Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Sauski

Sauski

Feedback comments for LD43

← LD42   LD53 →

Sauski's games and stats for all events →

TimestampSince previousGameSauski's comment
Dec 7 09:00:04 The Binding ♥ 1 A simply brilliant use of the theme. I don't think even if I sacrificed a sheep to God (or Abraham) for divine inspiration I could have come up with anything as comedically incisive as this.
Dec 7 09:14:35 14m 31s Dark Shepherd ♥ 0 I never thought a block in a cape could so accurately capture the mannerisms of a vampire. The way you've made it lean forwards, while simple, immediately evokes the vampire feel. Well Done!
Dec 7 09:27:22 12m 47s NoooooMan ♥ 3 I'll admit I thought this was just gonna be a simple "Press Left or Right to Win" affair, but the attention you've placed on the physics makes it incredibly playable & addictive. Not to mention the sound effects!
Dec 7 09:53:22 26m 00s Killage People ♥ 1 Certainly ambitious to create an asynchronous multiplayer for a game jam. The idea of stealing villagers from other players evokes that early 2000s async online multiplayer vibe. Unfortunately I ran into some issues that marred the experience, hopefully if I detail them they provide some useful insight for tweaking your tech! - Touching any island would freeze the game for 1/2 a second - I managed to head straight at an arrow (such that it wasn't moving) for a good 5 minutes without seeing an island, not 100% sure that was intended. I gave up before reaching it and the arrow disappeared after a bit. - I never actually found any villagers to steal, I estimate I visited around 15 islands, although they may have been repeats of a smaller set. I'm guessing based on the scoreboard that they're concentrated on a single user island? I'll definitely be back to check and see if my villagers have been stolen!
Dec 7 10:14:10 20m 48s Let there bee sacrifices ♥ 2 I really like the combat, feels like a carrier in Starcraft, which is great! I managed to get into a state where I had negative drones, didn't impact the game though as I could spawn more, I was holding space and mashing two as fast as possible when it happened. I died shortly afterwards :P bbez.png
Dec 7 10:27:39 13m 29s The Cost of Living ♥ 2 Certainly an engaging game with a "one more go" aspect to it, I found myself crying in frustration when I miss timed a jump, but it's a mark of a good game that it's able to evoke such engagement. An escape menu and the ability to mute would have made for a slightly easier user experience, something you'll definitely need to consider for the next Jam! :)
Dec 7 10:46:13 18m 34s Stand On Dignity ♥ 1 After failing at the double river a few times I was ready to give up on our pompous hero, yet when I did manage to sacrifice myself I felt a tinge of pride. I believe it's the mark of a great game that it's able to evoke involuntary emotional responses like that, so well done!
Dec 7 11:00:44 14m 31s Of Gods And Rain ♥ 5 Fantastic use of the theme, great to see the theme being used to set the entire mood of the game! I struggled a bit at the start trying to capture my first victim, and I had some Benny Hill moments hiding under the bed in plain sight, but once I began to grasp the mechanics I was thoroughly enjoying kidnapping sacrifices!
Dec 7 11:33:03 32m 19s Out of Frequency ♥ 2 I couldn't quite figure out where the signal was coming from, but I did figure out that you could mash Enter to sacrifice many, many ships...so success? blahg.png
Dec 7 11:44:30 11m 27s Making Ends Meet ♥ 1 So I get home from work, I find my energy company has charged me a late fee despite sending the money from my end on time. I put this misfortune aside to play some Ludum Dare games. I did not expect to have this bleak reality I occupy mirrored back at me. 8/10 would whimper again.
Dec 7 11:59:07 14m 37s Verti / Cease ♥ 0 Really unique use of the theme! Initially I though it would be super easy, I mean we're just manipulating 2D shapes! I soon realised how wrong I was, and ended up having a really great, challenging time. Just some minor things that upped the frustration that if polished out could make for a great release. - I swear these was a wall that was fully white. - At some points it didn't seem fair that the shape had to match the hole, rather than just fit through it, but I can see why this would be necessary for balance - The inability to re-add vertices after removing them felt unnecessarily punishing - My eyes physically hurt from the pulsating background
Dec 7 12:09:42 10m 35s Hell Town ♥ 1 I immediately sacrificed all the villagers as per Our Dark Lord's wishes, but his anger continued to rise. Is no sacrifice great enough for His Infernal Majesty Beelzebub?
Dec 7 12:17:04 7m 22s Santacrifice ♥ 1 The music, effects and voice lines were great! Excellent use of the MGS detected sound, hit me right in the nostalgia. Little Disappointed you didn't record a "What was that noise?" voice line to go along with it :P
Dec 7 12:25:37 8m 33s Sacrifices ♥ 1 Humans Eat: Wolves Wolves Eat: Humans Isn't the circle of life beautiful? Great use of the theme, I also really felt that I had a tangible impact on the ecosystem and that the ecosystem was internally consistent, so great work there. But my god, using the A & D keys to spin the camera as well as click to move all in a third person perspective? I don't think you could have broken more conventions if you'd tried!. I spent the first 30 seconds running in a circle!
Dec 7 12:32:23 6m 46s Bored Runner ♥ 1 >The game didn’t turn out to be as we planned. It never does, but that's part of the fun! I'm not sure it was intentional, but the fact that if you press the crouch button while jumping you have to repress it after you land, rather than being able to hold it messed me up so many times!
Dec 7 12:36:53 4m 30s Krakatoa ♥ 1 I found it strangely Zen, and the portrait play area you've gone for would make it a great mobile game!
Dec 7 12:48:31 11m 38s Sorcerer Babies ♥ 1 I tried to see if I could cheese it by favouring one strategy exclusively, and I couldn't survive without taking a neutral approach, so great work on balance!