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BytingGames

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TimestampSince previousGameBytingGames's comment
Oct 5 08:04:23 RogueDungeon: A Deck Builder ♥ 1 Nice game. I liked the approach of a deck being used for movement. I would have hoped to collect cards worth taking though. It didn't felt worth it, cause I already had all 4 arrows and 1 potion, this way I knew that I would always get the same cards, so I didn't saw the need to collect new cards (maybe I simply didn't spot any new cards). I'm not sure if your levels are random generated, if so, good work! Sometimes there's an invisible wall dealing damage to you. The game has potential :)
Oct 5 08:13:40 9m 17s Barricaded ♥ 0 Nice game! The game could be harder though. I didn't saw any incentive to move, so I kept my 3 survivors at the same place. That was probably the reason it wasn't for being not that engaging. Gladly I realized at some point, that I could hold the mouse button xD
Oct 6 08:29:29 24h 15m Solustella ♥ 2 Very impressive! From the clean graphics and animations over the polished look of the interface to the soothing background music. It is incredible that you did all this in just 3 days. Once you learned how to play the game it was fun, and I found myself playing it longer than any other gamejam game ever (not just this jam). I played it for around 80min and got to the end. In my opinion the progression could have been a bit faster, as it took me around an hour to play through the game, where nothing really new gets introduced. But maybe that was just because my strategy wasn't the best^^ I decided to put all resources into science to upgrade everything first. Then struggle my way through the rest, sometimes at the edge of extinction. I didn't find the necessity to disable single workplaces for a building, I would have preferred to shut down entire buildings with one click, as managing single workspace is kind of overkill, when you have > 100 buildings. It was great, that buildings lit up, when there were workers inside. It would have been nice to see every building that has it's priority enabled. I think strategy games have a hard time here on Ludum Dare because they are hard to get into. Yours was one of the - if not - the best. Key bindings for rotating the planet would be nice, as klicking at an empty space wasn't thaat easy. For the first 10 minutes I didn't even figure out that, you could rotate the planet, as I tried to drag the buildings. The planets and the wave that comes crashing down look really awesome!
Oct 6 08:41:13 11m 44s Forging Through Fire ♥ 1 I really liked the pixel graphics combined with the squishy animations! Also nice game idea. It soon got too complicated for me though^^ Nice of you, that you showed the path the fire would take.
Oct 11 17:47:45 129h 06m Sunfall ♥ 1 I liked the idea of having random environmental dangers appear on your track. The transition animation from one danger to the next was good. I would have preferred a more direct control of the ship, including the camera, it feels a little bit drifty.
Oct 11 17:49:15 1m 30s Wyrmweaver ♥ 1 5 stars on innovation, what an awesome idea. Would have loved to see how this game would turn out if you worked on it for another day. But you even created a menu and settings, not bad!