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Feedback comments for LD42
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| Timestamp | Since previous | Game | gwinnell's comment | |
|---|---|---|---|---|
| Aug 14 12:26:09 | Stepping Stones | ♥ 1 | I didn't understand the mechanics at first. I think it's because you start on Level *0* and that one forces you to die, and then puts you onto Level 1 which looks pretty much exactly the same! After that hiccup, the progression was good and I got through all 11 (or, technically, 12) levels. At the end, my brain was trying to come up with the formula to always solve the level if you follow its rules... *brain explode*. Nice job! P.S. Nice ladder sprite! | |
| Aug 14 12:35:05 | 8m 56s | Dash Brawler | ♥ 1 | Agree with others about the AI and some lack of communication in the mechanics. Really cool that you got cutscenes and multiplayer in though! Well done! |
| Aug 14 12:49:54 | 14m 49s | Engulfed | ♥ 1 | Nice! The movement and shooting was intuitive and it was nice that each move spat out little dust particles. (Smooth movement not necessary!) Screen shake was nice too, the speed lines also, but those could have moved a bit faster to give a better sense of velocity in a space fight. I will say that it took me one failed attempt to understand the game's fail state - it just didn't initially click that the portal was moving and that the enemies were spawning closer to me... they don't spawn from deep within the portal but some 30 pixels/centrally above it. Music, sfx and everything else fit together very well. Just wish there were some more progression mechanics to keep things interesting for longer as I really enjoyed it once I understood it. 👍 |
| Aug 14 12:54:39 | 4m 45s | Block Smash - Ludum Dare 42 Entry | ♥ 1 | Tetris shapes for obstacles! 😄 It would have been nice to see other progression mechanics in addition to the increasing speed. Lots of potential! |
| Aug 14 13:02:48 | 8m 09s | Space Junk Jettison | ♥ 0 | Love the Earth in the background and the mini-map. The camera work was also great - zooming out at higher speed and dimming the space objects, etc. Upgrades very helpful in my mission also. Music and sfx fit nicely. I'm a bit strapped for time at the mo so didn't clean up the whole Earth or get to Mars, but maybe I'll come back later... after cleaning my house. 😜 |
| Aug 14 16:58:22 | 3h 55m | Don't Miss! | ♥ 1 | This was my initial idea for my game... so great mechanics! 🙂 It's very cool. Nice that you have warnings appear before the enemies spawn. Felt a bit unforgiving at times but I guess that's my gaming ability. Great entry! 👍 |
| Aug 14 19:17:21 | 2h 18m | Get Outer Space! | ♥ 1 | The strangest of all the games played so far! It's not often you have the mixed feelings of joy & frustration of playing two games at once. The mechanics all make sense, and everything fits together nicely. Got a score of about 40 before my ship was full and I felt like committing suicide. If I had any nits to pick it would be that the gold and armour blocks scroll onto the screen smoothly, but the asteroids do not -- they just pop in, kind of breaking the illusion/immersion/general feel of things. Some of the SFX were a bit strange too... maybe made with your mouth...? Ahem. Nevertheless! Very good entry! 👍 |
| Aug 14 19:26:55 | 9m 34s | Book Crook! | ♥ 0 | Would love to play. Any chance of a Web build? (Can upload to Game Jolt or Itch.io) |
| Aug 14 19:42:37 | 15m 42s | grindatron.tv | ♥ 1 | Very nice game. Impressive to have AI in for the jam - I know I'd have probably used ghost movement data or something much less technical. Wall jump was finicky at times, it just took a while to get used to. _Conglaturations_ on your entry! 👏 👍 |
| Aug 14 20:12:39 | 30m 02s | Dark Forest | ♥ 1 | * Running ✔️ * Out ➖️ * Of ➖️ * Space ✔️ 2 / 4 not bad! Appreciating the tech behind it all! Now that you have it working I look forward to your next LD entry. 😃 |
| Aug 14 20:31:31 | 18m 52s | As the world burns | ♥ 1 | Something about the movement and camera felt off. Thinking about it, I'd say I feel this way because the player movement is not very 'immediate' (acceleration too low?), and that the camera seems to lock onto a position much further away than my mouse cursor is. 🤔 In spite of this... I really enjoyed this game! The stronger guns were enjoyable to play, the fire filling the levels was a nice mechanic, and there were lots of nice bits of polish here and there (e.g. weapon pickup) that made it really sing. I think this will place very well indeed! 😃 |
| Aug 14 22:04:42 | 1h 33m | Anxiety | ♥ 1 | Unique interpretation of the theme. Very nice atmosphere and mood. Great entry! |
| Aug 26 18:26:52 | 284h 22m | Evercloud | ♥ 1 | Your focus on atmosphere really makes it. Love the audio, rain effects, and animations. Very well done! |
| Aug 26 19:38:23 | 1h 11m | Lost in deep space | ♥ 0 | Nice work on the cutscenes. Maaaan, volcano is _hard_ though! 🌋 Think the collision bounds could be a bit more forgiving but otherwise it's a really neat game. 😄 |
| Aug 26 21:00:28 | 1h 22m | DOS: Deletion (of) Old Stuff | ♥ 1 | Super hard - I can't get past the first bit of level 2! *Read some comments above while writing some feedback*. Oh, you can walk on the pointer... A lot of people have mentioned the tricky collisions, so I won't touch on those more, but it seems that nobody has mentioned level design and progression things, which caused my confusion about walking on the pointer just now, so I'll touch on that. The wisest thing I can say is this golden rule: Every time you introduce a new mechanic, introduce it on its own, in it's most simplest form possible. Your player knows nothing. Your levels should build on and challenge the player's knowledge base step by step. So for example, you'll set up your levels & progression to be something like this: * Moving/jumping - no pointer at all. * Pointer introduced - doesn't interact with the player but selects a bunch of random blocks that don't affect the platforming/goal/gameplay in any way. * Walking on the pointer - no tricky platforming that the player thinks they can make with tricky platforming/jumping. (i.e. your beginning of level 2) * A platforming challenge that can only be completed with a double jump. * Player being targeted by pointer, has to run for their lives. * Combine multiple of the above. * Simplest possible introduction of area that switches the cursor tracking to different recycle bins. * Combine multiple of the above. * Simplest possible physics puzzle without multiple markers. * Combine multiple of the above. * etc. **Ahem**! Enough wishy-washy advice giving from me... The concept is great and I really enjoyed it! Following and looking forward to your next jam. 👍 |
| Aug 26 21:16:17 | 15m 49s | Golden Shackles | ♥ 1 | Pretty fun. Nice job on animating on the character! That bit stood out. I felt some of the upgrade costs & gold used amounts could have been balanced better. I must have crafted about 20 of the most expensive/upgraded item, giving myself some mild RSI, at the end before finishing the game and banishing that cursed genie. Sad there was no audio also. Otherwise a solid entry. 👍 |