Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → ProdigalSon
Feedback comments for LD47
ProdigalSon's games and stats for all events →
| Timestamp | Since previous | Game | ProdigalSon's comment | |
|---|---|---|---|---|
| Oct 7 04:23:00 | SPĂ…RVAGN | ♥ 0 | Very cool. I originally had a similar idea but could not settle on the graphics so I changed the idea to better suite the graphics I got. The simplicity of the aesthetics and the choice to make only the important things like the trains and passengers have color makes them pop really well and gives it a nice feel to it which is complemented by the soothing soundtrack. Nicely done | |
| Oct 7 04:32:10 | 9m 10s | UnderLoop | ♥ 1 | Story telling in a game jam!? :) For some strange reason I though I had to carry a torch with me to light up the others so when I first encountered the ghost I didn't realize he was saying "go right" but rather I thought he was saying "take the light" so I kept going left to grab the torch but I could not and whenever I kept going to him he would stop me and tell me the same thing again. I got myself stuck in a loop! lol Until I realize I just need to walk passed him :D Beautiful artwork, love the color pallet, and the audio/lighting really sold the mood. Nicely done. |
| Oct 8 15:40:15 | 35h 08m | Get Over Yourself | ♥ 4 | I was promised donuts but did not get any :( :) I tried not to compare to other games but I really got this Portal vibe while playing the game. The idea is fun and the execution not bad I would've wanted to be have been able to see 80% of the problem before hand to make decisions on how to plan the route rather than feeling like it was mainly a trial and error and remember what you did. Nicely done |
| Oct 8 15:44:53 | 4m 38s | Loop Run | ♥ 1 | I too encountered the visual bug mentioned above which made it a little harder to see some sections but I was able to play the game. I like the idea since it would really feel like you are stuck in a loop but sadly I felt to feel a sense of progression/goal. I know this is challenging considering the idea is you are stuck in a loop but maybe a cool thing is that as you wrap around the level you can collect things to make the next loop easier and once you've done enough you can progress to the next loop. Maybe that's there and I missed. Still, good job |
| Oct 8 15:48:46 | 3m 53s | Knock Off Blood Feud | ♥ 1 | ## I have avenged my famuri! Knock_off_bloodFeud.png I get it, having to work really fast to get something out but you did it. Most would've given up but not you. Congrats on getting something submitted for the jam with a bit of story :D |
| Oct 8 15:55:56 | 7m 10s | Mouse Wheel | ♥ 0 | Nice and simple, straight to the point and a good literal interpretation of the theme. Be nice to have some sounds and music in the future to help with the mood. Maybe even have some scientist in the background "grading" your progression ;) |
| Oct 11 21:14:56 | 77h 19m | Stuck on the Train | ♥ 1 | I'm always intrigue by a good fetch quest mainly because I'm amused by the clever way people find to make things fit together and have purpose and meaning. Nicely done |
| Oct 11 21:21:17 | 6m 21s | Airstralian | ♥ 1 | This is a very pretty looking games with nice effects, lighting, and audio. The controls are challenging, however, though the idea itself is easy to understand and I get the theme interpretation. Perhaps being given the option to draw the path before hand might work better for future iterations of this game. |
| Oct 11 21:30:33 | 9m 16s | TimelineTV | ♥ 0 | At first I was like "Oh, I see what you did there. Took a normal 'part-of-a-game' and turned into the theme. Sure, I'll bite." :) Sadly I did not get it. The zombies barely came after me and if they did they would give up and sit in idle. "Losing" didn't feel like losing because I just got my health back immediately with no sign of reset. It was also hard to tell if I was doing well or not. If these things are better explained to the player I think the game could be better. Still, it is a nice looking game |
| Oct 11 21:38:31 | 7m 58s | Escape Velocity | ♥ 1 | Had a bit of difficulty getting this to run which might have contribute to the overall experience I had. The webgl version runs a little smoother on FireFox than it did on Chrome and my pc would not let me run the .exe. However, I did get to lunch my rocket and bear levels 1 and 2. Thing is, I was not sure even how I won to be quite honest since at one point my ship enter orbit, left it, the camera zoomed in, and then the ship came down and I won. lol The game needs more polishing especially around the physics and I did not quite see how it tides with the theme however I can tell that effort was put into the game and with a little more time on it it can be even better. Good job |
| Oct 11 21:42:51 | 4m 20s | Divine Drifter | ♥ 2 | This is a big team. Not sure how ya'll managed to come together and make a game in such a short time seeing as large team can be really hard to please/agree on an idea. Overall, a nice simple game with beautiful graphics and fun music/sound. Don't have much else to add |
| Oct 19 13:53:27 | 184h 10m | Age of Amperes | ♥ 1 | I really enjoyed the simplicity of the game making it really easy to understand, the ability to choose a level so that you play another should you get stuck, and even if I don't read any of the instructions it is still easy to understand - more or less - what needs to happen. As I played through levels 1, 2, and 3 I started to notice that the game does not really feel like a "loop" since I can break the loop to meet the goal and as many times as I need. What I mean by this is that if the goal was more focused on creating a loop where you charge/discharge the electrons to win the level then I would be sold on the theme and if this was deliberate to make it more "winnable" for the jam I get it. Just pointing it out because it does stand out. Also, would be nice to auto-move to the next stage on success rather than having to back out but that's a minor thing. Nicely done |
| Oct 19 14:00:23 | 6m 56s | Circleline | ♥ 1 | Very, very, very nice. A game where you play with trains and train tracks, of course I had to play it! ;) This might sound silly but I love how the game feels like you are telling a story. The music, the art style, the lighting, and the transitions to each puzzle gives it a fantastic mood that makes it satisfying. Also, the interpretation of getting thigs out of a loop is enjoyable. 5 stars! :D |
| Oct 19 14:08:29 | 8m 06s | MonkeyVM | ♥ 2 | Very clever and I love the "stuck in a while loop" interpretation of the theme (being a programmer myself I enjoy that kind of thinking). I know that ya'll explained the inspirations for the aesthetics but I kept getting vibes of Metal Gear Solid VR Missions instead. :D Unique and enjoyable. Nicely done :D |
| Oct 19 20:55:01 | 6h 46m | VintageTime | ♥ 0 | I really loved the idea on paper and the aesthetics, the music, the simplicity of the game play, and the looping mechanism tides really well with the theme...but I say on "paper" because the execution didn't necessarily bring the challenge I was looking for. Perhaps it was running slow on my computer, but the marquee movement didn't feel like it was going with the song, it was too slow, and I did not find it challenging to play. This does not mean I did not like it, by no means, I very much enjoyed the idea of it. Just wish it has a "speed" option to make it faster and that it was more like a rhythm puzzler because I found myself wanting to tap to the beat and complete the puzzle but it is not built in...yet ;) Nicely done |
| Oct 27 10:25:49 | 181h 30m | The Circle - 3D Web Game! | ♥ 0 | I'm sure you are aware by now that sometimes the collectibles spawn inside of the collidables. I agree with others that the "move back to center" feels odd and I would prefer an option to disable it. Neat game |
| Oct 27 10:28:16 | 2m 27s | Robotic Rewind | ♥ 1 | I like the vibrant color, the expression of the robot giving it somehow personality, and the easy to understand use of the theme |
| Oct 27 10:33:31 | 5m 15s | Stuck in a Soup Loop | ♥ 3 | It's so funny as recently I've been playing overcooked and this is a much welcomed simplified version of where it plays really well on mobile because of the touch controls. A nice way to kill some time or to make it go faster? ;) |