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BytingGames

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TimestampSince previousGameBytingGames's comment
Apr 27 09:54:37 Extreme Pizza Delivery ♥ 1 Fun concept delivering a pizza through space. Controls are a bit floaty, not sure if that's on purpose, but it led to feeling less in control. Some birds are too fast in my opinion. Sounds would improve the experience alot obviously.
Apr 27 10:06:34 11m 57s Pescuit Pe PlajΔƒ ♥ 1 I like the idea of playing a thoughtful ant. I would have liked more varying gameplay instead of more variety in fishes to catch. Although I liked the changing backgrounds/levels. Music appears only on my left speaker. The physics give the fishing mechanic a nice touch.
Apr 27 10:11:24 4m 50s Le bateau ivre ♥ 3 Nice art, especially the ascii art, even if it's a bit random^^. The pacing is a bit slow, especially for the sinking ship.
Apr 27 10:20:12 8m 48s Capsule Fall ♥ 0 I liked that you used the terminal for your implementation. It serves the purpose quite well. Easy to grasp gameplay and nice difficulty for the [1] normal game. I didn't hear any sound, so I couldn't rate that category.
Apr 27 10:28:24 8m 12s Altum ♥ 1 Really liked this entry. Nice choice to put the graphics in that red colored style. The gameplay was interesting, because I felt like you had to do a little bit of strategizing on what asteroids to mine and what to keep for further exploration. A clear way to check how much time you have left would be nice (I didn't die because of the black hole, only because I depressurized my suit, where I'm not sure what that does really. On second try I got enough energy.). Good simple menu.
Apr 27 13:20:46 2h 52m Deep into the mine ♥ 1 When I figured, that I needed to kill the enemies the game became quite fun and I tried it a few times (a hint to require killing them would be nice). Reached 197 meters. I like that the levels are randomly ordered, at least I think that's what happening. The light effects set up for a little bit moody atmosphere. A sound effect for getting hit would also help for identifiying how exactly the enemy attacks work. But I just noticed the spider attack animatino, which is nice. The controls are a bit wonky, but I guess you already know that. It's good that there is a button hover sound, but the exact sound is a bit annoying. At first I was a little bit put off by the title font, maybe it would be better to also have it be drawn in the "You died" font. I actually liked the ammo restriction, cause it creates tension. Overall I like it, especially because the best aspect was the gameplay for me :D Ah and one thing: sometimes I teleported down, when I killed all the enemies, don't know what that was about.
Apr 27 13:34:56 14m 10s Depth ♥ 1 Simple game with really nice execution! The pixelated graphics also add to this simplicity. Somehow the background music wasn't annoying to me, although I guess it's only two sounds in a loop - fits the atmosphere! I wish I could restart from level 2 (or increase speed of level 1), cause level 1 got boring after a while obviously. One time I dropped in a small hole out of three (I think) and just died because it was a dead end. Not sure if that was intentional, but I found it unfair. Also nice air "woosh" sound. Good job!
Apr 28 12:41:02 23h 06m The Rim ♥ 3 Epic Soundtrack, combined with the dramatic background at the beginning and the dark story - gave me goosebumbs :D I liked the mysterious storyline and the difficulty (starting very easy at the beginning and ramping up quickly in the last level). Good variation in enemies and an interesting idea to protect your rope thingy. It would be nice to see who is speaking, without reading his/her name (f.ex. display a color or an arrow). Mood was great! I didn't see a remaining health bar, that would be a useful addition. The in-level background is a bit too strongly pixelated, but I guess you already know that :) Yeah, I really liked the idea of a meteorite crashing down leaving a crater to explore. I'm sure there are plenty of stories like that, but I guess I never came upon one^^
Apr 28 12:52:25 11m 23s trabitboy_ld_48 ♥ 2 The red tone was a bit intense, but I guess that was the idea behind... well hell^^ I liked having multiple paths to choose from, that added a bit more depth to the gameplay. It would be nice to have an easier first encounter with the maggots, so you can figure out that you need multiple shots to kill one. Adding transparency to the sprites would be nice. Yeah very simple game, but tries to accomplish nothing more.
Apr 28 13:02:01 9m 36s Blue Square and the Mystery Cave ♥ 1 Awesome gameplay idea AND level design. I like that you can just spam endless amount of balls, but that it still doesn't always help^^ Nice quirky sound effects and fitting background music. Graphics are simplistic, which I like. Fun twist at the end when everything gets dark. I'm not sure if there are multiple paths to the bottom, it seemed like it sometimes, but I guess I just was lucky I chose the right path, cause the other probably ended in spikes^^ I liked that though, added a bit of mystery. Dying wasn't a problem because of the amount of checkpoints you provided. The level design stood out to me!
Apr 28 13:16:00 13m 59s The Clownfish Home ♥ 1 I liked, that you didn't just do a standard wasd control scheme, but instead let the fish swim at a constant rate, which made it more interesting to control. I don't know why, but the impact when dying was kind of funny to me^^ Your little text messages are cute :D (facts and stuff). Sometimes it's a bit unfair because of randomness. I tried it like for 15 times, but didn't make it to the end. Also cute pixel art graphics!
Apr 28 13:24:58 8m 58s 1GEMCLIC.EXE ♥ 2 Wow! That silence when you close the game xD This was way more fun than I expected, cause I'm not the biggest fan of clicker games. Creating buildings to improve your... escallation, well yeah it's all about escallation! Good job on that part :D Also cute little mascot at the bottom :D
Apr 28 13:34:04 9m 06s Deep Paper ♥ 1 Refreshing change of graphics! I would like to see more stop motion games^^ Gameplay wise I wasn't really sure how to be good. I think the best strategy was to just not move the camera so the space-kraken would die automatically. The first level had a very weird difficulty curve this way, cause there were no enemies left for the second half of the level. I like the intro, I hoped to see more of that click away paper 'mechanic'.
Apr 28 13:44:17 10m 13s The Golden Cavern. ♥ 1 You have a good amount of variety in your level. The secret shortcuts which give you power ups only add to that. There were too many pits that led to unexpected spikes/death though. That was very frustrating especially because you have to restart the whole level (I think, didn't played it through). And a small grammar tip: 'too' is used in a context like 'also'. Instead use 'to'.
Apr 29 13:42:41 23h 58m Scython ♥ 2 This is a pretty polished game! The graphics look cohesive and smooth, I really like the floaty blocks and the glow effect of the beams and cables. I found the gameplay a bit slow, cause visually there isn't that much happening on your opponents side. In a standard tower defense game, you have enemies swarming your base and every kill feels like you are doing progress. You are sometimes focusing on single enemies in hope of them not reaching their goal. For me this tension and progression was not that present here. BUT it's unique in what it tries to accomplish with the enemy design, and that I like! Never seen a spreading enemy in a tower defense game before. Cool, that it can destroy your buildings, although not SO cool, if that buildings are yours^^ You did really well for the user interaction experience. I really liked just placing buildings and upgrading. And the buildings even change graphics when you upgrade them, that is more than one can hope for in a ludum dare game :D Also pretty solid menu there πŸ‘
Apr 29 13:54:22 11m 41s Dwoblins ♥ 1 First of all, nice opening page here on this site, short enough and no unnecessary reading :) What stood out most to me was the fact, that the goblins don't just follow your path, they may try to take shortcuts by digging a path themselves. These shortcuts weren't really faster, so I tried to dig U-shapes in order for the goblins to begin digging the slower path. That made the game way more interesting that it could have been. I think the game would be better of with keyboard controls, especially placing those traps. Also took some time for me to understand, that I can dig a few blocks with a single click. Nice entry for your first game here, and hey.. welcome :D
Apr 29 14:10:13 15m 51s The Dark and The Beast ♥ 1 You can simply leave to exit the game, that's great! Nice little horror game :D I was actually scared, when that thing began to chase me. I'm curios, can this game be won? Or do you just have to run until your lantern goes of (I died a little bit earlier). I really liked, that you can fall over roots, it's kind of comedic and clichΓ©^^ I like that you created a little story sequence at the beginning. Love how they are just called Bully A and B^^
Apr 29 14:21:33 11m 20s Save Her ♥ 1 I love that story xD especially drawn in this art style. I think the setting plays a big role in this game, just the idea of a casual boyfriend needing to use his crazy mole-drilling-machine again.. like what? xD Funny how you put the hamster in the wheel, the chicken in the oven and so on to keep this machine running. Didn't win though, not sure if it's possible.
Apr 29 14:32:30 10m 57s Drilling With Dice ♥ 0 I like that this game totally differs from other ludum dare games. For a seemingly simple dice game it was just a little bit too complicated for me.. I wasn't that motivated to read all the rules exhaustively, I think I got most, but what would have helped is to show a number on how much money you made, because of the dice roll. Then you could just try out stuff and figure out the rules by yourself. I like the chill upbeat music and who doesn't like dice sound effects :D
Apr 30 16:04:41 25h 32m Space Jump ♥ 1 Simple and solid game with nice music! It even involved a bit risk taking: the higher you build the platform the harder it is to get on it, but the more height you gain. And the disappearing platforms add tension. I would have really liked if the player had a convex collision shape, cause I got stuck in platforms a lot. That 3d floor break effect wouldn't be necessary, but you did it anyway πŸ‘ "You fell down from space" - kinda funny^^ Good job, keep it up!
Apr 30 16:23:48 19m 07s One-Butt Alien Corridor ♥ 1 Although there is no music and sfx, I really liked the mood.. imagening you and your crew are down there in that dark ship swarmed with aliens, only one way out. I like it! Really solid graphics. Very clean ui and blood^^ It's totally fine having your vrewmembers and opponents being circles with symbols, cause it fits the style of the graphics. You even animated them. The animation of the grenade explosion is awesome! I like certain small things: It's nice that a crewmember is revived after a level. Also you get to retry the current level and the upgrades give a nice touch. Highlighting the currently selected member would help a lot. Really solid and polished entry, well done!
Apr 30 16:50:54 27m 06s Compulsive Diggers ♥ 1 What a funny storyline! made me smile^^ This game has way more depth than I initialy thought. Letting the dwarves do their own thing, while you try to prevent them from dying is really awesome and even a bit innovative :D The pacing is also really fitting, it starts easy enough to get used to the controls and to understand how the dwarves work and it ends in an escalation of moaning dwarves xD The step by step introduction of the building blocks also made that pacing possible. I really wanted to keep the dwarves alive, not because otherwise I would loose, but mostly because they would give me money, and maybe I even cared a bit for them^^ Such building/preventing escalation games usually tend to get pretty boring or frustrating for me, but this wasn't the case here, cause I always could improve my mineshaft (which felt like progress) and the dwarves weren't dying too quickly. Also cool detail in the menu, letting the pickaxe sound effect happen with the rythm of the music. Awesome!
Apr 30 17:08:06 17m 12s LostBrother ♥ 1 It has that self made feel, that stood out. You created different graphics for the same objects, this gives the mine more variation to look at πŸ‘ The music was kinda noisy. You don't restart when falling of to the left at the beginning. Cool that you added a story sequence at the beginning and two bossfights at the end, although both were bretty easy. I killed the second boss accidentally I think - it happened so fast, because I just spammed the pickaxe.
Apr 30 20:20:34 3h 12m The Red Crystal ♥ 1 Really good! You did great building that atmosphere with the soundscape. Having the player shake his head when walking and hearing matching step sound effects intensifies the immersion. I like that you settled for a low poly look - I dig it. And as long as it's consistent it can also make up for a scary environment. I must say I'm a bit releived, that nothing got to chase me^^ but with the expectations that something would I felt a bit led down at the end/reveal :) I wonder if you have been inspired by Amnesia, cause that humming in the background and the notes reminded me of it^^ Didn't get why you would have to close notes with right click, the left mouse button seems to have no use here, so why not use it? You delivered a very well rounded package here, awesome!
Apr 30 21:48:38 1h 28m Miner Creeper ♥ 1 Somehow I got stuck cause I couldn't use my second pickaxe (in level 2) then I tried to reset but I got a screen full of blocks - pickaxe click sound effect still working. Cause of this I didn't rate the game :) In the text on this page you have a small typo just search for "whick". I can rate the graphics though, they were consistent, I like that you focused on paler colors. Holding the mouse button to mine would be more convenient.
Apr 30 21:59:22 10m 44s Worry ♥ 1 Solid moody game, wish it had more story though, but the little text snippets kept me going :D Gameplay had the right difficulty for me. If there would have been more level, more variation in gameplay would have been good, but with the current length I think it's fine this way. Reminded me of Slender but in 2D bullet hell^^ The beginning of the game stood out most to me, because it was a really good introduction to the controls and the mood. Like how that appearing light revealed stuff. Also I like that you have chosen an idea that is unique.
Apr 30 22:10:39 11m 17s Vile Things ♥ 1 Extraordinary animations! I love that walking cycle. Very impactful sound effects and an interesting setting that isn't sucked dry. Good gameplay too! Yeah everything was good, that's a well rounded package here. The last wave escalated and after realizing it was the last, it was just the right difficulty for me. Wonder though if you would have to restart the whole game if you died - I guess so. The opponents were also creative and differed in a meaningful way. Also nice touch that the music speeds up (if I remember correctly). Oh and the music fits very well too! Yeah the only thing I would criticize is the lack of the theme, but you already stated that :) To sum it up - awesome game feel!
May 1 12:58:16 14h 47m Sonder (a story) ♥ 3 It felt nice delving into the past of her. The writing was done well, cause I didn't got bored reading information about objects. That's cause you get a glimpse of her past life. I just would have loved you would get deeper into her life. Maybe you would have to play it again or differently I don't know. The graphics and sound ambience created a melancholic but comfy mood which was very fitting. I guess the objects disappear and appear, because you are kinda travelling back in time through her room? If that's the case, cool^^ if not.. then I interpreted too much. Probably not, cause otherwise you would have seen more of her earlier life I guess. Very unique well rounded game. And good job on daring to make a heavily story focused game.
May 1 13:12:34 14m 18s Monster journal: a short story ♥ 0 I like how you told a little story to open up for the gameplay - short but crispy. The gameplay was fun, figuring out the patterns of the opponents felt rewarding (although they were pretty simple, but that's fine and even good for a noob to get into). I like that the controls are responsive so you get to smash the opponent very often if you take the risk and have that finger skill^^ Perfect difficulty. I like it when jam games are shorter than you want them to be. I could have handled more of this game if it would be longer with more complex monsters or more story :D but even without that it's pretty good on it's own! Oh yeah and great sound design and an art style that is very confident in it's color palette and shading - not over the top, minimalistic, good. One of my favourite jam games this jam.
May 1 13:28:58 16m 24s Yet another SCP 087 game ♥ 1 A little bit more variety in the staircase would have helped for keeping the players attention and letting the game be less monotone. But I guess you didn't have time for that :) But yeah, these staircase horror games probably also live for this monotonity^^ The staircase itself is modeled and textured very well. Those voice lines were also pretty solid. Overall a very solid game that fits the theme nicely.
May 2 14:13:52 24h 44m Space Cave ♥ 2 Whaaat they keep following you?!? That realization was nice :D Nice floaty gameplay, it took only a short time to get used to the controls. I liked having the choice to ignore them for a higher risk but faster descent. Or you can mix both: go do down 2 layers, kill all enemies, repeat. The enemies could have been bigger so it's easier to hit them. If that would have been too easy more enemies could fix that. The low poly style is well done. The cave looks cool. I reached 290 meters and played like for 5 times. Oh yeah the ui was very minimalistic and offered all information you need πŸ‘ Good entry!
May 2 14:34:27 20m 35s Deep Mind ♥ 1 Very unique in it's gameplay and setting. I like the idea of simulating life by actions that cost you something but give you something in return and that can be good or bad depending on how you perform these actions. I would have liked to read more, but the timers on the cards pushed me to act quickly. At first I thought the masks were annoying but I guess you introduced them so one would also have to quickly fill the "action" cards without letting those stay around for too long. I enjoyed playing something different that kinda reflects the grind we sometimes live in πŸ€” Oh and a small issue: you can pull the masks out of your screen on your second screen, at least I think thats what happened. Probably not intented.
May 5 10:04:06 67h 29m Soil Surfer ♥ 1 I like your introduction text here on ludum dare. It has a bit humour in it, but not too much. Your game takes a good spin on the snake formula (hexagon, different tiles/speeds, you have to go deeper, centepede which can cut your length) which is quite an accomplishment so I will give it a 4.5 in innovation. It is also pretty polished, has fitting sound and consistent good graphic style. The centepede kinda scared me^^ well done! Also I think the level is kinda random generated - If that's the case, good job there. I feel like the length of the worm is just an addon, that does not prove skill very much (which is okay), cause you can't evade the centepede well enough. The depth you get to in the other hand requires skill, butI really enjoy the beginning of the level more, cause you move much faster and seem to have more choices where to go (or I missed a path, i don't know, but it seemed to me that after a certain point you only encounter dirt-rock). Wish that pacing would continue throughout the level. The game has good potential for such a simple concept. Very well done! Oh and here my score: score.jpg
May 11 09:55:35 143h 51m Delve Deeper ♥ 1 Congrats on creating such a well-rounded game in 48 hours. The graphics are nice and the sound is also good, although the bumping collision and walking sound was a bit annoying/loud. I like that you gave forgiving hitboxes and even put in some dialogue. I'm not sure if I reached the end, I can't open the door here: Unbenannt.PNG If that is the end, the game could be harder in my opinion, but you can't go wrong with a game that is too easy either. Well done!
May 11 10:07:28 11m 53s Untitled Bruce Game ♥ 1 Really fun gameplay, and even quite inovative in my opinion. Like to see a puzzle game for a change here. The level design was pretty good there :) the game never got boring, I was excited to see new ideas put into the levels. One can see, that you had more mechanics in mind than you could implement in time, cause the game wasn't that long, which isn't bad at all, but a longer game of this game wouldn't be bad either^^ The sound effects were fun^^ A vnique take on the theme and probably my favourite game so far!
May 16 06:48:45 116h 41m Catlantis ♥ 2 Very cute game 😊 it had some good gameplay. Always trying to find a bit of oxygen keeps a little bit of tension, while the game still is chill because of the calming music. And I like that you restore your health by eating fish, instead of just collecting health. Also having less light the deeper you get not only keeps the game interesting, it also supports the theme in a way that influences the gameplay slightly. Graphics were really good, one can tell, that this isn't your first time creating digital art^^ You even created a little comic cutscene at the beginning, well done! The angler fish was cool designed, with that armor plate :D It was a very wholesome experience :)
May 16 07:16:39 27m 54s RAMnesia ♥ 1 That ending was so beautiful, it gave me goosebumbs. After this hectic and brain wrecking battle it felt so nice to enter this beautiful landscape being rewarded by hearing your name and remembering that you have sticked through with the challenge to the end! I wish I could walk around a bit in the last screen, the contrast to the rest of the game is just great. Although or maybe because the gameplay was a little hectic it was very tense and fun. Very challenging - the mechanic was so genious that I wanted to keep at it and beat this game, which made the ending more rewarding. The music was nice and the change in it after pressing the P switch was a nice touch. Art is amazing! Controls could be a liittle bit less floaty, but that's the only thing I can critisize and it wasn't a problem at all. Very impressive for creating this game in a compo jam! Oh I just wondered, if you were the same person, that made the ribbon game from last jam, and I was surprised to be right :D I wonder if I recognized it because of the similar character or because of an iconic art style^^ Aand now I noticed, that you can click on variables to clear them xD well I read it but I forgot it, would have made the game slightly easier for me, but thats fine^^ I guess you can play it that way if you want to have a challenge. Speedrun Time: 12:36.66 (did one run) One last thing: After getting back to the end screen right now... That music is so heartwarming. What program did you use to make the music? :D
May 16 07:56:58 40m 19s There, Again ♥ 1 Very well done! Has some Kaizo Mario vibes to it. So yeah, difficulty was there^^ Especially the wall jump was hard to get right, I only seemed to manage it, when I released the stone at the highest position. Don't know if it's possible at other states. Still - I beat the game :D Sound effects gave great feedback. Level design was on spot! Short spicy levels. Controls were tight, although I often swapped jumping with grabbing (played with controller). I like how you explained the controls ingame. I wonder, why people always explain the controls here on the ludum dare game page, when it's just explained in the game πŸ€” Learning in the game is not only more fun, but I also have to read less where I only understand half the stuff of. But I guess you know that. I was just curious, if theres really a reason for the controls on the page, other than "everyone does it" I would be interested to know :) I couldn't read what they wrote at the end screen, but I guess it was something like "name was here" :) Nice touch, adding a ending cutscene there! The game also reminded me a bit of Celeste^^