Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Ava Skoog

Ava Skoog

Feedback comments for LD41

← LD40   LD42 →

Ava Skoog's games and stats for all events →

TimestampSince previousGameAva Skoog's comment
May 12 07:37:58 Silent Rythm - A horror rythm game (download link available) ♥ 1 Based on the comments I'm getting the impression that there is indeed music in this game, but it won't work for me, which is obviously a problem for a rhythm game. ): Am I mistaken or is there actually no music?
May 12 08:30:20 52m 22s KartVania ♥ 1 Loved it! Despite the lack of audio and a "proper" ending it had a lot of content and it was great fun figuring everything out. Seems the slow start speed has been thoroughly covered in previous comments already, but at least it made the eventual speed upgrades feel very good. Too bad about the lack of sound since it would've helped a lot in the boss fights, but it worked out anyway. c: Was really nice to be able to play with a controller, tho my finger started hurting a bit after having to press the trigger down for so long, so maybe a different button would've been better since you didn't seem to be using the analogue feature of the trigger anyway. Just pressing the stick forward did work at times tho but sometimes the car would randomly just stop, so the safest bet was to keep using the trigger anyway. I guess I'm not totally on board with the 'racer' aspect of it, since besides the actual race against one of the minibosses, it's more that the character happens to be sitting in a vehicle, and throughout most of the game the player isn't really racing per se. But it was great fun either way!
May 13 17:07:33 32h 37m The Place ♥ 0 Finally played it! Was a bit confused at first, but once I realised what the pillars did and that the big boxes were checkpoints it started feeling a lot better. Just wish I'd had a life meter! The death sound made me jump at least one metre into the air at least twice before I had to turn the volume down so you did get a jump scare out of me in addition to the more sophisticated horror induced by the limited range of vision. :p Overall good fun! I like puzzling. I actually felt I fared better against the final boss than the small enemies thanks to the things I was able to cover behind. Not sure if I was even hit once by the boss actually, haha. Introduced some more strategy to the combat, which was great! As an aside, I managed to move away while I was striking one of the level-changing pillars, inducing this bug where I got stuck and had to restart: boegg1.png
May 13 18:03:30 55m 57s Similize the Savages ♥ 1 There are some seriously dark undertones to this! I eventually figured out that the winning strategy for a steadily increasing population was to kill off all the green (I assume sick) people and to turn any school built into a factory or residence, while also culling any scientist or freshman that managed to slip out of the school before I got to it! Scary stuff. I did get the notification saying I'd reached the final goal but it coïncided with a robot blasting my town to pieces, so I never actually saw it reach a hundred and got a little confused. Decided to keep playing until I did reach it (again?) and eventually my strategy above got me there after some ups and downs (at one point falling all the way back to 19 people!). Definitely not what I initially expected after just eyeing the description and seeing the screenshot of the cavemen. I thought I'd be fighting them throughout the entire game! Was surprised to see how much more complex it got. Adore the music. Nice sound effects. Cute graphics. Good indication as to which gun ray is currently selected. Overall feels very complete and nicely packaged. Well done!
May 13 18:19:16 15m 46s HellScape ♥ 1 Whew! That was intense. I'm not a habitual player of shooters, so that part in itself was a bit tricky for me to do well at, and then I had to do all the running away from the wall of fire in addition to that. :p Nicely done! Those pits one could fall into were merciless! I think this might've actually worked really well with automatic running and player choices along the way, kind of like Temple Run? I think it could be really interesting. Really neat graphics. Despite, again, not really playing shooters, I do recognise the Doom homages! Audio was a bit barebones but I think bad speakers also was a bit of an issue on my side, where I almost couldn't hear anything besides the shooting. Maybe I should try again with headphones! Fun idea and good execution with an impressive amount of content, altho I do believe in automated running! I'm guessing the levels are actually endless and procedurally stitched together from pieces? Or am I just too bad to reach the end? c: Good work!
May 13 18:25:58 6m 42s ¶City ♥ 1 It's an impressive game but I guess it's just really not my genre. ): There's so much to keep track of and it makes me a little overwhelmed. That's a personal trait of mine and obviously won't affect my ratings since, again, this is really impressive. Lots of content (as your statistics so clearly show!) and lots of systems! As an apartment-dweller (and someone who set their own LD game in an apartment!), after taking offense to the game saying apartments were for people who "can't afford better" I made it my goal to build apartments everywhere and demolish every other kind of residence in town but ultimately I never got very far. :p All of your entries that I've played over the LD's so far really show that this is indeed YOUR genre tho. You're amazing at this and I know there are people other than me who can really get into games like this. Keep up the good work (unless you don't feel like it, of course; no pressure!). :D (P.S. there was a bit of repetition of commands sometimes and as someone used to typing in terminals it would be really cool to have the feature of being able to press the up arrow key to scroll through previously used commands!)
May 13 18:43:52 17m 54s Street Chess ♥ 1 Interesting idea! I actually do like chess but despite having a really fancy, hand-crafted physical board and all, I never seem to play it. This was a fun twist on it. The easiest setting was a breeze where I could win almost every time by just moving the same one pawn right up to the king, but obviously you thought of that as you introduced a lot more difficulty levels! I guess it would've been interesting to see the difficulty be based more on different approaches to strategy and less on ramping up the speed tho since it just feels unfair when the opponent is moving at a superhuman speed, but I guess that's difficult to pull off in a jam. Based on your response with regards to AI above I guess you actually implemented it all by yourself rather than using a chess engine? Very impressive in that case! Nice job!
May 13 19:10:26 26m 34s R-Trooper Squad ♥ 0 This was the perfect game for me! I'm really bad at actual real time strategy, so being able to sit back and plan things out, while still having things play out at a decent pace was great. Could sip some coffee at the same time~ An interesting take on the theme too. One would think that turn-based and real time strategy would be polar opposite and thereby incompatible indeed, but you managed to figure out a cool compromise! Overall enjoyed it! Too bad there was no audio. ): Great job!
May 13 19:17:41 7m 15s GuitarPicks ♥ 1 Wonky story with engaging gameplay. c: Feels polished and complete overall with graphics, mechanics and audio and even a little story. It's all there. And of course the procedural generation makes for endless gameplay until the player tires! Figuring out the mechanics can be a little confusing at first. I wonder if I would've done as well if I hadn't initially seen this on stream with you providing some explanations in the chat, but having to provide instructions outside of the game is common in jams and not really something I would stress too much. As long as the instructions are available at all! Very good entry!
May 14 13:31:07 18h 13m Shootanoid ♥ 1 Great game! The difficulty really got ramped up after the first two levels. It was interesting finding a balance between activating few balls which makes it take longer to clear the level but easier to avoid the balls, or activating many of them, which clears the level fast, but makes it harder to stay alive! At some point, however, I did find it to be not completely, but fairly, safe to just sit in a corner and shoot diagonally at anything approaching, which helped me do a lot better, so maybe that's something to look at if you decide to make a fuller version of this game! Not a lot of audio to speak of, but of course you opted out of that category. Still, a little volume balancing would've been good, because the bleep on startup was at a level that seemed good, so I kept my speaker at that level, but when I died for the first time I jumped into the air because it was so loud. Just glad I wasn't wearing headphones. :p It didn't bother me (I actually kind of liked it!) but some of the impact sounds were a bit like biting and chewing a popsicle which some people might not be able to listen to at all (kind of like nails on a chalkboard), so may be worth considering! Gameplay and levels were great. You managed to figure out a bunch of different concepts and ways of using the mechanic, allowing the player to feel a little clever after figuring out the best strategy to go about each new challenge. And challenging it was! Marvelous job!
May 14 15:37:34 2h 06m Good Fighter ♥ 1 Not bad! Ultimately I was never able to beat the game but I got really close on one of my earlier tries. ): The music is done professionally and fits well. Seemed to require a lot of precision tho and sometimes it felt like it wouldn't register when I was sure I was on the beat. Not sure if that means I'm just bad at keeping up or if the graphics are actually not entirely synchronised with the music. Overall it was a fun idea and I think it worked rather well; just needs a little bit of fine-tuning IMO! Well done!
May 14 15:55:13 17m 39s Escape from... something ♥ 1 Enjoyed it! Wish there were more levels, because I totally would've kept playing! C: Perhaps stealth plus puzzle isn't the most unexpected combination of genres, but it definitely makes for engaging gameplay, and LD is definitely a good way to try out new ideas. You could keep working on this post jam for sure! My only real complaint is that the character was sliding around, which made it feel a bit unfair sometimes when I slid into the red border around the level and died. I also ended up never using the run button because I felt that the normal speed was fast enough and again I was afraid of sliding out of the level if I went even faster. Did crouch a lot tho! Seeing the range and visual field of the enemies directly was really neat, and it was great to see the visualisation update while holding the crouch button. The few puzzles there were were challenging enough, especially the last one! Interesting choice of background audio, haha. Overall, nice job!
May 14 16:01:54 6m 41s Moon Baller ♥ 0 That was intense! I'm sure some fast-paced music could've made it even more so, haha. I was a little confused about the occasional slow motion accompanied by text saying "meteor attack" because as far as I could see I was constantly under attack by meteors and not just in those moments. What was the difference in those particular instances? :p Challenging. Like the idea. Just needs a little something extra, m'thinks. Good job!
May 14 16:52:03 50m 09s Cramzon Mine ♥ 1 This was a lot of fun! Up to four items was no trouble keeping in my head but when you suddenly threw eight at me I had to make up a little rhyme for the whole sequence instead of just memorising them one by one. Thought myself quite clever! Unfortunately the time limit was just too short and after some ten tries I ultimately had to give up on finding even six or seven items within the time limit despite having figured out a way to keep them all in my head. Would love to see an updated version with a bit more balancing in that regard because overall the concept is solid! I see you opted into the audio category but I never heard any sound. Is this a problem on my end? I'll be happy to update my audio score if I can get it working, in that case. If not, I think you can opt out of that category if you want to. Anyway, I could definitely see some cute music going with this, like in Tumble Drop or Scribblenauts! The art style is charming! I like the monochrome look because it feels like paper cutouts. You could probably run with that and take it even further with the stylisation in a post jam version! I think vector graphics would've been perfect for this tho, what with the zooming and so on. The physics were well suited to the game! Besides the balancing issue and possible lack of audio I don't really have any complaints besides the fact that the little fish hook seemed to be bugged out because I accidentally got one into the box and tried to throw it out again but for some reason it would only inch along no matter how far I moved the mouse cursor and I was ultimately unable to get it out of there. Makes me wonder if I'd also been unable to get it into the box if that was my goal, but the hook never showed up in my list of items to collect, so I never tried it. Overall a fun jam game with great potential for further development. Nicely done!
May 14 17:14:15 22m 12s Crazy Cube ♥ 1 Such a fun idea! I'm not sure I'd agree that it's really a "dice game" in the sense of the genre since that would imply randomness whereas here I had full control over how the die would roll, but a great concept nonetheless. Enjoyed it a lot! Unfortunately I wasn't good enough to reach the end despite many attempts. :p I see you opted into the audio category but I couldn't hear any sound (tried both web and .exe)... Is that a problem on my end or was there actually no sound? I think you can opt out of the audio category in that case if you want to. c: Not really sure what else to say. It felt quite original and I really liked the æsthetic of using other "toy"-like elements like the LEGO bricks. I think you could really build on that and especially sell it with fittingly accompanying music (perhaps with toy instruments) if you decided to keep working on this post jam! Would be nice to move a little faster and to be able to shoot while rolling (with the number of bullets corresponding to the side about to be the current one). Really cool entry! Good job!
May 14 19:12:29 1h 58m Elemento ♥ 1 Great game! I'm not usually into tower defense but the element combination mechanic made it a lot of fun for me, so that genre mashup worked out really well. c: Overall it felt very polished, only really missing additional content and more levels to play. I don't have a lot of complaints besides some of the mechanics initially being a little confusing, like how when I didn't have the materials to finish up a tower I thought the game had bugged out when I couldn't pick up the element floating on top of the tower nor keep building, so it would've been great to have some kind of UI element to make that clear, but overall the interface was great and the tooltips really helped. A lot of the icons were self-explanatory altho the earth one confused me. :p The music was really nice so I'm surprised to see that it was generated. HAS SCIENCE GONE TOO FAR??! The style of the music did seem like a funny choice for this kind of game tho but it made it all the cozier, actually. Very soothing. I could pause the game and relax while mixing my elements and planning out my next step while sipping on a cup of coffee and lounging to the mellow tunes~ Really nicely done! Would definitely have kept playing if there were more levels!
May 14 19:27:37 15m 08s EXTREME EXTERMINATION DEFENSE ♥ 1 Really neat concept, and I'm coming to it just after playing another combination with tower defense where I explained that it's not usually my genre but that combining it with the second genre made it work a lot more for me, and I can say the very same of this combination too! Solid idea that's unfortunately not allowed to reach its full potential due to the car being very difficult to control. I'm not sure exactly what it is but I think it's the angular momentum being so intense and the car never really going where I expect it to after having turned a bit. It made it very, very difficult to hit any bugs with the car and ultimately I had to rely on the towers doing almost all of the work for me, turning it into a regular tower defense game. ): I really think you could go somewhere with this if you kept working on it post jam and tried to tighten those car controls because, again, it definitely is a cool concept that really works. I can see that you borrowed music and opted out of the audio category, but my compliments to the author of the music nonetheless! Good track, and it was a good choice for this game. Fit really well. Good work on sound effects too. Nice job overall!
May 14 19:40:26 12m 49s Type n' Jump ♥ 2 One of the best entries I've played so far! Over the last few LD's I've actually started seeing quite a few of these action games with text-based input which is a really interesting concept. As a seasoned terminal user I do wish I'd been able to press the up arrow to get at my most recently used command(s) without retyping tho. c; Overall really solid, polished and finished. Gameplay, graphics, audio... It's all there. Of course it seems some of the commands were newer additions not originally there? Guess maybe I played a somewhat improved version? Nonetheless! Great music and sounds. My only complaint is the mixing. The music was very low compared to the effects and after decreasing the volume to a level where the sound effects felt good, I could hardly hear the music. :c I've really got nothing else to comment on. Again, it's a really solid entry and the only thing I'd add is more levels, and of course we all know how little time there is for content in a jam. I'm always impressed by the few people who somehow manage to produce a lot of it. :p Really nice work!
May 14 20:20:37 40m 11s INSiTU ♥ 0 Super super super nice game! Love me a good puzzle and this not only had a really cool main mechanic but it was also challenging (made me feel clever!) and had more content than I expected from an LD game. Props also for the voiced intro! Would've been a bonus to have subtitles for people with low volume or impaired hearing! c: Did encounter a few bugs while playing. When I cleared the first level and went through the exit I just fell outside of the level, no transition to the next one triggering, so I had to restart the game. On two occasions the game also just froze entirely. And the music just stopped playing at some point. No biggies, but probably good for you to know! Solid mechanics, music and audio. Felt very complete. Would love to play an extended version with more levels and more puzzle elements than the boxes and the buttons introduced. You've really got a knack for building levels because none of them felt immediately obvious to me. Minor detail, but would've been nice to have the buttons on the keyboard farther apart. Was easy to accidentally flip the level with E when trying to jump with W or restarting the entire level with R when trying to flip it with E. Fantastic entry that I really enjoyed. Awesome work!
May 14 20:57:08 36m 31s Toodee and Topdee ♥ 1 Such a top notch game! I came here after playing INSiTU which I found on the front page, and you too had commented on it, claiming your game was similar. Indeed it was! Yet it played quite differently despite the same main mechanic, which was really cool. I guess it was the splitting of characters that did it, since otherwise the entries really were overwhelmingly alike, down to the focus on crate pushing! Unfortunately I thought I'd bumped into a bug at the same place that @bartosz screenshot above, so I turned the game off. Reading the response to their reply, I realise that the level is actually supposed to be like that and beatable. I was just about to go to bed after playing this one, so unfortunately I'm too tired to restart the game and replay every level up to that point, but I've honestly seen (and heard) enough to have a thoroughly positive opinion of this game. Absolutely one of my favourite entries so far! I guess, based on the fact that the game had previously built the enemies up as instant death on touch, that it is indeed quite non-intuitive that it should be helpful in the level I got stuck on tho, so if you choose to keep working on this game post-jam it would definitely be great if you could introduce that mechanic more clearly. Super charming to have a little story to go along with it too. Got a chuckle out of me when it straight out referenced the theme. The music is amazing! It's just what I'd expect based on the feeling of the rest of the game and reminds me of Scribblenauts. Graphics are really nice too and it's a super nice touch that the shadows (like of the clouds) move when the perspective changes. Only real complaint would be the input layout. It was a bit awkward having to completely change my hand position just to restart the level or unpause at the beginning of it. Could do with some work. Also would love to play with a gamepad. Would play an extended post jam version for sure! Absolutely marvelous. Fantastic work! <3
May 15 10:43:13 13h 46m Ms Grunhilde's Sandwiches ♥ 0 Went to bed after posting on the front page yesterday but I saw your comment and came here to play your game today! c: Such a cute little feelgood experience. It's too bad you were never able to quite finish it up as I would've loved to keep playing after finishing up the first day's sandwich. The little story at the beginning was a great touch, and after reading your comments here I see that your plan was to keep the story going throughout the game. Yeah, that's difficult to do in a jam, producing a lot of content after getting the mechanics in place. Are you going to keep working on it post jam? The solution for resizing the window was very original, haha. Never seen that before! Great music too. Really complemented the gameplay and the general mood set up by the story. Lovely game!
May 15 10:57:12 13m 59s Pacifist Terrorist ♥ 2 I agree with previous posters that it's an interesting concept! I'm sure parallels can be drawn to other games but I'm not sure I've quite played something like it before myself so it was a bit new to me. I'm pretty sure any manner of intentionally killing people disqualifies someone as a pacifist tho. ;pp It was kind of funny that the title for the game changes between every reference to it. The URL to this page says "unnamed game", the title says "Pacifist Terrorist", the .exe just says "Ludum Dare 41" and the caption of the window when the game is running says "The Adventures of Thiccy Boi"! Music was really good! Nicely balanced volume with the sound effects as well. Overall it worked out quite well and I'd really only add some more content, which of course is the most difficult part of a jam with limited time. I never figured out what the coins were for! But I also never managed to win a stage, if that's possible. Is it? My only real complaint is that the input scheme was a bit wonky. The mouse was only used to click 'play' which was a bit awkward. Could've probably used the enter key instead. Also confused about the 'options' button because all it seemed to do was change the size of the window. It also wasn't obvious that I had to press escape to go back to the main menu after dying. But the gameplay input was perfect, and that was of course the most important! Engaging game and cool idea. Good work!
May 15 11:18:18 21m 06s Self Golf ♥ 1 Wow! Looks like I'm the world's uncontested queen of golf! 😎 selfgolf.png This is quite probably my favourite entry so far! It definitely received the highest ratings I've given, that's for sure. The main concept is great, but in addition to that the entire game just feels incredibly complete and polished with high quality assets and lovely details. <3 You've really gotten the audio down, for one. It reminds me a lot of other golf games. The applause after finishing a level is like having a cherry on top and the music is just so cozy and relaxing. The actual golf sounds are on point as well. Same goes for the graphics. I definitely noticed all the little details such as the flowers moving in the wind and the little bees buzzing about to help sell that outdoors golf feeling. I could almost smell the grass! Lucky I'm not allergic! I didn't even realise there was a scoreboard until I'd finished the 18 holes. I looked at my score and thought to myself "that's pretty okay, isn't it?". I've never really played golf besides minigolf more than half a lifetime ago and I never really learned what par and so on means, so I wasn't sure. Seems it was indeed an okay score?! :D Gorgeous game. Loved it! <3
May 15 11:34:31 16m 13s Game Jam the Game ♥ 0 God dag! My sentiments are more or less the same as those already expressed, I guess. It looks and sounds nice and it's fun thinking up different games, but on the whole there isn't a lot of feedback (gameplay-wise; of course each game gets literal feedback!) and it feels a bit repetitive. I'm not sure what I'd add, tho! I haven't played Game Dev Tycoon, tho I'm aware of it, so I don't know how similar the two are, but I'm guessing this is a bit like a lite version of that? c: The music is really good! Could listen to that for a while for sure, and that definitely happens as the player spends some time trying out different combinations. Unfortunately I never managed to get that perfect score, but as you said yourself, it's not an easy feat! I did do quite well with a few concepts tho, and scored some nines at least! Afraid I don't remember what exciting combination gave me those, tho. :p Flot spil, men der mangler måske noget?! 👍
May 15 15:00:30 3h 25m Just Relax ♥ 1 Dang it, I really wanna play, but I can't get it working. ): I'm running the latest Chrome (I updated just a minute ago) on Windows 7. If this isn't inherently a web game written in JS or something, could you perhaps just provide a native executable? I'd be happy to play that if so!
May 15 15:26:30 26m 00s Super Slime Slasher Ultra ♥ 2 Quite a solid game! My main issues with it are mostly down to subjective reasons as the game was objectively quite polished and well done! c: Some really neat concepts explored here. It was sometimes tricky to not accidentally get the wrong colour and have to start over when they really started swarming in, which is the kind of challenge I guess you were going for! It felt a little too easy to stay alive tho so it would've been neat if the difficulty ramped up faster and/or more. Really nice to have a proper tutorial tho I feel it could've been quite a lot shorter and still explain everything unambiguously. :p Came running as soon as I saw that it has gamepad support because that's such a great way to make something just feel that much more like a "real" game to me as someone who prefers playing games on consoles (unfortunately not something I implemented in my own entry)! <3 I do feel the scheme was a little wonky tho. It really started hurting my finger after a while of spamming the shoulder button and it was difficult to move the secondary stick at the same time. Would've liked it if the sword just stayed in the last direction pressed instead of reverting back so that I could let go of the stick and go a little easier on my fingers. Not sure overall what would be a better scheme tho. Maybe using the left hand trigger instead since walking requires less precision? Also I don't think it was possible to access main menu options using the gamepad unless I missed something? ): Nice audio and music! I personally find "real people's voices" a bit awkward in games and prefer Zelda or Banjo style vocations, but obviously that's really a personal preference. Would've been nice to have audio cues coupled with text instead for me, but again, a very personal thing. It did confuse me at times tho, because sometimes the narrator would say negative things while I was doing well and not taking any damage and sometimes it would prompt me that it was time to collect coins when in fact there weren't any. :p Might want to look into that, could be a bug! Collecting coins was a very satisfactory addition to it! Seeing them just rain down felt great. Overall a good game that I quite liked! Nice work! c:
May 15 15:46:36 20m 06s Super Dashball ♥ 1 Wow! This is one of those really simple but also really effective games. I never quite managed to settle on projects like that for jams myself, but I can imagine they're very rewarding to work on because you can get the mechanics down relatively quickly and then just spending the rest of the time polishing, polishing, polishing. Is that right? It definitely feels that way anyhow! I feel like I have to expand on that. Came here because you posted in my gamepad thread, so that alone helped make the game feel great, but it probably feels really good with a keyboard too (for some reason I didn't think of trying that until writing this) because everything just feels so perfectly fine-tuned. I feel like I have absolutely full control over every minute motion and no matter whether I approach the ball dead on or by spinning my little cube it always seems to go exactly where I expect it to. Whenever something goes wrong and I die I 100% feel like it was my own fault and that I can identify exactly what I did wrong. I'm blabbering on here, but I'm genuinely amazed! Audio and graphics work great as well, tho I know you opted out of the former category. Still, my compliments to the author of the tune! Good choice. Really liked the scrolling backgrounds. Would've played some more if I didn't have so little time left to keep playing a couple of more LD games before the rating period is over! <3 P.S. You seem to have written "player 1" over both controller schemes on the help screen, where I suspect the rightmost one was meant to be "player 2". :p Doesn't really matter, but thought you'd like to know if you hadn't noticed already!
May 15 16:22:49 36m 13s Dyeswap ♥ 1 What a great game! Just played through all of it. With a gamepad, as you notified me was possible! <3 I really, really love puzzlers and this was a great one. Really impressed by how many levels there were too since churning out content usually is one of the biggest issues with the LD time limit. Seems you must've found your mechanics quite soon into the jam? Did not initially except having to do anything time critical, so at first I got kind of stuck for a while at the first level that forced me to quickly shoot in midair while also controlling the character. It was difficult! But finally I made it and after that initial one I learned to expect it, so the next time the same kind of challenge cropped up, I figured it out much faster. Might've been good to maybe have something to explain or indicate this a little more clearly. c: The music wasn't technically bad but it kind of stressed me out and I think I would've liked something more mellow for this kind of game where I have to spend time thinking and experimenting in a mostly non-action oriented fashion, so maybe it wasn't the best fit for this game. Ended up having the volume turned way down. But again, not because the compositions (impressed that you had more than one, at that!) weren't good but because they made me feel an urgency that wasn't actually there. :p Also super nice touch with the camera going through the logo at the beginning! Did not expect that at all. Might have to try to squeeze something similar into a future game myself if it seems fitting of the game and I have the time! Overall one of my absolute favourite entries so far that scored really high with me! Would adore playing an extended version with more levels. Fantastic work!
May 15 17:07:29 44m 40s Chefspedition ♥ 0 Since it's nearing the end of the rating period I finally booted into Linux since I got stuck on Windows, and what do you know? The game worked! No sound instead for some reason, but luckily that doesn't break the game and since I'd already heard the music while trying to play on Windows I was able to rate that anyway as well! c: This concept is fun! I'm enjoying the various ways people are trying to get the narrative element of combat out of RPG's without really changing the mechanics, tho of course this does come with the cooking mechanic additionally. It was nice to be able to cook in "battle" as well. Wish I'd been able to eat outside of it too tho! It's a big game, and a rather difficult, so I never managed to get anywhere near those 25 recipes but I felt I did okay for a while until I ended up with an encounter with an enemy who just didn't want to eat anything I had, eventually killing me. :p Was nice to see that trying to run like ten times actually did end up working sometimes tho because in situations like that, that was the only option I had. Figuring out what sort of food would appease what creature didn't feel quite obvious, but maybe that was the point, learning as one goes along, which is fine. On the whole I don't really have a lot more to say with regards to gameplay. Everything worked quite well, but I do wish the random encounters would've been juuuust a tad less frequent! The music was nice! Only criticism in that regard is that it would be nice if it didn't keep starting over, tho somehow it actually ended up being a lot less grating than it could have been. I guess the uniformity of the tune did that. Graphics mostly make it clear what's going on but it wasn't obvious if some path was walled or not, but you did put in the message telling the player they can't go a particular way so that quickly resolves it anyhow! I think smooth scrolling would've been nice. c: Overall a cool concept and nice gameplay. Just a tad too difficult for me to successfully play all the way through, haha. Good job!
May 15 20:12:57 3h 05m Mobile in the Automobile ♥ 1 Dang, this was a lot of fun! This idea really does have a surprising amount of potential. I'm not sure what it is, and maybe it's just me, but I find this kind of multitasking surprisingly easy (while I can't play the piano two-handed for the life of me, so it's very interesting and I do wonder about the neuroscience behind it all!). Unfortunately the car was just really, really difficult to control. It felt like every minuscule nudge in one direction or the other at anything above just a little bit of speed made the car spin uncontrollably and do a 180 so I ended up inching along reaaaally slowly as that was the only strategy I found that worked for me. ): I'd really love to play an updated version with modified car controls because the basic idea is great and the game is a lot of fun already! The music at the title screen was actually a bit scary, haha. But I guess that fits the horror that awaits anybody who does truly think it a sound idea to play games while driving... Liked the main gameplay music too! Great concept which really made me feel quite cool being able to do two things quite easily at the same time that could be even better with a bit of fine-tuning. Good work! C: