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| Timestamp | Since previous | Game | BytingGames's comment | |
|---|---|---|---|---|
| Oct 7 20:55:17 | Tloop - The looping tank Shooter | ♥ 2 | Really nice sound and visual effects, although a bit of variation to the shooting sound would be nice. Really solid small game you made here! | |
| Oct 7 20:59:31 | 4m 14s | (Nu) Da Drum | ♥ 1 | After starting the game in fullscreen and clicking on the teddy, the window moved to the top left corner, making it unplayable. Sadly the window mode didn't work. I tried pressing 'i'. I'm on windows 7 if that helps :) |
| Oct 7 21:14:41 | 15m 10s | Placid Incandescent Impala | ♥ 1 | The music would be nice, if it wouldn't be so laggy^^ Other than that, nice gimmick, playing a bit with spacial awareness :) |
| Oct 21 20:27:19 | 335h 12m | Despairship | ♥ 1 | Actually, this was very fun! It was easy to get into, but not too easy to beat, exactly the right difficulty. I really like, that you delete your crew permanently when you collide with them (at least I think it's that way). Very nice decision, that time stops, when you don't move. The art style is also nice, and I don't know.. it's kind of a comedic scenario, which I like :D |
| Oct 23 10:32:08 | 38h 04m | Cellar's Nocturne | ♥ 2 | I like that you took realistic photos and pixelated them, to put them into your game. Nice sound and art style. The transition fade from one room to another didn't work quite properly, this interefered with my immersion. The integrated loop is a interesting idea, but it gets a bit repetitive, when you have to remove the monsters in rooms, where you have already done that. |
| Oct 23 11:00:06 | 27m 58s | Bugs Must Die | ♥ 0 | The building phase seemed fun, but the shooting combat didn't felt that rewarding, mostly because it was too hard to hit and too hard to see your bullets. I like, that the enemies take different paths. |