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Ava Skoog

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TimestampSince previousGameAva Skoog's comment
Dec 8 16:19:34 101 Ways to Die in Alpha Complex ♥ 1 Cool game! At first I got stuck in the same place as silkworm, but figured it out eventually (fun puzzle!). After that no luck tho. It said "the end?" which certainly seemed to imply it wasn't actually the end, but I wasn't able to find anything more, even with the blue clearance. :p Unfortunately I was also experiencing some motion sickness at that point (which I'm not very susceptible to) so I more or less had to turn off. :( Mouse look would've been nice. Super interested in the text-to-speech because it sounds like you set it to a different language than English, and then had it try to read English, haha. Really like the æsthetic of it. The contently smiling faces of the people were possibly even more unnerving than the eyes everywhere. And the fact that they all looked the same played very nicely into the whole thing about there popping up "new yous" after the "old yous" die. 👀
Dec 10 10:54:47 42h 35m Demon Rabbit Solitaire ♥ 1 Demon bunny is too cute! 🐰 Was already interested after hearing about how the game works but actually playing it really solidified what a cool concept it is! Really interesting to bring the concept of lives into it, since in regular solitaire if you're stuck you just… lose. 😗 I take it there's no win state to the game, tho? Since I was noticing it was kind of difficult to get a perfect board (much like in real solitaire) I kind of expected the game to end once I actually managed to clear the board. There's no specific amount of rounds I have to play to win? Just the final score after my lives are up? Just to make sure! I thought maybe the meter with the rabbit face had something to do with this too but I actually never managed to figure out what it does. ): What was that tied to? Then of course there's the fact that it isn't just solitaire but also memory! Works really well! Cool game overall that I can definitely see developing into something post-jam. 💜
Dec 10 11:06:34 11m 47s Suicide Sanctum ♥ 1 Holy moly were those spear levels difficult, haha. But I prevailed! Nice game. c: Thanks for playing mine on your stream the other day, too! I see what you meant when you said yours was similar to the one with the grapes that you also played on the stream. It's a neat concept! I'm sure it can be expanded on post-jam with more mechanics and challenges and whatnot! Very feature-complete for a jam game. Mechanics, graphics and audio and even a bunch of levels, which is at least where I usually start having some real trouble. Great work!
Dec 10 11:46:41 40m 07s STAR JUNK ♥ 1 Such a polished game! I'm terribly lousy at this kind of thing so I just wasn't able to finish the third sector and kept getting obliterated. 😢 I do feel motivated to come back and try again, but I want to leave my rating and comment in a timely fashion so here I am. c': Kind of funny how it ended up with the same space theme as your keynote game. Was that intentional or did it just happen? Graphics are unsurprisingly amazing, but I didn't know you do music too! Really nice tune as well. And the sound effects. Everything works together to give off a cohesive retro vibe. Really reminds me of older asteroid games. I see what you were going for with the theme but since I was so bad at the game I just wasn't ever able to afford sacrificing any lives by ramming things because most of the time, even when I kept going back to the station to buy more, I was mostly operating on just one life left, haha. 😭 Still, that's on me! I think it was a good use of the theme. I do agree with Cassio that the turn rate was a bit on the slow side, making it difficult sometimes, but that's basically my one complaint! Everything is there. Complete package of graphics, audio, mechanics and so on. Even controller customisation! Brilliant work. <3
Dec 28 14:06:07 434h 19m Metamorphosis ♥ 1 Finally got on a Windows machine to play your game! It was really good! Got a bit stuck at the beginning because I didn't realise mid-air jumps were possible or that the rooms were connected rather than separate puzzles, but once I figured that out it was smooth sailing. c: The graphics are really nice. I like the way the caterpillar wriggles in the air. Goes really well with those super smooth controls (seriously, props, the air control is amazing) and makes everything feel very fluid. The tiles that looked like those you could jump on, only darker, did confuse me a bit as to where it was possible to move at the beginning tho. :p Lots of neat particles and other visual queues to really clue me into what's going on at all times. The blinking when large was a little hard on my eyes, tho. Great stuff! Music and audio great too! Reminded me of something, but I'm not quite sure. Felt mysterious and complemented the puzzle theme really well. And speaking of theme, of course you got that as well. I've seen a couple of variations on this interpretation of the theme now and it's a good one! You definitely ended up using it differently from the others with the flower mechanic. Haven't seen anything quite like that so far. c: Top notch! \o/
Dec 28 15:49:05 1h 42m Consilium - A history of life and choices ♥ 1 Really pretty game! Got a bit confused at first but eventually figured it out. I thought for a long time that I had to keep shining on the space stations lest they deteriorate too, so I probably wasted a bit of time on that that, heh. Maybe there should pop up a checkmark icon or something on top of them to make it super clear that they need to more attention. Minimalistic but nice audio. Chirping birds was a really nice touch and an interesting way to represent sunlight as opposed to the usual shimmery sound effects that get associated with light in games! Really good job!
Dec 28 16:10:21 21m 16s The Exchange ♥ 0 Nice work! The writing is great and captivating and certainly manages to set up the kind of narrative that one can easily get lost in. It may have been more of a marginally interactive book than a "game" (whatever that means), but it was a good one—it's too bad you weren't able to finish it! I can really respect all the work that must've gone into writing different text for all the possible choices of sacrificed items in any of the situations throughout the story. There's no music, but it was certainly nice to have a few sound effects to accentuate things. Really appreciate that it was possible to scroll back up and to look at cards and read their description again in case I got distracted or accidentally clicked a card away before I was finished reading the first time. Good job! c:
Dec 28 16:20:58 10m 37s The Gods Are Angry ♥ 1 Pico-8 is so cool! Nice game. c: Good narrative. See what you were going for there. Enjoyed the back and forth between the main character's thoughts and those left in writing by the previous person along the way. Audio was perhaps a bit too noisy for my tastes, but that's on me! Audio levels between background audio and sound effects unfortunately tho was such that when I had set my volume to an amount that the sound effects were good, I actually couldn't hear the background audio at all. :(( Great work on graphics, especially with regards to visual cues and effects, and with so few pixels to work with at that. The bolts of lightning were gorgeous and made me really nervous about what was next, and the anticipatory animation for the gushing water was super well done and helpful. Ending was a bit abrupt and I almost didn't see it before I was sent back to the start of the game after pressing Z, but I take it perhaps you fixed that in the post-jam version? Not a biggie, anyway. c: Really neat game! Good work!
Dec 30 10:56:25 42h 35m Endless Nungeon ♥ 2 This was a lot of fun but incredibly difficult at the later levels, at least for me! 😅 For some reason it took me until they got the spirit orbs to realise it was *them* getting the blessings and not *me*, haha. Oops! Went a lot better after that. Still, I was never able to beat the game, if there is an end to it, because I was just so overwhelmed by enemies eventually no matter what I tried. But it was a lot of fun trying out different strategies. I ended up banking on those fireballs a lot. Audio is minimal but does a good job at cluing me into what is going on. I could *swear* one of the sounds is young Link from the Nintendo 64 Zelda games, tho‽ Is it? 🤯 Controls well and graphics are nice! Good animations that make me feel the weight of what I'm holding. Must've been fun coming up with all the different powerups too! Really nice work! c:
Dec 30 11:17:19 20m 54s AkimBear ♥ 1 What a concept! Took me a couple of attempts to really get it, but after that it felt good. Unfortunately it was just too darn difficult for me, so I never even managed to get halfway through the level on successive playthroughs. Would love to know if someone managed to finish, haha. It's a really cool game! I think maybe the encounters should've been toned down a little because there were occasionally long stretches where I just wasn't able to move at all, and sometimes they felt a bit too random, with enemies approaching from both directions both from above and below at the same time and it just didn't seem possible to get them all without taking a hit or two. :p The control scheme was well chosen and felt like a very natural way to do something like this. Reminded me a bit of playing something like StepMania. Maybe this would be fun as a rhythm game? 💃 Great audio, both music and sound effects. Music kinda drowned in bullet hell sometimes, haha. Graphics are amazing! I hadn't noticed your many posts on the front page about them, but will make sure to have a look now. 👀 Really pretty overall. I do feel like the screen shake and blinking made it a bit difficult to fully appreciate the gorgeous backdrop at times tho. I think maybe the easiest balance act would be to make the health refills simply refill more lives. p: Really good entry! Rating it highly! I hope I didn't come off as overly negative with my little nitpicks, but I'm providing them because it was such an amazingly polished game overall, and these were the minor things that nagged me just a liiittle bit. Great work! <3
Dec 30 11:50:51 33m 32s The Time Gnelf and the Quest for the Missing Golden Cogs ♥ 1 You had me at "gnelf"! And using 'masterpiece' as custom noun on itch was a nice touch too. 😎 Not to mention your beautiful poem! I've been reading through your previous comments so it seems a bit superfluous to repeat what has already been said, but much like many of the others, I didn't quite understand the use of the slow motion mechanic and I'm unsure about the connection to the theme (which obviously is optional in LD anyway, so maybe you didn't use it, but since I need to rate you in the theme category). Cute little character! The lack of music somehow actually fits into the somewhat mysterious and desolate-feeling atmosphere of the world! Checkpoints in any platformer with bottomless abysses is a Christmas miracle, so thank you for that! I did fall more than once. :p As for issues with the web player, I've found that going into the build settings for web in Unity and setting the memory to 512 instead of 256 tends to solve any problems I've ever had with that, so that's a tip in case you haven't done that. c: Good work!
Dec 30 13:45:13 1h 54m Labrats ♥ 1 Such a sad story for the little critters! And the music at the end just reïnforces it. 😭 Really good game! Especially enjoyed level seven which had me rubbing my brains for a while, and then I got to feel really clever! You could certainly expand on this post-jam because it's a lot of fun. The dialogues in between levels were a great touch and really added context as to what exactly was going on, and were a great way to introduce new concepts without confusing the player. In a lot of LD puzzle games, I often have to play a level more than once to really get what I'm supposed to be doing, but I didn't have to here, because the dialogues explained everything right away. c: Nice music, and it's really cool that you managed to squeeze two different tracks in there, one for the gameplay and one for the ending. Great sound effects too. Graphics are nice and clear and make it obvious what the player can and cannot do and what to do (such as escaping the frame around the level that introduces the fire mechanic). All the back and forth between different individuals and sacrifices was a great puzzle mechanic, and it was really nice to be able to have so many colours at once on a single one, clearly indicated by the graphics. Top of the line! Great work! \o/
Dec 30 14:38:01 52m 48s Escape from Arex ♥ 1 Got on a Windows machine and played this now! What a grim outlook… Very nice work on atmosphere! The graphics are really well crafted and play right into the mood. I like the rough, textured feel of it all. The UI is very non-intrusive and neat, to the point that I actually didn't understand what to do at first because I didn't see the label prompting me to press Q to get the gun out, haha. Maybe you should add that to your list of controllers in the game description anyway? :p At first I worried that the controllers would be a bit cramped but once I played the game and realised most of them aren't used intensively at the same time there was no issue and it worked out really well. Never seemed to feel a need for that sprint button tho! I did crouch behind the crate on the drone level, but I'm not sure if it did much, wasn't quite able to tell? The title screen music was nice! How come you didn't use it in the gameplay as well? Sound effects were good too! The open-ended finale was perhaps exactly what this game needed. Poor fellow… I did play the game a few times to try different options—did I miss something or did it make no difference to the ending whether I gave the wedding ring up or not? Just making sure! It did confuse me a little on the final screen that pressing E at the house or walking right to what looked like yet another screen both led to the interior of the house, so just want to make sure there isn't supposed to be another optional screen that didn't work out for me for some reason? c: Overall a very polished entry with lots of personality. Great work!
Dec 30 14:59:38 21m 37s Tower Builders ♥ 1 Wow! Excellent use of the few hours you put into this. So simple yet addictive and lots of fun. It has the "Tetris appeal", I guess. 💃 After a couple of rounds it becomes very clear that you hit the mark on the theme as well: sacrifice points in favour of not tipping the tower over. Graphics are precisely what they need to be. Didn't realise immediately I had lives because I was too busy looking at the next block, but the UI spoke for itself once I actually took a look at it. :p A minor UX nitpick is that it was a bit weird to press enter to dismiss the first dialogue but R for the one in between games. The physics were predictable so it felt great to play. I think with a little touch-up here and there (notably adding music and sound effects and some graphical effects sugar, and perhaps tuning the randomness of the wind just a bit) this could be turned into something quite cool post-jam! Great work! The fact that your interpretation of the theme was something I hadn't seen before or even thought about while most games go for the most obvious one really stood out to me, so you definitely get five stars in that category! ⭐️⭐️⭐️⭐️⭐️