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ExeVirus

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Apr 21 02:40:39 Virus Simulator ♥ 2 Ha! I won one:) So first off: It was pretty self-explanatory, so instructions aren't needed. But more backstory in your description could've been helpful (maybe explain some mechanics). Other feedback: Music and sound are always a plus, just a simple loop for the music or something. It doesn't have to be part of your rating (i.e. you can use other's work if it is a free license, but do include it as it makes the game a lot more fun) Screen Size: So I have a relatively common laptop screen size at 1366 x 768, and this game didn't fit right in my screen (too tall) so I ended up continuously scrolling Mechanics: I Don't understand all the nitty gritty, but you did a pretty great job! I think your game needed to be slower paced, so that we could see the spread more rather than spamming buttons on the "take measures" screen ;) Finally, It looks like your specialty is the mechanics and not the Gui or Graphics, so I'll spare you that complaint :)
Apr 21 02:41:41 1m 02s kingspringborn ♥ 1 And just about everything else.
Apr 21 02:54:22 12m 41s Bunnurse ♥ 1 So I only own a 2010 latop and Unreal Engine destroys the builtin APU (AMD). But! I was able to still load and play a bit (walk around and jump and view the game). Highlights: Great Graphics! Working Unreal Engine Game! (Impressive,haha) Mood is fantastic. Fullscreen and the shaking camera is perfect Marginal: Humor: mood is too strong so if there is any humor, it's getting overpowered. Execution-Speed: Well, you are definetly leaving out a good chunk of people by using unreal, so that affects my fun rating. What Audio I did hear was minimal, though that may have been a function of execution speed. Summary: Overall great entry, just leaves us cheap-o laptop users in the dust :/
Apr 21 03:12:52 18m 30s afterthought ♥ 1 Great Job! It wasn't my slice of tea in terms of fun, but I was definitely engaged. Twice I somehow got out-of-bounds and had to restart but I doubt anyone else will have that issue (I tend to walk into walls a lot). The translation was good enough, and honestly having the translation be imperfect *improved* the mood :) I love the graphics style <3, the overly bright glare definitely contributed to the mood. The school looks great too:) Complaints: Bit short. not much "gameplay"
Apr 21 03:28:21 15m 29s A Bard's Party (Keep it alive) ♥ 2 Using the mouse made this much much harder than it needed to be, but I'm sure it was trying to be innovative, which it was :) Fun-ness? Yes, but less so because of the mouse input concerns. it was just too much for my hands haha. Mood: Great Theme: Great Graphics: Great
Apr 21 03:40:08 11m 47s Cheat Or Die ♥ 4 Hhahahaaaa, That was great! I was legitimately scared by that teacher/death-eater. Wife also busted up laughing at me as I made mistakes .... My only wish is that there was more. After the first classroom, the second would have more seats, missing chairs, etc. Great Artstyle! @Sofy35-> 👍 🎨
Apr 21 04:11:03 30m 55s Meet God Under the Neon Lights ♥ 1 Full Play through: I definitely got bored really fast. Thank goodness that you put a goal for us at the end otherwise I would have quit halfway through day 2. Shift to the rescue! (maybe allow us to fly like a plane or helicopter or something to spice it up:) I love some of the hiding spots though, that was good:) Strafing and left-right should've had reversed controls. A countdown timer and YOU LOSE screen would have been nice. Something to encourage frantic finding (and subsequent missing of people) I didn't play twice but are the people randomly placed? You could just have each night pick from a set larger than the number of people if not. Mood was your strongest point. The neon-future thing worked. And that God Sound Recording at the end "say ah" 😆 Music as well as ambient would have been nice. I loved the "bikes" great use of spheres and toruses :) Cages were on point in quality, same for trash cans and trees and shrubs. The cityscape could've used some spice. Maybe flickering lights? There are other bots. Two player co-op is a possibility post-jam (race to collect 'em all). Finally, the sound effects for correctly and incorrectly looking at a human with the flashlight is waayy tooo loud/strong/abrupt. Breaks up the mood and gets really old, real fast. Ended up muting and unmuteing to hear the ambient but not the people sounds. OVERALL: I gave you a 3.5, could be a 4, but wasn't fun enough for me:/ I can't wait to see all that graphics talent and mood talent in future games 👍
Apr 21 13:59:34 9h 48m Party - Sea Battle - Keep your battle fleet alive... in music ♥ 1 Had issues getting in, but after that it was pretty good. Enjoyed the gameplay, I wonder what your backend is, because that search functionality is impressive haha. High innovation marks just for that alone :)
Apr 21 17:19:49 3h 20m Harvest Season ♥ 1 Many things are great about this game: - It's fun! - It's Puzzly! - It's pretty, and the main menu has a great spinning background! - It executes just fine on a potato pc ;) - It's challenging - It's the compo! not just a jam game. very impressive for the amount of time given. - it has music! but the music disappears during game, bummer. Drawbacks: - I can't do anything but watch while a season is happening. And it takes a long time for 5 waves to occur. In fact, this entire response is being written with the game running in the background. - Low variety in terms of types: everything is towers, and most towers just shoot. Status effects or specialized buildings would have been nice. - Great variety: within the towers you do have, there are a lot of options and limited positioning makes the game more puzzle-y Honestly a great game though, will be playing for a while to hopefully finish all the levels :)
Apr 21 17:53:24 33m 35s Floriculture ♥ 1 High marks for audio, theme and mood. You did very well at making something I enjoy, though not necessarily something I "play". The ambience alone is enough to keep it open on my computer throughout today:) Thank you!
Apr 21 22:20:16 4h 26m The Keep is Alive ♥ 2 So I enjoyed the game, even though it runs very slowly on my old laptop. Not quite playable in the tight spaces as the response time is about 0.8 seconds of delay. Theming was on point. 5.0 graphics were cute :) Audio was good, created a good mood. I thought the tower morphing and gaining abilities was really cool and innovative :) Great take on the theme, looking forward to more by you in the future!
Apr 21 22:32:16 12m 00s the Early Worm ♥ 1 Great Audio! Great Game! Enjoyed that a lot and it was really cute. And frustrating. Turns out the best way to turn for me is to hold the opposite direction because I always want to turn on the tail haha.
Apr 21 23:26:24 54m 08s Escape With Alive ♥ 0 I enjoyed that thoroughly. The assets are cookie cutter but you made a fun game out of them. Honestly makes it that much more impressive. Finally learned the strategy and won one after about 15 tries, haha. Gotta plan ahead 😆 Thank you for the fun!
Apr 22 01:20:33 1h 54m Keep It Alive ♥ 1 I had the same experience as MikDionio. Thought there might be a win condition so I cut down every single tree haha. All in all, gave you good marks for the lighting and the theme, wasn't particularly fun, but it was cool to see the light mechanic in action while playing.
Apr 22 01:41:39 21m 06s Necromancer ♥ 1 Wow, that was all over the place in terms of my expectations and the results: ## What follows are my thoughts as I was playing This is going to be the best game ever based on this starting screen. Like look at how much work they put into each character, I'm so pumped. Oh, I won. hahahahahhaahha..... ### end thoughts So yeah, you did a great job with whats there, just I have no clue how to lose besides make a bad team. So not really "fun" per-se, but dang the graphics and interactions and execution speed (for unity that's unheard of on this laptop) and ALL THOSE BACKSTORIES. I really, really wanted to see these characters come to life, haha. Like the fearful guy that sucks in battle and both good and evil hate. And that politician that drank and partied before being completely sealed away making necromancy nearly impossible. That's what I call a *real* lawyer.
Apr 22 01:53:04 11m 25s Monster Zoo ♥ 1 Hey so I want to rate and give you feedback and all, but this requires vulkan to be installed on my computer. I'm on windows 7... tried downloading a vulcan-1.dll but of course that didn't work. Any advice? @copito
Apr 22 02:30:29 37m 25s Intergalactic Space Turtles ♥ 1 Phew, comments seciont is giving me issues so I hope hits goes through (3rd times the charm right?) Anyways, lots of great thoughts here! The ship battle is effective, but I never got hurt enough to need to fix anything without intentionally letting it happen. I love that I can walk around and fix the ship I'm flying, that is a really really really cool concept (high innovation award incoming 😆 ) Graphics and sounds are good as well. Issues: yeah it's not done, by any means. one type of enemy, infinite health through Regen shields, like 8 weapons but no one to kill haha. I liked the auto-aim concept for the missles that was cool. Honestly most of the game is there, just need to make the ship auto scroll forward and have more enemies. would have been a top entry and I pray you do a post-jam version! Finally, if you want to know a secret to explore the inside of the ship at your leisure, just fly the ship up **above the enemies**.... you won't get hurt and can stay there all day long haha. Thanks for the entry I hope to see a finished version soon!
Apr 22 03:40:50 1h 10m To Save a Princess ♥ 1 Hey I got past all the fight scenes and saved the princess!!! though I missed what she said and didn't get any further after that. Probably something to do with the sword grove. So the issues everyone is having is with missing files. I literally had to go inside your game assets files and create dummy images and sounds. Whenever it asked for a ".png" I just copied one that was there, renamed it, and hit retry! Solved every problem. Bug fixes ARE allowed, so feel free to fix that (with dummy files) and update your zip file. Also I think I recognize the toolset as some derivative of construct? is that true? Honestly it was quite frustrating getting to the princess as the engine had a lot of fight scenes to get there. Luckily I brought a potion or I would have died in the boss fight. Once i had a healer princess and reached level 3 from the fight I was invincible!!!! Triple attack is OP, hahaha. Anyways, as for feedback, it looks like this is your first time with the toolset, so I wont dig you there. If you are really into the RPG genre look into some action RPG engines. there are better ones. Though this wasn't bad honestly! Mood: High because your music was good, though I doubt you wrote it this weekend? Innovation: medium. even though you didn't make anything new, you did try a new toolset that ludum dare has not seen yet fom my many years of lurking and playing! Theme: yep Fun: Decent? the battle pacing was a bit too often, felt like there were about 30% more fights than I wanted haha. Polish from the toolset you used was nice though! I liked the sprite characters, did you personally make any> I would like to praise you if you did :)
Apr 22 04:01:00 20m 10s Snip Snap ♥ 2 The only the I'll add is on my computer it was about twice as hard because for some reason the game wouldn't capture my keyboard correctly so every time I jumped with space my browser when flying down the page. That definitely made the game hard:) Music++ Style++ Fun++ Simple++
Apr 22 04:26:30 25m 30s Guardian of the Flame ♥ 0 Had fun, good submission! Also glad you posted this on the discord, it's hard to find here on ldjam:)
Apr 22 14:33:59 10h 07m Deamon Flower ♥ 3 Wow that was fantastic work you two!!!!! It has the right progression, never gets stale, great music, challenging at times. that was perfect! Should definitely be a top contender this LD ✌️ Nitpicking: minimap+wider levels+make it harder to win, was there a lose condition?
Apr 23 01:30:25 10h 56m Nothing to Z Here ♥ 1 That was great!!! good job for your first time (ours too). I love the music pick and gary's hairdoo, that was a great touch, do you have said hair yourselves? The win screen was great and I definitely got stuck on the firing line for a bit. Difficulty of the game was perfect. Just challenging enough. Right amount of levels too. Great Job!
Apr 23 01:47:41 17m 16s Lifelink ♥ 2 That final level difficulty ramped up though hahaha. Yeah great entry, balance needed, and the battling mechanic needs some brushing up. The graphics are great, your engine is great!!!!! can't stress that enough. My computer is a potato and I was actually able to lower the graphics and execute the game well!!! (unlike Unity and unreal....) Thank you for making it!
Apr 23 01:57:29 9m 48s Help To Level Up ♥ 2 Hey!! That turned out decent! I respond that way because I thought I was just restarting every time I started the level rather than progressing # For those of you who don't get the game WASD-movement, X-attack (yes it's clunky ;) Step 1: Find the Key Step 2: Open the Chest Step 3: Leave the dungeon in a kind of dead end spot Step all: defend your buddy. **There is an ending** (nice job creator) and it was actually a bit satisfying. Which, without sound or feedback was pretty impressive. # So some feedback for you, the creator: Great game if your first attempt, if not, I suggest you try to find some music and sounds to spice up the game, because your core game was pretty good, just not the feedback on sounds. Something as simple as a sword sound, chest sound, your friend getting hurt sound, and music. That would have made it a good-great entry. Graphics: Nice job! Animated characters and teeth on the enemies. Fun: the clunky attack actually made the game very fun, nice Theme: check. Mood: Almost there, this is where music really makes the game.(anyone's music, doesn't have to be your own)
Apr 23 02:38:50 41m 21s Custom Critter Fighter ♥ 2 Right there with you @khyrgrim (I actually had a horrible start. died twice.... So I was facing those boss things with a pea shooter and no fins, hahaha) but I made it :) example.png As for the dev: GREAT JOB! that was fun, theming was meh, but the game was on point! have you done anything more ambitious yet? cause I want to see your 3 week games if this is what you do with 3 days ;)
Apr 23 12:40:44 10h 01m Rent, Please! ♥ 2 Points for using godot, many don't even bother with it anymore. Points for having what looks like it would be a large game. Obviously you didn't get to implement everything in under 24 hours haha, such is life. I loved the farmer art you chose though:)
Apr 23 12:45:56 5m 12s GRAVITY. ♥ 1 Great Mechanics! That was wonderful! Had a lot of fun, and the path prediction is awesome.
Apr 27 01:05:53 84h 19m RushBomb ♥ 1 Haha that was fun! I appreciate that everything was console based and that the levels are a .txt file (user generated content??? ;) Anyways, We also did ours in C++, but it used the SDL libraries so we had a much easier time creating our game engine than you. I don't envy trying to make a pure console game like that, Though I am inspired to....
Apr 27 01:14:55 9m 02s The Last Sun ♥ 0 So the game is quite difficult, I'm surprised so few haven't mentioned that. I couldn't find any powerups after three playthroughs, tho I am bad at dodging attacks. Perhaps you as the creator(s) were better at dodging than I (us). Perhaps the game should have had less spawns at first and gradually sped up over time? It felt pretty much: 0...0...1....5.5.5.5.5.5.5.5.5 (enemies to kill) Difficulty aside, I enjoy the mechanics and the mining and sun and the fact that the planets rotate around the sun and they explode when mined too much. Lots of details in places I didn't expect so that was cool. Graphics: A Music: too quiet, haha, but fitting. Thanks for a fun play! P.s. it runs just fine on Windows 7.
Apr 27 01:45:29 30m 34s iNanny ♥ 1 Alright, you got me. I tried to win. Hint: don't lol. That RNG is an evil master. both guns often fire at once and the baby often slows down in the structure sections too, making defending nearly impossible when literally everything is green haha. So while the game is frustratingly unbalanced, it is by far the most polished and well deserving game this ludum Dare, (~30 rated so far). The backstory is a great pop culture reference that is executed with humor and with pizazz! I loved the music choices and your opening cut scenes. I will be sorely disappointed if this doesn't make it to the top of the ratings at the end of the rating session.
Apr 29 17:02:04 63h 16m "Life-Saver" Bot ♥ 3 So some advice: 1. Controls are badly explained, I didn't know spacebar was jump until I tried it and mouse was to shoot. I also can't jump higher than a given height so level 2 and 3 are unbeatable without some more explanation on controls or the game. 2. Decent art and Direction of the game, and it is playable, so good job there. 3. If you want more feedback, you need to login and play some other games and rate them yourself, as you rate more games, you'll show up more in the search functions and we'll rate your game more. 20 is the goal, so you and your partner would need to rate a total of about 22-23 games to get to a full 20 ratings by Tuesday. 4. Music, even if it is not your own, is good. Just opt out of sound rating and we will all enjoy your game more :) 5. Great effect(s) on the gun btw, that was well done.
May 9 21:41:28 244h 39m Lawn and Order ♥ 0 That was a good puzzle game. I'm impressed with how simple your mechanics are and how that translated so well to a full game. You could definitely benefit from finishing it a bit more with music and lager levels as a post jam version. It was fun, and could translate well to a daily phone game. (level released every day or something)