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gwinnell

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TimestampSince previousGamegwinnell's comment
Dec 3 22:39:41 Volcano Rush! ♥ 0 Well done! Funny ending!
Dec 5 13:39:21 38h 59m Squircle ♥ 0 I enjoyed it! Nice mechanic. It would have been nice to see more levels - starting on a something more minimal and then working up to the level that's currently there. Good job!
Dec 5 13:51:21 12m 00s Slime Venture ♥ 1 Java/JMonkeyEngine! A blast from the past for me. :) I like the mechanics. The floor felt kind of sticky, or, the controls too accelerative, which made it a bit difficult to play. Nice slappy sounds. Lots of potential - it's a nice start to a great game, so good job! Edit: Oh yeah, it was a bit strange to use the mouse for the menus when the rest of the game is in keyboards!
Dec 5 14:01:07 9m 46s Hemorrhage ♥ 1 "A resource-conservation platformer where jumping hurts you" - cool, sounds interesting! Nice simple controls. Nice level transitions. Really like it. Would have been nice to see more mechanics added in addition to the platforming. It's good that you have a number of levels already. The controls were too slippery for my patience to last this level though! Screenshot 2018-12-05 at 13.59.06.png
Dec 5 22:03:40 8h 02m Two Minutes 'Til Tribute ♥ 1 I was a little confused to begin with. I forced a few sacrifices in the beginning - the box doesn't appear for a second or two until after I press space, is I think what confused me! Tapped my trackpad to oblivion! (Hope it's still okay...) I liked its firing patterns. Great potential. Edit; Oh yeah I liked the planet/moon art and parallaxing at the top of the screen.
Dec 5 22:27:11 23m 31s Archibald's Snobbish Journey ♥ 1 Everything is so bouncy! That bassline sound is so 16-bit Sega too - love it. "A really basic apple" made me lol (how can an apple be basic?!). Even a custom app icon! All very nice stuff. Feels like a complete game! Highly rated! My only gripe is that the objects are all very small in relation to everything else e.g. the balloon and health UI - it took a bit of focusing to play and my eyes felt a bit of strain afterwards. (I was playing fullscreen.) A few small adjustments and it's golden. Great work!
Dec 5 22:42:49 15m 38s Space Inhalers ♥ 0 Managed to get the web version working here after trying it and it not working - think it's to do with window focus on loading? *shrug* Really liked the core game mechanic/idea of using people as weapons! Very innovative! I didn't particularly feel a sense of progression with the game, and sometimes I wasn't sure how many hits the enemies would take to die so I just fired semi-aimlessly. A bit of finer balancing and I think this game will go far. Lots of potential!
Dec 5 22:55:08 12m 19s Perilous Passage ♥ 1 Hello! Well first up I tried to click the play button in your screenshot... off to a good start. 😅 Great job in transitioning into 3D, I'm yet to make the leap myself. I really like the simplicity of the idea here, and It's extra nice with the added mechanic to start/stop the vehicles on tap. It was enjoyable to play and I think the theme shines through. I had some extra fun with the physics making the cars fly off on my subsequent plays. It might have been nice for the bridges to collide with, stop or push each other when you drag them, but that's not really a gripe that I have with it, it doesn't stop the enjoyment, just more of a game design idea! 😃 Nice to see you continuing the mouth sounds theme from your previous jam/s too. Lovely work on this one! 👌
Dec 6 13:25:29 14h 30m Samurai's Legacy ♥ 1 This is really nice! I really like the level design and the progression - good use of using stuff that's offscreen. Well done!
Dec 6 13:36:31 11m 02s Flock of Salvation ♥ 1 Nice camera work! Game fits the theme well and is fun to play. Just wish I could _kill two birds with one stone_ / feed two birds with one scone! đŸĻ 😄
Dec 6 13:47:04 10m 33s Dino Jump ♥ 2 It was quite tricky because the 'jump using dinosaur' and 'jump off dinosaur' are on different keys. 'Input sometimes not registered' definitely compounded the issue, but I got to the end after a few tries! As for whether the dinos are happy? I'm not so sure... â˜ ī¸ 😅
Dec 6 13:50:24 3m 20s Farm to Table ♥ 0 @figglewatts Yeah I was gonna say the same thing! haha!
Dec 6 15:27:11 1h 36m Spirit Desperate ♥ 0 Nice camera work! Great to see the impacts of some of the hits. As others have said, aiming was quite hard sometimes. Theme makes sense and music gives it some shine. Great entry!
Dec 6 15:42:32 15m 21s Escape of the Cheese Droid ♥ 1 HAHA. I basically spawned cheese sacrificing everything else until the end! Final level was a bit challenging because I couldn't always control whether the cheese moved me left or right. Those pesky aliens! Nice job on this! 🧀
Dec 6 15:52:01 9m 29s Sacrificial Lamb ♥ 0 Deffo got confused by the press and hold at the end - if only I'd read the description more thoroughly. Aha! It would have been nice to see more than one difficulty level, but what was there was fun. Well done on making it proc-gen! A fun little game. 🙂 🐑
Dec 6 16:10:22 18m 21s Metamorphosis ♥ 1 I really like the look of this, but I'm Mac/Web only. You've played my game too so I'd like to play yours! Any chance of web build?
Dec 6 16:30:21 19m 59s Follow the Leader ♥ 1 Victory! 🏆 I definitely blew myself up with a bomber along the way. I think others have covered the feedback I would give. Great for a first entry!
Dec 6 16:52:16 21m 55s Volcano Island ♥ 1 Such a happy volcano! Cute music! Angry music! Almost frightening! I love it. The game is simple, but very well implemented, and wonderfully polished. I especially appreciated the design when I had to wait for around 20 seconds before the right human to show up along the bottom - a true test of my memory. I got to 1700 and could have kept going, but failed when I clicked two people that overlapped. That was a little annoying, but I think I'd experienced the whole game by that point so really it's a non-issue. Great job on this! Really great! 👍
Dec 6 17:17:12 24m 56s Way of the Dodo ♥ 2 Sometimes I felt cheated when my second Dodo was discarded by the game rather than by my jumps, and sometimes the platforming felt a bit 'off', but otherwise, I really enjoyed it! Nice level design, collectables and backtracking. Music is very fitting and theme makes sense. Great job on this one! 👍
Dec 8 21:11:00 51h 53m Cartel hunt! ♥ 1 One of the more interesting games I've played so far! 👍 I like the peoples movement behaviours. And am I right in thinking I saw one of the cartel kill one of my agents? I sacrificed too many civilians on my first go - it might have been nice to know what the threshold for losing was. I noticed I couldn't select people underneath the UI in the top-left, and I found it hard to read the 'match' / 'no match' text when using the inspect ability because of the text colour and background contrast. I don't have red/green colourblindness, but an outline on the font might have fixed the readability there. I think I'd also maybe liked to start with a smaller scoped scenario rather than go straight in with 100, but I understand the limitations of a jam/compo. :) I think something like this could be expanded on. Great work!
Dec 8 21:44:39 33m 39s Ursa ♥ 5 Really nice atmosphere, mood, music, particles and polish bits. The bears transforming into orbs looked really nice, and I love the background stars. Platforming felt finicky at points - double jumping and wall jumping in particular. For every level I played/replayed, the pause screen opened? I almost hit quit a few times on the later levels where I have to select abilities to sacrifice at the beginning! (Mac build). All in all though, really nice entry! Well done team! 🌟
Dec 10 15:01:30 41h 16m $Player Disconnected ♥ 1 Great story, audio and presentation - be very proud of this one! 🙂
Dec 13 13:46:33 70h 45m Split Soul ♥ 0 I'm not sure what the goal is, the game or instructions do not tell me what the goal is. I can't get the white character to the top-right sunbeam (presumed goal), I can only get the black on up there. Any tips?
Dec 13 13:56:27 9m 54s Hot Air Balloons Or People? ♥ 0 I liked mousing over the people on the menu! Funny. Nice sfx and music. Theme fits well too. The game itself needs a bit of balancing/tweaking, that I feel others have not touched on yet: The random patterns of the birds kind of clashes with the abilities the player has. If the player could (somehow) make themselves lower down/heavier, or if they could affect/kill the birds in some way then there would be a lot more skill involved in getting to the ground with the most money/people. Currently, to me, it just feels too random. Hope that helps!
Dec 13 14:10:47 14m 20s Passage Home ♥ 1 I got home with two crew members. It kind of felt formulaic in that I didn't really have to use the RMB ability and just had to keep pressing LMB every now and again - this could have been fixed by adding some kind of hazard at the bottom of the screen, and then balancing the home distance and crew members available. I enjoyed the humour, the music, sfx, and it fits the theme very well. The nice flat art style was pleasing to look at and I enjoyed the camera shakes, smoke trails, and a little bits of polish here and there. This is clearly a game built with an all-round solid skill set, but the mechanics could have been a bit better -- hope this feedback helps!
Dec 13 20:25:07 6h 14m The Depths of Fortune and Glory ♥ 1 Shadows on the gems is a nice touch. Game window was a bit too big for my screen but it was still playable. @glimaleite's feedback covers everything I would have said! Nice game!
Dec 13 20:46:33 21m 26s Necromancer ♥ 1 I would liked to have seen the game get more difficult over time, through different enemy movements (avoidance) or different abilities. I found it a bit too easy. I didn't once need to use the health power up/sacrifice, but the other two sacrifices were pretty satisfying - it would have been nice to see how much 'souls' they cost in-game. The enemy 'death' splat feedback was really nice but they could have 'hit' feedback too. All in all though, it's pretty great for a first LD compo. I look forward to your next one.
Dec 18 14:10:45 113h 24m Labrats ♥ 1 This really hurt my brain... in a good way! The mechanics work really well, the music is good (esp the ending), and there's humour in there too with the dialogue sections. I can't really say leading mice to salvation has ever been a goal of mine, but I felt accomplishment that I had. I think what @omiya-games says really sums up my feedback thoughts well - there are a few cases in the puzzle progression where I was dropped in the deep end, building on mechanics in difficult scenarios, before they were introduced in a more simple way. For example the mice holding three colours/abilities. I think this is a great puzzle game, but this could be even greater with a few more puzzles interweaved which give me the cognitive leaps I need to progress easier. Really nice work!
Dec 19 10:50:41 20h 39m Dungeon of Lost Items ♥ 1 Is the path to the exit always possible? After a few attempts, I got about 3/4 of the way and then felt I could not progress. Maybe it is because I made some mistakes earlier on..? I really like the simplicity of the mechanics and sacrificing your inventory works well for the theme. A little hard to read at times but I can just zoom my browser window. 🙂 For people who like little desktop games like Minesweeper, this would be a joy to play every day to pass the time. Very nice entry! 👍
Dec 19 11:20:53 30m 12s Sacrifice Pit ♥ 1 Reminds me of some of my first jams/games! Platforming was a bit light/floaty and I could accidentally double-jump when touching the edges. It was a bit of a slog getting past some of the enemies and then the fire pits; like others say a checkpoint system might have been nice, or a way of attacking the enemies so they disappear, or maybe it could have been shorter to show more off sooner. I don't think I got to the end because I fell in the lava after pushing a physics block and then ran out of lives. Nice idea though, great use of the theme! 🙂
Dec 19 13:48:52 2h 27m Fuel Duel ♥ 0 Nice track designs. The 'sacrifice' game mechanic might have made more sense if I could manually dump fuel for speed to get more score/laps. The turning circle is quite small and I'd love to be able to drift!
Dec 19 13:59:21 10m 29s Alien Jam ♥ 0 Love the art style and music! Like a relaxing bullet hell game. I got through to level 4 but was taken out pretty immediately! Level 3 felt a bit long too.
Dec 19 14:02:54 3m 33s Colors of Your World ♥ 0 This game comes highly recommended, but which version should be played? There is only Compo and Post-Jam but your entry is for the Jam?
Dec 19 14:35:34 32m 40s A Guide To Self Improvement ♥ 0 This was a strange entry! Was I meant to end up a black-jumper-wearing zombie? I don't know, but I did!
Dec 19 14:42:31 6m 57s Shepherd Sacrifice ♥ 1 Love the song and the sheep falling in sfx. The camera aim/shoot/deflect abilities all work and feel flawless. I would have loved to see more of a game here, but this is a very fine start!
Dec 19 14:50:21 7m 50s superstar ♥ 1 To see this made in Pico8 is pretty sick! Music is pure VVVVVV vibes. Love it. Great sacrifice mechanic too.
Dec 19 15:09:39 19m 18s water ruins escape from cultist ♥ 1 Very nice ambience and art! Skipping the dialog repetitively was a bit annoying though. Not sure I found all the endings as I couldn't get past that big door! Clearly lots of skills put into this!
Dec 19 15:18:02 8m 23s Body Smasher ♥ 0 Love the mechanics. I think it could have been easier in the beginning though. The game appeared to crash on level 3. â˜šī¸ `Uncaught SimulateInfiniteLoop` `Uncaught abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 67108864, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or (4) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 "). Build with -s ASSERTIONS=1 for more info.` Screenshot 2018-12-19 at 15.17.08.png
Dec 19 15:22:36 4m 34s My Scrimbles! ♥ 0 Love these little guys! The mechanics are great, fits the theme perfectly, and the audio rocks too! Really nice entry!
Dec 19 15:28:45 6m 09s Shooting Chickens ♥ 0 I like this! I agree with others about lack of punishment for spamming, and thus lack of difficulty, but I think the solution could be quite simple: if you fire a chicken and it hits the edge of the screen and not a dog/target then it's a _wasted chicken_ and you lose! Bam!
Dec 19 15:34:38 5m 53s One Life Ain't Enough ♥ 1 Completed with 12 deaths. From looking at the comments, that's not very good! Platforming felt a bit off at times, but otherwise this is a lovely, simple, addictive little PICO-8 entry. 🙂 👍
Dec 19 15:44:49 10m 11s Stones ♥ 1 Made it in 4:51. I kept getting confused about which tiles were the pickups and which ones were the sacrifice tiles. The background effect was trippy. I really like how everything was in one scene, but the camera would often be playing catchup with me when I die! Would have loved to see more levels, and some audio, but this is otherwise a really solid entry! 👍