Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → JoshAnthony1990
Feedback comments for LD44
JoshAnthony1990's games and stats for all events →
| Timestamp | Since previous | Game | JoshAnthony1990's comment | |
|---|---|---|---|---|
| Apr 30 14:47:55 | Mosquito Hunter | ♥ 1 | Cool concept! Platforming got a bit difficult for me on the later levels, but I think with more attempts I got better at it. Solid effort overall! | |
| May 3 16:40:55 | 73h 53m | Monetized Memories: A cautionary tale | ♥ 1 | I didn't hear any audio. Was there supposed to be? I think this was a cool concept for the theme. I didn't really experience it in gameplay, though, beyond just rapidly dragging boxes at enemies. I didn't get much time to read the text, and I couldn't tell if dragging the memories had any impact on anything other than the death enemies. That would be something cool to expand upon. I also had issues with being able to click on the memories sometimes. Seemed like it happened primarily on the lower half of the box. The art was solid. Overall, I think you have a neat interpretation of the theme, but the gameplay didn't engage me. Great effort! |
| May 3 17:15:58 | 35m 03s | TheDescent | ♥ 4 | Good game. I had fun playing it. The only real gripe I had was the camera would sometimes get buggy and move when it shouldn't, resulting in me not being able to see the character. I had to restart once due to this. That said, I liked the rooms concept in general, and paying to go through the doors was a solid application of the theme. The premise was interesting, and I'm impressed with the amount of content you were able to get into the game in such a short time. Thanks for the game, I had fun! :) |
| May 3 19:05:06 | 1h 49m | The Grim Tower | ♥ 0 | Really good game. Getting a strategy game up in three days sounds very daunting, and I think this was pulled off exceptionally well. I liked the atmosphere, the gameplay, the music...just about everything, really. I died on my first couple of attempts, and then figured out my winning strategy and just kept building it up and expanding upon it. I thought the balance got skewed in my favor towards the end, but the early game strategy is crucial to getting to that kind of dominance. Honestly, though, I didn't find myself using spells much at all. I liked the idea of tying blood to both building units and casting spells, but for me I got to the point where I literally never needed to use my spells because of how dominating my minions were. The theme use was solid, with a fitting narrative theme tied to it as well. Solid effort, I really liked it! |
| May 3 19:24:23 | 19m 17s | Altar | ♥ 0 | Really nice graphics. I liked the ancient Egyptian trappings. I think the lack of response when you hit an enemy (other than death) made it frustrating for me to gauge whether I was even causing damage. With the amount of health these enemies seemed to have, that was annoying. The mechanics were alright. Kill enemies to get coin to get upgrades. I didn't feel like the implementation of the theme really stood out to me. |
| May 3 19:45:03 | 20m 40s | Protect The Dungeon | ♥ 1 | It felt like a standard defense game. Place units, fend off waves, repeat. It got boring after awhile. I'm not sure what the difference between the two units were, so I wound up just spamming the goblin over and over again as soon as one died, until I got overwhelmed. Lack of audio also contributed to the tedium, I think. Having some background music would help things feel less boring. The graphics looked good, and I didn't notice any bugs, so the execution was solid. |
| May 3 20:11:36 | 26m 33s | Battery is here to stay | ♥ 1 | Going for an adventure game was a cool idea. I loved the take on currency as electric current, that was one I hadn't thought of! I pretty much had to use the walkthrough to get through the first two levels, though I solved the final puzzle by myself. I think part of the issue was the controls weren't always responsive and intuitive, so I had trouble knowing whether I was actually doing something or not. There were a couple of cases where I had to restart the game because one of the items I was trying to use got "lost" when I switched to use some other action (and I needed the item to continue). Music was pleasant. More audio would've been cool, but at least having good music helped prevent the game from getting boring. Good effort overall! (Also big plus for using Godot! I used it as well. :) ) |
| May 6 22:43:13 | 74h 31m | Space Escape | ♥ 1 | I like the graphics and the audio. The ships and asteroids looked cool, and the sounds felt convincing. Well done, there. Gameplay felt a bit bland to me overall. Most of the time, my most effective course of action was to just dodge everything and not try to shoot. Good effort, overall! |
| May 6 22:55:46 | 12m 33s | F_NULL | ♥ 1 | Beautiful graphics, you nailed it there. Kudos on getting three tracks into the game. For me, I found it hard to go fast and stay away from the edges, which encouraged me to go slow and pretty much avoid using the boost. The sacrifice was a cool idea, but the gameplay discouraged me from wanting to use it. Great job! |
| May 6 23:48:01 | 52m 15s | %usergosh% bless you | ♥ 1 | I think this was a good attempt. The game mechanics were interesting, and once I figured out how to make it work I enjoyed playing it. I did wind up getting stuck at a point where I had three captured points, but couldn't make enough headway to capture the remaining three points. They kept getting reinforcements faster than I could curse them out, and I couldn't really tell where those reinforcements were coming from. Good effort, overall! |
| May 10 01:47:40 | 73h 59m | Mr. Money’s Extra-Ordinary Money Factory Blitz | ♥ 2 | (Jam version.) The graphics looked good. I also didn't see any bugs, which is a tremendous accomplishment for a jam game! I liked the progression of increasing your income. I think if there was something to spend the money on beyond the upgrades, or maybe some kind of timing system for how quickly you can mobilize your income, or just some objective in general, I think that would've made it more fun for me. What sound you did add to the game really helped it not feel too monotonous. Good effort overall! |
| May 11 21:53:07 | 44h 05m | Victor Sold His Soul | ♥ 2 | I really liked the atmosphere in this game. Superb job on the graphics and the audio. Things felt appropriately creepy, and I really enjoyed the presentation. I had trouble with playing the game. The narrow paths make it hard to dodge the enemies. Victor's slowness and being forced to wait for him to be physically moved to restart locations made this particularly difficult to work around. I also didn't see any indication of whether I was making progress. Good effort, overall! |
| May 11 22:13:17 | 20m 10s | It's a DEAL | ♥ 1 | Graphics and audio were awesome, great job on that. It felt a bit boring and repetitive. I didn't see what the value of sneaking was, since everyone's all on the same level with you anyway, so for me it boiled down to stabbing guys as fast as possible to try and keep them from reaching me. I didn't make it past the second level, so perhaps this is just my poor gameplay. The animations also weren't in sync with the audio, but the sounds were helpful in figuring out when attacks landed. Good effort! |
| May 11 22:23:01 | 9m 44s | RAD MAC | ♥ 1 | The audio and visuals looked great. The collisions sounded satisfyingly ploppy, and the retro music fit the retro graphics really well. I had trouble with the steering at first. It seems like you can improve the graphics on that as you go on, but I found myself getting frustrated with timing out because I just couldn't position the car to grab an item or crash into people. It was still fun overall, though. Good work! |
| May 11 22:48:43 | 25m 42s | The Final Rescue | ♥ 0 | I liked that you attempted a flight simulation game. That's pretty bold for a LD game. I think the flight itself felt clunky. It took me awhile to get adjusted to the flight systems, and having to keep flying the ship while attempting a recovery made things more difficult for me. There were plenty of occasions where I had the targeting reticle nearly lined up on a passenger, and then the ship twisted away right before I could fire. The audio was alright. I think adding some kind of engine noise would've been really cool. I like that you came up with names for the passengers. I liked even more what happens to them if you start running low on food. ;) Surprised me, for sure! You picked a good control scheme. I wasn't fond of the inverted flight, but it wasn't difficult to adjust to. Good effort, overall! |
| May 11 22:51:40 | 2m 57s | don't give up, skeleton! | ♥ 2 | I found it hard to play, with the limited movement and the size of the boss. Perhaps I'm just not skilled enough, but I couldn't ever get close enough to land a hit on him, and I didn't feel compelled enough to keep trying to do so. The environment and models looked great, though. I enjoyed how everything looked! |
| May 11 23:10:50 | 19m 10s | Sinner | ♥ 3 | Fun hack n' slash. I liked that you used Godot, I used it for mine as well. ;) (Godot-related question: I noticed that the screen would flicker random black patches when I played with the game maximized, which is similar to something that happened in my own game. Did anyone else notice this?) |
| May 14 03:41:34 | 52h 30m | Divine Worshiping | ♥ 1 | I had fun playing this game. It felt fairly simple to rack up followers, make a mass-sacrifice to gain lots of blue stuff, then steamroll my way to victory, but that was also kinda fun. The music and sound effects were great, too. The colored dots were also a nice touch. Good work! |
| May 14 04:15:32 | 33m 58s | My Life is Cactus | ♥ 2 | Funny game, it let me be relaxed and just chill planting cacti. I was able to prevent the zombies from doing anything to me by walling in, not sure if that was intentional. Music and audio were good, and I liked the mechanic of using your HP to pay for everything, then harvesting the cacti to recover HP. Good job! |
| May 14 22:13:06 | 17h 57m | Escape from Underworld | ♥ 1 | Good atmosphere. I agree with the others about the difficulty of the controls. |
| May 14 22:22:52 | 9m 46s | Cards Against Sanctity | ♥ 2 | Nice job pulling off a card game! Once you understand the rules, it's pretty fun to play. The music was good, too. |
| May 16 01:14:09 | 26h 51m | Daybreak Inn | ♥ 1 | Well done! It was a simple game to pick up and learn, and complex enough to keep enjoying past the initial gameplay. The atmosphere was well-presented, good music and art. I loved it! Great job. |
| May 16 21:08:30 | 19h 54m | BioTech Inc. | ♥ 1 | Nicely done! The power/life mechanic balance made me approach each area cautiously, knowing I couldn't afford to miss. The art was great overall, though the animation on the main character felt a bit off. The level design is good. |