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JoshAnthony1990

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TimestampSince previousGameJoshAnthony1990's comment
Dec 4 17:26:54 Drained ♥ 2 Excellent atmosphere. It took me awhile to figure out what to do for the endgame. Overall, the mood was amazing. Great jump scares, and the blood resolution drain mechanic was an excellent idea.
Dec 4 17:41:27 14m 33s Twist of Souls ♥ 1 A well-polished game, which is very hard to pull off in such a short time. Took me a few tries to figure out the significance of the Twist mechanic, but once I did it was fun to play. Good job!
Dec 4 17:58:55 17m 28s The Orion Trail ♥ 3 I liked the play on the Oregon Trail. I found myself bored as I kept going on, perhaps the game could have been shorter. The theme was definitely a factor here. It was tough making sacrifices to keep things going. The polish was also good. Excellent effort!
Dec 4 19:20:47 1h 21m JOURNEY ♥ 1 Great game! I feel like the theme was prevalent here, as you had to sacrifice to learn how to beat the level. I think this was very polished, and the difficulty was just hard enough to be challenging, but not impossible. Well done!
Dec 4 19:41:52 21m 05s Alien Sacrificial Predicament ♥ 1 I liked the vibe and the atmosphere, but I didn't notice anything to regenerate health and the gameplay wasn't compelling enough for me to keep trying.
Dec 4 20:14:44 32m 52s The Lamentable Burden of Haverbrook ♥ 1 I had fun playing it, but it's hard to tell where you are with regards to making progress towards a victory condition. I liked the narrative and the Lovecraftian atmosphere.
Dec 4 20:28:41 13m 57s Origami Island ♥ 0 Good entry. Not sure if the snake-things were supposed to hurt you, they didn't seem to do anything to my character. The 8-bitish art looked cool. I enjoyed playing!
Dec 4 22:39:51 2h 11m Love is Sacrifice ♥ 1 I feel like the interaction was confusing. I had many moments where I tried to do what the game wanted me to do, and got no response. I also wish I could skip through the dialogue once I'd finished reading it. I really liked the way the theme was approached, in a narrative way of defining sacrifice. I think some of the dialogue options were confusing, especially the one at the end. Both options could have been defined as a sacrifice, making it hard for me to identify which action went with the choice I was trying to make. Overall, a good entry.
Dec 4 23:05:24 25m 33s Deadline of the Dead ♥ 1 This is a great game. The theme application was hilarious and yet somehow realistic. ;P I loved the art style and the sound effects as well. The gameplay was good, though my one gripe is the enemy hit logic seems to do damage even after you shoot them down. Overall, an awesome entry!
Dec 4 23:26:23 20m 59s Volcano Rush! ♥ 0 I didn't think this was too difficult. There's a few hard spots, but nothing some repetition can't get through. This has the best death sound I've heard yet from a Ludum Dare game. :) Overall, it was fun to play, and I think you did a great job!
Dec 5 03:01:50 3h 35m Fusion Cell ♥ 3 Great artwork, good audio. I enjoyed it for the first few waves, then it did get a little boring.
Dec 5 03:22:16 20m 26s Agent of Sacrifice ♥ 0 Cool concept. I eventually figured out a way to succeed, but it seems like some things you interact with change for reasons I was not able to readily determine (the same action, in two playthroughs, brought me failure and success). Well-polished, though!
Dec 5 03:29:24 7m 08s Throwing Shade ♥ 2 Apparently this didn't happen for everyone, but for me I couldn't progress past the second stage because there was a gap the character wasn't allowed to run through at the bottom. Weirdly, it seemed the character could run through other gaps that same size. Nice visuals and music, though. Not sure what the story is supposed to be or how the theme fit in. Other than that bug, good job overall!
Dec 5 05:11:27 1h 42m Bloop Bloop! ♥ 1 Honestly, I found it to be a bit boring. I basically just click spammed on every non-white bloop and made it through the game. Maybe add some punishment for clicking on a healthy bloop?
Dec 6 02:29:54 21h 18m Vikrifice ♥ 3 Echoing everyone else...very polished and well-made game. Great job! (...that said, I did notice one tiny bug where two tiki men caused each other to run stuck in place, but that was only once in the entire game, and it was hardly a problem to deal with.)
Dec 6 02:39:00 9m 06s For Brain ! ♥ 1 Awesome concept, well-executed, excellently polished. Great entry, guys!
Dec 6 03:31:00 52m 00s For The Greater Good ♥ 1 Clever game, great use of the theme as a mechanic. I loved it!
Dec 6 03:55:30 24m 30s Blob Time ♥ 2 Fun game. I liked the concept, but felt the steering was a little loose in mid-air. I thought you also got a significant amount of levels in for the time you had, great job!
Dec 6 04:08:32 13m 02s Jesus Take the Wheel ♥ 1 Hilarious game, loved the concept and it was well-executed.
Dec 7 03:04:39 22h 56m My Little Daily Sacrifice ♥ 2 Interesting concept. I feel like it needed some additional variables to make it more difficult, such as a morale reaction to the sacrifices (I mean, we peons get figuratively sacrificed by our work overlords, but if it started happening literally you'd think we'd notice!). I also think the opening pixel font was really hard to read when it's blown up large like that. A good effort, though!
Dec 7 04:15:56 1h 11m Cat-Astrophe ♥ 2 I think this is one of the cooler executions of the sacrifice as progress mechanic, and I really enjoyed it. Good polish as well. My only complaint is how grindy the last level got. I know that's part of the mechanic, but it felt a little long for my tastes. Didn't take away from my overall satisfaction, though!
Dec 10 04:34:00 72h 18m Triage Mania ♥ 0 Good use of the theme. I feel like the lack of music and sound fx made it feel a little boring to me. I also wished there was some more feedback in-game for when things happened, like patient death (took me awhile to figure out that tiny bit of green at the bottom = death).
Dec 10 04:48:47 14m 47s Human Resource ♥ 1 Great work! Great polish, great use of the theme, loved the weight mechanic. The throw seemed a bit clunky to me, though. Holding to charge didn't seem to scale (or maybe I just held too long each time, but it's hard to tell without feedback). I think this is a good, solid base to build from, though!
Dec 11 00:22:36 19h 33m Viking Snow Fight ♥ 3 Well polished, fun gameplay. Wish I could've had more control over how I threw the snowball, instead of a single arc. Also, the integration with the theme was...interesting, but it was meh for me.
Dec 11 00:33:37 11m 01s Platform43 - Die to progress! ♥ 1 Interesting concept. The jump felt a bit loose for my tastes. I also wasn't fond of having to hit the snowpeople with a melee weapon. Most of my attempts to do so wound up with me landing on top of them. I liked the idea of doing a sacrificial jump to spawn new platforms.
Dec 15 06:07:13 101h 33m Super Sellout ♥ 3 Great concept. The hurt animations often let me glide over gaps without having to actually jump.