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bobismijnnaam

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TimestampSince previousGamebobismijnnaam's comment
Apr 23 15:47:05 Rythmer ♥ 1 The music is nice, the controls are acceptable (f is a little close to A/D though). I had a hard time to figure out what qualifies as a beat and what didn't, and I also for the life of me couldn't kill any enemies (even if I didn't take damage from the beat somehow my bullets never killed an enemy). All in all a nice idea and the basic stuff is done well (basic controls and graphics), but the finer bits could use some more work.
Apr 23 15:57:43 10m 38s Our Hero - A intriguing look at the life of an old hero ♥ 1 Very good entry! It was a bit buggy at times and the damage mechanics are ruthless (i.e. it is hard to hit enemies without getting damaged). Also the health items were kind of underpowered. However I thought the look and feel of the game was great, the sound track fit the game very well. Also the intro while a bit lengthy was also very thorough and polished! One downside I noticed was that the map seems very big and there aren't really any pointers about where you should go (besides the dialogs, but they disappear after a while. maybe too quickly too). I got lost walking in circles easily. Maybe next time put some big arrows here and there for bad players like me :) Bugs I noticed: Escape exits fullscreen before exiting the inventory. Why didn't you just use E to toggle the inventory? Sometimes I had a hard time clicking items in the bottom row, even though the mouse pointer was in the center it still didn't select the square. I didn't die at 0 health (not that that was a bad thing, it allowed me to explore the map some more). I was able to walk through walls at the bottom of the map (I think it was the bototm at least)
Apr 23 18:29:35 2h 31m Planet Escape ♥ 0 Can't seem to find the play link?
Apr 23 18:35:27 5m 52s Deep Space ♥ 0 Basic but good game. Music and sound fit the atmosphere, controls were solid. I like how the controls mimicked the floaty feeling of a spaceship (or was this accidental ;)?). The game is very unforgiving though. Even having multiple lives (like 3 or 5) would've greatly increased the games longevity, as even one hit killed me which meant after dying within 5 seconds for 10 times I didn't have much patience left for this game. The game had a coherent look-and-feel and a simple and clear start screen is always a pleasure to see. The powerups weren't very original but properly implemented and synergised well with the rest of the game.
Apr 23 18:37:13 1m 46s Avec ceci ? ♥ 1 My brother, another game with a french title :D Please post a link, I want to play this.
Apr 23 18:55:31 18m 18s Clicky Cards ♥ 0 Some technical tips: - Try to limit your fps to 60 per second. More really is unnecessary (30 would also work for this game) and just makes my laptop fly away :p if you just put a Thread.sleep in there somewhere it should already improve the situation. - Tutorial with pictures is really necessary for people who never play card games/rts's. or maybe putting a quick key/scene description in the pause screen? after I thought really hard for a minute I got it tho hehe - good stab at making your own music. got a bit annoying after a while unfortunately - my nervous newt was attacking and empty spot and then the game froze. I was clicking a lot, maybe that was it? - again when a corrupted blue slime jay attacked me and I switched to the card game screen I saw it was charging but then I also noticed that the game froze. I was just beginning to understand the mechanics :( It still responds to the close button so it seems like your event loop is still working...? I'm on ubuntu, maybe that matters - Tried one more time. When it freezes nothing prints to the terminal either. what does happen is that first the sound stops. then I can still do stuff in the top-down screen, but as soon as I switch to the card game it freezes. dunno if that helps Some thoughts on the game: At first it seemed really confusing but as I started to understand the game I liked it more. I think it's interesting how the only feedback from the card game was the sound which meant you had to keep close track of managing both situations which was a nice combination. the art was really simple but fit the game and as a whole it was pretty coherent. unfortunately I didn't get to play it very long each time because it froze within a minute or so (which is sad because I actually enjoyed the combination a lot!) maybe next time try to make it a bit more robust technical wise and you'll have a really solid game!
Apr 23 19:11:03 15m 32s TD Racing ♥ 1 Very nice entry! The web player worked fine for me. However controlling the car was enormously difficult. I really liked the idea tho. I also could see how the terrain would play a very important role since it kind of allows you to "hide" from the towers while you are speeding by. The game didn't look too bad and was also coherent throughout the game. Nice try at making your own music, a bit repetitive but didn't really get irritating which is really good. The camera angle relative to the car was pretty weird (the car was in the bottom right corner?), not sure if that makes the racing easier, I would've prefferd a regular in-car or directly behind car angle.
Apr 23 19:20:04 9m 01s Ugh (Ludum Dare 41) ♥ 0 When I saw the easthetic I immediately moved to my windows box for this game and I was not disappointed! The game looks great and has a very nice art style in general. The music is good and the sounds are funny, as are the (albeit simple) animations. I also liked the mechanic of how the blocks blocked your shots. I also liked how the environments were very varied, A+ for effort! Gameplay could be a tad more interesting though, I got by most of the time by just bashing left and right mouse button (but maybe that was your point? :p)
Apr 23 19:26:08 6m 04s Cold Stars. Empty Voxels. ♥ 1 Overall the game was pretty good! Real gameplay was missing but the controls were really interesting, a bit hard to grasp but once I figured out they were just shorthands for certain directions I got a lot better at controlling the spaceship. I also liked your intro text, meteor showers sets the scenery very well indeed :) Also, I think it's very good you just put up all the controls on the main screen. It's not pretty but it gets the job done quite well and is definitely better than nothing!
Apr 23 19:39:09 13m 01s Overwhelming ♥ 3 Don't use rar. Windows supports zip natively and I think (hope?) some linuxes do as well, so that should be the default go-to imho. However I downloaded 7zip especially for you because your game looked interesting :D And I was not disappointed! Looking around looked very smooth, however walking around could use some help, it felt less smooth. It didn't really impact my ability to jump from place to place though. First I thought the game mechanic was going to be a bit underwhelming but then when I figured out you had to escape from the box it turned out to be really engaging! By the fourth level I got bored because it gets a bit boring but the mechanic was really well executed. I also think ten bullets is not that much btw. Another downside I ran into was that sometimes you just sit around waiting for a block to turn up nearby. I guess that's hard to tune but having to wait is really a showstopper. Something that I did like a lot was the way the yellow beams indicated where and in how long a block was going to land! It was really fun to look around searching for blocks without a beam while also taking into account the block you're standing on :) The music was pretty good, the main menu music as well as the game intro music was almost of the quality that I would actually listen to it (not sure if you made it yourself but kudos anyway). One last downside is that I thought the main menu and game didn't really have the same look and feel, the main menu felt kind of artsy while the main game had more of a sci-fi feel.
Apr 23 19:54:16 15m 07s Conquer a chef's heart ♥ 5 Two quick tips which would probably make it *even better* than it already is: - Full screen mode! - Text skipping manually - Descriptions of critters and towers (even though I am too stupid to just remember it inbetween rounds) - Maybe less repetitive music Besides that, I thouroughly enjoyed playing the game for about 25 minutes (probably also because dialogs were sometimes a bit slow). I liked the different tower types and I liked how the battlefield slowly got littered wiht dead vegetables :p Dialogs were fun to read too! The look and feel of the game was very coherent, good, and cute! The only downsides to this game is that it could use even more towers, vegetables, and maps, but mechanic-wise this game is very complete and robust! I can also proudly mention that I made it to the end! Very good job!
Apr 24 08:25:47 12h 31m The Adventures of Cake Man ♥ 1 Fun but short game! The mechanic is simple but plays well. The platformer mechanic could be better implemented (I got stuck on a platform a couple of times) but does not prohibit enjoying the game. The ending screen was fun too. I also liked the music, very simple but not irritating and fit the game!
Apr 24 08:33:31 7m 44s Lazors ♥ 1 Very solid game! The laser mechanics are implemented quite nicely, didn't have a single problem with them. The minions move around naturally and even have some nice tactics to avoid the obvious way to kill them (spinning around) which is ingenious. The music also fits the atmosphere quite well and doesn't get too irritating, good job. One thing I would've added is maybe fixed points where the critters can enter the game (now they sometimes spawn behind you randomly) or that they maybe crawl over the walls or something. ALso It would've been really cool if you could move the mirrors yourself :) very nice game!
Apr 24 09:02:29 28m 58s ASM Hell ♥ 0 Great game! I stopped at the arithmetic part as it was getting tedious and there are other games as well, but loved it! Only thing I was missing were comments and the fact that for most levels exhaustive testing is possible, i.e. in the left/right level you only have to test two inputs for an answer to be correct, and now it just bruteforced it 4 or 5 times. Very nice game!
Apr 24 10:22:45 1h 20m Watcher's Steps ♥ 0 This game makes me feel conflicted. The ambience is great; the storyline is intriguing and I like the general weird/unknownness of the setting. The voice acting, sound, and look and feel also fit very neatly together. However, the game is not very playable. You have to walk very long distances and even then sometimes when you keep looking at your feet you fall randomly. Also when those turrets turn up it becomes even harder, especially since there's not a run button (or I missed it, possibly). I really want to like this game because it's so intriguing and mysterious, but on the other hand I also think that a mechanic that basically forces you to look at the floor all the time is not very much fun. Maybe if there had been a few spots with rocks/puddles of water where you had to be careful, or that you only had to be careful if you ran really fast? At least then it could be sort of a choice to take the risk. Now I kind of felt like I was randomly punished, which is a shame because I really wanted to know how the story ended and what is on top of the tower! Next time if you make the game a bit more approachable I think you'll have a very, very solid game!
Apr 24 10:33:50 11m 05s ACCIDENTAL EXISTENTIAL ♥ 1 I liked the sybmolism in this game! Especially the second story was very accurate. I thought they were all really dark, though. Hope the author is doing well mentally! Overall, short and to the point, with nice aesthetics, graphics and sound!
Apr 24 10:44:36 10m 46s Sandwich with Pigeon Meat ♥ 1 Very fun game! I thought it was very hard to actually play the game, get powerups, and also use them, but it didn't make it any less fun :) Some questions were easy and some were hard so I guess that balance was great! The music was also great and fit the visuals of the game. Only thing I didn't really understand is why pigeons would be eating sandwhiches with meat, but oh well :D Also it wasn't really clear to me what the present boxes did.
Apr 24 11:02:09 17m 33s Date Night ♥ 1 Very nice game! I had a lot of fun figuring what was needed to pass the game :) I hope there is only one date because I couldn't figure out how to pass the first one without dying. The look and feel and music is amazing, and also all the flavortexts and dialogue made me laugh out loud! :D The only thing I missed was dialog skipping so replaying was less tiresome. Very good game!!
Apr 24 14:06:20 3h 04m The Freedom Bus Tycoon Empire ♥ 1 I didn't really understand the game. The menu was nice and simple and the help menus were clear as well, but when I entered the game the blue car would always be immediately destroyed by a red one. I could also somehow control both red and blue cars, which was confusing. I failed to grasp the purpose of the game so I didn't really enjoy it that much. However the technically speaking the game responded accurately to clicks and it looked fairly polished graphics wise.
Apr 24 14:14:29 8m 09s Where's Waldy ♥ 1 I thought this was a very interesting game to play! The controls are kind of weird and there are things happening everywhere so it's total chaos, but after getting used to it for a bit it's a very nice and unique way to play a where's-waldo kind-of game. I thought it was really hard to properly defend against the paparazzi but I imagine that's exactly what you guys tried to achieve. I also like the way the sound effects make the whole thing more confusing!
Apr 24 14:32:17 17m 48s A Kid's Nightmare ♥ 2 Well you definitely managed to nail the scary part! I guess I don't have nerves of steel but usually I can handle myself in scary games, but this game definitely made my eyes twitch! The impossibility of navigating through the room without walking into the scary robot or witch was nerve wrecking. Only downsides I ran into was that it was sometimes really impossible to walk around properly more than was interesting (altough for some part I expect that to be on purpose), and sometimes it was really hard to pick up a toy, or it wasn't clear if it could be picked up. Very scary entry!
Apr 24 14:37:29 5m 12s BEAT KILLER ♥ 2 Side note: executable from itch.io doesn't work according to my win10. Gdrive does Very interesting combination, kind of like crypt of the necrodancer but side scrolling and real time :) I liked the artwork and sound, simple, to the point, and coherent. There could have been more variety with the enemies/map but the basic game was solid. The rhythm arrows seemed to be pretty accurate with the beat as well so good job!
Apr 24 15:03:21 25m 52s MazeInvaders ♥ 0 Why did it want network access? You should probably turn that off to not scare off users. Collision with coins is undesirable, monsters got stuck behind them a lot and they blocked bullets as well. Usually what you need is called a "trigger" or something along those lines, UE4/Unity both have them iirc. Cost of towers was unclear but after the first two I knew it was 10 :p Overall I really like the idea of the game (makes me think of the book maze runner!) however the low-powered ness of the weapon made it so that you almost entirely depended on the towers. I liked the look and feel of the game, walking around and looking around was very smooth. Grpahics were simple but to-the-poin. If I could also upgrade my own weapon this game would've been even better :-)
Apr 24 15:18:58 15m 37s BatBall: The Debut ♥ 1 Love this narrative! Also love the visual style and the accents! It also really great how there run multiple storylines through this short game, very good :) Also did you get the idea from tommyball? Even your voice is similar to the voices of those guys from the unmade podcast! Literally the only tip I have: voice skipping would've been nice. For the rest, this game is just perfect. A+!
Apr 24 15:21:10 2m 12s Dont Go, GO Cars ♥ 0 The executable says "failed to load mono". Haven't had any trouble with any other unity games during this LD. Maybe try rebuilding?
Apr 24 15:25:35 4m 25s AsteroidSweeper xTreme ♥ 2 Kudos for using SFML! Interesting take to literally combine two games. I like them both, however playing them together certainly causes some friction... Very interesting! Implementation looks solid and is probably very efficient. Could've maybe used some simple sound effects, or an extra button for flagging the mines. Then in asteroids both keys would just fire. This is the smallest executable I have seen up until now, most games are 10+ mb these days but yours is just 1.20 mb!
Apr 24 15:31:30 5m 55s Alchemy ♥ 0 Nice idea! As you said, it's not very playable, but I threw a bunch of potions at myself. The game looks pretty good for a demo, the visual style is nice. One tip I can give you is before you upload the game to LD run a release build or remove the flag that adds the terminal. It's not a problem but it looks more polished if it's not there. One bug I ran into is that sometimes my flask froze, as in it didn't fill up with new potion whatever I did. So all in all, for a tech demo this looks and plays pretty good!
Apr 24 15:43:57 12m 27s Barry Has a Secret (horror, meal hiding simulation) ♥ 3 Very funny game! Makes me think if the stanley parable but more violent somehow :) love the weird camera perspctive and the goofy physics. After day 3 it got kind of boring (I just kept piling limbs in the... washing machine?), not sure if there are any other approaches, maybe blocking the walking path? Anyhow I liked it a lot, the room was also very realistic looking and the animations were spot-on and lifelike as well (especially barry, hehe).
Apr 24 15:50:58 7m 01s DUCK! - LD41 Jam Game ♥ 1 Great entry! Wayyy too hard for me but I can see someone who's into this genre really enjoying this! I liked the way chaos was made in the game (screenshake, bullets everywhere, being able to throw away your weapon). However the game was also very unforgiving, the enemy bullets were very fast so sometimes I just walked away and got instantly hit by enemy bullets (maybe there's a pattern but I haven't seen it)
Apr 24 16:19:12 28m 14s HellScape ♥ 1 That's an amazing amount of content for 3 days of work, good job! Absolutely love the aesthetic, makes me think of Doom, the monsters as well. Unfortunately I died pretty quickly every time but I got to see a few parts of the map, they all looked very coherent and like I actually was teleported into some entirely different world. Very cool! Controls were also pretty smooth (once I lowered the quality a bit). I especially like the pixelization layer/shader over the screen. Only downside was that it seemed pretty hard to get new weapons and the game wasn't very forgiving. Nice entry!
Apr 24 16:28:11 8m 59s Version 0.80s ♥ 2 Don't forget to turn off networking if you don't need it. The aesthetic is very nice, love all the bright colors and straight lines! The turn based mechanic was a bit odd, but once you get the hang of it it was logical. Didn't make it past the third level though, the row of 10+ robots was a bit much for me and I got a bit impatient. Very nice looking and well playing game!
Apr 24 16:35:14 7m 03s STEW'M ♥ 1 Good and simple game. Walking, shooting, and picking up mechanics have been well implemented (except maybe the head bobbing was a bit much). The visual look and feel of the game was coherent, the style of the pot and the walls fit the style of the meat and walking mannequins. Only the bullets were maybe a bit boring. I did like that they were flying slowly though, it meant you had to take care when aiming. Maybe next time a bit more depth can be achieved by making weapons upgradable or being able to add turrets of some sort, or different kinds of enemies/more intelligence.
Apr 24 16:45:16 10m 02s Stealth Trucking ♥ 1 Nice entry! The ambient works very well, I really felt the need to be stealthy. I agree with the guy above me though, it is pretty unforgiving. It seemed almost impossible to get this right on your first playthrough. However if you know whats going to happen it's fun to figure out how to drive around it. Maybe a nice addition would've been turning off the engine as well (making enemies aware of sound). Another idea would be maybe night vision that you could only use for a few second, i.e. needs time to recharge, or would blind you when headlights came into sight. I managed to play most of the game without the headlights as well, maybe something cna be done with that as well. The steering mechanics were very solid and the music fit the game as well!