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Feedback comments for LD47
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| Timestamp | Since previous | Game | Sharked's comment | |
|---|---|---|---|---|
| Oct 6 11:07:39 | Torus | ♥ 0 | Not finished but there is a good potential ! It may be a bit agressive for the eyes if we play a lot, may be with a gradient color (darker) on the edge, it would fix this ? But I like the kind of the game, it's fun, and it would be even better on mobile device. | |
| Oct 6 11:46:22 | 38m 43s | Oh My Hamster | ♥ 0 | The end is so ... weird xD I like the hamster management, I didn't expect that, and it was funny to discover it. I don't like so much that we have to build some hamster wheels to increase our speed rotation in the world. It is so fast at the end, you better don't eat before playing, lol ! This a prototype, but for sure there is a way to make a good casual game with this ! Congrats for what you've done. |
| Oct 6 12:21:49 | 35m 27s | Trashloopya | ♥ 1 | It is for sure not finished: -we can gather trash to inifity (trash bar has no limit) -recycle even if we don't have trash -go out / through the playing area and can't come back The only thing is that you bring us to an "internet website" with documents about pollution, recycle and so far, and I even don't know how to leave it. I really like the idea you have choosen to do this and the message you to send (that I totally agree and I hope one day to make a game with the same message), but there is a very big lack of mecanics, conditions in your script, animations, and so far, to make it as a game. However, congrat for your investment in this project. Try to improve it, make it evolve as a game, because this is a good start. |
| Oct 6 12:36:52 | 15m 03s | Ouroboros | ♥ 1 | It seems it doesn't really work well to aim with the mouse so I played with a game pad. I get the idea it is very cool, and with more mecanics and ennemies I think it would be very fun ! The game is a bit hard to play from the beginning, I don't know if the difficulty increase with our progression. Sometimes the bug don't detect that we are dead. Congrats for what you've done ! It deserves to be finished ;) |
| Oct 6 13:01:07 | 24m 15s | Rainy Eternity in Limbo | ♥ 3 | I really enjoyed to discover it, with this funny protagonist. The graphics are just awesome. I have nothing bad to say for this game, I didn't meet any bug, the music give the perfect mood, you usually go in a room for another one... I can't say more because this is not my kind of game and I am bad, but congrats for what you've done. |
| Oct 8 10:54:26 | 45h 53m | Stuck in the Loop Dungeon | ♥ 1 | The link works for me. Well done for your concept ! I expected a bit more mechanics because I just spammed the space bar. It could be more dynamic on that with a basic "particle", then be able to use our shield with an other key would be awesome ;) Otherwise it's nice ! |
| Oct 8 11:00:39 | 6m 13s | Maintain | ♥ 0 | Really nice graphic ! But you should add a UI to understand where we have to click, unfortunatly I didn't really understand on how I had to interact with the game. |
| Oct 8 11:02:40 | 2m 01s | Edge of Ludum Dare | ♥ 2 | Even if you used google translate and get some mistake, it would be better because we are not so many to understand spanish. :( Try to do a post jam version and translate it ;) |
| Oct 8 11:06:06 | 3m 26s | Project R.O.O.M | ♥ 1 | The mechanics is not really innovative but I really like the kind, it's clean and nice :) Well done ! |
| Oct 8 11:15:12 | 9m 06s | AUTOLOOP | ♥ 2 | Nice ! I agree with one point, is that the perspective / how the camera is oriented is a bit strange but exepted that I enjoyed :) |
| Oct 8 12:11:28 | 56m 16s | Dreamer | ♥ 1 | You have to change inputs. Control the character with the mouse can't fit with a TPS, at least not like that. Waiting for what you gonna do with this project ! |
| Oct 8 12:24:14 | 12m 46s | Mental Loops | ♥ 1 | A bit empty in term of props but I really liked the graphics, textures, sound design. In term of mechanics it works well with the theme, well done ! |
| Oct 8 12:31:02 | 6m 48s | Mad Wheel : Furry Maxster | ♥ 2 | Funny ! I like the 2D art you've chosen. I would prefere the wheel rolls linearly instead of frame per frame, but it works ! |
| Oct 8 12:51:05 | 20m 03s | Dr. Needles and the Nightclub | ♥ 1 | Nice job ! I was a bit confused at the beginning what I had to do but it's an interesting concept :) I only would say that there are sometimes frustrating colliders ^^ Well done |
| Oct 8 20:06:06 | 7h 15m | One Slicing Minute | ♥ 1 | I really liked the idea ! The controls are a bit strange (maybe because of the web app), however you should keep the concept. You might do something great with it :) |
| Oct 10 09:02:00 | 36h 55m | Looping | ♥ 2 | I like it and the puzzle genre fit very well with what you did. Actually the idea is almost similar than ours, but it's absolutely not the same kind. Well done dude ! |
| Oct 10 09:11:26 | 9m 26s | Hide, Seek, Die, Repeat! | ♥ 3 | Hi ! I was a bit confused on what I had to do in the beginning, but well done ! The concept is interesting, graphics are good. However you should let us more time to read the intro ^^ |
| Oct 10 09:35:49 | 24m 23s | PARAD🕑X SECURITY | ♥ 3 | Actually it lacks a crosshair, really. But the game is very interesting and funny, great job ! |
| Oct 10 10:44:19 | 1h 08m | Foolish Me | ♥ 1 | Interesting, I really like the mechanics you used ! Well done |
| Oct 10 18:15:50 | 7h 31m | Death Day | ♥ 2 | We can feel the hard work behind this game :) It's clean, funny and very nice, well done ! |
| Oct 10 18:22:59 | 7m 09s | Stuck in the Luntic | ♥ 2 | I really like the idea and the atomosphere of the game. Graphics fits very well with your project. Well, the shadow is not present with every vertices / objects, becareful with that because there are a lot. There are as well some path that bring us no where, it's a bit confusing because there is nothing to do there. Otherwise well done guys ! |
| Oct 11 11:24:21 | 17h 01m | Progress. | ♥ 1 | Looks very cool ! But I can't play, how do we move ? I tried arrows, qsdz, wasd, pad, mouse ... nothing :( |
| Oct 11 11:32:29 | 8m 08s | Kitchen Satisfaction | ♥ 1 | Well done guys ! The interaction with the "family" is funny, the graphic style is very cool, you worked well on each details. I have nothing bad to say :) The theme is perfectly respected as well. |
| Oct 11 21:49:40 | 10h 17m | Slitherflip | ♥ 1 | Very cool, but hard. My advice is that you should make a first level as easy as possible, even if it looks obvious for you. This would help players their first try to understand what you want them to do. Like this we get it easier and take fun faster. Well I say that, but I did the same kind of "mistake" on my project, but I reworked it after community's feedbacks. Well done ;) |
| Oct 11 21:58:39 | 8m 59s | Aztec Ride | ♥ 2 | Very cool :D Good job guys ! A bit hard because we have to know the path by heart if we want the big score, but it's cute and fun. |
| Oct 11 22:09:10 | 10m 31s | SORO BORO | ♥ 1 | Pretty cool ! But I struggle with the input chosen, it's very odd. |
| Oct 11 22:21:15 | 12m 05s | Need More Space | ♥ 4 | Well done ! I like the concept, the sound design is very cool, graphics too (exepted the skybox, not my style). The animation fits very well with the style, but I agree with one point : it should more reactive to pick an item up. |
| Oct 12 07:28:43 | 9h 07m | Aeternum | ♥ 0 | Nice game overall :) It would be better if between each level, it doesn't change or reload the path, anyway, well done |
| Oct 12 13:16:15 | 5h 47m | Imperial Eggnog Incorporated | ♥ 1 | Not sure to get it, but interesting concept and nicely done ! |
| Oct 12 13:28:01 | 11m 46s | Orbital Delivery Service | ♥ 0 | Not sure to get the idea but it's interesting. The big issue actually is the character movement. You should use a rigidbody to move your character, because we can go through the wall. Add some limit rotation to the "cannon" would be clean to. But well done ! |
| Oct 12 13:38:59 | 10m 58s | Island loop | ♥ 0 | Very nice graphics and moody :) I didn't found what to do after open the chest, and you should add game space boundaries ^^ |
| Oct 12 16:19:29 | 2h 40m | Hotel Mobi | ♥ 1 | I like the relaxing mood :) It was a bit confusing on what I had to do at the beginning. Well done ! |
| Oct 12 17:17:53 | 58m 24s | Bype | ♥ 2 | Very interesting mechanics, good job guys ! Actually I only stayed push on "D", and it was just easy to kill the ennemies, so I finally leave. But the point is that there are differents ennemies, weapon upgrade, it's very cool ! It would be better if you could move the cannon, or maybe build in the game area. Whatever, something that would give more difficulty by "breaking" the core loop with an other one. Well done ! |
| Oct 12 21:10:40 | 3h 52m | Singularity | ♥ 1 | Very nice, it has the best mood I saw in this game jam ! |
| Oct 18 16:02:37 | 138h 51m | Loopy's run | ♥ 1 | Nice concept ! Later in the game I don't know why, the gravity didn't change when I jumped anymore. |
| Oct 20 13:28:45 | 45h 26m | Charlie's Routine | ♥ 2 | Very cool mood, sounds too. You should set a wider view to your camera. It's too near, I feel lost with this view. Well done ! |