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Shaolin Dave

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TimestampSince previousGameShaolin Dave's comment
Oct 6 00:51:51 The Daily Grind ♥ 1 i’ll play this when i get back to my computer, i like how detailed it looks.
Oct 6 05:40:30 4h 48m Stuck In A While Loop ♥ 0 I like the concept of a logical loop, I never thought of that. Any chance of a Mac or Web build?
Oct 6 05:47:39 7m 09s ASTROGAMEIA ♥ 0 Graphics look good, impressive for a first-timer. I really couldn't figure out what to do. I pushed all the buttons to cancel the alarm, and that's it. Didn't know what to do with the egg, pot, or pan, and couldn't find anything else to interact with.
Oct 6 05:54:17 6m 38s Just in Time ♥ 1 Love the "prince of persia" mechanic of time reversal, much more polished than simply having him return to the beginning with not explaination. I only realized after playing that there were controls in the menu. In the future, it's probably better to incorporate them into the game. I actually listed mine on the title screen. But your controls are good enough I could figure them out without looking it up, so that's also very good.
Oct 6 06:02:01 7m 44s StarHamster 64 ♥ 2 Okay, I love the StarFox reference. I also was using an SF reference with real animal pictures in another game, so it was funny to see someone else have the same idea. This is my 8th time participating, I've played hundreds of games on LD, but this was the absolute best way to naturally explain the controls and premise to players. So good job on that. On the downside, mouse controls in an embedded window always mess up for me. Pointer goes outside the window and you lose control. I tried to fullscreen it to avoid that and the image stretched weird (that might be my fault though, I'm on an ultrawide).
Oct 6 06:24:00 21m 59s Stuck in a Timeloop ♥ 2 I liked it, though I couldn't quite figure out how the ghosts were useful. I think I'll come back to this one when I'm more rested. Did you use a custom web player template?
Oct 6 15:46:07 9h 22m From That Monday ♥ 1 Cool concept. The interface was a little confusing, so the UI could have used some changes (ie a permanent "speed up" button by the treadmill instead of the rollover cursor change). Maybe some audio feedback to signifiy stuff, stomach growling when he gets hungry, etc.
Oct 6 15:50:41 4m 34s Froot Loops Delivery Job ♥ 1 Very cute design, and a very interesting puzzle mechanic. Controls were very intuitive, probably should have instruction integrated in the game instead of on the page (I know sometimes people run out of time for that, though)
Oct 6 16:24:35 33m 54s Hall of Repeat ♥ 1 Fun game, reminded me of Smash TV. Music was a bit mellow for something so violent, but it serves it's purpose. Characters were simple but cute, which actually provided a charming contrast. I know animations take time, but having a bounce or squash/stretch while moving could've made for a walking anim. Forgot to mention: In-game controller prompts would be helpful. Your GUI in the upper-right is covered by itch.io's buttons, but I was able to drag my window into a rectangle to move them off.
Oct 6 20:54:17 4h 29m LoopHole ♥ 1 Graphics were cute. The auto-shooting threw me off a bit, I'm wondering if it's actually necessary for the game. I did like the progressing difficulty in enemies.
Oct 6 21:04:55 10m 38s CircleRun ♥ 2 Gameplay is pretty good, was an addictive challenge. Music was simple but actually fit very well/ Some suggestions: - The entire bottom half of the screen is negative space, I think the player should be a maximum 25% from the bottom so they can see more of what's ahead of them. - Returning to the main menu after each level made me think the game glitched and restarted, maybe just go to the next level. - The level automatically restarting is a bit jarring, maybe "push any button to restart" would be better - The levels could use different visual styles. Even different colors would be good. - Some sort of bonus for completing in fewer loops would be cool. Players will have incentive to take risks and replay for better scores.
Oct 6 21:29:53 24m 58s Dungeon Escape ♥ 2 I see you linked the source code, I'll try porting this to Mac this evening. I'll send you a link.
Oct 7 04:49:17 7h 19m ME! vs the unrelenting alien invasion ♥ 1 Love the concept, and of course, the Aliens reference in the screenshot. Any chance of a Web or Mac build?
Oct 7 04:58:19 9m 02s Hyperloop hell ♥ 1 Don't see many adventure games in these jams. Artwork was really good. Music was pleasant, it little calm for what was suppose to be a drastic situation, but still good. Other sounds might've been helpful (phones ringing, doors opening, actually hearing the gunshots, etc). A different choice of font, too. I could barely read anything except the highlighted words. Also, the two guards talked way fast, I only got caught up on the narrative when I answered the phone the second time.
Oct 7 05:06:51 8m 32s iLoop - the 2D endless runner game of a robot stuck in a loop :) ♥ 1 Congratulations on your first jam. I noticed you opted out of graphics and music/sound, did you not create those yourself? Anyway, I like that it's simple and casual. That's exactly what jams need, something that can be enjoyed in a few minutes. It was a bit simple with only the jump button, there were times where I HAD to skip food because I would have hit an enemy at the same time, maybe some horizontal movment could add some strategy to the timing challenge.
Oct 7 05:09:58 3m 07s Hamster Simulator ♥ 1 Good concept, and I love your technique for getting the graphics. A little more visual feedback and gameplay variety would be nice.
Oct 7 05:14:02 4m 04s Beyond Death ♥ 7 Graphics are great. Controls are perfectly simple, I love them. The concept is good, and I like that you can use your bodies to get past obstacles that previously killed you (unless I'm wrong, you NEED to do that at least a couple times to win?)
Oct 7 05:20:55 6m 53s deertective (deer detective) ♥ 1 I like the detective style, searching for clues. Gameplay really didn't match the theme. I really liked the humor, the dialouge was pretty funny. The character designs are gorgeous.
Oct 7 14:36:24 9h 15m Resurrection ♥ 0 Nice game. The first level had some times where it was literally impossible because the birds came all at once and too close to each other, a little frustrating when you get to 5 seconds and that happens. Third level was very easy compared to the first two. Normally I don't like monochrome graphics but in this case it works out a bit better, I found it very pleasant.
Oct 7 14:43:27 7m 03s Jump 'n Loop ♥ 1 I was surprised when it jumped to a new planet. Maybe the game could start with an establishing shot of many planets then zoom onto the first, so players already know theres more and don't immediately think the first is the entire game? Music is really good. I like the characters design.
Oct 7 17:15:47 2h 32m LÖÖPS ♥ 1 Nice take on tower defense mechanics. I wasn't sure what the top row of upgrades did. I might have to give it a second go to determine the best way to arrange the equipment.
Oct 7 19:26:14 2h 10m Clockstop Jane ♥ 2 Cool concept, but I think you could ease the players into the mechanics a bit more (ie first level have the switch right next to the door, add jumping platforming in the second level. large scrolling level for the third, etc) Definitely something you can expand on, though. You should do a post-jam version.
Oct 7 19:34:54 8m 40s Don't Shoot Yourself ♥ 2 Great concept, bit the challege spiked really quick. I thought the asteroid would protect me from the first enemy's attack but it seemed no to? There was a lack of defensive mechanics so most times it seemed like I was trading hits with the enemies and racing to drain their lifebar. Still, it really is a great concept and I'd like to see it expanded. The music was the catchiest I've experience this jam so far.
Oct 7 19:41:13 6m 19s Tranquil Grove ♥ 2 The constant ticking down with every movment had me feeling anxious at first, but after repeated rest and getting more of the world opened up, it became a bit more enjoyable. The artwork looks pretty but maybe a more limited palette could help draw attention to key locations/items. Sound and music are good.
Oct 7 19:45:14 4m 01s Return 0; ♥ 3 Unfortunately can't play because no Mac/Web build (but I see you linked Source so maybe I'll build the Mac version myself when I have time, I'll do a full review and send you a download link when I do.) Impressions based on the screenshots/descriptions: Graphics look good, and I like the cloning idea. I noticed in the controls you uses 1,2,3 to switch weapons, but I'm thinking it'd be more intuitive to use the mouse wheel, or right mouse click.
Oct 8 00:25:21 4h 40m DeliveryTruck ♥ 1 Nice puzzle game. I did notice that some of the later puzzles seemed a lot easier than the older ones, but I managed to get through all of them. The play field seemed to be cropped at the edge of the screen, you might want to make sure all playable tiles show up entirely on-screen.
Oct 8 00:26:42 1m 21s Stucker ♥ 1 Can't play without Mac or Web build, but wanted to say the graphics look great on the screen shot. The squash and stretch is a clever animation technique that more should learn from.
Oct 8 15:50:02 15h 23m Void Climbers ♥ 2 Love the concept. The controls are a little clunky. I kept trying to click a block on the edge of the play screen, and wound up clicking outside the screen instead, losing control. I think it'd be more intuitive if the player could click anywhere in-between themselves and the wall and have the rope extend until it finds a wall. you could find the attach point with raytraces. The music was good, graphics were great (especially the player character) and again, the game concept was great.
Oct 8 15:58:41 8m 39s Soundcloud The Concert: The Game ♥ 1 Love the concept, but gameplay was a bit unforgiving. Durability of the tool seems to go down on it's own. Grabbing the powerup AND getting to the mech AND happening to be there when the spark is present is very difficult. I played about ten times and only managed to fix the the mech once by pure luck. Sound was simple but effective. I liked the character design a lot.
Oct 8 16:00:41 2m 00s Creed ♥ 0 How I envy your art skills. Wish there was a Mac or Web build so I could play this, it looks pro quality.
Oct 8 19:06:40 3h 05m [LD47] Falling Asleep ♥ 1 Cool concept, definitely unique. Controls took a big getting used to. I liked how the falling person could knock stuff free and you'd have to start again. I love the art style, but was thinking it's great for the dream but not really the "real-world". Some notes: - Loading bars and unnecessary as it all goes by too quick. - You might need to consider your UI layout a bit. This might be a rare occurrence, but I'l playing on an ultra-wide, so when I fullscreen it winds up cropping instead of letterboxing. I typically drag my editor windows into all sorts of weird shapes while play-testing to make sure it looks good on any display ratio. - There were times I'm pretty sure I successfully clicked but I didn't grab anything, I'm wondering if collisions need tweaking. - I don't think the spacebar is really needed. One you remove either mouse button, checking to see if you're holding two combinable items would be good. - The game's over quick, but the process to retry its a bit long. - Once I restarted the game and only three items were falling, I couldn't possibly win.
Oct 8 19:20:50 14m 10s Sometimes it's inevitably. ♥ 1 Graphics look good, but I honestly couldn't figure out how to play.
Oct 8 19:31:05 10m 15s Link the Fire ♥ 1 Graphics are absolutely beautiful, but goals are confusing/
Oct 8 20:04:09 33m 04s Track Day ♥ 1 Okay, this is probably my favorite game of this jam so far. The single-screen is charming, the chaotic nature of so many cars in a small space becomes pretty fun after a couple plays. Graphics are good. Theme is perfectly captured in a not-to-complex way. My criticisms are, the startup timer is slow and frustrating. There could be a wall to make sure players don't go way too far off-screen. The inability to back up makes navigating out of pileups pretty tedious. But overall really good. Again, my favorite so far.
Oct 9 16:22:26 20h 18m Lily The Bee ♥ 2 Mac build needs to be fixed with a Terminal Command before running (anyone want specificys, look at my feed, I made a post about it). I did not expect a narrative about addiction in a cute space invaders clone. Graphics were great, music and sound too.
Oct 9 16:31:31 9m 05s GHOST FROM JAIL ♥ 1 Congrats on your first submission. Wanted to suggest a couple things: Your description is way too long. Most of these games get played for one or two minutes, it definitely shouldn't take longer than that to read the games backstory, and typically the backstory isn't needed anyway (tbh I stopped reading and just played the game). I aim to only put the controls and maybe some hints in the description, assuming I don't have time to just put them all in-game. Speaking on in-game controls/hints, you should wait for a player keypress before progressing. On the positive side, I love the graphics and character designs in the game. Sound/music was good as well. Controls were simple but solid.
Oct 9 17:15:46 44m 15s Anomaly ♥ 1 Great concept, great art, the ambient music was very fitting. The game ends pretty abruptly though, I didn't notice health going down, and when I realized that, I couldn't really figure out how to increase it.
Oct 9 17:25:08 9m 22s A Night Around the Fire ♥ 0 Wow. Typically controls are over-complex. Sometimes they're so simple that they they can't provide what they need. You managed having perfect one-button controls. Wasn't sure how it fit the theme at first but I did just pass the campfire again, so I guess if I keep running I'll see it a few more times. Its a minor thing, but I love that you can start the game early, makes replays very easy. Graphics are good. Sound is great. My only complaints are that the music is a veryshort loop so it get annoying really quick. Longer music might help, or it could fade out in tense moments when you're hiding and the aliens(?) are looking right at your hiding spot. Also sometimes it was questionable where the character chose to hide, seemed to run away from the close spot I intended to one much further away.
Oct 12 16:18:36 70h 53m Loop Something Something ♥ 2 Very interesting game. Probably the most innovative that I've played. At first it seemed overly simple but as the new title types came in it really opened up. I like how you made one-button controls work so intuitively. Only really have a few suggestions: - Show the players acceptable tetrominos on-screen during game. - Maybe have powerup earned from specific tetrominos? Like, a line one shows up in a separate window in the corner, and if they specifically make that one, it'll double points?
Oct 12 16:28:11 9m 35s Legendary Orbit Golf ♥ 1 I like the concept of the game, and would love to see it fleshed out. Couldn't really figure out if I was playing right or not, even with the in-description explanation. I was on my forth play before I manage to hit without getting stuck on the first planet I came across. The instructions would be better in-game. I think you touched on everything else with your known issue notes. One final thing: You've reused graphics and music, so you should opt-out of graphics and audio voting.
Oct 12 16:43:48 15m 37s Enigma Cubes ♥ 0 Very innovative play style, great graphics (ran fine in webGL btw). My only thought for improvement is that maybe the graphics are TOO good and realistic for a puzzle game, there isn't really a contrast between active/inactive elements. I'd suggest going with a much lower pallet and use some color theory to emphasize on specific elements.
Oct 12 16:55:35 11m 47s Orbital Rescue ♥ 1 Love the concept and the gameplay style is really good, but could use some work. I found myself just tediously waiting around a lot of times. The gravity was a bit wonky at points, I was sitting on one planet then suddenly started drifting off of it onto the other planet with touching anything. There were times where I think I could have used the last bit of my gas to land, but I think I would have lost anyway? I was drifting far too slow to wait and see if it'd let me win anyway. But the concept is good and with a little polish this could be great game. I see you're working post-jam so I'll likely check back.
Oct 12 17:04:33 8m 58s Loopy Flight ♥ 1 Found the best strategy was to stay about 25% from the top and stay still, only slightly adjusting when you might be on a collision path.
Oct 12 17:52:48 48m 15s Looper - The Last Mission ♥ 1 Great graphics, fun gameplay, goes well with the theme. I've like to see this expanded on. I did have an issue with fullscreen on my ultrawide, I think your anchors/scaling aren't set up the best (ie i'd guess the leaderboard names are ancorded to the right center, not the right edge, so it's vertical scale is off) the game over screen is pretty abrupt so I never know what i did wrong, it happens so much just as i'm killing the target that i feel like i've experience a glitch. in post-jam, maybe have a slow-mo replay with bullet traces? but overall it's a great game, I'll check back later.
Oct 12 20:20:17 2h 27m I've Been Busy Being Dead ♥ 2 This is great. Sounds are good. Gameplay is nice (esp when new items start getting added). There were a few times I got "caught" and it seemed unfair, like the detection was off. I think it could be helped with multiple collisions for the humans or sensitivity to distance (if they see you, but you're just at the edge of their view, then they'll be unsure and come closer to investigate). But overall it's really good. I especially loved the character design and animation.
Oct 20 04:14:57 175h 54m Directive 399WH ♥ 2 I have an idea regarding the text bug but this is just a guess. I'm thinking you're using a custom font that's not included in the game, and therefore not on the computer of the people playing it? If this is the case, put the TTF files for your custom fonts in a "Fonts" directory inside "Assets".