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Feedback comments for LD42
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| Timestamp | Since previous | Game | bobismijnnaam's comment | |
|---|---|---|---|---|
| Aug 21 09:59:17 | The Dome | ♥ 1 | Pretty game! It has an interesting back story and it certainly looks nice. It has a very retro pixel look and feel to it, well done. A few simple sound effects (possibly generated with sfxr as that sound fits your visuals) would have improved it by a lot. Took me a while to realize that the only thing that really matters is the customer and your health bar. Certainly makes the game a lot easier. It's hard to watch the minimap and drive around at the same time, combined with the fact that the controls were really sensitive makes the game somewhat challenging to play. It could also be part of its sharm however. I think the game would've been easier/more fun to play if the car had been actually centered of the "camera" view instead of centered in the window. It is kind of hard to predict oncoming cars in the bottom of the screen. When I dropped off the first customer the game crashed without an error message. | |
| Aug 21 10:18:41 | 19m 24s | Ascending Assault | ♥ 1 | I really liked the idea of me giving out orders and the minions executing them in a no-nonsense manner. However at some point they kind of broke down (I think after building the second floor) and I had to order them around manually, which I didn't like as much. It feels like it takes ages to get my first artillery cannon, but I'm a hopeless strategy player so that might be the cause as well. The controls felt solid and the look and feel was nice and to the point as well. Sounds were simple but made the game just that little bit better. If it would've been possible to upgrade certain stations or workers as well I think the game would've been even more interesting than it already is. |
| Aug 21 10:45:17 | 26m 36s | Space Farmer | ♥ 1 | Look and feel was good, and the music fit the atmosphere of the game. Was a bit confused at first but after two or three reads through the rules I got it. Didn't really get how the water usage was related to planting, but at some point I ran into a planet where I could stock up on food (one plant seemed to do really well), and I just raced through the last 4 planets without planting anything. The mechanic can be interesting but needs some more balancing I think. One thing I found interesting was that the well-being of your people depended on how fast you played the game. I think this is pretty unusual for these types of games, so this is definitly an interesting design decision. |
| Aug 21 11:10:07 | 24m 50s | ClapBang | ♥ 1 | It felt like a fun game! It took me a while to get the hang of it and I got grumpy since the yellow mech managed to snipe me every single time. But I managed to get a good weapon a few times and then it becomes really fun! The way you pace your robot can really decide winning or losing. The visuals where nice and fit the game together with the sound, but they were also a bit chaotic and unclear (altough that was also what attracted me to your screenshot in the first place, so there's that). |
| Aug 21 11:21:59 | 11m 52s | The Curse | ♥ 1 | Simple but good! The art style and animation was nice and consistent and fit the game together with the sound. I liked how the curse was truly on the right side of the boy (you guys didn't just mirror the sprite). The mechanic was simple and the puzzles were pretty much trivial, but I still was interested for the entirety of the game. Finding the third relic was actually somewhat of a challenge compared to the first two (since it required you to do something new), that was very nice. Only downside is that sidescrolling the world slowed down the fps or something which made it a bit more boring to walk the longer distances. Also kudos for actually putting a help screen in the game that concisely explained how the game works. Those little details go a long way. Lastly, it's fine if you want to support q and d for walking, but please also support the arrow keys (and h and l for us vimmers while you're at it). I have an EU keyboard and q and d are just strange for me. |
| Aug 21 11:27:07 | 5m 08s | Treasure Hoarders 2018 | ♥ 1 | First thought: nice spin on bejeweled, and good for you for using something else than Unity! The game looked nice and the sound went well with as also. Controls were a bit unclear sometimes as I usually did not see clearly if I had selected something, and if so which one. However the mechanic is very interesting and I definitely would see a bigger game based on this work very well. I also liked the subtle customization of choosing your own hero! |
| Aug 21 11:46:22 | 19m 15s | Fuoco and Tenebra | ♥ 0 | Very good game with very striking mood! I liked the graphics and the fire effects. The game mechanic was a bit monotonous but fun for a while. When I started clustering fires because I'm incapable the game started lagging a bit, so next time maybe spend a few minutes on optimizing/finetuning those effects. |
| Aug 21 11:54:51 | 8m 29s | 1066; The Viking Conquest of England | ♥ 1 | Fun game! I like the tower-defensy aspect with the added bonus of being in the action yourself too! Not sure how it resonates with the theme though. Also it seemed that the further I got into the game either my swordsmen got fewer and fewer, or they started merging into 1 since there was no collision between them. Anyway, I liked the shop aspect of it and the fact that there were many upgrades. The sounds altough minimal fit the look and feel of the game. |
| Aug 21 12:28:10 | 33m 19s | Running Out of Space | ♥ 0 | Well, I finished both chapter one and two. One was impossible to finish without the tips in the comments here, two was doable with some trial and error. I think this is a very good start for making text adventure games (especially with the floor plan, that's a nice touch). However it could be a lot better with giving subtle hints of what to do and being more comprehensive about what verbs and nouns to accept. Also, the story wasn't very linear. I ran into the coffee machine before I ran into the mom. Usually you want to make the player run into mom first so once you run into the kitchen the player has a chance of knowing what to do. So all in all, good first try, and keep trying! Your games will only get better as you do too! |
| Aug 28 11:02:10 | 166h 34m | Clutter Dungeon | ♥ 2 | I liked it! The visuals were cool and consistent and the sounds weren't too far off of the visual style. Also nice that you explain how to make your own maps. Didn't use it but it's always nice if people want to tinker. I also really liked how you could cut off whole portions of the map, that made it feel very real to me. What I didn't like was that once you figure the game out it gets very easy: just dump all the enemies behind you and keep walking. The game would be better executed if there was a mechanic that sometimes forced you to put a knight in a bad place, e.g. in front of you or on route. Or maybe the game would pick the place, and you get to pick the drop or something. Anyway, nice game! |
| Aug 28 11:07:29 | 5m 19s | Petrocket LD42 Running out of space | ♥ 0 | Nice game! I liked the visuals and the gameplay. it was fun to discover that the lights give you some sort of speed boost, because first I though "cool!" and then I though "oh shit now it's even harder". Not sure what the shooting did but it was implemented in an interesting manner, I could certainly envision some interesting gameplay with that mechanic. After the first segment it got really hard though. But kudos! It plays very well for such a classic game. |
| Aug 28 11:12:43 | 5m 14s | Shrinking Universe | ♥ 1 | I like this game a lot! Making an innovative arcade-y game is hard but IMO you pulled it off. The controls for asteroids were a but clunky (clicking twice for something that you sometimes want to use as rapid fire is a bit too much), but besides that it played very well. The background music was also very space-y and the sound effects in general fit the visual style. Would've been even more interesting of there was a bit of a storyline or stages (the universe can't shrink forever! Or can it?). EDIT: Think I posted this as a comment. Oops. |
| Aug 28 11:20:50 | 8m 07s | Eggstra Space | ♥ 0 | Technical comment: the initial window was too wide for my screen size (1920x1018). If you really want to started windowed pick something that's sure to work, i.e. 1024x768 or 800x600. Luckily full-screen fixed it for me. I liked the start of the game, it was funny! The platformer element was very interesting however it wasn't that well implemented, so I often got stuck while platforming. The puzzles started out straightforward but got me curious enough to continue playing. However, at level 3 (the one with the big button on the ceiling) I stopped because the getting stuck constantly irritated me a bit too much. However all in all I liked the simple audio and visual style and I think you made a nice game! |
| Aug 28 11:34:10 | 13m 20s | Collapse | ♥ 0 | Very cool game! Such a simple idea and yet you managed to squeeze out the simplest ideas that directly follow from it. As you play it you alternate between simple levels that introduce concepts and levels that try to shed some new light on a concept you just learned. Very cool! I noticed that few levels in I was really getting into "the zone", and in the tight buttcheeks level I was really enjoying figuring out how this trick the game wanted me to do was going to work. Especially because you have to do it multiple times in a row you really have to sit down and learn it, you can just grab one by pure luck once or twice! However I stopped at the back and forth level after that, I knew what I had to do but figuring that one out felt like a bit of a drag after I went back and forth two times and I had to go another time. What I liked the most about this game is that the look and feel, mechanic, and sound/music is very simple, but it all fits together neatly in a very enjoyable package with suprising depth. Possibly the best game I played up until now during this LD! |
| Aug 30 13:18:40 | 49h 44m | Requiem for the Postman | ♥ 1 | Great game for only 10 hours of work! Very interesting gameplay, develops nicely, nice pacing, enough new stuff every few minutes to keep your attention, and also quite funny. I liked how it was actually kind of annoying to rotate the envelopes, which made it funny somehow! Also the boss is a total stupid, hehe. I like the aesthetic as well! Made me think of "papers please" very much. Only downside I could think of is that the sound effects become a bit monotonous after a while. |
| Aug 30 13:23:10 | 4m 30s | Platform (LD42) | ♥ 0 | Fun small game! Interesting but well done game idea. Aesthetic and music really fits the minimalistic controls and game goal. Very nice as well that you're not using an out of the box engine :) Only missed a bit of development, different kinds of meteors (space garbage would've been interesting, or maybe a purple bust of napoleon or something :D Keep up the streak! |
| Aug 30 13:33:21 | 10m 11s | Personal Space | ♥ 1 | Very nice game! At first I didn't get it but when I got below floors it started to make sense (when the yellow dude started attacking me xd). I liked the kind of strangeness vibe that the house emitted. I also really liked how the UI was done, very intuitive and clear. The visual style was also very good. I did think that the sound and the visuals where kind of different. The walking around sound was also kind of weird; first I though it was some kind of radar but it seemed to be just going up and down all the time. Oh well. |
| Aug 30 13:37:32 | 4m 11s | Ghost Cleaner | ♥ 1 | Fun little game! The 8bit style and music fitted really well together. The idea was pretty simple which I liked, but it took quite a lot of text to explain it. It was fun to play, especially as you had to wait for the human to leave the room and he would just keep moving around in the same room. This really gave me the "silly humans" feeling the ghost must feel all the time. Also, is "spoopy" a typo or intentional? |
| Aug 30 13:41:27 | 3m 55s | Plag | ♥ 1 | Pretty game! The darkness crawling effect was very nice. I thought it also was a bit clunky to play though, which made the game's objective feel a bit artificially hard. Good job on the intro and the nice finish with a functioning menu with an about section, tiny details are important! |
| Aug 30 13:48:20 | 6m 53s | TOROID | ♥ 1 | Very interesting idea! The 3d mode was almost impossible to control but I really liked the idea of flying somewhere and then briefly dipping into the 3d dimension to jump over an edge of something, kind of like paper mario. I also liked the visual style and color palette that you used, it makes a game so much more pleasant to look at. The 2d controls were also wonky but that is precisely what made it fun to fly around in 2D! |
| Aug 30 13:52:54 | 4m 34s | S.P.A.C.E., inc. | ♥ 0 | Classic idea, interesting execution! The main character was kind of hard to see but once you got used to it the gameplay is very challenging! I think the bounds of all the objects were very tight, as well as the time for jumps and rolls, so you really had to be careful to press the buttons at the right time. Also, I like your take on the theme, it's very similar to mine ;) Would've really liked a full screen or bigger sized mode, such a tiny screen was a bit hard to play in. |
| Aug 30 13:58:15 | 5m 21s | Running Out of Space! | ♥ 1 | Cool game idea! Could have used a bit more juice, i.e. different pitch of sound when you pick up garbage, or a screen shake. The sound and music fit the 8bit graphics style very well, I liked that. Also very good to have a simple but effective menu. I only noticed very late that the score increases very very slowly, is there a reason for that? Or maybe to encourage you to drink more potions? Hmmm, interesting. |
| Aug 30 19:20:14 | 5h 21m | Crates | ♥ 1 | Great, I loved it! (I'm probably biased if you compare your game to mine, but still). First, loved the visual style and sounds of your game, and the way they work together very well. Second, it was amazing how it started out boring and simple. The first 2 levels were fun as you discover the most efficient way to place and move around the boxes, and figure out the controls, but by the third I got bored. Then, just before I decided to click the X button, something changed (I think it was the -1 glitch from the box machine). Somehow that tickled my curiosity and I continued with the menial job of moving boxes around. Then the light started flickering, and it just kept getting better. It's very cool how you gave every piece of the stage of the game a part to play in the story as a whole, each adding a little gimmick to the next level that kept it interesting, engaging, en kept me wanting to know what would happen next. I guess the ending is a bit random, but I think it's also very well done. I would say this is almost more an art piece than it is game (of course it can be both, but it's always a spectrum IMO). Especially the way the screen stays black, not allowing you to reset the game, really fits the ending of the game very very well. Third, I liked the way you explained the controls in the beginning. Games are always form a dialogue between the game and the player, and by making the instructions interactive you start that dialogue as early as possible. I liked that! I also might steal that if you don't mind, hehe. Very nice! |