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Feedback comments for LD44
NNNIKKI's games and stats for all events →
| Timestamp | Since previous | Game | NNNIKKI's comment | |
|---|---|---|---|---|
| Apr 29 10:33:19 | Escape from Hell | ♥ 0 | Just like someone else said, the walking is a bit tedious. I also didn't understand why there were blue jumping slimes in hell? I couldn't attack them? Some of them had half-filled health bars? WHO ARE THEY??? The idea is cool tho, I'll give ya that. | |
| Apr 29 15:22:35 | 4h 49m | safecrack | ♥ 0 | Really, really cool! I find it a bit boring however, and a bit tedious to collect all the coins. I would prefer it if the coins didn't disappear, so I could collect a whole stash at once. It's just so satisfying! |
| Apr 29 15:26:02 | 3m 27s | Dungeon of the Blood God | ♥ 1 | The combat system is really cool and risk-vs-reward, but I find it a bit unpredictable. In an ideal world, whether you get hurt or whether you keep your shield for too long would depend purely on player skill. Art was great. Nice implementation of the theme. |
| Apr 29 15:27:19 | 1m 17s | Myrrh | ♥ 2 | Yeah the second mage is hell. I would find it perhaps more enticing if the cutscene didn't happen every dang time I went to the enemies, but only once. |
| Apr 29 15:28:33 | 1m 14s | Pulsation | ♥ 1 | Miller, you have not let me down. This is such a cool concept! It would be nearly effortless to make a full game out of this, all you will need to do is make interesting block placements and see if they're possible to beat. |
| May 1 16:40:17 | 49h 11m | Clunky Bird | ♥ 0 | Fun(ny)! I enjoyed it. 😀 Cool little twist there with the life being interchangable with other things. If there's any nitpicks I can give you, it's this: - You can sometimes "kill two birds with one stone", quite literally. I'm not sure if this is intentional, I just thought that it was a bug. - You should reload once you run out of bullets, not after every shot. When I was shooting quickly, the sound was kind of annoying. - The UI looks a bit unpolished... you should get rid of mistakes in the writing and make it more symmetrical, clean, nice to use. As I said though, these are only nitpicks. Your game is fun, and that's what's important. Great work! 👍 |
| May 1 16:54:53 | 14m 36s | Devaluation | ♥ 1 | Quite hard and addictive! Here's a few tips: - I found that sometimes I would ram into a wall and it was hard for me to get out. - If it says "Invert controls" it probably means it will invert the controls shown in the tutorial. Therefore, if you put the inverted controls there, people will get confused. - If you have a build for another platform, remember to put it up on the Game Page. |
| May 3 16:20:31 | 47h 25m | I D E N T I F T Y | ♥ 2 | Wow! Cool! I didn't manage to figure out the solution, but it's certainly an interesting game. I didn't really see the theme though. |
| May 7 18:05:24 | 97h 44m | Bradley's Little Money Maker | ♥ 1 | Really cool animations. I didn't really see any real gameplay though. As far as I can tell, you just keep going. Once the "Tired" bar went empty but for some reason he didn't go to sleep. |
| May 7 18:32:14 | 26m 50s | This is your life now | ♥ 1 | This is exactly what I mean when I say that video games are art. This is fantastic. |
| May 7 18:37:45 | 5m 31s | Blood and goods | ♥ 2 | Nice little dungeon crawler! I loved the artstyle and atmosphere. The fighting system is also quite unique. I liked it. |
| May 7 18:44:53 | 7m 08s | Darkest Decision | ♥ 1 | I loved the atmosphere. The big smile reminded me of Flowey. I just found it a bit strange that I sacrifice one person, and then they descend, the other one walks away, and then it says that the other one died. Did both people die or only the person I didn't sacrifice? Anyhoo (it's quite a yee-haw word, ain't it?) the graphics and audio were great. I just wish there was more story. |
| May 7 18:51:03 | 6m 10s | The crystal of life | ♥ 1 | It's really hard to get any points, because of a lot of factors: - the camera moves slower than the cursor, and the mouse can come out of the window in the browser window, making it impossible to scroll further - the bullets don't shoot directly in front of you, but from the gun, making them slightly inaccurate - I wasn't able to kill even a single gray model - all things aside, the UI is pretty gross. I mean, you shouldn't put a big button right over some text, and maybe you should change the font/text size/color |
| May 11 20:19:41 | 97h 28m | Daybreak Inn | ♥ 1 | Really nice game! I think you could re-make it into a full game. I loved the calm music and the mechanics. A few small nitpicks would be that some of the UI was too high up and covered up by the bookmark bar, some of it was too low, and in the beginning, it was a bit hard to learn the mechanics, since everything was happening so fast. A tutorial would be nice. Apart from that, great job! 👍 😄 |
| May 12 18:28:21 | 22h 08m | Tunnel Bug | ♥ 1 | I really liked it! The UI, graphics, audio, and concept are quite nice (even though it's a bit unoriginal). I had a small problem where I enter the game and there's immediately a sharp turn which I cannot get ready for, so I end up banging against the wall. A way to fix this would be to have the room visible for some time before the player appears. |
| May 12 18:39:55 | 11m 34s | F_NULL | ♥ 1 | Quite noice! I liked the gameplay, it felt good to whizz around and bang into everything 😆 2 small nitpicks: the road was texture-less, so sometimes it was hard to judge the distance to a curve, and I didn't really see the life decreasing as you sped up. Good job though! It was fun. |
| May 17 19:46:04 | 121h 06m | Inflate Me to the Moon | ♥ 0 | Wow! Such a great game! You should work more on this, maybe make some more story and add different dialog when you fail the second time. It was laggy (escpecially when I flew past the leaves of the trees - it was ~4FPS), but that's for pretty much every single Unity game I play, so I can't complain. I loved it. |
| May 19 08:22:53 | 36h 36m | Blockson: My Life as a Cryptocurrency | ♥ 0 | First of all, this should be a full game with more stuff. It's a really great idea, and a great implementation. I loved playing it. As someone else said though, it would be nice to be able to rotate the components, as well as having even more powerful items. Well done! |
| May 19 18:01:10 | 9h 38m | Powerup Puncher | ♥ 0 | It needs some kind of "OpenAL32.dll" |
| May 19 18:02:48 | 1m 38s | Super Psychic | ♥ 0 | More content, e.g. people, things to talk about, ways to impress them, would be welcome. Now, this game seems more like a test build than an actual game. Tip #2: try to make your game playable without any third party platforms. |