Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Swarrly
Feedback comments for LD41
Swarrly's games and stats for all events →
| Timestamp | Since previous | Game | Swarrly's comment | |
|---|---|---|---|---|
| Apr 23 05:54:24 | Atlas Runs | ♥ 1 | I like it. The cool dual approach was a little distracting at first but I can see it working well once you get used to it. | |
| Apr 23 18:06:25 | 12h 12m | Fire Duck Football | ♥ 3 | I like it. The AI logic seemed almost entirely random. It didn't make a goal at all if I stopped moving. Otherwise it ran well and it was fun. |
| Apr 23 19:52:53 | 1h 46m | Cold Stars. Empty Voxels. | ♥ 1 | It took me a while to get the hang of the controls. Maybe some animation of the movement would help with that. But once that figured out it was a fun puzzle to figure out how to get to each block. |
| Apr 23 20:02:01 | 9m 08s | Simon Shoots | ♥ 0 | It was cool idea. Sadly when I tried to play it I was getting a bug where the walls were transparent and not interacting with the player or the bullets. I was getting lots of points but the game wasn't ending. |
| Apr 23 20:04:29 | 2m 28s | Jet Boy | ♥ 1 | Way cool. The graphics are amazing. |
| Apr 23 20:23:15 | 18m 46s | Fort of Dwarves | ♥ 2 | When I saw dwarves in the name I had to try your game. It is a really cool concept. Was I supposed to be taking damage on a regular basis or only when I missed the ball? Because it seemed I was constantly taking damage and I'm wondering it that had to do with me thinking I hit it but actually missed or a bug. Also I would have the blocks respawn when you get down to a few left not when you run out because it was really hard to hit that last block before dying. Also making the paddle more responsive would be great. Sorry for all the comments but since I really liked the game I wanted to give a lot of feedback. |
| Apr 23 20:30:41 | 7m 26s | Funk Escape | ♥ 2 | Yeah this game was the whole pat your head and rub your stomach at the same time thing. Very hard to keep both games happening correctly at once. I would have change the rhythm controls to WASD and had the letters on the falling blocks to help a little bit. Reaching to the R key was a little hard when my hands are so used to being in a certain position when playing games |
| Apr 23 20:42:31 | 11m 50s | Poker-Man : Arcade + Poker | ♥ 1 | Fun game and cool concept. Having to play at a certain resolution makes it really hard to play. The AI could use some work. I don't think I ever find a ghost with a better hand than I had. |
| Apr 24 03:52:17 | 7h 09m | Midnight pulse | ♥ 3 | This was really fun. I think the checkpoint system should have saved your score or base your high score on how far you get in the level. My highest score was my first try before the first check point |
| Apr 24 04:02:15 | 9m 58s | Remote Bot | ♥ 1 | Way cool. My crappy typing skills hurt me a bit but I was able to finish the game. |
| Apr 24 16:34:52 | 12h 32m | ShootEm? | ♥ 1 | Cool base for a game. The shooting is fun and the movement feels great. |
| Apr 24 16:41:18 | 6m 26s | Welcome to Mars | ♥ 0 | I also ran into the worker building bug. But other than that the game looked really cool. The atmosphere was awesome. I love these types of games and would really like to see it fixed |
| Apr 24 16:51:41 | 10m 23s | StrateJump | ♥ 1 | I really liked the movement. I agree with @radow that sometimes the physics gets you out of the grid movement which can get you stuck. All in all good game |
| Apr 24 16:59:26 | 7m 45s | The Play Ground | ♥ 1 | Good job on your first entry. |
| Apr 24 17:04:51 | 5m 25s | The Cavern of Bad Ideas | ♥ 0 | Lots of fun. i really like the art style. |
| Apr 25 04:48:21 | 11h 43m | Spelling Zombie Shooter | ♥ 1 | It was an interesting concept. I liked the graphics and the camera wobble was a nice touch. However I would have liked the player to face in the direction of my click when I want to shoot instead having to do a weird run up thing to get into the right direction. Perhaps a time limit or something that would add some urgency. |
| Apr 25 19:45:46 | 14h 57m | 土星の台頭 - Saturn Rising | ♥ 1 | The controls were a little wonky and I didn't really know what was going on at first. Otherwise it was a good entry. |
| Apr 25 19:54:51 | 9m 05s | Furlong Fracas | ♥ 0 | This game was really great. Simple mechanics. Well executed. I never won though. I felt like the other horses got 10s way more than I did. The graphics and sound effects were on point. |
| Apr 25 20:08:28 | 13m 37s | Corn Wars LD (Farming-Shooter) | ♥ 1 | It is a cool concept. I would have like to see a visual representation of the cool-down for weapons. Also the interact key was also the same as the toolbar selection key which was bothersome. I also think the hit box on the crops were too small it was hard to get all the crops. Otherwise it was a good base of a game. |
| Apr 25 20:13:53 | 5m 25s | Shepherd and Dog | ♥ 0 | The controls took a while to get used to. This game was way fun though. |
| Apr 25 20:19:05 | 5m 12s | Beatcraft | ♥ 0 | I like it. It also took me awhile to get what I was supposed to do. It was also way way to easy. It is a great start and good concept |
| Apr 25 20:30:09 | 11m 04s | Change of Pace | ♥ 1 | This game was really great. It was funny and difficult. I basically had to have perfect stamina management to even beat the first guy. |
| Apr 25 20:40:34 | 10m 25s | Blocks'N'Blaster | ♥ 0 | Way cool. Not being able to move the blocks at any time really changes the way you play tetris. It added a lot of strategy to have to get into position to move the piece the way you want. |
| Apr 25 20:53:22 | 12m 48s | CardPG | ♥ 0 | It was a good start. I couldn't figure out how to use the cards, though I may have just stupidly missed something. Keep up the good work. |
| May 2 17:52:44 | 164h 59m | Crafty | ♥ 0 | pretty cool. It would have been nice to be able to swap items out without having to remove one of the items first. |