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Imphenzia

Feedback comments for LD44

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TimestampSince previousGameImphenzia's comment
May 16 21:33:16 Your life is currency ♥ 0 The top down race circuit style brought me to this game =) I found the path a bit too narrow and with the steering being direct I had some issues to not crash into the sides.
May 16 21:38:54 5m 38s Suicide Slime Arena ♥ 1 I like the art style and the platformer physics. Controls were good too! Impressive that you also implemented a shop system with weapons and I kept wasting lives by using the betting option, haha. Nice work!
May 16 21:48:19 9m 25s TimeForYourSouls ♥ 1 Even though I love time travel I found it a bit confusing to figure out what was going on =) Saying that, it was an innovative twist on the platformer to include the reverse time mechanic and with the system of having the switches alter the level. The controls were a bit "swampy" maybe but you get used to them after a while. I often fall victim to allowing the physics engine to maintain realism with inertia and it's something I've often had feedback on myself in previous ludum dares. When you iterate the prototype of a game it's easy to quickly get used to how it feels personally and it's also difficult to predict what first time players will feel. Nice concept though!
May 16 21:54:21 6m 02s Rhythmic $hooter ♥ 0 When I started this game it reminded me of the time I had my first PC - I had about the same frame rate in the latest games =) Clever to combine the rythmic system with a shooter but I couldn't help but falling back to feeling that it's a game that runs too slow. Maybe if the rythmic movement had a tweened smooth in/out it would increase the user experience. Looks pretty nice and colorful too, so nice work!
May 16 22:00:07 5m 46s Torture For A Living ♥ 1 Haha, in this day and age with all the political correctness - I loved this =) Now that I have 3 kids, I never really make any brutal games but rewind the clock 10 years and I was making prototypes similar to this. Not sure why I don't anymore, I still think it's quite comical to just go with totally crazy ideas. I though the animations, especially the expressiveness, was excellent. Good audio too. Also scored good with humor for me, mixing in some kisses and thumbs up. Considering how many moves you implemented in such short time, I think you could make a cool brawl / fighting game in this style. Please let me know if you do =) Great effort!
May 16 22:07:21 7m 14s Phil, The Leprechaun Of Gold. ♥ 1 I like the pixel art and the controls felt direct and quite responsive - saying that, I kept missing jumps as I bumped the platforms. I ran into some bugs as I couldn't collect a few of the coins, I just passed through them. It was funny that the "damned children" chanting "money money money" =) The audio was suitable but somewhat confusing with what appeared to be random pitches of the jumps - or did they have any game affecting significance with the pitch differences? Good work, I liked the mood in this game.
May 16 22:23:48 16m 27s payblood ♥ 1 Top down fighting game - first time I have ever tried that but it gave it a brutal "in the ring" feel =) Smart concept with the body parts for blood currency. Also impressive that you implemented the mechanic of all the weapons as well as the ability to graphically lose the limbs. On top of that, you got the AI fighter acting like a somewhat worthy opponent :) I ended up losing a leg outside the ring which incapacitated me and preventing me from being able to move (I could still kick shockingly enough =) but the AI fighter never approach me when I was outside the ring so I had to end the game on that note. Nice work!
May 16 22:35:45 11m 57s L.Y.L.A. - Your personal Living Your Life Assistant ♥ 1 The questions makes you think a bit about the decisions you make and makes you question a bit why you make them the way you do - that's quite a good aspect of the game I think. I realize I don't like to travel too much since I stayed at home in most choices =) For someone like me who thinks there is too much text even in comic books, I found it a bit too text heavy - but the meshed backdrop added some nice visuals. Nice work and welcome to LD, hope you return for future events!
May 16 22:40:40 4m 55s Bloodletter ♥ 1 Quite cool that you can make a FPS game in a weekend nowdays =) I like the graphics (both models and textures) as well as the audio in the game. Great that you implemented settings to but for an old-school player like me it was lacking one absolute critical setting for me when it comes to FPS games and that is invert Y-axis. I spent most of the time in the game staring at the floor or the sky =) Good work though - nice game!
May 16 22:51:23 10m 43s invertebrae ♥ 1 I didn't latch on to the UI interactions at first - I tried to type, click on the words, drag the words to the prompt, but I had to look in the comments to realize I should "collect" highlighted words in the text. Once that became apparent, it was quite an innovative way to design the UI to drag and drop the words. I was playing games in the early Sierra era and liked the old graphic "type command" games even though the game design back then was flawed in many ways - but I still like seeing a prompt text commands. I also found the XML implementation interesting, I haven't done any conversational or stoyline based games before so this taught me a bit about how to approach that. As for the game, I played it for a while to progress through the chain of events but it didn't keep me too captivated, probably because I am not so great/patient at reading =) The music was somewhat repetitive but at the same time it had a nice mood to it. Thanks for your entry!
May 16 23:02:52 11m 29s Gladiator Souls ♥ 0 Nice graphics and audio! I jumped right into the game play and fought some of the gladiators, but I didn't quite grasp how I was making the money? It didn't appear to result in me getting money if I hit the gladiator, but it did count up if I clicked on them - or was that just a coincidence as I was rewarded with money for staying alive? I found that somewhat confusing - but it looks like a nice survival type of game =)
May 16 23:15:26 12m 34s A Small Rocket ♥ 1 The artwork really caught my attention with this game - it's a very nice style and very suitable for the game. Love it =) My only criticism for the art would be to make the run animation slightly more in tune with the rate of movement as the character floats about a bit - but that's just a minor thing. For me, it's basically a find collect mechanic so maybe not so innovative in the game design - still, great work!
May 17 17:38:03 18h 22m Hell's reefs ♥ 1 This looks really beautiful - I like the colors, the voxel / low-poly look, and the lighting. Also, from a gamedev/technical perspective, the map generation makes me curious too, including the path-finding, navigation, and collisions =) As for the game play, I navigated around the map for a while but I somewhat lost patience wandering about the map as I couldn't see myself on the minimap - but I guess that is part of the design that one should identify from the obstacles where you are and figure things out from there? Thumbs up, especially visually! =)
May 17 17:49:19 11m 16s Face to Death ♥ 3 Very nice looking game - I really liked the art style and animations. The audio was nice too but since you opted out of that category I gather it was not made for this game specifically. I liked the idea of the game but when you got stuck to a gum it felt like you were quite doomed as I couldn't find away from accelerating away from the "wheely" enemies that were chasing me. I also kept pressing space to jump even though you specified the keys clearly - my brain just kept saying to me that space is jumping =) Nice work!
May 17 18:00:30 11m 11s NecroBlood ♥ 2 Visually awesome - I really like the pixel art and my 9yo son and 7yo daughter got interested. I am playing and rating games while they are trying to go to sleep and this one really caught their attention. I said, "It's a nice looking game right?" My son said, "What do you mean dad? It's an awesome looking game!" I guess the game mechanic is a tower defense mechanic but all the enemies take a direct path but I can understand that it may have been tricky to include more navigation and dynamic obstacles to stir up the game play a bit. I ran out of life/energy as the wave was slowly progressing and I knew that I was doomed a few minutes before the game really ended so it would have been nice with a way to get out of that - maybe a potential coordinated and tricky to achieve "super move" somehow =) Great job!
May 17 18:12:24 11m 54s Monolith ♥ 1 Classic asteroids retro look with the simple vector art - I especially liked the explosions. I found that entering a room it was quite easy to just be stationary and do a round sweep of fire to clear the room in a single 360 rotation. Also, I reached below zero on my life counter (which is extremely grannular btw =) but I didn't die or the game didn't end. Also, I cleared all the rooms but nothing seemed to happen?
May 17 18:37:23 24m 59s Coin Coin ! ♥ 0 Nice infinite runner/scroller idea with the different line/lane choices. I found it a bit too easy or slow in terms of difficulty progression but otherwise it was a nice game with enjoyable art and music. Nicely done!
May 18 00:09:42 5h 32m WANTED! ♥ 0 Oh, I was really excited about this - I love top down racing. But I couldn't quite get away off the line? I gather I had to time W or Up Arrow just as the count down reached zero but the cops always caught up to me as if I wasn't going fast enough?
May 19 19:01:49 42h 52m With All My Heart ♥ 2 Nicely done! Classic tower defense but adapted to the theme in a clever way. I thought that the polish was nice with a tutorial, different defense items and enemies, the ability to get a build "menu" when placing an object, as well as the ability to upgrade or recycle the items to regain life. I really liked playing - thanks for your entry!
May 19 19:19:13 17m 24s Jailocorp ♥ 1 For someone who was always intrigued about Myst back in the day but never had the patience to play it - this is quite appealing, but I didn't manage to solve the puzzles, argh. One of my biggest puzzle to get over initially was the mouse movement since I play all my FPS games with invert Y-axis =)
May 19 22:40:52 3h 21m They ran out of mana ♥ 1 I've never really played card games before but the concept has started to interest me a lot more lately. Since I haven't played many (read any) similar games, I'm not sure how to feedback on it but what I did like was the variety of cards and the fact that you had card animations instead of them, for example, just disappearing as you played them. Well done!
May 19 22:47:19 6m 27s Unbalanced Silly Slot Game ♥ 1 Good for having so little time to make it! I thought it was amusing that they accelerated towards the high paying machines - I can see that in a Vegas casino in my mind as the rumor spreads. Kept me occupied for a while and the idea itself could probably be developed but I think that the objective should be made clearer in a more polished game as it was somewhat confusing (I tried to play without reading the instructions first, doh).
May 19 22:59:03 11m 44s SimuCorp ♥ 1 I really like this game for many reasons! I like the idea of being the office manager having to keep track of incoming and outgoing cash flow. I like the simple pixel art graphics and like the audio it was quite comical =) I thought it was funny to see the profiles as you were about to hire people and in my case now it's easy to turn down hiring "Karl Yorktown" who has no quality of work and hardly any work ethic but he want's to get paid a lot and he's very motivated (to get paid I'm sure =). If I was to try to add any constructive feedback it would be that it's somewhat difficult to gather an understanding on who in the workforce isn't performing so good and who to fire as it's quite fast paced and the guys overlap at times. But that's a minor thing. I'm scoring this game high in overall, mood, and humor categories especially. Congrats, a really great job on this one!
May 19 23:08:08 9m 05s Pastemates Overdrive!!! ♥ 1 I like the idea of a delivery game and I think it could become fun to dash around trying to make deliveries on time and prioritizing the ones that would pay out more etc. For this entry, I found the collision behavior to be a bit crazy as my car seamed to go a bit all over the place and with the boxy art I wasn't too sure what was good or what was a hazard if that makes any sense? Still, good work and see you back for LD45? =)
May 20 17:14:17 18h 06m Sword of Hearts ♥ 1 Wonderful game! I reached the sword and the journey was time well spent. I think it was a very clever implementation of strategically dying in certain places to produce the necessary block to solve the puzzles. I like the "old school" method of using rooms instead of a side scroller as well. The graphic was suitably nice and so was the audio. The blood cough made me cringe a bit and I felt sorry for the little character =) Also a nice variety of challenges with lifts, saw blades, jumps, spikes, and stuff. The only thing I could find to pick on is that the level progression was somewhat jumpy and I would probably have ordered the rooms a bit. Some rooms I died a few times at to get the items to become positioned correctly and the next room I would just run through. Maybe that's not necessarily a bad thing though, maybe it would become boring if every room was more difficult than the previous one. Great job on this game!
May 20 17:19:31 5m 14s Solitairey Life ♥ 1 I got 5 stars (I think) at year 19 and I go the "won life" message too, but I'm not quite sure what I was doing in the end =) I think the feedback of the cards and what they do could be improved with some player feedback but maybe there is some standard solitare mechanic that I should be aware of maybe?? =) I'm also not sure why "Rainbow poo" is a tragic event?
May 20 20:02:01 2h 42m Rocket Slaver ♥ 1 Hey, I like this one! I like the fact that different enemies have different properties and drop items and it kept my interest to complete the game by collecting 10K gold =) I did run in to a few bugs, e.g. some of the ships, especially those that could be boarded, had a tendency to move either down or up beyond range of the guns and also when you boarded a ship the second time it would destruct and you were still stuck for some time. But other than that, I enjoyed the game and it had some retro art to it that I thought was nice too. Well done!!