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Feedback comments for LD42
Sauski's games and stats for all events →
| Timestamp | Since previous | Game | Sauski's comment | |
|---|---|---|---|---|
| Aug 14 00:08:11 | LavEscape! | ♥ 2 | Fun Game! I like the minimalist art style, conveys all the information you need with nothing wasted. The downwards velocity on the jump feels a bit too linear, if you're not afraid of some math: youtube.com/watch?v=hG9SzQxaCm8 is a great video on jumping mechanics. Looking forward to seeing you next Ludum! | |
| Aug 14 00:17:41 | 9m 30s | Dis-mantle | ♥ 2 | The main game mechanic has a lot going for it, it's fun trying to strike a balance between keeping enough of the platform intact whilst having enough ammo to survive. Unfortunately some interface bugs and omissions get in the way of enjoying the heart of the game. |
| Aug 14 00:23:35 | 5m 54s | Verdurous Harmony | ♥ 1 | Unfortunately the game launches to a black screen for me. I'm running on a Dell XPS 15 (2016) with Windows 10 and this happens regardless of the resolution I use. Not sure if this thread would be of any help, seems like other GMS users have run into this issue and fullscreen was the culprit: https://forum.yoyogames.com/index.php?threads/solved-game-launches-with-black-screen-for-some-people.28972/ |
| Aug 14 00:40:11 | 16m 36s | WWTD ( World Worst Tower Defence ) | ♥ 1 | Blatant case of false advertising. I came in expecting the world's *worst* tower defence, instead I got an enjoyable experience! It felt a bit scripted however, usually one of the most nail biting parts of a TD is building more towers as the current wave is being killed, by only awarding money at the end of a wave you miss out on some of those nerve racking last ditch effort moments. |
| Aug 14 01:08:48 | 28m 37s | Skipping Cats | ♥ 1 | Definitely a mind twister! Especially when you've got three peoples actions to plans out, infinite rewind certainly makes it feel less punishing. The game feels like it would lend itself well to a mobile version! One slight frustration is that it's not obvious you can't hand a cat off or bounce a cat across to another character. I got stumped on one of the earlier levels because I couldn't figure out why my cat kept drowning in this position: cats.PNG Obviously the puzzles require it to be this way, but as it seems intuitive that you would be able to catch a cat, a clearer explanation on the limitation would be good. |
| Aug 14 01:22:57 | 14m 09s | ShipIt | ♥ 0 | When I start the game I get the following screen: ship_it.png Clicking doesn't seem to make anything happen, I've tried at multiple different desktop resolutions, as well as trying to force fullscreen, but no luck :( Any advice? |
| Aug 14 01:41:01 | 18m 04s | Storage Overflow | ♥ 2 | Fantastic game that fully incorporates the theme into its gameplay. You really do feel like you're running out of space, each warehouse upgrade offering only a temporary reprieve. Brilliant stuff. Did you consider having the display for the required goods closer to the outgoing trucks? It would reduce the likelihood of incorrectly loading a truck due to misreading the requirements. Having to look across the screen frequently certainly adds to the frantic pace of the game, but removing this slight inconvenience would allow for greater focus on the core gameplay mechanic, which is incredibly engaging. |
| Aug 14 02:05:27 | 24m 26s | Blueberry Adventure | ♥ 1 | @max6333 I disagree! The water level is continually rising, limiting your "space", and your size becomes a hindrance as you get bigger you can't fit through some of the fences, requiring you to take an alternate path to reach a juicer so you can shrink yourself. Very enjoyable game, though it can feel a bit punishing because as you get bigger you get slower, increasing the likelihood of getting shot further. |
| Aug 14 03:03:31 | 58m 04s | Edge of Abyss | ♥ 0 | Certainly more stressful than any other town building game I've played! A nice evocation of the theme, although perhaps having the abyss move towards the town would be more thematically fitting. I somehow managed to bug the game and got a Shaman Tent stuck on my cursor which put a slow but sure end to my poor town. tent.png |
| Aug 14 03:28:06 | 24m 35s | The Ever-Mounting Pressure | ♥ 1 | A great use of the theme. I found myself mashing the arrow keys frantically at the end trying to repel the unseen attackers. Certainly an engaging experience! |
| Aug 14 03:38:12 | 10m 06s | Scale Escape | ♥ 0 | It's great to see the theme so heavily incorporated into the gameplay! The game could be a little punishing though, requiring significant backtracking after a mistake. I think i missed the jump onto the chair about 5 times. It's a testament to the quality of game that I kept at it until I made it though! |
| Aug 14 03:50:07 | 11m 55s | Eventful Horizon | ♥ 2 | A great core mechanic that really rewards developing skill with it. Successfully finds that rare "easy to learn but hard to master" sweet spot. As my confidence grew I found myself chaining my Teleball throws rapidly, only to realise I'd lost track of my orientation as my next throw sailed into the black hole. A great experience! |
| Aug 14 04:12:02 | 21m 55s | Landfill Tycoon | ♥ 2 | Fantastic depth for a Jam game! It certainly brought out the city building perfectionist in me. Although I must admit I sent myself bankrupt Homer Simpson sanitation commissioner style the first few attempts. Perhaps a clearer idea of the continual cost of buildings and trucks would have helped, but I guess that comes with experience! b0fa5de89f59a42de96834c44f1a02c3--the-simpsons-the-ojays (1).jpg |
| Aug 14 04:15:16 | 3m 14s | [Nothing to see Here] | ♥ 1 | "10/10 Game of the Year" - IGN |
| Aug 14 04:20:17 | 5m 01s | Hot Tub Stu | ♥ 1 | A truly unique experience. Something tells me Paul is a ladies man.... |
| Aug 14 04:48:53 | 28m 36s | Slime Lines | ♥ 1 | The game has a great natural difficulty curve as the board becomes harder to manoeuvre as more lines are added, it really captures the theme brilliantly! Where I started to struggle was with the addition of the extra colours, I found there just weren't enough of one colour to start clearing lines within 5 moves once the board filled up. Truly an endgame for the puzzle game aficionados! |
| Aug 14 04:57:48 | 8m 55s | All Ahoard | ♥ 2 | It's like Tetris with a backstory! Although in Tetris you never have to make the heartbreaking decision of whether you let Moose or Claire die... |
| Aug 14 05:04:49 | 7m 01s | Chroma Jump | ♥ 3 | @sylvie @nandelind Took me a little while but I got the hang of it. When you jump onto a platform that is a different colour than the one you jumped from, all platforms of the colour you jumped from disappear. Basically you can only be on a set of the same coloured platforms once. Starts to get especially tricky when they start changing colour! |
| Aug 14 07:05:11 | 2h 00m | No More Space | ♥ 1 | Reminds me of Viruses in the Mid 2000's. There was a sense of pageantry when your computer got infected, none of this modern "secretly mine cryptocurrency and avoid detection". Back then it was all about shovelling as much crap onto the infected computer as possible. I didn't think I'd get nostalgic playing this, but it happened! Great entry! |
| Aug 14 07:09:20 | 4m 09s | Dig | ♥ 0 | A download link would be great! |
| Aug 14 07:20:20 | 11m 00s | Wizard Collapse | ♥ 5 | A great game where you can't help but feel responsible for your own death. Trying to stay calm and collected so you can neatly dispatch of slimes is a real test of skill, especially when the techno flight of bumblebees music kicks in! Every time I died I couldn't help but mash the replay button, telling myself this time I wouldn't be so disorderly with my slime killing. |
| Aug 14 07:44:42 | 24m 22s | Pool Watch | ♥ 8 | Truly this game is set in some dystopian future, where a faceless omnipotent rubber band wielding lifeguard struggles futilely to save what is left of humankind from their ritual suicide. This is the only conclusion I can come to based on the inability of these overweight clones to not drown nearly immediately after entering a pool, even with a flotation device. I tried, but in the end I couldn't save them all, is this a bleak picture of humanity's future? |
| Aug 14 07:58:54 | 14m 12s | Inventory Story | ♥ 2 | A rare look into the world of the overlooked heroes of the RPG genre, backpacks. When I lose something from my backpack, now I'll know why, it's because my backpack fat fingered the damn Hatchet and knocked everything out! A truly engaging experience. |
| Aug 14 22:40:05 | 14h 41m | Bloody Hooligans | ♥ 3 | Brilliant Physics! There's something very satisfying about the way the car slides into hooligans, and watching the fountain of bodies created by the ball explosion is memorising! |
| Aug 14 22:46:34 | 6m 29s | Alon Analytics | ♥ 0 | The game really evokes that scared nervousness and feeling of being overwhelmed when you start a new job. You try to pretend you know whats happening but really you just deleted Lightmans requested file to make space. |
| Aug 14 22:58:48 | 12m 14s | Space Chase | ♥ 1 | Simply gorgeous game! There's something strangely majestic about the way he slowly rotates when thrown, seemingly ignorant of the exploding sun chasing him down and his imminent doom. Great sound effect on failure as well. |
| Aug 15 01:41:58 | 2h 43m | "glow" Our first game Jam! | ♥ 1 | I kept getting distracted by the gorgeous visuals and rolling of the edge! |
| Aug 15 06:39:48 | 4h 57m | Solar Engulfment | ♥ 0 | I wouldn't worry about your ideas not turning out as you'd hoped, Game Jam's are a time for unbridled experimentation! It's impressive you managed to produce a coherent and enjoyable game given the setbacks. |
| Aug 16 00:33:34 | 17h 53m | head space | ♥ 1 | Nice use of the theme, it's exactly how my head feels during the last stages of a game jam :P |
| Aug 23 22:56:47 | 190h 23m | Clocky The Clock | ♥ 1 | The change in momentum at the top of the jump feels like it happens too quickly, it gives the jump an odd feeling. If you're planning on updating or making a platformer in the future, and aren't afraid of a little math, check out this video:https://www.youtube.com/watch?v=hG9SzQxaCm8 |