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Feedback comments for LD43
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| Timestamp | Since previous | Game | Imphenzia's comment | |
|---|---|---|---|---|
| Dec 3 17:38:12 | Sacrifice Bob | ♥ 1 | The title art in the blog stream brought me to test this game - nice art! I like the idea of a puzzle platformer - first I wasn't sure if I was encountered bugs (you never know for sure with LD games whether it's part of a puzzle or a bug) but I figured it out in the end. I like the mechanic you needed for the spinner to work and I also liked the added "stress" element of the third level. Nice effort! A few more levels would have been welcome, but I understand that level count is tricky. | |
| Dec 4 12:59:39 | 19h 21m | HELL | ♥ 2 | I like the art and the tactility of the movement and when shooting. The camera shake was also nice. Clever with the idea that you have to sacrifice something with the powerups. At first I thought you had implemented forced Powerdowns which would have been cool too, but your choice is probably more fun to play. Nice work! |
| Dec 4 13:08:09 | 8m 30s | Overpopulation | ♥ 1 | The idea reminded me a bit of "Papers Please" (but I haven't actually played that game but I imagine it was something along these lines). I found it easy to sacrifice some people that had spent 15 years in prison for gang rape and child murdering =) The walk animation was nice and altough I'm a big fan of low poly art I would have liked something rather than the same "naked" humanoid without any coloring but I understand considering the time constraints. In a game like this where there is some diversity of people I would still have recommended trying to go for some variations on the characters still. Clever idea though, let's hope it doesn't become reality in 182 years :) |
| Dec 4 21:03:39 | 7h 55m | Santa frowns to town | ♥ 0 | Oh, my... I feel dizzy now =) I got in the zone wrapping packages and I don't know if it's good or bad but I reached a score of 149. I think the repetitive motion back and forth combined with the short looping music is a ticket for me to the nut house, haha. I will dream about this I am sure :) I probably would have liked a more rapid increase of difficulty to cut down on the play time but it did get stressful towards the end. It's fun when you get in a rhythm to get one elf doing package delivery every time he reaches the wrapping station but when you miss you lose that sync. Nice work! 149.png |
| Dec 4 22:37:49 | 1h 34m | Space Traveler | ♥ 0 | I like the glow effect of the art but I also found spatial awareness to be difficult knowing if I was to hit a circle or not. I would have liked to play a bit longer but I have a real problem with motion sickness when it comes to smooth games that have a bit of a lerped camera follow in perspective so I couldn't play for more than five minutes for that very reason. Nice effort though. You can never go wrong with space stuff in my eyes =) |
| Dec 4 22:45:49 | 8m 00s | Sirius Galactica | ♥ 1 | As soon as I see a space game I need to try it. I felt kinda evil ejecting my crew members into space, especially as they make that life draining sound =) I was trying to shoot with the keyboard but it would only work to fire with the mouse for some reason? For a retro game I prefer to go all in keyboard. Nice retro art and suitable sound. I didn't find myself playing for too long but nice effort nevertheless! |
| Dec 4 22:51:33 | 5m 44s | The Greater Evil | ♥ 0 | Haha, distorted guitars as you try to dodge a world full of priests, crosses, shining bibles, holy water. That scores high in the Humor category for me =) I didn't quiet understand what triggered the priests to hold up the cross to convert you from a distance. Liked the graphics, audio, and idea. Nice work! |
| Dec 5 09:53:34 | 11h 02m | The Cost of Living | ♥ 2 | I like the built in tutorial, the level design/progression, and the different jump techniques that were introduced. Well done, especially with this being your first jam! See you at LD44 :) |
| Dec 5 10:05:09 | 11m 35s | Suicide Sanctum | ♥ 1 | Hey, thanks for streaming my game, it was fun to watch. I played Suicide Sanctum and I thought it was a very clever interpretation of the theme! I like the idea of sacrificing your player to form new platforms to jump on - don't think I've seen that before so high on innovation for me. I would not have thought about freezing them in midair as you get hit by an arrow because my mind goes "why do they stay in the air??" - but you'd have to go through too many deaths to build up a mound to of corpses so I can see why you implemented such a solution. Fun game, thanks for making it! |
| Dec 5 10:18:28 | 13m 19s | Action Tanks - The battle for Althea | ♥ 1 | I love the look of the tanks and the tracks/trails they leave behind. Very clean and "cute". A tank game like this has always been on my list to make ever since I played one called "Fire Power" (from 1989 =) in 2 player split screen! I was somehow expecting the tank to behave "move forward when pressing forward" and steer left/right (like a remote controlled car). Maybe it would have worked better with the steering for me if I used twin stick thumb controls =) I also liked the audio but I suppose it's been opted out for a reason? Nice and fun, great work! |
| Dec 15 19:38:23 | 249h 19m | As Of Yet Unnamed | ♥ 1 | I love the art style, it's really what captured my eye about this game. I also really enjoyed the timelapse! The mood of the game is spot on and the "over the top" patriotism is a great touch =) I tried to play this game in my browser and I found it difficult to get a "tactile" feel to grabbing the bodyguard and have him intercept the missiles and bombs. Often I'd catch the first one or two missiles and the third or fourth would come so fast that by the time I was about to act it had already passed all three bodyguards and the president's fate was already decided by that time =) Still, great game and thumbs up from me! |
| Dec 16 11:58:10 | 16h 19m | Ordeals of Limbo | ♥ 1 | The lowpoly art brought me here and I like the concept but I may be missing something vital? I can't get past level one :) I see the rhythm of the spikes go up and down (cool with rhythm btw =) and I also see that there is a path around the spikes. When my vision is blacked out, I never make it to any sort of destination - the audio queues aren't enough for localization and a speedrun across the spikes has me impaled before I reach anywhere to level up. |
| Dec 16 20:46:46 | 8h 48m | PeonCraft - Sacrificed | ♥ 1 | The low poly art drew me to this game as I am a great fan of low poly =) When I rated the game I noticed that the graphics entry was opted out of so I understand that it may have been asset art? Nevertheless, I like the look of the game. It was not so obvious why you died but I read in your description that it's the way the game acts when sacrificing. Fun idea to sacrifice scouts because it probably reflects how terrible their job must have been for real in the past. Thanks for your entry! |