a difference between the "Real" vs "Virtual" undos. I'm just I'm just dumb and missed the obvious. I did see once or twice where one would like reset a large chunk of the stack while the other only ever went back once. So, I mean, I get what it did (though I said not) lol but what I mean is that I failed to use it properly to solve the puzzle. I figured that occasionally I would need to use one over the other to get enough space in stack to solve the puzzle but my brain was simply too dumb for this game. Still, I think it's a solid entry...maybe dumb it down for the first 3 levels to give me a false sense of "Hey, I might be smart" 🆙 |
| May 4 13:08:20 | 38h 12m | Jet Racing 4 | ♥ 0 | Interesting, I did not expect this reaction. My eyes see 3D low poly graphics but my ears hear 8Bit sounds effects so I keep trying to see graphics that match those sounds effects but they are not there and yet...it surprisingly kind of works - lol. |
| May 4 13:14:08 | 5m 48s | Digmania | ♥ 1 | Cute. It gets chaotic really quickly lol. I think that's mainly because the enemies that are still outside of the screen are active making so that projectiles and fast moving enemies suddenly hit you unfairly since you cannot see them. Meaning, it feels like the game encourages playing fast but also doesn't have like a "warning system" to let you know you are near danger so you have to slow down enough for the camera to catch up. I wonder if this issue would be easily resolved by not having a static camera but rather letting it follow you. Otherwise I feel like I can go fast for a few rows then I have to stop for the camera to shift, quickly scan the area, and then move, rinse and repeat, which for me makes the game feel a little sluggish. Still, fun, simple, and solid. Like others have said, the leaderboard is always a nice touch. :D |
| May 4 13:19:39 | 5m 31s | Deeper Into The Mind | ♥ 2 | I like the art style, the player avatar is cute/cool, and I like the effects that happens when I shoot and it glows like recharging the shot. I did not quite understand if the objective was to survive long enough for that big looming creature to get close enough for you to defeat it or if this was like an endless arena type of game. Also, I saw heart pickups and I think I died/respawned but hard to tell since I didn't see any UI to indicate health. |
| May 10 04:02:01 | 134h 42m | Just Call Your Mom | ♥ 1 | Very unique art style and the music fits so well and has a nice vibe/beat to it. It really is that hard to muster up the desire to call your mother. ;) |