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cvetk0

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TimestampSince previousGamecvetk0's comment
Apr 27 19:00:06 Pyramid Mapping ♥ 2 Great idea with drone exploration and hand mapping. I was not quite able to figure out whether you can land the drone at some point to make it stop using energy. I believe I did find four idols and activated them but not sure if I missed any. Was not able to find the stairs though. The atmosphere is great and the visuals, lowering ceiling create a good mood. This game reminded me how I can get a bit claustrophobic in narrow places, especially when it is dark. Keep up good work!
Apr 27 19:16:06 16m 00s Logistics Boy ♥ 2 Oh my, I loved playing Game and Watch games I had when I was a kid and this is such a great throwback to them. Especially first two stages are great even though I had feeling that the speed ramped up quite fast. But yeah, considering you decided to do more content and not just have base task repeating all over again it is understandable. Diving deep was a bit confusing to me and I couldn't really get very far since I usually relied on some rythm to coordinate my own movements with this kind of games. Great work though, it really is a great find in this jam!!! Keep up the great work 🙂
Apr 27 19:31:31 15m 25s Shire Story (Underground Edition) ♥ 2 I liked this! Very nice visuals and suitable music which doesn't rush you forward so you can remain in the keep calm and push one move by move way. I did not find any items to replenish my health though on the first run, only a ton of AP ones. Later I did get a small healing pot. Perhaps there should be some pre-seeded rewards to make sure RNG doesn't completely screw you up when it comes to health/energy management. But well, I am not a rogue like expert so maybe that is part of it. It would be good to have more items directly accessible via numeric keys to avoid constant inventory and equipment management just. And even though I liked how moves could be queued up a bit, I think it might be better to have the character move first and then respond to next move request, just to give it more turn based feeling. Keep up good work :)
Apr 27 19:38:56 7m 25s Chameleon Excavation ♥ 1 Nice to see an isometric game like this made with Godot. I struggled with controls though and felt the pressure of the ceiling descending down on me, so I tried to move as fast as possible which lead to falling down too deep all the time. Maybe I should have rotated the screen to get a better idea on how to control my descent better, but it just felt like it's happening too fast. Congrats on compo, keep up the good work!
Apr 27 20:09:04 30m 08s Outerstellar ♥ 3 The mood of space exploration is great. The spiraling tip really helped but I wonder if the resource planets are spawned randomly or on pre-designated locations. I was only able to find one. When I was out on the third spiral it became really hard to pin point the location of next star so eventually I ran out of fuel. I like the idea though 🙂
Apr 27 20:14:41 5m 37s Descent Into Madness ♥ 2 Trippy. Good idea but a bit too hard for me despite the help of those shrooms. I was not able to get past second room after climbing up. It has potential though, I loved the light effects and the music also fits great with the visuals. Keep up good work 🙂
Apr 27 20:47:28 32m 47s Will and Testament ♥ 2 I loved this. I mean, the simulation of the dirt is great, and graphics look so smooth. But the best thing is the family tradition. No matter how you feel about your grandchildren, always leave a nice "cheerful" note for them and make sure treasure is dug so deep that they really have to break a sweat 😄. The only thing I found a bit annoying was the fact that you cant really control digging direction in terms of straight or up perhaps. If you don't dig even enough you find yourself in situation where you have to get the dirt out of a tunnel, which is pretty hard... but hey, that is what a no good grand child deserves. I wonder how it would go if the last one actually did have children!? Great game, keep up the good work!
Apr 27 20:57:41 10m 13s The Deep Sorrow ♥ 1 Wow, I am impressed 😍! This is so far the best entry I've played in terms of how it made me feel by playing it. Dark room, headphones, full screen... it actually brought tears in my eyes when I made it through. Such a lovely vignette. The visuals, the music, subtle sound effects when pressing stars, it all just fits together so well. I would love to see this further developed. Maybe it could simply be a series of small moments like these from lives of different people with different tasks to perform to progress. Thank you for this game, keep up the great work you are doing!
Apr 27 21:10:30 12m 49s Sheppard ♥ 1 Nice graphics together with good music create a very good atmosphere. I suck at this kind of games though and those shooting bastards kept killing me. Might be a bit easier if you could jump attack or even move while attacking. Keep up the good work!
Apr 28 17:40:17 20h 29m Deep Jam ♥ 1 Damn, this game is hard. First congratulations on finishing your first game jam game. I like your decision to simply draw the assets on paper, something I tried for one Godot Wild jam previously as well... sadly didn't get to finish that one. I find this one too hard for me though, it really starts with crazy tempo and despite trying many times I couldn't get very far down... damn that C# there 😅 Keep jaming!
Apr 28 17:50:36 10m 19s Gregory`s Mine ♥ 0 I swear I was just waiting for the game to give me a heart attack at some point. Honestly I can't tell if I missed something or just ends when you run out of light and get into the darkness, stepping into some slime 🙂. Great atmosphere there. I did miss a bit more actual gameplay than just walking but that's fine, I think just the suspense was enough. There are few things I'd like to point out: - Loved the Indy moment in the cart and how the speed affected grandpa's hair, lovely detail. - The hands shadows that appeared above elevator when riding down... just reminded me of Don't starve, hehe. Subtle and maybe hard to notice but great! - Grandpa character himself - I really liked the design and I think he would fit great into some point and click adventure game Keep up the jam spirit and thanks for your previous feedback on my game 😉
Apr 28 17:57:55 7m 19s mindgrid ♥ 1 I didn't really grasp the idea behind entering minds at first, but was able to figure that you can switch between different states of game time. It would be interesting to see this developed further, it is an interesting concept! Good luck with your game dev journey, keep it up 🙂
Apr 28 18:02:18 4m 23s Deep Space ♥ 0 Congrats on the first Ludum Dare jam game 😄. Great little game with well done graphics. Loved the little green guys face lazering all over. At first I didn't really realize that just moving used my energy and of course that bit me in the ass. Music was a bit too loud for me and I missed that final bad Jupiter boss 😏 Keep on jammin!
Apr 29 05:52:28 11h 50m F.R.I.E.N.D. ♥ 1 I like the idea and the atmosphere of the game. Pretty visuals and relaxing music which fits great. It was a bit hard for me to efficiently navigate around and pick up the items from the bottom. I think it would be good if you could start with more than just one inventory slot, to make the progression a bit faster and require less back and forth movement between the girl and the items. Also it might be good if it was possible to move level in relation to the surface while the camera is kind of angled towards the bottom. This would make it easier to see where the items are without requiring to submerge the camera. Keep up the good work!
Apr 29 06:07:46 15m 18s Debate Time ♥ 0 Great idea which deserves to be explored further. It would be great if there was some music to add to the feeling of the anger growing inside you though. So if you decide to explore this further, here are few suggestions from my side: - The "offending" posts could start changing color or their outline to indicate they irritate you and you're about to go on your epic rant pretty soon - While playing card maybe show the post thread itself growing with your replies and theirs each round - Perhaps some cards could be played as combos producing even more epic replies in the fight - Winning should produce some reward which could be used later on, maybe to heal or as a pre-battle prep - Some response combo could maybe draw others into a debate, you know, fueling the anger of the masses, starting the usual epic social media battle - Getting noticed on the media and based on your debate style (good arguments or just pure trolling or hating) could attract attention of authorities or the companies looking for an influencer giving some permanent bonuses or deteriorating effects Cheers! Keep up the good work :)
Apr 29 06:29:53 22m 07s Chess Hellevator ♥ 1 What a great game. Simple approach but lots of complexity. Got too tough at level 4 for me though. I assume pieces spawn at random and not sure if there's certain pre determined possibility of their combos spawning. I got the pawn diagonal spawning on me few times which made it too difficult to get them all before they either turned into queens or just killed me since I had to place myself into wrong spot to prevent that. Yeah, probably I should master those combos more :) Keep up the good work!
Apr 29 06:50:05 20m 12s One Shot in the Dark, Now I'm Dead. ♥ 1 Wow, so much content! I'm impressed you managed to put all that together in such compelling way. And all the little details from the computer booting up, to pause button for the videos. Well executed! Keep up the good work 🙂
Apr 29 09:03:10 2h 13m DrillDrill: The Quest for Diamonds ♥ 1 Great game! I really enjoyed the pace of it, graphics are well made and the music fits great. Balancing the purchases and keeping some extra points may be a bit hard at times, and I think the deeper you go, the harder it will get to get back up and still keep decent amount of points. But really enjoyable entry. Keep jammin'! 😄
Apr 29 19:21:23 10h 18m Deep Down 2 ♥ 0 Wow, I loved this one! Honestly one of my favorite entries in this jam so far. Graphics are very compelling, music and sounds fit well and the gameplay just feels so smooth. What I liked the most was the ability to absorb the cubes and place them on pre-defined spots in the air to progress. Getting larger and gaining double jump ability was great as well. Keep up the good work :)
Apr 29 19:34:01 12m 38s Substrate Mining Co. ♥ 2 Great atmosphere in this well done exploration game. Must have been one bloody strike down there. And it seems that the foreman got what he deserved... oh, and poor Simon, still there 😭 Keep up the good work!
Apr 29 19:40:50 6m 49s How Deep is Your Love ♥ 7 Haha, that ending was unexpected 😄. Cool little game. I like the pixel art design of the character and the mermaid the most. Keep up the good work!
May 3 21:39:09 97h 58m Encephaloexcavation ♥ 1 Nice, I loved procedurally generated caves despite the fact that I sometimes spawned in the walls. The physics simulated dirt and monster dying effect with glowing physics simulated pieces was great as well. I did find it a bit hard not to die because I rarely found a health restoration item. The objective wasn't really clear either, I did find a key but had no clue in which direction to go to use it. The game has good vibe and even if the music might not be the most fitting for a dark environment I was glad it wasn't the horror type of music as I would probably have few heart attacks when those spiders jumped me. Keep up the good work!
May 3 21:46:09 7m 00s Into the Deep ♥ 1 It seems the older I get, the more I enjoy the narrative games. This one is definitely a proof that games don't need to be action or even mechanics packed. Simple narrative with great visuals and music to set up the mood can be enough. It kind of reminded me of how I felt playing Mutazione for the first time. Thank you for the experience. I hope to see more good stuff from you. Keep it up 🙂
May 3 22:00:21 14m 12s Deeper Sleep Beta ♥ 1 I loved how you set everything up with the description of the game itself here on LD page. The idea of running a retro software is cool and I think you nailed the looks and feel of it. Sadly the game crashed on me with out of memory error and was not able to get through it entirely. Still very enjoyable experience though. Keep up good work!
May 3 22:26:13 25m 52s Arctic Drilling Team Simulator ♥ 1 The doctor and the chef went first... with the non essential personnel gone, the drilling picked up the pace. Rotations were good, scientists cooked and the engineers kept the things going. For some time at least. I felt like I had it but one of the engineers died due to unknown reasons... probably despair 😄. Great Compo entry and a lot of stuff packed in in such short time. Sure, it's probably too hard to figure out what exactly the needs of individuals are, maybe their most pressing ones could be indicated on the mini map. I am honestly not good in micro managing and trying to figure out all the needs, keep the station running and making sure at least food was stocked up was hard. But I liked this anyway. Keep up the good work!
May 3 22:31:52 5m 39s DO NOT INSERT INSIDE THE EAR CANAL!!! ♥ 1 Haha, I loved the "oh yeaaaaah" effect. I swear, the guy got swab murdered on level 5, that was insane. You put together a nice piece of game considering you only had 4 hours put in. This one definitely gets a high humor score 🙂 Cheers, keep up the good work.
May 3 22:42:04 10m 12s Ocean Explorer ♥ 1 I loved the visual style of this game. The expressions changing on the submarine pilot's face and the mean green fish are great. Wasn't really clear if there is some end goal but eventually I found myself looking for more bullets once I got to the bottom and had a hard time finding them. Few suggestions: - maybe add score or clear goal - sub could keep some small amount of inertia when key press is released and not stop moving immediately - it seemed like single fish could take more than 1 bullet even though 1st one killed it, maybe disable it's collision box to allow next one near it to get hit
May 3 23:05:07 23m 03s Whispers of Life ♥ 1 Lovely game. The art is great and the sounds fit well. I just loved the little character and the way it enjoyed smelling the flowers. The color indicator reacting to the current flower is a great touch and nice use of screen space. Perhaps the music loop could be a bit longer though. As for the game play, it is really challenging and I wasn't able to get to the finish. But still I think it's quite well balanced. I had issues with sprite positions but good thing you put info on zooming on itch page. Had to zoom out quite a bit though so the game came out pretty small on the 4k monitor. Wish I could have played it full screen with properly positioned sprites. Keep on jammin'! 🙂
May 4 20:07:00 21h 01m Monster in the Deep ♥ 1 Really nice game with creepy atmosphere. Graphics and lighting are well made and I really liked the voice acting part. I did find camera angle changes confusing when navigating around though since and had hard time figuring out in which direction to move just after the camera change. I'm not really a fan of creepy stuff but I still liked the game 🙂 Keep up the good work!
May 4 20:35:08 28m 08s Defiled Reflection ♥ 1 Great concept supported by beautiful art! I preferred the levels that required simply moving in the right way and not depend so much on the speed of movement... yeah, getting old 🙂. The music was perhaps a bit too repetitive but otherwise it seemed very polished. Hope to see more from you, keep up the good work!
May 4 20:37:50 2m 42s PIBE ♥ 2 Nice little game. The graphics are good and I loved the boxy protagonist. Movement in the water felt smooth and not too fast. Died a lot, and not loosing all the money upon death is a nice touch. Keep up the good work!
May 4 20:42:16 4m 26s Tension ♥ 1 Really nice game. I liked the fact that it doesn't try to be fast paced and that using the hook requires some careful movements so you don't smack your head into some rocks or break your legs landing on them 😄. The atmosphere in general feels great. But I'm too clumsy for these kind of games it seems. Got stuck on the second floor with lava and simply couldn't get past it. No matter, I like what you've done and hope to see more from you in the future. Cheers for Godot as well 🙂. Keep up the good work!
May 4 20:51:25 9m 09s The Fall of Alice ♥ 1 Well, this one felt unusually weird in a good way. I like the idea in general even though it doesn't offer that much gameplay in terms of diversity. Cool graphics - well fitting backdrops and the butt! Haha, loved that detail. Perhaps it could be broken into smaller levels each with a part of story and with some obstacles to make things more interesting. Considering you only had 1.5 days to invest into this, great job! Keep up good work 🙂
May 4 21:23:43 32m 18s Blackout ♥ 6 Pure joy! I've loved point and click adventures since the 90s and this... is awesome. There is so much content packed in this game and I have to say that the story is well thought and has that nice twist... well, two twists to be honest 😄. I really liked the very old school style graphics. The music felt perfect and set up great mood. Especially when it changed at some point it really gave me that creepy feeling, I almost didn't want to go through the door in the basement. Characters were cool and nicely animated. The only thing I would change is the text presentation and remove the beeping sounds. I kind of found myself constantly clicking the mouse button hoping the full line of text would display immediately. The one occasion where I'd leave text as is, is when talking to the "zombie" woman on the sofa. In a way I would like to say that I hoped this gets further developed but honestly, I don't think it needs that. It's perfectly fine as it is. But Marilyn could perhaps get another installment, that I'd love to see! Huge thumbs up for making this in Godot as well. Keep up the good work, looking forward to see more from you 🙂
May 6 20:49:04 47h 25m Diving for Dinner ♥ 1 Smooth controls, nice graphics. The animation of the penguin feels very good. I just wish I didn't jump straight into the jaws of the shark so many times 😄. Maybe progression if kept through deaths would make rewards more enticing.
May 6 21:01:12 12m 08s Bubble Diving ♥ 2 This was great! The art is so cool, I really like the style. And the sound and music fits very well with it to create a great atmosphere. I got to 133m before I realized I can actually use space to slow myself down or to deflect some of the dangers... yeah, RTFM 😄. I did get to 150 eventually I believe as I got the you won message but died at the same time. I will count it as a victory 😉 Keep up the good work, looking forward to see more from you!
May 6 21:11:47 10m 35s Iby's Descent ♥ 1 I have to say I really liked it. It is not easy to have a good procedurally generated level, but these work well. The graphics are pleasing and the protagonist animation is really well done despite not having climbing animation for example. Particles when shooting the look quite good as well. Hopefully you do some further development on this as it would be great if you pack some story into it and implement other ideas you had. Keep up good work!
May 6 21:32:19 20m 32s dyppan ♥ 1 I liked the rougeish feel the game has, especially the fog of war and field of view implementations work well. Wasn't really clear what I can do with the food I collect, I tried to eat some but it didn't seem to increase my health or anything. Also this asset pack works great for this kind of games 🙂. Keep up good work!
May 6 21:40:53 8m 34s A Friendly Dig ♥ 1 Nice! I love the retro style with CRT like (shader?) looks. It works great together with the sound and music. The animation is also pretty cool, just what I would expect from a retro game. Keep up the good work, and keep using Godot, it's great 🙂
May 7 21:20:02 23h 39m Viper Mission One ♥ 1 Great compo entry! I fracked quite a lot of toasters but not sure if there is an end to it. Got to about 1100km. I loved how the viper flying felt, the thruster sounds and the inertial movement after changing direction gave it that true BSG feel, I almost wanted to do a back flip, hehe. Music maybe isn't the best BSG fit, but still very good. Well done. Keep up the good work!