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Feedback comments for LD48
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| Timestamp | Since previous | Game | Nazorus's comment | |
|---|---|---|---|---|
| Apr 26 00:06:07 | Endoparasitic | ♥ 2 | Absolutely bleak and unsettling, everything about this makes me uncomfortable in the best way possible. The control scheme is awesome in how it's both intuitive, fluid and also deliberately inconvenient to build tension, animations feel slick and satisfying, especially reloading and using syringes. Visuals and audio are minimalistic and do a great job a setting the mood. I love it. | |
| Apr 26 09:27:14 | 9h 21m | all the king's men | ♥ 1 | The message of the game hits close to home, I really enjoyed that, the mechanics also do a great at conveying the struggle of getting stuck in doubt. Atmosphere and soundtrack were great too. Good entry. |
| Apr 26 18:40:06 | 9h 12m | Todd the Caver | ♥ 1 | Okay I had a lot of fun with this one, the controls are wonky as hell but in a good way. It's pretty tough though, I wasn't able to get past the climb to the intermediate route unfortunately, I wish I could see the rest of the game. Aesthetics are simple and efficient, I really like the "fluid-plain-pixelly" style and the music does a great job at setting the mood (too bad it stops after hitting R). I did get the bug where a force was constantly applied, but respawning fixes it. Great entry overall! |
| Apr 26 18:48:30 | 8m 24s | Nostril Navigator | ♥ 0 | I laughed way too much at this, I have the humour of a 5 year old x) The game is pretty solid and well done, though I have to say there isn't much to do or see once the initial laughter wears off. Still a good entry, good job! |
| Apr 26 18:59:35 | 11m 05s | Tunnel48 | ♥ 1 | Cool little game, the visuals feel kinda trippy, it's always nice to hear some music and the slow-mo effect when you hit an obstacle is pretty neat. I don't think the inverted controls make the game that much more difficult when you're outside the tunnel, but it's cool that you can choose to be in or out. |
| Apr 26 19:28:56 | 29m 21s | Red Archer | ♥ 6 | Took me a while to get the hang of it but I had a lot of fun playing Red Archer, being in full control of dashes and the slow-motion felt really good once I got familiar with the mechanics. A couple issues I noticed: the game freezes if you go outside the map (had to try), and it seems you can only fire arrows with a "short click" (nothing happens when you hold then release, which felt counter-intuitive for a bow and arrow). I often see your games on social media, and I gotta say I really like your art style, it has a unique pop to it, and your gameplay always feels satisfying and cathartic. Great job on this entry! (oh and as a fellow french dev, it's nice to be able to use ZQSD, merci pour รงa! ๐ ) |
| Apr 26 19:58:26 | 29m 30s | ScanR | ♥ 2 | Now that's a neat cave exploration mechanic, having to rely on the scanner to see things adds a lot of tension to the game and kept me on my toes the whole time. Sound design is also really good, especially the sound of enemies, pretty scary. My only complaint would be that it's a bit too difficult to see the position of enemies even with the scanner, so I ended up just running and hoping they didn't hit me. One last thing, as a fellow french dev it's always good to be able to use ZQSD ๐ Good job on this entry ๐ |
| Apr 26 20:11:25 | 12m 59s | Panda Prize Pusher | ♥ 3 | If I had to sum this game up in one word it would be "cute", the plushies, the sounds, the mood, it's all super cute! I also really liked the little random texts on the bottom-left, with neat references and such ๐ Gameplay-wise, it's solid and I had fun with the game, though it starts getting a bit repetitive after a while since the best strategy seems to be to repeatedly smash the same spot, the random texts is really what kept me going. Overall, this is a great submission for a first Ludum Dare, so kudos to you! ๐ |
| Apr 26 20:33:25 | 22m 00s | Sleep Walls | ♥ 2 | Beautiful visuals and very cool music and sound design, I especially liked how the music gets more intricate as you progress through the game. Gameplay-wise it's fun enough, though I could mostly get away with spamming the spacebar and didn't have to switch directions all that often. Is there any benefit to choosing walls with higher or lower numbers? It was hard to tell. Good entry overall ๐ |
| Apr 26 20:57:10 | 23m 45s | Smooth Debug | ♥ 1 | This is the coolest interpretation of the theme I saw so far, so kudos for that! Some puzzles were kinda frustrating (mostly the ones about dodging bullets I have to admit), but I really liked the concept of both playing the game and using the manual to be able to progress through it. I only found one bug, I was able to walk inside of a collider at some point, not sure what's up with that. Cool entry, possibly the most interesting I've seen yet! |
| Apr 27 09:02:45 | 12h 05m | Deep Dive | ♥ 1 | Super trippy, the audio and visuals create a cool atmosphere that I really enjoyed. The control scheme is interesting but it also ended up being a bit of a hassle after a while playing, especially for repetitive actions like shooting and moving. Overall it's a pretty good entry, especially in terms of mood and visual/audio design, good job ๐ |
| Apr 27 09:49:31 | 46m 46s | Sid | ♥ 1 | I like the core concept, having to throw the light instead of carrying it, it makes it so you have to plan your jumps and try and remember the level. One criticism I have is that it's possible to lose the lantern in a pit, and since there is no way of getting it back you have to jump randomly to either die or get to the next section. Apart from that, the game looks nice and I really enjoyed the calm music, so kudos to you! ๐ |
| Apr 27 10:11:26 | 21m 55s | Zombified | ♥ 0 | Good effort on this entry, the gameplay is working fine although maybe it's a bit slow. My only gripe is that it can be hard to see where we're going sometimes, it would have been nice to be able to turn the camera, but overall it's a solid game and you took the time to make a good amount of levels. Good job! |
| Apr 27 10:31:33 | 20m 07s | Robed Bird Reckoning | ♥ 0 | Had a lot of fun with the game, it was pretty tough to beat. The gameplay feels nice and snappy and it always feels like you're in full control of where you're going, there is a good variety of enemies and obstacles with interesting patterns. My only gripe would the the hitboxes which feel a bit unforgiving in the beginning. Graphics look cute (though I wish I could zoom in to see things better) and the falling sky and boss are cool as hell. Loved the music too. |
| Apr 27 12:01:18 | 1h 29m | Geodiver 48 | ♥ 1 | Really like the pixel-art aesthetics and the choice of colors, and the gameplay fits the theme. I find that the character is slow and difficult to control though, especially the double tap dash because it requires to release the second button tap for it to take effect which is counter intuitive if you want to keep moving afterwards. The game felt pretty hard so I didn't go very far, but it's a solid entry and really impressive since you're doing everything yourself, so congrats ๐ |
| Apr 27 12:34:22 | 33m 04s | The Key | ♥ 2 | That was a strange experience, this is a very trippy game. I liked the message about finding the key to happiness while avoiding the enemies created by the mind. The graphics kinda hurt my eyes in the end I have to say. |
| Apr 27 12:56:43 | 22m 21s | Get Some Foogin Sleep! | ♥ 1 | That felt pretty good, the gameplay is simple, fluid, and satisfying, and depth of sleep is a good take on the theme. I always enjoy a fast and hectic game like this the goofy ragdoll animations on the character are awesome. Cool choice of music too. Good job on this entry ๐ |
| Apr 27 13:17:18 | 20m 35s | Moth extraction | ♥ 3 | This is nightmare-inducing, goofy as hell, and barely playable, I love it. The game also feels super clean and fluid, good choice of music and great take on the theme. I was really curious as to how the moth works, so I was happy to read your explanations on the comments, I learned a few things today ๐ |
| Apr 27 15:14:35 | 1h 57m | A Cat in the Aliens' Lair | ♥ 1 | That was really good! I like the aesthetics, the cute animations, the lighting, and how fluid the game feels. My only gripe is that aliens seem to detect you from any distance, even when they're off-screen, which can make the game pretty difficult at times, but other than that I had a great time. The music also does a good job at setting the mood. One last thing as a fellow french dev, I appreciate that you included ZQSD in the control schemes, merci bien ๐ Good job on this entry! |
| Apr 28 08:42:21 | 17h 27m | Deem | ♥ 1 | The game looks great with a neat color palette and good effects, it has a beautiful atmosphere. However, I could not figure out how to continue after the violin sequence, I dug to the sign below and couldn't interact with it. Still, it was an enjoyable little experience, good job on this entry ^^ |
| Apr 28 10:40:38 | 1h 58m | CHROMAHOLIC | ♥ 1 | I love it, the mood is just so strong. I'm a sucker for hazy cryptic games like that, with a striking aesthetic and color palette, and nebulous audio atmosphere. It made me want to keep trying and reach the end, which I finally did. I get the feeling that there is a message behind this game, perhaps the pursuit of short-lived spurs of joy throughout life, until you find your place of happiness, that you can enjoy while it lasts? And yes, I did enjoy it while it lasted. This might be my favourite entry so far, big kudos to you. |
| Apr 28 11:20:33 | 39m 55s | My Friend John | ♥ 1 | That was interesting, I really like your idea after reading the full description and I can easily imagine all the mechanics you've implemented for the concept to work. I get that not having a clear idea of the character's opinions and stress levels is the point of the game, but I think it's a bit too opaque in its current form, it's hard to tell whether the choices actually have any impact from a player's perspective. Still, the concept is great and I'd love to see it explored deeper. Good job on this entry ๐ |
| Apr 28 11:47:35 | 27m 02s | The little abnormality | ♥ 1 | Everything about this is wrong. It's amazing and I can't stop playing and laughing. Thank you for making this. |
| Apr 28 11:56:01 | 8m 26s | Dig Deep Get Gold | ♥ 1 | Very simple and elegant game, I had a good time with it. It's satisfying to build up speed and listen to the music get faster and faster, I got 39 gold. Good job! |
| Apr 28 12:12:53 | 16m 52s | Break your fall | ♥ 1 | That was pretty nice, I managed to survive the fall! I liked the art style and the indicators are a nice touch to make the game more fair. You did a great job for a Compo game and a first Ludum Dare, be proud ๐ |
| Apr 28 12:43:38 | 30m 45s | Fallen Shovel | ♥ 1 | The game feels amazing to play, it's so bouncy and responsive, I love that. Animations and sound effects are super satisfying, especially the charged jump. It's challenging but fair, I died a bunch of times but always wanted to try again until I reached the end, items that become death traps are a bit sadistic but in a fun way. I also really enjoyed the retro music as well as the simple/elegant pixel art, everything feels super clean and polished. Also you get to become the ruler of hell in the end and isn't that just neat. That's it, I don't have anything negative to say about this, you nailed it. |
| Apr 28 15:31:26 | 2h 47m | FALL GUY | ♥ 1 | Very simple and elegant, I finished Frog Mode and went pretty far into Champion Mode. Levels are pretty tightly designed and it was fun figuring out how to beat each one of them. Champion Mode was more challenging but also more interesting to play I thought. Graphics are simple and working great, it's a good compo entry overall, good job! |
| Apr 28 15:49:42 | 18m 16s | Diggy Bunny | ♥ 2 | Cool little game, the rabbit is cute as hell and the graphics and effects give a nice surrealistic feel to it, though maybe a little blurry. The gameplay feels smooth and responsive, there's just the jump that might be a little overtuned. It got really intense and a bit stressful when the hordes of spiders arrived, in a good way, it made digging that much more fun. I also really liked the music. |
| May 3 17:30:01 | 121h 40m | Digging In | ♥ 0 | The game feels super smooth and polished, and has that nice clean pixel art aesthetic, it took me a minute to understand the controls but I quickly got the hang of it and it was pretty satisfying to play, the dash feels great to use. I'd say the only things missing here are a sense of progression/difficulty and some music to set the mood, and maybe the ability to smash through stuff with the dash. Overall it's a great entry, you guys did a great job, and it feels like it could become a cool little mobile game ๐ |
| May 3 19:54:29 | 2h 24m | HELL deep is your love? | ♥ 4 | That was great! The gameplay feels tight, the pixel art and animations are awesome, and boy am I loving the music. Descending into the depths of hell is also a great take on the theme, I'm always a sucker for that. The death animation might be a little disorienting at first, but it's nice and impactful and "straight-to-the-point", I think that's one of the best ways to handle death in a game, make it pop and make it quick. While I enjoy the tough challenge, I feel that the hitboxes are a bit too unforgiving sometimes, and there are some parts of the game that feel a bit unfair, but overall I was enjoying my time and I wanted to keep pushing and retrying. The auto-scrolling also felt a bit frustrating at times, but I'm sure this can be improved in some ways while keeping the concept intact, for instance if it speeds up a bit when the player gets close to the edge. Overall, this is an brilliant entry and you guys should be proud of what you've accomplished during the jam, congrats! ๐ |
| May 12 13:56:07 | 210h 01m | YARGS | ♥ 0 | That was interesting, I really like the root generation system, it's mesmerizing to look at. The fact that the music only continues when moving made me want to keep playing just so it wouldn't stop, that's a neat way to encourage the player. Other than that, it's a shame that there weren't any goals other than the score or more mechanics, but it's still a really cool game you've managed to put together, good job! |
| May 12 14:11:55 | 15m 48s | Roots game | ♥ 1 | Just played another similar game about growing roots, and yours is the superior one I have to say. It's very relaxing and I like that you have to keep collecting energy and send additional roots to the orbs so you can keep playing. The game is very simple and elegant in every way, and also super lightweight which is always nice. Good job on this entry ๐ |
| May 12 15:33:31 | 1h 21m | Encephaloexcavation | ♥ 0 | I wasn't able to move in the HTML5 version, so I played the Windows version instead. The game is pretty fun, I like the Terraria-style exploration and it's satisfying to get random upgrades in chests, it makes me want to keep going and see how powerful I can become. Lighting effects look really nice with the heightmaps, and particle effects on gun shots and enemies feel nice and juicy. Overall it's a pretty cool entry, so good job! |