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gwinnell

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TimestampSince previousGamegwinnell's comment
Dec 4 21:48:15 Holiday Parking Panic! ♥ 0 Very cool. Car takes a lot of acceleration to get going I feel, but I guess it's an intentionally wintery slippery car park. Nice to see another Christmas game! :D
Dec 4 21:51:42 3m 27s Money Is Everything ♥ 0 Love their little faces and the brightness of the colours. A surprising amount of charm in this one. Well done!
Dec 4 22:02:32 10m 50s BLOK'D ♥ 1 I got up to about 60 points before I buggered it up! I thought I could game the system because there were only a handful of colours in the beginning, but as more were added... well, that was me out! The more you have the worse it is, indeed!
Dec 6 20:55:42 46h 53m The Harsh Life of Terry the Homeless Dude ♥ 1 Love the look of this but I'm on Mac. Any chance of a web build?
Dec 6 21:08:29 12m 47s Snake Charmer ♥ 0 The top down 3d perspective is nice, and the blocks, lighting, colours and palette all fit together really well. The snake in particular looks great! Like other/s have commented I did find sometimes my key presses were not registered properly -- perhaps this is the case if it receives it on the same frame as when the snake moves? Not sure. A touch of audio here and there would really have been the icing on the snake (read: cake). Good work!
Dec 6 21:23:30 15m 01s Glitched ♥ 1 I had glitches down in my design mind-map for this jam so glad to see somebody else explore them! You implemented them really well! I would have liked to see more reason for them to be there from a design point of view though. As an example, perhaps if the platforms were glitching on and off, or enemies glitching on and off, collectables on and off, etc. that you needed to see or use to progress through the game. From a game feel side I felt the player/gravity was too floaty. You'll want to have tight controls, especially If you're playing a ninja! One to keep in mind for next time. All in all, great work! :) (Oh, and I beat the game in 167 seconds. New record?)
Dec 6 21:35:09 11m 39s Overdose ♥ 1 I wasn't sure exactly what was killing me for my first few tries - my instinct is to avoid the chemicals. I figured after a while I had to keep the room clear -- I guess that could have been signalled better, perhaps with a literal or more figurative "heart" somewhere that the chemicals would gravitate towards. It also felt a bit like a desert rather than an immune system. Easily fixed with a more 'red' palette swap. 😄 Good job on the audio, it felt nice and tense as the heart rate was rising. Also, having a title screen and win / fail states... great! (Some LD games miss those out, hehe!)
Dec 6 21:47:26 12m 17s Hats On! ♥ 1 I was really bad at this. Mouth noises and cat noises for the win, though. Ludum Dare December 2018 winner.
Dec 6 22:02:33 15m 07s Fatigue Blade ♥ 0 I second what @tuism said. Very nice to see different enemy variations and so on. Good work on that front, especially for a first jam! I think condensing/distilling things down to concentrate on how things 'feel' should be your target for your next jam. P.S. was the character sprite walking _backwards_? 🙃
Dec 7 18:32:05 20h 29m Mizu ♥ 1 Would have been nice if the character filled faster, but also possibly more gradually -- variable rather than in 3 or 4 incremented steps? I felt the filling-up sfx didn't fit with everything else too. Otherwise I enjoyed it!
Dec 7 18:43:53 11m 48s Npigs ♥ 1 Game 'feel' is nice and tight. Sfx make sense. Graphics are simple but effective. Just wish there was more to the game design! If I have to find any fault I'd say it'd have been nice to see more dynamics/flexibility in the camera system. Nice work.
Dec 7 18:49:28 5m 35s Duck Guardian ♥ 0 Quack quack! 🦆 ( Really good 3d style! )
Dec 8 23:34:37 28h 45m Delver's Sunset ♥ 1 Got unipedalism straight off the bat -- not sure if it was always first up but I'd have either 1) put it a bit later on in the game or 2) found a way to telegraph that state to the player. I couldn't get a feel for it and found it a bit frustrating, sorry! I liked vertigo, dementia, and deuteranopia effects however. Audio effect on hard of hearing was cool too. Blindness - ouch! Neat game. :)
Dec 18 14:08:17 230h 33m Parent Simulator ♥ 1 Unfortunately I can take a formulaic approach to playing through it, just going from one child to the other. (Not sure what would work in real life..) Would try to focus more on your game design next time! (Moving babies, having to wind them, some more needy/hungry than others, etc.) The sound and humour is great though, and holds this entry together nicely.
Dec 26 19:35:09 197h 26m Samurai Shaver ♥ 1 Great call and response rhythm game. Accenting the 'hits' in the music really makes it. Unusual/interesting theme too. If I have any gripe at all it's that I would have loved to see things get a bit more difficult!