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| Timestamp | Since previous | Game | AceArcher's comment | |
|---|---|---|---|---|
| May 18 18:38:20 | Jailocorp | ♥ 1 | Overall, I really enjoyed it! It was definitely very hard, but that just meant that it felt great when I finally figured something out. I managed to solve three puzzles, the two with the colored buttons and the chess one, but I have absolutely no idea how to do the switches. I only played the compo version, so I'm not sure if you already made these changes, but I would have liked the music to loop better and for walking to be a little faster. The overall mood was great, and I did like the music and especially the ticking sound every minute, it really emphasized the time constraint. I think maybe a little more time, or a few more hints, would really make a big difference. | |
| May 18 18:49:06 | 10m 46s | Stars Keeper | ♥ 2 | The graphics are amazing, especially considering the limited timeframe. I wish the controls would have been mentioned in-game, and an option to control with WASD/left mouse would have been really nice. I struggled a bit with the ship controls, I think the ability to strafe instead of using tank controls would have made it feel more fluid. As is, the ship feels sluggish and maneuvering is difficult, especially when being shot at. It could have also used an indication of how much damage the player has taken. Still, it's a very nice little game with a great ambiance that just needs a little polishing. |
| May 18 19:01:35 | 12m 29s | BattleType | ♥ 2 | It's been a while since I've played a typing game, so that was a nice surprise. I had some issues with the spells spawning above the play area so I couldn't see them, and I didn't realize you could move the portal yourself until most of the way through the game, so it would have been nice if that was explained on like a controls screen or something. I also had some issues with too many enemies spawning without spells, so I couldn't summon any fighters to defend from. And I would suggest making the spells and fighter names not case-sensitive to type. But it fits the theme and is a pretty unusual genre, so good job! |
| May 18 19:19:21 | 17m 46s | See:NoMore | ♥ 1 | I'm kind of blown away, this is incredible! The puzzles were really fun, just challenging enough to keep me interested. You did an excellent job with the fake OS, very believable! I also really liked that none of the different placeable things had descriptions, so you had to figure them out yourself. As for improvements, obviously some music would go a long way towards the atmosphere, and I'd love to see it get longer with harder and harder puzzles. Also, it would be nice to be able to just click on the address instead of having to copy and paste it or type it in yourself. But really, those are minor issues and you did a fantastic job, especially on a short timeframe! |
| May 18 19:55:18 | 35m 57s | Life Cycle | ♥ 1 | A fun little platformer! Reminds me of the stuff I used to play as a kid, so definitely has that added nostalgia bonus. And certainly difficult! I did have a small issue on the first level of the second set - a corpse flying off the lower conveyor belt knocked me though a wall and I got stuck falling endlessly into the void. I also would have liked some more levels that actually make use of your corpses. And music would have been a good addition as well. The jump sound effect gets annoying after a little while, so having music behind it would help with that. But still, good job doing this in just one weekend! |
| May 18 21:13:42 | 1h 18m | The Last Bank | ♥ 0 | I haven't played many 3D platformers, but I more or less agree with the other suggestions. I thought the A/D turning was fine, but I really had no idea what was going on. I wasn't really sure why I needed guards, and when I bought some they just stood still. Also, the UI was almost impossible to see, both with the size and the color of the text. You mentioned you're new to this, so I'd suggest looking into sizing UI elements by percent instead of absolutely, and also using "best fit" on the text size, because I've got a large monitor and couldn't read the text at all. At night, the dark red really blended into the black sky, so I couldn't read anything even squinting. Upping the move speed would also definitely make it feel better. Still, it looked like an impressively large world to be made in just a weekend, especially as a beginner! You could definitely expand on it to make something really fun. |
| May 18 21:27:20 | 13m 38s | NEOLITE | ♥ 1 | I really liked the neon aesthetics! It was pretty fun. It would have been nice to have a little better enemy AI, however. Most levels, either I was immediately swarmed from all sides and killed, or I just ended up walking backwards with a line of enemies following that I could take out pretty easily. I also think the prices on the upgrades were maybe a bit high, and a level select screen where you could replay certain waves - or having the waves generated algorithmically so they're infinite - would add a reason to keep coming back. It functions really well as a concept demo, I'd love to see you return to it and build it out a bit more! |
| May 18 21:36:51 | 9m 31s | NecroBlood | ♥ 1 | Absolutely gorgeous! I agree that it's not perfectly balanced. I wound up losing on wave 11, when it generated a few dozen warriors that I had absolutely no hope of defending against. The enemy generation might still need a bit of tweaking. Other than that, music will go a long way towards making it feel finished. The core mechanic is great already, and will only improve if more units get added. I'm definitely excited to see where you go from here! |
| May 18 21:55:07 | 18m 16s | Life Business | ♥ 1 | I played a few times but never made it past week 7. But I still kept playing! Strangely addictive, and the feedback of having houses light up if they'll buy the product was such a good mechanic. It could use a little balancing with expenses, or maybe I'm just really bad at it. The voiceover was a nice touch, and the music was thematic if repetitive. Definitely fun to play! |
| May 18 22:05:14 | 10m 07s | CorrupSoul | ♥ 0 | I had a hard time seeing the UI bars, as others have mentioned, but it's a good concept. I could only attack to my left, though, which made it really difficult to play. The window is also really small, so being able to resize it in a settings menu would have helped. The music was a little loud for my taste, but fit the retro style. If you're able to fix collisions with the AI and add in the extra feedback you've mentioned here, it'll be a great little game! |
| May 18 22:26:46 | 21m 32s | Battery Life | ♥ 1 | A little easy for my taste (I managed the last level without doing anything to the full battery) but still really enjoyable to play! The graphics were really nice, especially with the draining/filling power. I had the enemies detect me through walls once or twice, and once lost a level because an enemy came and attacked me while I was stuck being filled up and couldn't move. I didn't love the camera tilt when moving, and the sound the door makes while opening gave me a headache, but the game mechanics are really solid and I'd definitely be interested in playing a longer version! |
| May 18 22:44:27 | 17m 41s | Maintenance Costs | ♥ 1 | On the level where it suggests you kill one of your robots, my second bot walked straight past the flag and into the pit, and then the test was stuck in running with no options available for me. Other than that, it's very impressive! Especially with the short time it was made in. Definitely very hard - I needed to use the walkthrough for level 3, but once I understood how to do that I was fine until I ran into that glitch. Definitely feels like a complete game! I really enjoyed it, and would've tried to complete the whole thing if I could've. |
| May 19 00:12:16 | 1h 27m | Tecuhtliztacuhxochitl's Sacrifice Simulator | ♥ 1 | I had tons of fun! It took me a little while to understand how to play, but I ended up going to completion. I would've liked a "game won" screen instead of the game just continuing. At some points, it felt too fast-paced, with two or three events going on at once and not enough time to plan, but that might be because I didn't see the pause button. The music tended to be repetitive but fit the setting nicely. A very enjoyable game, and impressive for something made during a jam! |
| May 19 00:21:25 | 9m 09s | Life Is Not Currency | ♥ 0 | A nice, short experience. The "level complete" sound was a little grating to me, and sometimes it didn't play. I also missed out on any music, being in chrome. It's a really interesting concept, and I like the way the letters and currency symbols mix together. The day/night cycle was also really well done. However, I found it a little easy. Once I got one or two letters, I was able to easily guess the others to fill in the word without actually seeing all the letters in the game. |
| May 19 00:32:27 | 11m 02s | Bruisness, Business that Packs a Punch | ♥ 1 | The platforming was pretty good! I especially liked the small platforms leading from the roof back towards the office. The animations are impressive for something done so quickly, and the whole thing had this great bounciness to it. I do wish that there was a different screen when hitting the end, though. The way it is now, it seems more like a loss screen. Unless there's a "not enough" and an "enough" ending? I also had a bit of an issue with the debt cannons, most of the time it seemed like I was being hit with their blasts but not taking any debt. It's definitely a nice, quirky game that I'd play again if it was expanded with more area. |
| May 19 00:38:37 | 6m 10s | A Life's Work | ♥ 0 | What a lovely little game! The art is beautiful, and the minigames well done. My only real critiques are that it could use some music (maybe something soft with a piano?) and that it's a tiny bit awkward using W/S, and something like A/S would be a bit more intuitive. But really, excellent job, especially in such a short amount of time! It's hard to create a poignant experience in just a few minutes of playtime, but you really succeeded at getting those emotions! |
| May 19 00:47:39 | 9m 02s | Martian Scrapper | ♥ 1 | The game window is really, really small on my monitor, so it's a bit hard to play. That being said, it's got a good core loop. While the fast cars are hard to hit before they get too close and the tiny... people? shoot too well to dodge their shots, it's got a ton of potential. With music, maybe some more tank types, and a few balance updates, it could be a really fun game! Right now, it's a good demo for a core mechanic, and I'd love to play it again if you get the chance to revisit it and beef it up a little. |
| May 19 01:05:35 | 17m 56s | Watt Balance | ♥ 0 | I loved it! Yes, the recharge felt slow and it would really benefit from a map, but it's still an amazing game, especially for such a short development time! I was only able to find one extra battery and one power station, but I absolutely plan on coming back when I have more time, especially if you've got an updated version. The art style is delightful, I especially love the way the enemies look when they go around corners. And the background music fits the atmosphere so well! I'm also very impressed by the movement, it just feels right in a way that's hard to describe and to achieve. Fantastic job all around! |
| May 19 15:12:59 | 14h 07m | Chickenarchy | ♥ 1 | I had a ton of fun with it! The first time I played, I immediately went off in a random direction and totally missed the knight at the beginning, so it might be nice if he's on screen as soon as you start. I also had a bit of an issue with the farmer. I had about 40 chickens with me, and he took them all! At that point, I couldn't find enough eggs to build up my chicken stock again, so I wasn't able to complete the whole game. But it's a wonderful concept, with a ton of humor and fun to it. I agree that the dialog is a big of an issue, and I definitely would have liked a clucking sound when hatching a new egg and maybe the music loop to be longer, but it's already pretty great and just needs a little bit of polish. Great job! |
| May 19 15:26:54 | 13m 55s | Demon Apprentice | ♥ 0 | I don't want to repeat what's already been said, but I do agree about the teleporting, lack of background and wave clear text, and key binding for upgrades. I actually hadn't noticed that it was the shields reversing my scythe, I thought it was a glitch, so definitely a sound or particle system on that would have helped. That being said, it's a solid little game! I definitely had fun spinning wildly. Good job for 48 hours! |
| May 19 15:42:43 | 15m 49s | Blood Money | ♥ 1 | Very short, but a great start! I had to go through and play it multiple times to get as many endings as I could, so I definitely liked it. The dark humor is also something that I really enjoyed. I absolutely would play a full game of this. I agree about reprinting the options at the bottom of the screen, but other than that I can't think of anything to change. |
| May 19 15:52:02 | 9m 19s | Face to Death | ♥ 3 | Quite enjoyable! I found myself playing multiple times to try and get as far as I could. At times, it felt a little slow, so I'd like to see a bit of speed increase the longer you go on. I also felt like humans spawned really infrequently, so I didn't have many reasons to use rage mode. I do like the overall feel of the game, between the art and music. The sound effects were also really well chosen. Great job! |
| May 19 16:05:35 | 13m 33s | Special Steak | ♥ 2 | I agree that the time between orders was a bit much. The UI was also off for me - playing it in windowed mode, the news went off the sides of the screen so I couldn't read all of it, and the time and money were both too small to easily read. Also, I think it might have helped to have the values of each meal, especially the steaks, so you know how to prioritize for money. And it needs feedback on the spicing of the steak, because I was never sure if it had registered what I'd tried to put on. But aside from those, it's a great game! I loved the humor of it, and the background felt like a grubby cannibal kitchen for sure. |
| May 19 16:18:27 | 12m 52s | A Life At Stake | ♥ 2 | Great job! I kept getting arrested for breaking gym equipment, so I gave up and became a gambler and serial dater. I assume you can get arrested for dating, gambling, and/or drinking but I didn't run into any of that. I loved the humor, especially the voice acting! I'm very impressed that this was done in such a short time, especially the character customization! I do wish it was a little less random, like maybe there's a way to tell if someone's going to be down to date or not, but overall it was definitely a fun game! |
| May 19 18:43:21 | 2h 24m | Trading Lives | ♥ 0 | Overall, a nice experience. I didn't care for the background music, but I did like the art. I had a really hard time judging distance to other platforms and had to jump way more than I probably should have because I couldn't tell if I'd be able to land on the next platform. Still, it's an enjoyable game and a good concept. |
| May 19 18:57:05 | 13m 44s | Blood Bound | ♥ 0 | It took me a long time to figure out how to play, probably because I haven't really played card games like this before. I like the concept, I just wish it was a little more intuitive. On my screen, the cards and enemy were very small, so I had a hard time reading their stats and telling what each number meant. I think if you added a tutorial level and scaling difficulty, as well as increasing the size of the UI, it would be a really solid game in the lines of Slay the Spire. |
| May 19 23:11:28 | 4h 14m | Suck'd | ♥ 1 | I love the art! It's a good starting place, and I think if you manage to add in the bartering later it would feel more complete. I do wish that more slimes would spawn occasionally, as the first time I played I took too much damage and couldn't win. Also, when you first start or restart, the blood bar appears full until you suck, and then it jumps down to what it should be. I hope you do keep working on it, this is really good so far! |
| May 19 23:43:57 | 32m 29s | Withdrawal | ♥ 1 | It's a good base for expansion. The accuracy is pretty annoying, and I found that the enemies have too far a detection range. A lot of my gameplay was shooting offscreen at where I thought the bullets were coming at me from. It's also very easy to clip through the boundary wall. But the shooting is solid, and the enemy types are good, if a little overwhelming. I also really liked the art, because using Unity's default 3D shapes to create models is exactly how I do mine as well. As a fellow first-timer (although I did Jam, not Compo), I'm very impressed! |
| May 20 00:00:10 | 16m 13s | Rent for Life | ♥ 0 | The art style is wonderful, especially the fire effects! It's a good concept, but I wish each level was a bit more varied instead of just doing the same thing repeatedly. I also had the issue with 10/10 being a loss, and found the UI too small. Especially on the main menu - the buttons wound up in the bottom corner and blended into the background, so it took me ages to figure out how to start the game! It's not quite balanced in terms of time or amount of people, but it's still an enjoyable game. |
| May 20 00:09:02 | 8m 52s | HeartsLost | ♥ 1 | I like the concept behind it, it just needs a little polish. With the camera so close and the terrain so large, it's really hard to actually find anything at all. And having to shoot twice at a minimum to earn one heart back means you end up losing pretty quickly. The art and animations are nice, though, and just a few balance tweaks will really make it shine. |