Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Masaru

Masaru

Feedback comments for LD48

← LD47   LD49 →

Masaru's games and stats for all events →

TimestampSince previousGameMasaru's comment
Apr 26 12:06:15 Goldf ♥ 1 Got the same bug of spawning inside a rock on level 5, 9 and 11, decided to stop there, but the game is super good. That's a very neet way to go with the theme, the mechanics work great, the sound design is very good, really cool game. The only thing that I would change is add the possibility to take away the character, it's not necessary most of the time (and playing with the character, trying to nudge the nugget is a plus) but when the nugget gets into a tiny hole and the character has to be on top of it to reach it it can get a bit annoying.
Apr 26 12:25:06 18m 51s Upset Crab ♥ 2 Amazing game. The graphics are super good. As someone else said, the sword animation could be a bit faster, and there are a bit too many health potion (but as it's a jam game, that's probably a good thing). I found it really weird that the roll can't go forward, but then again, it's a crab, it makes sense. It's a bit sad that the level transition is as it is, just a tiny animation of the crab jumping down would have added a lot I think. I don't really understand how charging the attack work, why would you hold the button instead of just hitting it when you want to attack, but that might be a unused or not completely implemented feature. Overall, super good game and really, those graphics are insanely pretty o_o.
Apr 26 12:32:00 6m 54s Octopus Diver ♥ 2 Good concept. The movement is a bit slow and the levels a bit too big. The sound is a bit low but that might be based on my taste. Overall, this works, and the angry fish are really cute.œ
Apr 26 12:39:33 7m 33s Endless Mine ♥ 1 Digging is a bit slow, but outside of that, it works. The music, I feel like I've heard something similar elsewhere ? Might be me, I don't know.
Apr 26 13:40:31 1h 00m We Must Go Deeper ♥ 1 Very interesting concept and top-notch graphism. Very good game. Little bug during the ending, if you keep the turret on long enough, the blue bar start expanding to the left of the cart (finding out what I was supposed to do took me a bit of time ^^).
Apr 26 13:56:08 15m 37s Super Turtle Drop ♥ 1 Really cool game ! The items are a bit too rare for my taste, and the saw's noise is not really nice in particular once you're dead (and it's a shame because the music is super nice !). I played with the standalone version but my score didn't get put into the leaderboard, might be because of something on my end I don't know, here's the screenshot of it : https://nsa40.casimages.com/img/2021/04/26/210426040410274331.png @peace-of-cake-games : There is a strategy to go farther down I think : aim for empty spaces. It's faster to fall in an empty space than it is to dig the blocks below you, so it seemed to be the good strategy. No clue how far you could go though.
Apr 27 12:07:05 22h 10m Blue Eye - Salvage & Rescue ♥ 1 Good game. I would have liked a bit more vertical capacities and the fishes become hard to see when the game becomes darker (and I got stuck between 100 and 200 light thingys, so it was dark nearly all game for me). Overall, well done.
Apr 27 12:20:39 13m 34s Mine Mayhem ♥ 1 How in the world did you do this in 48h ? o_O It's insane. GG. The game is a bit too hard and the graphics are a bit too "all over the place", but it looks and feels like a NES game. Probably one of the best entries for this LD. It's a shame there's no music, that's the only thing missing !
Apr 27 12:31:32 10m 53s What Swims Beneath Us. ♥ 1 596m ! The game works very well, the graphism are super good, the sound design is super effective. The only critics I can make are these : the oxygen is a bit hard to keep track of, I couldn't really see how fast it went away, the tentacled-shark forgets a bit too fast (just doing 25m or so, stopping for 10s, then going again is enough to be safe it seems) and when I died the heartbeat wasn't even that strong so it might be because it was behind me, but I stood there a bit confused as to why I died. I were one or two runs away from just booking it as I was nearly out of oxygen anyway, but still. Overall, very impressive game !
Apr 27 12:43:51 12m 19s Pipeline Traveler ♥ 1 Cool little game. Two things though : your loading screen is trying to connect to your server right ? If it fails, the game just seems to crash, both the webGL and windows version. I use an addblocker that blocks queries directly if they're blacklisted (pi-hole) and for some reason having it on made your game unplayable. I don't know how this code works but it probably should try to connect and if it fails, just run the game without the highscore feature. The other thing is more nitpicky, but, there are countries where QWERTY isn't the standard for keyboards layouts and this makes the specific choice of keys to hide a bit less intuitive that it probably should be. Maybe a bit less variation or just a single key would work a bit better for people who use other keyboards layouts. Other than those two things, the game does work and it's a nice interpretation of the theme, well done.
Apr 27 12:49:35 5m 44s Rover goes deeper ♥ 1 It's a shame you didn't have time to make better graphics and more level, because the gameplay works super well. Little thing that you could improve : when the level is over, getting to the next level automatically would make more sense than having to press a key.
Apr 27 13:13:05 23m 30s Haunted Pizza Delivery ♥ 1 Good game. Lots of littles things here and there that could be improved, the "wall sticking" doesn't seem intentional (you probably don't check to see if there's a wall when you apply the movement do you ?), the musics loops could be a bit longer, the skeleton-man closes his eyes only during the first level with him and I got softlocked at the start of the level with a big red platform to the right (some object fell from the sky through the level and I couldn't move), but the game works pretty well. Lots of work seems to have done to get more diversity, be it ennemies or music, that's pretty different from every other game I've played today, it's very refreshing ^^.
Apr 27 13:21:27 8m 22s Rope Down ♥ 0 I don't know why, but the game just doesn't run well at all on my pc. It's basically unplayable, other people seems to have played it, it's basically a slide-show for me, sorry.
Apr 27 13:38:49 17m 22s Bob's Depth ♥ 1 The concept is really super good. The eye color made intuitive sense to me, the fact that you're going "deeper" by going down didn't, neither did the fact that the red-eyed enemies try to push you up. The enemies spawning on the player is sadly the death sentence for me, the game is already pretty challenging because of how big the ennemies are (might be a resolution issue seeing how other have scaling issues), struggling to get to 8/9 just to get instantly back to 2/9 because of it breaks any desire to keep on trying. Overall, this game is a big "if only there was one more day !" for me, I think I understand what you were trying to do and I find it super cool and interesting, but the end result has a few sharp corners that are a bit too sharp. For a first LD, it's very impressive, very well done =).
Apr 27 14:37:00 58m 11s The Forgotten Halls ♥ 0 Very well done. Impressive graphics, good mood. Little missing things : like many, I couldn't understand at first where to place the mines (for those searching : it's the two big sphere on the wall next to two red marks on the ground), and this kind of game really needs a "delete" button. I ended up my first playthrough with people starving because I didn't notice food (that's on me), restarted, but even while doing things better, there comes a point where you don't need wood or metal and freeing those workers to go into altars would have made the end less of a waiting simulator (which is always the risk with this kind of game). I ended up with 45 workers, 41 hierophants and over a 100 science per day when I decided it'll be a short enough wait to open the door, this took a long time, a lot of raids and a lot of recruitment. Also, being able to unselect the building would have helped, but it wasn't that big of an issue in the end. Overall, very impressive, amazing graphics, good sounds, very well done.
Apr 27 14:49:27 12m 27s Unto the Eight ♥ 2 I'm going to have to be on the "it's too hard" camp. I probably missed something, but I couldn't understand how to not freeze to death and the light doesn't stay for long enough. It seems to be a world worth exploring, there seems to be a lot of NPC that have stuff to say and all, but knowing that it'll be short, dark and lead to having to redo the same path again after kind of broke it for me. Which is very sad because the game is very pretty and seem very interesting. One little thing about the controls : having to spam the arrow keys all the time is a bit annoying, being able to just hold a key would have been better.
Apr 27 17:08:43 2h 19m Down the Mines and Ghosts ♥ 1 Very interesting game. Did you by any chance got the idea last LD and kept it until now ? ^^. And GG for using BGE, I didn't even know it still was a thing and I'm super happy to see someone using it ! Blender is love, Blender is life.
Apr 28 10:30:53 17h 22m Darwings ♥ 2 For science I shall share my discoveries... beware of the toddler's level drawing bellow ! monster 1.png monster 2.png monster 3.png
Apr 28 10:58:58 28m 05s Into The Depths ♥ 1 I don't have much to add to the comment above, I just wanted to say that this is a pretty fun game !
Apr 28 11:09:59 11m 01s Deep Paper ♥ 1 That was... very ambitious ^^. Couldn't beat the boss, kept on being killed by ennemies I couldn't see and jumping each time, I wanted to see the catken from up close but in the end I couldn't and I taped out. Probably one of the most unique and original art style of all the entries, but sadly the gameplay doesn't really work...
Apr 28 11:15:45 5m 46s Deep&Dyp ♥ 1 I love the music ! The little voices when you hit walls is super cute, the others seem unnecessary. Other than that, the physics is sometime a bit weird, but for a first LD, that's very well done !
Apr 28 11:22:52 7m 07s Better Safe Than Sorry ♥ 1 Really interesting idea and surprising ending ! Really well done !
Apr 28 16:27:08 5h 04m Heavy Fall ♥ 1 1333 ! The robot-only event is brutal and the enemies spawn maybe a bit too fast, also as someone else said healing would have been nice, but overall, that's a very polished and very finished little game, GG !
Apr 28 16:32:24 5m 16s Azure Dreams ♥ 0 Can confirm the scaling works fine on the game screen but it doesn't on the other two. The swimming is a bit slow and the game would have needed one more day, but it does work.
Apr 28 16:38:56 6m 32s So Deep in Space ♥ 1 The ship is too fast, other than that, waow this is very cool challenging game ! I'm going to keep on the side and try to replay to get at least to planet n°2 (so far, my personal best is 39s, felt like I was coming close... but still died).
Apr 29 10:43:49 18h 04m Hole Town ♥ 1 As a little addition to what others have said, the character could be a bit faster, other than that : well done !
Apr 29 10:53:21 9m 32s Derbys F#ckin Pissed ♥ 1 I might have been unlucky but the procedural generation seemed less like a random generation and more like a repetitive pattern, which made the experience a bit less fun once I knew the layouts. Other than that, it's a bit too simple but it works and the art is great.
Apr 29 11:03:20 9m 59s trabitboy_ld_48 ♥ 1 It's a bit too red, and the big difficulty spike at the beginning is really weird (the first group of enemies is easy to kill, but then there's that one enemy in a tight space that's super hard to get through, and after this there's basically no challenge). The game is also a bit too short, but that's okay for a compo game. Good basics.
Apr 29 11:17:49 14m 29s Crystal Core ♥ 1 This is so cool ! Lovely game. The graphics are amazing, I loved the art style (in particular the golden phase), the only little thing that makes it a bit less good that it should be is that your sphere texture has obvious seem lines which is a shame as your texture looks amazing (are these procedural ? They look like it at least, which made me love them even more but that's a personal bias ^^). It also seems (based on seems) that you used an actual sphere, maybe a round cube would have made texturing a bit easier. Outside of that, I really am in love with the graphical style, and the gameplay works as well but as it might be clear I was fully focused on "how that's so pretty" while play-testing your game *-*.
Apr 29 19:31:21 8h 13m Billy's Gone Again ♥ 1 Before saying anything else, I'm used to compo and therefore have no idea as to what I should be expecting from a jam game. Now that this has been said, this is a pretty cool game. It went on for a bit too long, I think having multiple level rather than one long one would have been better (I started to wonder if it was infinite just before I ran into the boss). For the entire playthourgh up to the boss I thought the flamethrower was bugged as it seemed to not do any damage when I shot it at ennemies, it's just against the boss that I realized that you had to hold the mouse key down, maybe an indication would have helped. Also, icons for which weapons is equiped, and a bit more challenge. Overall, this is a pretty good base for a little game. The Nuclear Throne / Entre The Gungeon gameplay is a tried and tested formula that's always fun and the universe seems interesting. The music and sfx are also pretty good.
Apr 29 21:24:32 1h 53m Deepspace ♥ 1 Probably one of the best compo game this LD ! Really cool FTL-like gameplay, graphics are amazing, the music is really cool, that was a really fun playthrough. I like to add little things that I'll like to see improved but here... more content I guess ? That's pretty much it, very very cool game.
May 9 11:35:00 230h 10m My own Asteroid ♥ 1 Pretty original gameplay and very good music. Reading other comments about not doing anything helped me get to the ending, well done.
May 9 11:42:31 7m 31s Descent ♥ 1 The "bonus level" at the end was weirdly satisfying. Good music, good basics, but feels like it's missing a lot to be a "game".
May 9 11:43:56 1m 25s DangerCo ♥ 1 To add to what everyone else is saying : spamming dynamite was very fun. I did manage to kill myself on the end screen which was a bit weird, but why not. The lack of music kinda killed the mood for me, which is a shame as the graphics and sound effects are good. It feels like it would have been pretty good had there been one more day to work on it, which is pretty sad.
May 9 12:02:48 18m 52s LD48: Down the Rabbit Hole ♥ 1 Cool game ! The upgrade menu lacks a speed upgrade, that's the only big complaint I have. Other than that, it was very fun to go through and kill the bugs ! Well done !