Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → NNNIKKI
Feedback comments for LD43
NNNIKKI's games and stats for all events →
| Timestamp | Since previous | Game | NNNIKKI's comment | |
|---|---|---|---|---|
| Dec 3 18:15:36 | Volcanic Ritual | ♥ 1 | No worries! 😀 Game jams are for game developers to learn, after all. If you keep on improving and learning, you will gets there eventually. Edit: I'm a GameMaker Studio 2 dev too, so here are my tips: -Build it as a ZIP FILE, not an INSTALLER. Why? You'll get better ratings. It always somehow works, though no one knows how. -RENAME your game in the Windows Options. Because, in fact, you game is called "Volcanic Ritual", NOT "Made in GameMaker Studio 2". -following from that last one, make an ICON for it. [Here's a very good PNG to ICO converter](https://convertico.com/). | |
| Dec 3 18:24:08 | 8m 32s | Ass Man | ♥ 0 | Mixed feelings about this one. I loved the idea and presentation, but (at least for me) it wasn't very.. intuitive? I guess that's the word. Blasting away was quite hard, it bounced you away a lot vertically but almost nil horizontally. The physics are a bit off. I don't know how to end on a positive note without feeling awkward, so I'll just write this sentence! 😅 |
| Dec 4 18:33:15 | 24h 09m | Human Resource | ♥ 2 | ARGHH I HAVE TO WRITE A GOOD COMMENT AGAIN. RRRRHHHAAAAA I have mixed feeling about this game. As Koala Squad noted, the puzzles were a bit lame (this is a problem I have myself!) The monsters were more skill-based than puzzle-based. However, the mood and art were great, the music a bit boring but good. Overall, great game! Good job. |
| Dec 5 21:48:34 | 27h 15m | Omelettes | ♥ 1 | I need to admit, I love your work. Your puzzle concepts are always new and innovative. WHat I find lacking though, is the "game feel". There's hardly any sound and no music, which I understand might be from time constraints or lack of ability to make audio, but I think that your should team up with someone who can do the assets and really make your game stand out. Great job! |
| Dec 5 21:52:01 | 3m 27s | Impatient Patients | ♥ 2 | This game really amazed me. Despite the poor assets, it was surprisingly fun and funny. I loved the bad speech-to-text and outright stupid solutions of the doctor (like really, every single thing this nibba does kills the patient). Anyway, after a bit of getting used to the controls, I found myself in a state of flow, though sacrifices didn't really need to be made, I saved everyone I could. I'm tired of writing this comment now ghoodybye |
| Dec 5 21:56:01 | 4m 00s | ulis43 | ♥ 2 | Nice idea, but I felt like there was too much information to take in at once, and I didn't quite know what to do, and I game-overed no matter what I did. I think that a sort of pause-time thingo would help. |
| Dec 5 21:57:47 | 1m 46s | Supercharged Juggernaut Wasps | ♥ 1 | THIS IS AMAZING!!! YEEEEEAAAAHHHH!!!!! Sorry. Got a little carried away there. So, as you can tell, I really liked this. But why? I dunno. It's cool. |
| Dec 5 22:01:26 | 3m 39s | In the name of Spaghetti | ♥ 2 | I think that the theme could have been used more creatively, more in the game design than the story and theme. But good job nevertheless. (oh no my english teacher will kill me for starting a sentence with "but") |
| Dec 6 18:15:25 | 20h 13m | DEATH GUN | ♥ 0 | Really, really, unexpectedly fun. Fun and a lack of polish, models, or music. That's what this game is. |
| Dec 6 18:17:48 | 2m 23s | Craftsman | ♥ 0 | I never got a sacrifice to work. Bother this god. Why didn't you opt-out of the "humor" category? This seems like more of a serious game than a funny one. |
| Dec 6 18:22:33 | 4m 45s | ANKH | ♥ 0 | Good job. Game jams are there for you to learn so if you'll excuse me, I'll give you some very critical and critisising feedback. LACKS POLISH! PHYSICS ARE WEIRD! THE LEVEL WHERE YOU LEARN TO ACTIVATE ANKHS WITH BULLETS IS IMPOSSIBLE! (i think) NO MUSIC! Thanks you for accepting this highly aggressive critisism. |
| Dec 7 08:28:08 | 14h 05m | Ants | ♥ 1 | It's kinda weird because to move in one direction I had to press the arrow to the other direction and I didn't really use W or S much. |
| Dec 7 08:33:29 | 5m 21s | Shine | ♥ 0 | Just saying, the waves were WAY too boring. An enemy came up every 3 seconds or so, and apart from more health there was no difficulty curve, it was just constantly the same old point 'n' shoot. I actually never used the light because it was useless with how easy the game was. |
| Dec 7 08:37:36 | 4m 07s | Escape of the Cheese Droid | ♥ 1 | Someone probably mentioned that the further you put your cursor from the player, the more accurate it is. I found the main game pretty--NO! NO NEGATIVITY! POSITIVITY!--fun! And the loss of your body parts makes an excellent conjunction to the theme. The only thing I didn't like was that, well, y'know... drones are the only enemies? Really? |
| Dec 7 17:57:49 | 9h 20m | Downgradius | ♥ 2 | 'ere ya go boi https://www.mediafire.com/file/2wacc2fijyta9mb/Downgradius.zip/file |
| Dec 7 18:13:31 | 15m 42s | The Reign Of Lambs | ♥ 0 | Very smart puzzle mechanics! A bit more polish would've helped, but I understand that time during LD ticks fast. Great, really great game! |
| Dec 8 09:37:32 | 15h 24m | Deep Hell | ♥ 0 | MMMM!!! That blood! That shake! It just makes killing so much fun. |
| Dec 8 09:50:04 | 12m 32s | Fruitful Reward | ♥ 1 | Neat! Perhaps, to make it harder, you should die when an enemy reaches the ground, or stays dead for too long. |
| Dec 8 09:50:57 | 53s | Altitude Sickness | ♥ 1 | The best game on LD43 I've played so far. |
| Dec 8 20:03:12 | 10h 12m | water ruins escape from cultist | ♥ 0 | Probably the only reason I gave this a three is because of the art, which is GORGEOUS. But the rest is, well, okay. Not really super good. And you will need to learn that it has to be super good, or super innovating, or super fun. |
| Dec 9 09:27:26 | 13h 24m | Sleep Is For The Weak | ♥ 1 | AHH STUPID LAMP! I wish I didn't have to retype the entire code block every time I hit that stupid lamp. But I guess that's the whole point. Oh well. You might've also made it cleared that I actually need to type the code, nto mash the spacebar, but that's okay, I guess. |
| Dec 9 09:30:13 | 2m 47s | Sacrificio Inc. | ♥ 1 | Clearly looks as if it were designed for mobile. I really liked the art and audio, and the whole concept, though as you said before it might've been a better idea to use a move counter instead of a timer. Good work! |
| Dec 9 18:36:49 | 9h 06m | Abortion Boy | ♥ 5 | While I know this is supposed to be "funny", I couldn't help but quit after the first level. All the sounds and graphics were horrifying. |
| Dec 9 18:40:25 | 3m 36s | After Hours: A Reverse Metroidvania | ♥ 2 | Idea was really good, and the graphics and level design was perfect. Unfortunately, it lagged a lot and the controls were really unresponsive, which led to frustration whilst backtracking. If not for this, the game would've been a fun to play and original idea. GHHHGHHGGGGGHGHHHGHHGGGH. |
| Dec 9 20:24:50 | 1h 44m | Total Party Kill | ♥ 0 | Wow... so many comments. So I guess telling you that this is a great game and awesome idea and that I love your games doesn't matter, does it? |
| Dec 9 20:27:51 | 3m 01s | Nature is Harsh | ♥ 1 | Very, very good. It must be hard to be a solo dev. I wish you the best of luck on your dev journey. |
| Dec 9 20:29:59 | 2m 08s | A Starving Monk | ♥ 1 | Just like literally everyone else, I will add on to the endless wave of "Controls are unintuitive." 'Cause they aren't. Good work tho. |
| Dec 9 20:34:31 | 4m 32s | HELL | ♥ 1 | Good boy! This is a very good game. Impressive. I liked it. |
| Dec 11 17:00:12 | 44h 25m | sacrificescape | ♥ 1 | You could make it cleared with how to actually play the game. The 3rd level was, as far as I know, impossible. I killed all the bards before getting to the end. |
| Dec 11 17:03:41 | 3m 29s | Destructor 32 GMS | ♥ 1 | "Oh, okay. I see. Now I should press the fire button aaaaand..." BREAKING NEWS! The terrorist has escaped. ".......I think I did it wrong." Well, I had a super fun time nevertheless figuring out how to use this weird contraption and blasting off to failure. Good work. |
| Dec 11 17:07:52 | 4m 11s | Disorder | ♥ 0 | https://youtu.be/bE_ZuNp1CTI You guys should watch this. Honestly, I'm kinda disappointed with all those team members. It seems a bit... underdeveloped. Edit: after looking back, ghghghgghghghghg. I wish I could word this. AYAYAAYAgood job. |
| Dec 11 17:16:37 | 8m 45s | Flying Slime | ♥ 1 | Solid. Dunno how it fits to the theme tho. |
| Dec 21 22:35:25 | 245h 18m | QUELTRIS | ♥ 1 | Nice! Really good concept with great polish. I would only recommend allowing different rotations of the shapes, because now it's a tad too hard. |
| Dec 24 14:51:47 | 64h 16m | Mantis | ♥ 1 | Quite nice. I guess the controls could have been improved a little, because now the game is a bit too easy and that also makes it boring after some time, when you get used to everything. I also think that the bigger danger is the moving camera instead of the mantis power, which makes it pass less to the theme. You should make a gradually falling floor so you can't get too ahead of yourself, but also make it possible to stand in one place until your power runs out. Those are my recommendations. |
| Dec 31 18:57:25 | 172h 05m | Fallen Girl | ♥ 1 | I didn't have much to think about.. just 5 stars in every category. Probably the perfect LD43 game. This could easily become a full game, if you just expanded it a bit. |
| Dec 31 19:13:07 | 15m 42s | Tribu 43 | ♥ 1 | Good boi. I think the only downside is that there's only fighting, and fighting, no camps or treasure along the way, or maybe imprisoned people who you would free and they would join you. I could clearly hear that you didn't have enough time (from the SFX), but no worries. This is a great start! |