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AceArcher

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TimestampSince previousGameAceArcher's comment
Oct 17 20:09:02 Bloop ♥ 0 Overall, I think it's a solid idea, but it's a bit hard to play. The UI doesn't scale, so it's almost too small to read on my screen, which makes it hard to check my remaining turns. The camera angle occasionally made it a bit difficult to select a square, so changing that or giving the player the ability to rotate the camera would also be a small quality of life improvement. I also think that binding "deselect piece" to escape wasn't the best idea, since escape also un-fullscreens in a web player. However, the concept is really cool, and I did enjoy trying to figure out the puzzles.
Oct 17 20:22:54 13m 52s Time is Ticking ♥ 1 I second what other people have said about the jumps being off. That made the movement feel sluggish and made me often miss jumps that would then require me to redo my entire block setup. Aside from that and the lack of music, I enjoyed it. It's a good concept, and it's fun trying to set up your blocks. Maybe telling the player that there's a limit of 5 or letting them choose which block will be destroyed would help reduce setup time.
Oct 17 20:31:41 8m 47s Mystery Loop ♥ 1 I had a really hard time figuring this one out, especially since the controls aren't shown in game. Being told to begin with "shoot this wall" but not *why* to shoot that wall left me really confused. I liked the atmosphere, but I think the shadows were too dark and made it hard to see what was going on. Even after reading this page and playing a few levels, I still honestly don't know what I was doing. I just jumped to the top of each level and then it would go completely dark and I'd start over with a slightly bigger level. With so few bullets, it was hard to balance shooting enemies and not dying with finding a way to escape. I feel like the game would have been better emphasizing the investigation and minimizing the combat.
Oct 21 20:11:45 95h 40m Space Loop Kit ♥ 1 It's an interesting idea, but there needs to be more in-game instructions. I had to come back here and read to know what I was supposed to be doing. Also, if you're going to be using the mouse, it's really hard for right-handed people to use arrows + mouse, so I'd suggest having WASD also work. It's also extremely difficult, I feel like the player should have more health or there should be fewer enemies or something. I was never able to play for more than maybe 20 seconds at a time. I liked the concept, and it's impressive for such a short timeframe, but it definitely needs a bit more balancing. The pixel art is great, though!
Oct 21 20:23:13 11m 28s The LoopHole ♥ 0 I liked your idea, but the physics are really rough. Sliding around makes the game hard to play, and the jumps feel very slow and floaty. When you stand on a moving platform as it goes down, you wind up floating above it and falling down to it, which makes it basically impossible to jump. Physics are really hard to get right, especially so quickly, and I think you did a pretty good job for a game jam.
Oct 21 20:31:42 8m 29s Lone Racer ♥ 2 I liked it! The art style is fun (although the sudden flipping of sprites is a bit distracting) and being so zoomed out makes it easier to plan the turns. The car is a bit hard to handle, but I think that balanced out the difficulty level a bit. I'd say aside from the obvious (audio, cool particle effects), a drift mechanic might also add a bit more to the experience, but it's a very solid base that I hope you come back to and flesh out!
Oct 21 20:44:33 12m 51s Abide the Loop ♥ 0 The idea is solid, but I think having such a short music loop is really hindering you. Obviously in a jam - especially compo! - you don't have time to do a full song, but something with even a tiny bit of progression would've been nice. I wasn't sure exactly what timing is accurate - a short demo or colors or lights or something would've made a huge difference - and the only time I was able to go longer than 10 seconds was when I ignored the music entirely and just pressed the buttons in sequence. The fact that you used your own engine for it is extremely impressive, though!
Oct 21 20:59:44 15m 11s Another Left Turn ♥ 1 It's pretty fun! It was a bit hard to see a lot of things - often I had a hard time with finding the door to the next room, I also couldn't really tell when I hit an enemy, and I had no clue how much health I had left until I died. However, I thought it was really cool the first time I made it all the way back to the starting room and saw the bodies of people I'd already taken down! Also, loved the whiteboards, especially the whale. I look forward to seeing your polished post-jam version!
Oct 21 21:10:30 10m 46s Aristotel: The Cycle of Energy ♥ 0 I found myself having a lot of fun! The graphics are cute and the sound effects match them, although it got a little overwhelming when there were a lot of enemies at once. There's definitely a pretty huge leap from wave 2 to 3, but I enjoyed the hectic feeling! As far as criticism, I agree that it doesn't fit the theme as closely as a lot of other games, and I would have liked it to go on for a little longer. It felt like as long as you survived round 3 you'd definitely win. However, overall it's a great game!
Oct 21 21:17:15 6m 45s Core Defender ♥ 1 After coming here and finding out that you have to switch weapons first, I was finally able to get it to work. I definitely like your idea of going around loops. However, it was a bit hard for me to figure out which key to press to move in which direction, since sometimes moving clockwise means moving from right to left even though you're holding the left key. Also, I expected that when I swapped loops I'd be moving to a point close to the loop I was already at, and that not happening was disorienting. With some polishing, however, it could be a really solid game, and it's definitely a great fit for the theme.
Oct 21 21:45:26 28m 11s Super Jump Guy ♥ 0 That was a ton of fun! I definitely second the request for an expansion, I'd totally play that. A fun platformer with a nice little message to be sure. It feels so polished for a jam game! Excellent work.
Oct 21 21:53:24 7m 58s Oh my Life ♥ 3 I really liked the switch between different art styles, it's a really cool thing to do. The controls felt a bit slippery, like sometimes I slid around a bit. Reminds me a bit of a bleaker version of the game Every Day The Same Dream. Didn't care for the ending personally, though - it sort of invalidated the whole mood. Still, it's a good game, especially considering some of your team were doing this for the first time!