Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → pvtroswold

pvtroswold

Feedback comments for LD40

← LD39   LD41 →

pvtroswold's games and stats for all events →

TimestampSince previousGamepvtroswold's comment
Dec 4 22:56:01 $adist ♥ 2 Haha this was hilarious, _kind_ of existential, and pleasant to play! Well done!
Dec 4 23:15:00 18m 59s Shipping lanes ♥ 0 This is fun! Rather relaxing feel, except for when you're desperately trying to reach the port before you get pirate-d!
Dec 4 23:23:19 8m 19s Star Smugglers ♥ 1 This was great! I loved the humor, the decision making element, and the music was pretty alright, too.
Dec 4 23:29:04 5m 45s Orbits ♥ 0 Very innovative! Also pretty to look at. 👍
Dec 5 02:18:06 2h 49m Heavy Gold ♥ 1 Fun! I felt like a ninja! Using mouse for player movement is a distinct choice here, but you can't go wrong with 3D graphics and sword-ing dudes!
Dec 5 02:29:51 11m 45s How To War ♥ 1 I agree about controls, but good job here! I like the take on the theme.
Dec 5 02:34:03 4m 12s Capitalistic Lootboxes Overwhelmed ♥ 1 This game is bursting at the seems with energy. I'm not completely sure what I just played, but I know it was fun! Nice music too
Dec 5 02:42:14 8m 11s Post Mayhem ♥ 1 Muawahaha! I love how well this works with the theme, and the idea of SPHERICAL mail packages has made my day! The physics were perfect
Dec 5 02:53:37 11m 23s Retro Rocket Run! ♥ 1 I love the creativity of LD games! Coins as obstacles, ha! Great job.. unfortunately despite the amazing font my FPS were pretty un-amazing. Great work otherwise!
Dec 5 02:59:21 5m 44s Billy the giant hates dancing paragliders on a boat ♥ 0 Those poor dancing paragliders... my ears are doing fine, though, due to the crunchy tunes of this game. I love seeing what people come up with!
Dec 5 03:03:08 3m 47s Health Hazard ♥ 0 Nice music, nice graphics, nice concept, nice.
Dec 6 03:16:47 24h 13m Imbalanced ♥ 1 Nice one! Unique idea and well executed! The art was endearing to the characters, (poor things).
Dec 6 03:28:52 12m 05s L.A.V.A.L.A.M.P. vs Evil Magic Alien Robots ♥ 1 As soon as I got my second hero, I knew exactly how the game fit the theme. It got hectic real fast, and I was almost my worst enemy! Haha, I loved seeing the new heroes and their new attacks as well. Very nice work!
Dec 6 03:43:46 14m 54s Grim Groupies ♥ 1 Interesting game, sort of a genre mash-up, in a good way! Nice art too.
Dec 6 03:53:05 9m 19s MOAR ENGINES ♥ 1 Ok wow, the engine noise. Nice car physics, It was satisfying to get better at taking turns after a while.
Dec 7 00:54:42 21h 01m 4STAR ♥ 0 I liked the music, it really made the game so much more intense. Really a great interpretation of the theme. Nice job!
Dec 7 01:23:55 29m 13s America 2018 ♥ 2 Oo, very pretty. To listen to and to see. I really enjoyed the music and sfx, nice. Good take on the theme as well. Would have liked to see more.. eh, something. Anyhow, very interesting atmosphere. Great job!
Dec 7 03:32:18 2h 08m Travel Light ♥ 0 Hey good job. Can't go wrong with a good overhead shooter. Nice theme implementation, I found myself wishing for levels or an endgoal, also sounds.. but nice job!
Dec 7 03:41:58 9m 40s Rhythm Bandit ♥ 0 Nice jamz!!1
Dec 7 03:49:51 7m 53s Revenge of the Samurai ♥ 1 Nice art style, and I like the sword fighting. I found that if you go up to someone and let them start their attack, then quickly back up, then you can go in for the kill, so I did that a lot, ha. I wish there was some sound but since we're not voting on that it doesn't matter. I really liked the look and feel of this one.
Dec 7 04:04:41 14m 50s Fox Flares ♥ 1 Oh my goodness, this is probably my favorite game so far this LD! Beautiful artwork, super innovative idea, perfectly implemented.. I did feel like the bouncey blocks (?) seemed a bit random, I couldn't get consistent behavior, but that's probably my fault. Anyway, very pleasant game, all the way through.
Dec 7 04:13:07 8m 26s Birden ♥ 1 Cool! Very creative game. I love the puzzly levels and the endearing artwork. The cutscenes sold me from the start. Well polished, all around a great job!
Dec 8 22:22:52 42h 09m Time is Bad ♥ 1 Very innovative idea, letting the player choose the speed of gameplay elements. Appropriate for the theme. Loved the character sprite & animations. Missed having some music or visual atmosphere, maybe in the style of that green dude! Great job!
Dec 10 13:54:10 39h 31m Npigs ♥ 1 Very innovative, and fun. The platforming was pretty solid, except that physics engine problem with knocking friendly pigs downward through the platforms. Enjoyable game, also the art was well done considering the palette choice! Nice work!
Dec 10 14:03:12 9m 02s Don't get drunk ♥ 0 It's easy at first, then ramps up pretty quickly. It's kinda funny that technically nothing hinders you from continuing to run madly along the rooftops, (as you do) except that wicked drunken haze, which was well done. Music was short but sweet! Nice work!
Dec 10 14:12:01 8m 49s Avoidance ♥ 2 Sweet tunes! Really gets you in the basting baddies (or not?) mood! Really an interesting twist on a old idea. The distinct option to avoid, and specifically not shoot, the enemy is a unique dynamic I think. The 3D environment and geometric shapes were pleasant to look at as well. Good job!
Dec 10 14:30:26 18m 25s Carl Hates Christmas ♥ 1 Those. Dang. Eeeelves! Could have used more forewarning for the elves, sometimes I would just die, inexplicably. But other than that, I think I got like 7 on my best go. I loved the music and the crunchy drums, it was very challenging, with so many different threats at once. Powerups were actually useful (especially the Star of Bethlehem), and the art was really pretty to look at. Nice touch with the "distant/behind a wall" version of the music. I really wanted to beat it, but those elves! Haha, I had fun, so good job!
Dec 10 21:46:46 7h 16m Cute invaders ♥ 2 These bored little birds keep dying, because I'm too busy opening my boxes over here. This is really very well done, I really liked how they would dance about or various other animations. As others have said, having more of an end goal would make it even more enjoyable! Great work!
Dec 10 22:02:36 15m 50s Extreme Whiski Slalom ♥ 1 Ok top points for audio, just because I heard myself imitating all the vocalizations when I hit stuff (which I did a lot of). Also humor. But seriously, this was fun! I think I managed to ski most of the beginner course unknowingly backward (before drinking), but after getting a handle on the controls, this is a solid game. No bugs or anything major to complain of, everything felt smooth and well done. Also, this is the second submission which featured alcohol, I find it interesting that the theme made people think of drink, ha but Great Job!
Dec 10 22:17:24 14m 48s Just Fishing ♥ 2 Top notch atmosphere and especially artwork. There's something here I think all us game dev peeps can relate to, completeness and a sense of things being like they're supposed to. This game seems like quality work. Also I caught a squid with a fishing rod. It was 54kg (which I am assuming is a lot, because I'm a dumb American). Great job!
Dec 10 22:34:16 16m 52s 10 inches or less ♥ 1 Nice, innovative puzzle game concept. Things started getting hard around 1-9, and I made it to the end. As others have said, everything was very well done and polished. It even felt professional, so props! I would have liked some more tightly crafted puzzles, because I felt like I was almost just hopping around, hoping things would work out. However, to create 16 puzzles and a game over the weekend, well done! Definitely a fun game, and the core mechanic of accumulating more of yourself is very unique! Great work!
Dec 10 22:49:10 14m 54s Mountain Diver ♥ 1 Nice artwork! And one of the clever-er takes on the theme so far.. It was tough learning how to not grab all the things, but once I did, everything made sense. Kind of a charming atmosphere, and fun game! My one complaint is the platforming, as I got the "oh no!" message more than once when landing on a just-out-of-view platform. Anyways, generally a great game, pleasant experience! Nice work!
Dec 10 23:48:30 59m 20s DrugRunner ♥ 1 **Pros:** •Fits the theme well •Crazy graphics effects **Cons:** •Would have liked an end goal (other than getting shwasted) Nice 3D graphics, was really smooth!
Dec 11 00:01:38 13m 08s Bat Dose ♥ 1 I really liked the cutscene/story in the beginning. It also served as a tutorial, and worked very well. I agree the atmosphere was really calming and nice. And maybe if the game were a tad more complicated with some abilities or extra threats even. A nice game to play!
Dec 16 15:41:54 135h 40m RuneLight ♥ 2 Very impressive! Very few games have this level of intricately complex mechanics. It took me over half an hour just to finally get a grip on exactly what was happening. Actually I managed to completely succumb to darkness first, because I was so convinced I was going to get a level up or something, ha. I kind of like the "here you are, figure it out" kind of feeling, although I wouldn't have complained if the mechanics could have been explained (or just demonstrated). But for a 48 hour compo, that's a minor issue, well done. Honestly I don't know how you two managed to put so many unique ideas into a single entry (like the enemies entering objects), but on top of that, the progression of the game kept it interesting, and of course great job with the art and music. It really set the mood (kind of reminded me of Threeside?) Nice job! EDIT: Oh and a side note: I managed to succumb to darkness and beat the game (?) at the same time, I think? Not sure if that was intended?
Dec 16 16:10:26 28m 32s Temple of Greed ♥ 0 Would have liked to play this!
Dec 16 16:12:29 2m 03s EA's spaceBattle ♥ 1 Uuuuuuggggh. Well done.
Dec 16 17:07:44 55m 15s Techno Fever ♥ 3 Nice! I had to replay it a few times to see all the characters, ha. The art was cool, especially the style you went for, well done... I really liked the effects as well! Gameplay was solid, obviously it was pretty easy. My favorite part, personally, may just have to be the music, hehe (I might have to check out this 'chiptone' you speak of). I appreciate that the boss' bullet pattern is actually avoidable, so I can see why you wouldn't implement health points, because it's actually quite a challenge!
Dec 16 17:25:12 17m 28s Hot & Cold ♥ 1 Hey, nice one! I was sold at the cutscene/intro! Naming the characters made them even more endearing, and nice touch with the random names (my first random villain name was Hungrix, and I couldn't bring myself to change it)! Sound would have been really sweet, but what I really like is how you decided "the more you have" could be either too MUCH or too LITTLE! That was clever. Great work!
Dec 16 17:40:48 15m 36s MemoryPlatformer ♥ 0 Good job creating a game! I was going to say I really liked the art and music.. Well, anyhow, everything felt pretty solid, no major bugs. However, I noticed you could really get some air by jumping while on top of ramps. As others have said, some level variety would really boost the feel of the game, but it certainly had a great vibe.
Dec 16 17:49:08 8m 20s CoinCase (Ludum Dare 40) ♥ 1 Hehe, this was kind of fun, learning how to roll the stone correctly. I would have liked some friction personally, (actually a vertical velocity & horizontal velocity meter would have helped visualize the mechanics of rolling from a player's perspective (I kept over-correcting)), but all-in-all, even if it was slow, pretty solid rolling physics, I must say. ;)
Dec 16 18:14:20 25m 12s Rich in Space ♥ 0 I dunno if I just got lucky, haha, before too long I had a good base (with turrets everywhere like a space porcupine, ha) and none o' them pirates were really doing too much to my base. After a while I couldn't build anything, even though I had $.. I assume I reached some internal limit (?). Anyhow, great job, I had fun! EDIT: oh and yes, as others have said, I loved the comments from the baddies!
Dec 16 18:31:11 16m 51s Block Away ♥ 0 I liked the mood, the music was calming and the mechanics felt really smooth. I wasn't completely sure what to do, but I picked up 35 yellow ones and things got real hectic.. I liked the rolling physics, maybe if there were just a little more explanation or a hint, but good job otherwise!
Dec 16 18:52:23 21m 12s Gladiator Monsters ♥ 0 You big troll, you. Haha, after I 'got it,' this was actually kind of hilarious (and frustrating). Choosing your own punishment is certainly unique, good job! I had to of course quit the game by turning off the graphics, first.
Dec 16 18:59:31 7m 08s I didn't know we still had that ♥ 1 I liked this, the cutscenes were really endearing, and I wish it was this much fun to find stuff packed away in real life... loved it! EDIT: Also, fumbling with the controls a bit felt realistic as well, haha, rummaging through boxes shouldn't be super smooth!
Dec 16 19:09:05 9m 34s The burden ♥ 2 Very promising. Your team obviously has something going, maybe just direct it toward a more complete product and I'm sure this could be a really engaging and atmospheric experience!
Dec 16 19:19:31 10m 26s Project Vamparty ♥ 1 Great complete experience, art and music (the first chord on startup really set the pace!), just great. Thanks for the explanation on the game page, it took me a minute to get the idea, and until then I just thought it was wicked difficult. And it does have a nice challenge to it. Well done!
Dec 16 19:30:52 11m 21s Dangle Copter ♥ 1 Hoo boy, this game is pure delight! I agree with the pilot's expression, concerned that he might drop all his buddies and have to go collect them again! And I love how they all look so happy when you get them to safety.. It was hilarious grabbing all the guys in a big chain like that, and it also made it rather difficult in some cases. In certain tight areas I opted to bonk into the wall and drop the guys so I could just grab one at a time. This was fun, and really fun to play, also the helicopter controls were kind of unique and took my brain a bit to acclimate to (not sure I'm very good at it still). Great work!
Dec 16 19:43:09 12m 17s Contamination ♥ 1 I'm a sucker for some sawing space fiddle.. so good job on the audio (the sound effects, also good job). Top down shooters are always in fashion, and procedural content is certainly a plus (Kind of a weird comment here: the menu-ing felt really solid... nice menus!).
Dec 16 19:47:47 4m 38s Theme - The Game ♥ 1 Hm.
Dec 16 20:07:02 19m 15s Nuclear Arms 5: Orphan Overdrive ♥ 3 Hoo boy, this one has personality. I'm usually not one for orphan humor, but I have to say good job on the story and opening cutscene! I liked the 3D models, especially the main character and the mustache-d orphans/babies. Quoting a previous commenter, I too would like to confiscate each the entire city's citizens' license to drive!
Dec 16 21:35:31 1h 28m One Final Task ♥ 2 Take my job? Pff. You just try, little floaty holo-face thing! ...This game was, for whatever reason, kind of mind-blowing. Honestly, it's perfect. I do not have any complaints. The AI wasn't really annoying, in fact it seemed rather necessary, as the game itself didn't have (as a puzzle game perhaps ought to be), a really potent atmosphere. That said, the nuances were spot-on. The textures (of which there were very few), kept the eye pleasantly interested, full stop. All the art was very clear and added charm to the experience, without ever feeling unnecessarily overbearing (that may apply to the game in general). The sounds had a certain vibe to them. They sounded like they were made with someone's voice/mouth, not that it's a bad thing. The puzzles were very well done, and the various added elements were mostly intuitive. The yellow arrows were the least clear mechanic, but it just took one click to see what they really did. Now, about that 'hidden ending..' It was mentioned, and I tried my best to find it. My guess is it's not in the game, but in the cutscenes somewhere. That's because I played through more than once without a single mistake (after many failed attempts, of course!), hoping to find it... but alas, no luck. Ha, anyhow, for a weekend jam, really excellent job, and a rather enjoyable little puzzle game, with a human (AI?) element that made it feel more meaningful. (even if I did lose my job!)
Dec 17 21:08:32 23h 33m Power Play ♥ 1 I can't believe it took me this long to return the rating/comment on this game, I like the trade-off between your health/money, interesting concept. Naming myself made life feel so much sweeter (I'm a real boy)! I like the additional stats added in the post-jam. But it would have been nice to have more commands to utilize them more (e.g., "talk to manager"), to give you more control over your situation, or just to make you feel like you have, heh. Anyhow, I like what is there, it looks promising! Good job
Dec 20 12:48:41 63h 40m Sheep without Shepherd ♥ 1 What man (sheep dog), if he has 100 sheep and one gets lost, will not go after the one? Haha, that felt appropriate somehow. Anyway, I reeally liked the sheep mechanics. At first it seems overly simple, but as others have pointed out, the sheep will kind of assemble, then spread out for 'elbow room,' or they have a personal bubble. Their movement is a little bit complicated, which is nice! I was happy to see you could scare away the foxes also. I only have a couple things: the HTML5 seemed a bit laggy on controls, and I wanted some sort of new element to be added, I dunno, like maybe a run/fatigue system. But those are minor, this is really a unique idea, well done, and great art! Nice work!