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Feedback comments for LD46
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| Timestamp | Since previous | Game | Junber's comment | |
|---|---|---|---|---|
| Apr 22 19:10:01 | Rise of the Quack | ♥ 1 | I died on the very last second on my first attempt... I would have been nice to be able to restart the game from there without reloading the page to make me feel less bad about myself. Anyways the 2 different end screens look really cool and balancing how far you go away from Tsunenaga was pretty fun. | |
| Apr 22 19:54:44 | 44m 43s | Tiny Reactors | ♥ 3 | That was pretty fun and more intense than I expected. The graphics could be improved and some of the panels seem far harder than others which makes lasting long a bit random. I managed to make it to 60.52 second after a few tries and I really appreciated the leaderboard names. It's also cool that you managed to include so many modes in an LD game. |
| Apr 22 20:16:06 | 21m 22s | Medic! | ♥ 3 | Really cool and interesting premise. I think it's a bit weird that you need all your soldiers to get wounded to advance to the next wave which sometimes makes you root for them to get hit by bullets. Also one of my soldiers apparently turned into some sort of super hero at the, since he just wasn't bothered by bullets hitting him anymore. But expect for that instance it was really fun helping these little soldiers to get better and later mourning their deaths. The art looks also really cool and the upgrade mechanic is a nice added layer of complexity. |
| Apr 22 20:33:59 | 17m 53s | Dozy Dungeon | ♥ 1 | The controls took a few minutes to get the hang of but once I did moving around became really easy and fluid. Some sort of progress indication would have been nice to make progressing through more levels more meaningful. The graphics look really neat and it's pretty cool to pet these cute monsters. Good job on this game. |
| Apr 22 20:40:08 | 6m 09s | DON`T DIE STAY ALIVE! | ♥ 0 | I managed to get 202 points after some tries. The penguin is cute but the spear hitbox could be a bit smaller so you don't get killed by their shafts so much. |
| Apr 23 20:05:15 | 23h 25m | Together | ♥ 1 | Nice game. The silence parts would have been more impactful if the music stopped or was replaced by ambient sound during that time. But the art for these scenes in particular looked really neat and it was a cool idea (and not just this one bit) Good job! |
| Apr 24 18:00:15 | 21h 55m | Stranded | ♥ 3 | The mood in this game is insanely good. I don't remember another LD game that made me feel as tense as when my torch died during a scouting trip and monsters where chasing me, while I was desperately trying to get back to safety. Two minor nitpicks though: Left click behavior is a bit inconsistent: sometimes switching the tool and sometimes doing an action; just removing left click tool switching would have made things quite a bit smoother for me. Also that the boat needed the battery wasn't immediately obvious to me: When I found the battery, I thought it would just be one part of some kind of bigger machine, you needed to build to escape the island. Thus instead of bringing it back to the starting point, first I tried to survey the entire map for other things, which made winning to game feel less good once I figured out what I had to do. Changing it to a more obviously boat-y thing would have helped (but that also just might have been me not thinking things through). But these things really didn't take away a lot from the overall experience. This is still by far the best game I played this LD. Amazing job. |
| May 6 20:39:11 | 290h 38m | Icy Mountain Hot Potato | ♥ 1 | Really cool game. Only gaining points by destroying the ice you need to walk on is a really cool risk-reward mechanic... if you do it intentionally. It might be because I am bad at this game (I most certainly am) but most platforms I broke were due to the potato just going off on its own, leaving me to try to catch up to it as fast as I can, hoping that it doesn't destroy everything. And that is in itself a cool mechanic but if that was the main aim the score shouldn't depend solely on that. If I would have actually been able to confidently handle that potato I could have also just destroyed the platform I'm standing on at the moment that I would have left behind anyways for free points. But those are really just issues with the scoring. I still had a lot of fun walking around, throwing the potato and failing to ascend much at all and the aesthetics certainly helped with that. For being as minimal as it is the game looks pretty amazing. The potato bouncing animation has no business working as well as it does. Also I'm always happy to see people using SDL for their LD games. I used to do that and if I'm being honest with myself it might not be worth the extra effort but not relying on any engines is a great feeling. And it's always nice to see I'm not alone, even if your reasons might be different. (sorry for my ramblings here) Great job! |
| May 7 19:01:23 | 22h 22m | Baby Dragon | ♥ 2 | Damn this is one seriously cute game. Collecting poop in corners was a bit annoying because it would always turn your view but looking at my cute dragon more than made up for that. How to be good at flying was a bit confusing to me but maybe it was also confusing to the dragon so that's very immersive ;) Great job! (Really can't get over the cuteness of this.) |
| May 7 19:15:19 | 13m 56s | Run! Skeliboi | ♥ 1 | While to mechanics and graphics of this are very simply, I still had a lot of fun with it. Wanting to see new environments kept me replaying (I got to 82 points in the end). I found the hitboxes of obstacles a bit confusing; I appreciate the game being lenient with you when you hit the back part of obstacles but that also makes it rather hard to judge where I should ideally land. But as I said before, I still enjoyed my time with this game a lot and the hitboxes were really only a minor issue. Great job! |
| May 7 19:40:10 | 24m 51s | The Acolyte | ♥ 1 | The graphics and especially the sound in this work really really well. I would have liked if the game encouraged me to explore the map more. There were I few cool places that I almost wouldn't have seen. This would have also made playing feel more varied. Though this isn't really a negative, just something that could have been even better. Great job on the game! |
| May 7 19:50:49 | 10m 39s | Mewbies | ♥ 1 | Great to see another tamagotchi game! There really are a lot of items and not 1 but 2(!) minigames. The minigames could have been more involved though and the needs decayed quicker. But regardless of that, Great job! |
| May 9 13:31:50 | 41h 41m | Examine, Prescribe, Heal! | ♥ 1 | That was pretty fun; you have a pretty cool concept here. A lot of things have already been said, so I'll limit ideas for improvement to things not on your list yet: Being able to speed up time when there are no patients would have improved the pacing a lot for me. The diseases that were there already seemed pretty varied expect for almost all of them having almost the same list of symptoms which made those seem a bit unimportant. Also I would have liked "no"s and "not"s in disease descriptions to be highlighted in some way (like it being in bold or something). That might make things easier so maybe you don't want this but missing a "no" can be more frustration than it is difficult imo. But all that being said I still had a lot of fun with this game and none of these things were even close to dealbreakers. Good job on making this! Your v2 sounds like a really great game. |
| May 9 14:05:37 | 33m 47s | Death Trap II: Revenge of the Walls | ♥ 2 | I really didn't expect such a clever twist on pushing-things-puzzle games. Your game really is amazing and got far harder far faster than I expected as well (unfortunately I just couldn't figure out "Finale"...). The levels also seem really well designed for a jam game. I would have liked to increase the walk speed even more but that is really the only complaint I have. Great job! |
| May 9 18:03:39 | 3h 58m | Pestilence | ♥ 1 | This felt pretty polished except for the fact that the aspect ratio of the game is not maintained when the window is resized or maximized; this meant that I had to play with the tiny standard window size because I wanted to retain the ratio. The art and music were really good and helped the mood, which would have been improved even further with more sound effects. I appreciate more story-based games in LD and had fun playing through this. Good job! |
| May 9 18:28:44 | 25m 05s | QT's Cells | ♥ 1 | Amazing game. The aesthetics are really well done and everything just mashes. It's really cool that you (or at least me) walk through all the places you will ever visit on the first game. Unfortunately this also meant that the first day had a really cool puzzle and all the other days felt kinda simple in comparison. I still had a lot of fun and enjoyed the story immensely (though I didn't manage to get the good ending despite a bunch of attempts). Great job! |
| May 9 18:39:10 | 10m 26s | Hamorigami | ♥ 1 | Cool and very relaxing game. You managed to craft that chill atmosphere really well without making the gameplay to simple which seems like a balance more difficult to strike than the one needed for a bonsai. One minor problem I had was that at first I always instantly skipped the game over screen because I died while fending of spirits. But after a while I figured out what was happening and had a lot of fun with the game. Great job! |
| May 9 19:02:05 | 22m 55s | Mushie | ♥ 1 | Pretty cool game. That fact that platforms move really slowly and that the gravity for jumps is low makes for a methodical pace (which isn't bad) that make dying quite punishing (which also isn't necessarily bad for everyone but for me it made progressing a bit frustrating). The graphics look really stylish, the music is pretty nice, I quite like the idea and had fun playing this. Great job! |
| May 9 19:25:28 | 23m 23s | Keepin' It Charged | ♥ 2 | That was a really cool and fun game. The energetic music, the fact that restarting levels was instant (and didn't reset the level), that level transitions were just the screen scrolling and the energy mechanic made this feel really fast-paced which was why I didn't really feel frustrated even though this is by no means an easy game and made me play to the end (with 103 deaths). The monitor effects were super cool which made me a bit sad that I didn't see them very often. The ending cut-scene also looks great and works really well. One of the best games I played this LD so far. Amazing job! |
| May 9 19:44:35 | 19m 07s | Don't Kill The Messenger | ♥ 1 | The graphics for this are super cute (and the ending is even cuter). I also like the mechanics a lot. The difficulty ramps up pretty slowly but there were some decently challenging puzzles near the end that I quite enjoyed. I would have liked an option to increase the movement/animation speed. But I had a lot of fun helping that little courier. Great job! |
| May 9 20:27:21 | 42m 46s | Pupa | ♥ 1 | Really cool concept and fun game. I managed to place a Sacred Ground with a Highest Stable Income of 1, stability is just boring hahaha. The whole game looks super clean and polished. It's interesting that you can basically move around as many things as you like during one step, it's just really annoying to make huge changes and I feel like this was intentional on your part and, like I said, is a really interesting way to punish this kind of strategy without any additional mechanics. Great job on the game! |
| May 9 20:39:36 | 12m 15s | Busy Bee Business | ♥ 1 | Damn this was insanely stressful! The graphics looks great and I cared very much for my cute little bee. I managed to get to 13 points in the end but not without worrying a whole lot. One tiny nitpick though: The nectar doesn't look very much like nectar but rather like drops of water so I tried to avoid them at first. But once I figured that out I had a lot of fun with this. Amazing job! |
| May 9 21:00:26 | 20m 50s | Keep it aloft | ♥ 1 | This was far harder than I expected from a game with art this cute. That cute art looks really good btw and the music and sounds fit really well with it. The difficulty could get a bit frustration though, with the rather indirect ways you had to control the arc that the ball and keys would take through the air. Still had fun with this though. Great job! |
| May 11 05:22:22 | 32h 21m | The Last Guardian | ♥ 2 | This was really fun! I didn't quite manage to get to the end but I had like 17 acorns (I didn't really figure out what they did but they seem to at least be an indicator of progress) so I feel like I was very close. For me the difficulty was too easy at first and then too hard too fast later when monsters suddenly overwhelmed my army of cacti that I build up during the easier parts. The variety of monsters and ways to fight them are quite impressive for a LD game and just make for a fun game in general that keeps the balance between actual fighting and management. Great job! And of course bonus points for making the game in Godot! |
| May 11 17:03:44 | 11h 41m | Amalgamage | ♥ 1 | I don't know why Ludum Dare doesn't have more of these games that take a simple but really neat idea and just run with it. That seems like a perfect fit and this is a great example of how well these can work! The graphics also seem to reflect that design principle by being minimalist but still conveying everything clearly and looking stylish in the process. The game is really fun and the difficulty ramps up nicely. I would have found it more intuitive if left and right were switched and often mistakenly rotated in the wrong direction but that's just personal preference and it wasn't a huge issue either. On the risk of revealing that I suck at this game, I'm gonna say that I managed to get a highscore of 50. That was 40 before I started writing this comment but I went back a few times for just one more try. Great job! |