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| Timestamp | Since previous | Game | Ava Skoog's comment | |
|---|---|---|---|---|
| Aug 22 07:42:12 | Corrupt Space | ♥ 0 | Finally got around to playing your game! Loved it. You really nailed the mood, and I especially liked the tiny room with the writing on the wall before falling down, it just kept changing as I moved my torch around and the audio really helped sell it too. Only sad it wasn't a longer game! Was a little confused at the beginning but figured it out eventually. I usually write fairly long comments to make sure I cover everything that crossed my mind, but I really don't have any nitpicks on this one. Good job! | |
| Aug 26 09:32:51 | 97h 50m | Get Off My Lawn | ♥ 1 | Survived 43 waves! Enjoyed it! Guessing there is no way to win the final wave, just survive for as long as possible? Wondering how viable a strategy it is to just give up on most of the lawn and defend a small patch for as long as possible, which is what ended up happening for me. Reminds me a bit of your game from last time! The characters you came up with and the sprites you made for them were hilarious and the music and sounds are really good too. Spent some time just listening before actually starting the game. Nicely done! |
| Aug 26 10:08:28 | 35m 37s | Where the Cloud Lives | ♥ 1 | Nice game! You did a good job balancing out the rate of the storage running out versus the money rolling in so that losing would never feel unfair. Is there any way to lose at all besides removing all the servers before being explicitly asked to? As long as there is *some* storage left the income seems to always remain steady. Nice sounds and music and graphics and everything! I got both of the endings as well so it was a nice touch to have them in there. It's good that the hacker seems to always show up before you win the other way so that you're aware of your options even if you didn't read the description that mentions both endings. c: Great job! |
| Aug 26 10:25:04 | 16m 36s | Hey, Hugo! | ♥ 1 | Loved it! Like everyone else I found myself stuck at the and a suspicion began to grow in my mind as I hadn't really been able to connect the game to the theme up until that point⦠At first I thought I was just supposed to ignore a couple of collectibles to stay small, go through that passage and get the remaining ones, and then go back up through the passage to get the remaining ones from the previous area, but I couldn't get that to work either, so I came over here to read the comments, and there you go. p: Music and graphics and everything was great. Loved how the faces on the spinning circles jiggled around. I see that you have tilt controllers as an option and I would've loved to try that but I don't have anything like that setup. But it makes me think this would make for a great mobile game if expanded upon. Thanks for a cool game! |
| Aug 26 10:37:30 | 12m 26s | Chroma Jump | ♥ 1 | Great mechanic! And great incremental increase in difficulty and different uses of it. Felt really good about myself as I reached the goal of the last level. š Graphics are what they need to be and the music is nice. What's up with that IK, haha? Was funny. The platforming felt nice and there seemed to be some leeway with regards to the edges of the platforms so I never fell down and felt that it was unfair. Great job there. Would love to play an extended version with more levels and more variations on the mechanic because it really is a winning concept with lots of versatility! Nice job! |
| Aug 26 10:47:01 | 9m 31s | Where's my kingdom?! | ♥ 1 | Cool game! Not big on RTS and similarly complex genres myself so seeing simplified versions like this is always nice. Still might've been helpful to be able to split units and defend multiple parts of the board at once, I guess. Probably I'm just bad at it, but I found it a bit difficult, haha. Not sure I ever quite understood the significance of the middle tile as opposed to any other since it wasn't marked differently⦠Do I lose right away if they get that one tile? Is it better to just stay in the middle than to go after the units and tiles around the edges? Thanks for the game! c: |
| Aug 26 10:51:59 | 4m 58s | Blarbs! | ♥ 2 | Wow, this is really different from your atmospheric 3D puzzles of yore! Still based on the same custom engine, or a different one? Too bad you didn't have time to finish it upāinterested in seeing what that post-jam version ends up like if you do finish it up. c: Shame I can't rate you for that really catchy music but at least I can commend you on properly synchronising the visuals with the audio without issues, which is such a common problem! |
| Aug 26 15:34:32 | 4h 42m | Play Not With Food They Said | ♥ 1 | Finally got around to it! What an experience. Too bad I can't rate you for the music because I really liked it. :p It fit the feeling of the game really well and really added to the mood. Never did manage to pop all the 'taters since some landed on the floor and I never managed to get off it, but reading the comments I can see that it's actually possible! Despite not really feeling like I had an objective it was fun just messing around and trying this and that. I can always appreciate something experimental. Good stuff! |
| Sep 3 16:02:39 | 192h 28m | ENOCH'S SALT | ♥ 0 | That was interesting variation on Breakout! Or so I thought. Turned out it was quite a bit more than that⦠On my first playthrough the ball got stuck moving horizontally along the ceiling on the second level so I had to restart, so a level reset button or something might've been good, but on my second try I somehow managed to survive all the way through despite the difficulty! Didn't quite get how the basic gameplay was connected to the theme, but then I got the section with the walls closing in and there I had it~ Never quite understood what all the powerup blocks did. Some never turned red, which I assume is because I already had the upgrade, but then there were those crosses⦠Given the symbolism of the rest of the game I suppose there was something special about them⦠Having the bat also shrink after losing a ball felt quite punishing but it was nice to have it reset between levels. Quite liked the "music". Reminded me of Great Bay in Majora's Mask⦠Nice touch shutting the application down at the end. Almost expected a spooky note to pop up in the game's folder or on the desktop. Seems you went for black, white and red againādo all your games have this scheme? :D I think this would've worked even if it were just a variation on breakout with these "next level" blocks but you went above and beyond to make it more than thatāgreat job. c: |
| Sep 3 16:29:11 | 26m 32s | Soggy Bunny | ♥ 0 | Can never say no to a puzzle game. And PuzzleScript is the coolest! All I could ask for is some music and more levels, really! Somehow got stuck on the last level before I realised how daft I was being, haha. Good use of the theme. Nice work! |
| Sep 3 16:53:13 | 24m 02s | HANA | ♥ 1 | Super cool! Unfortunately couldn't make it past the level with the purple and the read head. Really slick graphics. Reminds me of GoNNER. Fantastic work. Pity you didn't have time/opportunity to add your own music! I often write lengthy comments but I honestly don't have a lot to add to this one. Bit too difficult for me but really nicely done! |
| Sep 3 17:08:18 | 15m 05s | Where Stars Belong | ♥ 1 | You really set a mood here! It's a pity I can't rate you for the audio since it fit so well and really helped the atmosphere. Really nice graphics and setting. Like everyone else my only real issue is that the game seemed to abruptly leave you with nothing left to do without properly announcing the end of it, but I guess that's how game jams tend to go sometimes! Would be cool to see what you could do with this post jam if you kept working on it. c: |
| Sep 3 17:59:00 | 50m 42s | Hiding Spot | ♥ 1 | An absolute favourite so far. The first time I finished a level and saw the text was really something. Incredibly relatable. Perfect music to go with it as well. Puzzles were sometimes quite difficult but I kept going because they were great! Only real downside in my opinion is that a few mechanics weren't immediately obvious to me, so I got stuck for a while until I realised that it was possible to push stacked blocks together by not holding space and that I could move without changing directions by holding space. The choice of left ctrl key was a bit iffy since combined with either space or arrow keys it would trigger OS level functions (macOS) and throw me out of the (fullscreened) game, since I didn't always let go of ctrl before pressing another buttonābut at least it was still possible to play as long as I remembered to let go of ctrl first! :p I see someone else already mentioned this, but since it actually wasn't unplayable as they statedājust a little trickier to playāI guess my comment on this is still worth writing. c: Finished the whole thing. High ratings for you! Really, really well done. |
| Sep 3 18:22:04 | 23m 04s | Bath Time | ♥ 1 | MEOWMIES!!! ;cccc; You're going to make me cry right here on the spot. I _just_ got a new phone and it even has a cat cover, so I couldn't resist playing the mobile versionāit's so cool that you even have one! kattefon-kopi.JPG Played through the whole thing. My finger hurts but it was worth every second. I'm not sure this is a good way to be bathing kitties IRL but in game form it melted my heart. From graphics to music, sound effects and gameplay, transitions and tutorial⦠It was just⦠a complete game. The only thing really differentiating it from a fully fledged non-jam game would be a lack of additional levels, TBH. Absolutely top notch. Besides being physically exhausting to play I really can't say anything negative about this! Fantastic work. š |
| Sep 3 18:33:25 | 11m 21s | Dogs on the Bed | ♥ 1 | Such a cute game! My heart goes out to all icicle pups out thereāthey all need a bit of warmth and cuddles! Honestly don't have a lot to say. It's just very well done and having churned out such a variety of top notch dog models for a jam game absolutely baffles me. It's really amazing! The little details on the nightstands are a fun addition that almost tell a story. Exquisite work! <3 |
| Sep 3 18:36:15 | 2m 50s | AEKI Wares | ♥ 1 | Slippery! The physics and their graphical representation is hilarious. Unfortunately didn't have someone to play this with but I can really see how much fun it would beāand it was rather enjoyable on one's own as well! I feel like it's a bit more about running out of time than space, but I see what you were going for. All the various steps are cleverly thought out and you did a good job squeezing in a variety of goodsāsomething I failed at for my LD40 which was set in a grocery store as I just didn't have time in the end after working the gameplay out. Content is hard! So I'm impressed. Really nice job! |
| Sep 3 18:57:06 | 20m 51s | Overflow | ♥ 1 | Great use of the theme. The setting had me sold too. The graphics looked really nice in the screenshots altho unfortunately I had some kind of shadow bug on my computer, but it didn't affect playability. c: Too bad I can't rate you for them, because it's pretty! Really liked the concept but I just couldn't beat one of the levels and so I got stuck after tons of attempts. ): The boat was a bit difficult to control. But overall really neat game! |
| Sep 3 19:01:53 | 4m 47s | Quick Packer | ♥ 0 | Dang it. Was finally getting around to playing your game before the rating period ended because the macOS version froze on startup so I had to wait until I was on a Windows machineābut on there it freezes after I click play. :((( Sorry! No chance of a web build? |
| Sep 3 19:28:03 | 26m 10s | Loneliness | ♥ 2 | Whew, you weren't kiddingāthat's the longest I've ever had a Unity web game load, haha. But in the grand scheme of things not a particularly long wait. Quite amazing how far technology has come these days, rather! You've got a real mood going here. I do like this sort of Ʀsthetic. Audio is great. You're able to do a lot with very few assets using this motel setting, which is clever! I'm not prone to simulation sickness myself but I can't say I'm fond of motion blur when turning my head in a game either way, and I know some people who probably couldn't play at all because of it, alongside all the head bobbing, so it might still be worth pointing out. c: I do like eerie but jumpscares are a tad cheap IMO. I'd prefer something else instead. But you did implement it well for whomever's into that sort of thing by planning out where and how to present it, in those particular doors. I did like the sudden elevator activation thoāthat was great! Overall really nicely done and I'm glad I played it. Content is always hard in a jam, so I won't fault you for not including it in this version, but if you were to keep working on this game post jam it would be really cool to have an entire story in there, with things to find in the rooms as clues to figure some mystery out, because this really is something solid. Great work! |