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Feedback comments for LD38
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| Timestamp | Since previous | Game | NueboMundo's comment | |
|---|---|---|---|---|
| Apr 28 19:15:05 | Den | ♥ 5 | A pretty unique game! The puzzle bits have some great potential, the last one was pretty clever and take me a while. I also like the beast movement and its visual representation. Killing those little scientists is shamefully satisfying lol Good job on your first entry! | |
| May 1 20:11:32 | 72h 56m | To do list | ♥ 3 | The art is great! Very detailed and well executed graphics, very good palette and overall sense of design! The music is also nice! (maybe too upbeat for the situation? The song is great though) The controls, however, are very, very confusing. Before using an item correctly, I clicked it with the cursor, pressed Z, and dragged the icon of the item to the zone I wanted to interact with, instead of the intended "stand before the zone with the green outline and press the right mouse button with the right item". Even after checking the controls here, I only managed to fix the roof (I figured I needed to fill the watering can with water to make it work, but I can't interact with the bucket of water because it doesn't have a green outline) I would recommend to ditch the mouse controls altogether and use only the keyboard, or in the other hand, to make the mouse the main way to interact with everything, highlighting zones/objects by clicking or hovering with the cursor. It's a shame I got stuck, because it seemed like it had a interesting story... |
| May 1 20:53:07 | 41m 35s | Miniverse | ♥ 2 | I really like the idea behind the battle system and how you can pick up and carry your weapons/items in your planet! The dialogue/humor was great, a highlight for me. The music works just fine. However, the slowness of moving around with the planet, how huge the map is, and how scattered everything is, makes for a bad combination. A more linear approach would benefit the experience a lot, specially at the beginning (I fought the skull guy way too early, and when searching for better weapons, I found myself lost and forced to wander the empty space in a very sloooow fashion. The arrows helped, but it takes way too much time moving around when you are not sure what exactly you need and where it is. Also those duckies have some serious chikara) Overall, great entry! |
| May 1 21:54:25 | 1h 01m | Elf's Conquest | ♥ 2 | The characters are appealing and the forest's background is really well done, but color and art in general is inconsistent. If everything was made in the style of that background...! Music feels a little out of place/not in sync with the action, but is not bad. The main problem is the hitbox detection, I died many times in the last part because an invisible wall wouldn't let me advance, just because I jumped when touching the walls, and many others reasons of the style (the carrots don't activate the switch for a millimeter, the log walls stop me in place when opening...). The level design in the first section of the forest is particularly well designed, however (great start!) The other problem is the game design. It felt uninspired and generic (standard jump and shoot/action platformer), and it didn't take advantage of the fact that the character is a rabbit (could be swapped by any animal, character or setting and it would be the exact same game) I see strong potential art-wise (nice illustrations/cutscenes, specially the one where the mother rises her child from the basement! Well drawn!), but the base game needs lots of polish to actually feel good as a platformer, and a little more of innovation to stand out from a regular jump and shoot clone. I do see the ingredients for that in here, with more time and more deliberation! |
| May 3 12:53:43 | 38h 59m | Planet Desumaton | ♥ 1 | Awesome little mechanic! When I finally beat the big planet I was left with the desire for more exploration and battles with my cute little planet. Hope you expand this into something more complete. |
| May 3 15:59:58 | 3h 06m | Path of the Rabbit | ♥ 0 | Much less intuitive that what we are use to (coming from you), but a excellent game nonetheless. As soon as you realize what you're trying to accomplish with the tiles, the depth of the simple rules becomes astonishing, turning the gameplay into a challenging brainteaser. I would also like a more clear link with the theme, but even with that in mind this is a 5☆ entry! |
| May 3 16:19:51 | 19m 53s | Slice of Life | ♥ 4 | Wow, I loved the animations (and the graphics, in general), really fiting for the overall mood of the game. About the gameplay, at first It was confusing because I wasn't avoiding the enemies myself, and most OHKO you almost instantly. Once I learned that, the game became really easy, using a combination of number 1 and number 2 for defending the base (although I think number 2 was enough) with no problem at all. Even with that, a rather cool game, good job completing it on time! |
| May 3 17:25:48 | 1h 05m | Bunny On A Plane | ♥ 0 | What a charming game! I sincerely LOVE the karaoke feature, even if it doesnt add anything gameplay-wise. The only little annoyance was that it was really hard to follow the lyrics while playing, but it's alright and understandable as a limitation (even big games like GTA can't handle this right with the subtitles). The core-mechanic is pretty simple and straighforward, only nitpick for me is -as someone says in a comment above me- the position of the plane and the camera. |
| May 3 19:01:43 | 1h 35m | S.A.V.E.🐣 | ♥ 3 | Interesting take for the theme, the cute but meaningful mood is really fitting aswell. Games that approach serious real-world problems usually fall out as pretentious if done bad, but yours have just the right amount of sobriety/quirkiness to make it interesting yet evocative to the mind (the humor helps too). To complete seven mini-games (even if there are micro-games) is not small feat, so congratulations for this entry! |
| May 3 19:13:04 | 11m 21s | SUNLESS | ♥ 3 | I loved this game! From the simple yet innovative game/level design, to the basic shapes/base colors artstyle, and music! "It has what it has, and what it has, it has it good" haha My favourite part was the ability diamonds, limiting basic abilities like jumping higher or attacking to specific locations, locations designed/chosen to be part of the level design! Really great stuff, although seemingly simplistic! This kind of thinking should be in every game, period!! The art is simple and cute (love that look the character gives you when standing still), the colors are good, the song loop works and has interesting instrumentation and potential... I was impressed by this game, and I would love to see this concept developed in the future! Congratulations! |
| May 3 19:17:04 | 4m 00s | Petty Puny Planet 38 | ♥ 2 | The pet-planet idea as its finest, very funny entry! I enjoyed the experimentation and trial and error with the answers, although sometimes the "nothing happened" outputs repeated a bit too much. The "cosmetic" variations of my little planet were a highlight for me, but it was a shame that all my complements didn't stack (maybe some answers nullify others?) P.D: I burst out laughing with the manga/anime related options lol |
| May 3 20:31:09 | 1h 14m | Slightly Angry Max | ♥ 2 | The movement of the character is too slow and floatie in my opinion, but there is a good game under that (although formulaic). It was disappointing that you eventually lose all upgrades, but overall I liked that you can use health/upgrade kits that you didn't pick up yet as barricades/defense! I think that has potential (and they don't disappear, bonus point for that!) |
| May 3 21:07:41 | 36m 32s | World en abyme | ♥ 1 | Great game! I loved the concept, very original! Also, well executed levels. The movements/physics of the character need a little of refinement, but for a jam, this is very good overall! The character being the next level minimized was a clever and interesting touch! And I really like moments like when you reach the later levels, where the previously benign world becomes black and evil-looking... haha. Cute visual correlation with the progression of the levels! |
| May 4 00:43:12 | 3h 35m | Ant Detective | ♥ 2 | That's great narration! The game is linear but in a good way, and it didn't take much time for me to get into the flow of the events/story. I'm a little bit tired of the noir setting and characters, but your twist made it feel more than bearable. Of course the good dialogue helped a lot, as well as the little details and world-building you put here and there! I enjoyed the experience, although short and limited. I would love to see a game like this came out in the future! |
| May 5 00:52:12 | 24h 09m | Until the End | ♥ 1 | A bold entry given the theme and time constraints! The humdrum and tiresome routine of a prison is fairly well captured, but after a couple of plays it quickly turns into something dull and uninteresting for me (all games should have some kind of attractiveness / motivation behind, although I undestand this is my personal point of view). Even so, this is a fairly solid game for a LD, good job! |
| May 5 01:15:56 | 23m 44s | Command Ant Conquer | ♥ 2 | Wow, a couch game for the LD, now that's some dedication! Even with the nice little explicative image in the How To Play section, I was a bit lost at the beginning. Fortunately, the game is very self-explanatory once you try it out for a bit. Even with the initial confusion, I managed to win at the end, mostly investing all my resources in creating the biggest ant army ever (lol). Turning the tables on the CPUs was very satisfying! Extra kudos for the IA of the enemies, feels really "alive" to me, impressive work right there. |
| May 5 01:31:21 | 15m 25s | Planet04 | ♥ 1 | First things first: very cool visuals! The lighting and overall consistency can be improved, but the planet and trees were pretty nice. The biggest flaw for me was the controls, sometimes I couldn't turn around properly and I ended up losing orders in the last second. Talking about this, I think the game can benefit massively from some color indicators for the direction of the delivery zones (or maybe something more subtle can work too?). |
| May 5 02:24:42 | 53m 21s | For The Love Of Money | ♥ 1 | The movement is slow, and the hitboxes are deceptive (though interestingly, in a lenient way) but the core game is interesting. I don't see barely any connection with the theme, but with better level design, maybe that slow/classic movement can work wonders, or alternatively, making the movement more action-like and design the levels around that, for a more engaging and intense experience (and I do mean while conserving the square based, "classic" game grid) |
| May 5 02:45:43 | 21m 01s | Planetary Defense Force | ♥ 1 | I like the idea, but once you installed a turret in each planet, the game ends. I would have liked that you could install one in the satellites, or that maybe other planets came to your solar system, and because of that, being able to be more creative in how you arrange each planet in each moment and what weapons you give to each one. I see the most potential in the ability of moving a planet to a certain location freely, and how it could combine with other planets positions and weapons/powers, and possibly, a 360º battleground instead of a 2D one (enemies and configurations in all directions) My favourite part was when the boss appeared and the music changed, great staging! |
| May 5 23:04:38 | 20h 18m | The Adventure of Malvin | ♥ 1 | A pretty nice platformer with heavy Mario influences (mostly theme-wise), although your little ladybug is way more athletic! I loved the fact that you can run on walls, but unfortunately it wasn't really crucial for any part of the level. I felt like the levels were a little bit too broad, is impressive that you manage to design so much in so little time, but I would argue that a more condensed layout, with more focus in the mechanics and less in plain platforming, would have really hit the sweet spot. The boss battle was a nice little touch! |
| May 6 00:25:05 | 1h 20m | Throw | ♥ 0 | I really really like how the planet gets "caught" and the sound it makes! The mechanic is well made, though sometimes the behavior is a little odd (in the zigzag level, when you use max force it doesn’t bounce with more speed, but instead it loses all momentum and stops). Simple, but good "base"! |
| May 6 00:29:40 | 4m 35s | RASHLANDER | ♥ 2 | Wow. That was a hell of a trip. And I enjoyed every bit of it. Well, actually, upon my first contact with game, I was convinced that the ship was too unmanageable and astounded by the fact that you only get one tank of fuel for the whole game (this is a side-effect of me actually not reading the description before playing; I discovered that you can refuel by accident in the 6th/7th try). But after many (many, many) failed attemps, my love for the simple yet challenging controls grew steady and now every element of the game feels just in the right place. Needless to say, the graphics and sfxs were amazing as well, I especially like how you combined old school 8-bit pixelart with modern image effect techniques and shaders, it looks amazing! I don't know what else I can say, for me this is a 5☆ entry no doubt. Awesome job, be proud of your little game! Oh, yeah, right, I get way too excited when I finally beat the last level, so I take a shot with my phone's camera instead of a screenshot, here it is: index.jpg |
| May 6 01:00:14 | 30m 34s | Flovala | ♥ 3 | Bright and clean art, impressive for a gamejam! I feel like I did not really get what was the point in getting bigger / stronger by eating the enemies, as in the end I got back to the "cell" stage all the time. Switching teams with the dark ones was an interesting change, although the gameplay felt slow and almost tedious (player controls did not help) at this point. |
| May 6 02:14:01 | 1h 13m | Say Something | ♥ 2 | I like how the character swings the sword, and the style of the character’s 3D model. I would have liked to have more things to attack. The purple diamonds weren’t fun to dispose of, due to the need of jumping constantly and moving the camera around just to hit them. It’s just too complicated of a method/routine for a basic enemy, and the bottomless surroundings didn’t help. But with some well thought level design, this can be a lot of fun! (It’s not the depth or the number of options, but what you do with them) |
| May 6 10:58:36 | 8h 44m | Carefulzilla | ♥ 1 | Killer concept! I love this kind of silly-yet-challenging mechanics in games, especially when the gameplay is a lot of fun like in this one. The smooth movement of the toe is perfect as well, it gives such a cool "dead foot" sensation lol The only drawback were small bugs like when both feet are offscreen and you are unable to continue (impossible to grab them with the mouse), maybe a zoom out for this kind of moments (while also clamping the max position of the feet, so we doesn't end up in a advantageous situation) would be an easy solution. Anyway, this is really good overall, impresssive entry for your first time, great job! |
| May 6 11:53:59 | 55m 23s | Retro Rabbit | ♥ 3 | An endless runner on a small planet, very rad idea! The simple mechanics are almost instantly understood, but the first time I played I didn't really get that the leaks were making the planet smaller (but I got them anyway lol), I guess it's not really noticeable because you usually die with a rock first. The lowpoly 3d graphics are superb and the music is lively and fits perfectly, an awesome entry overall! |
| May 7 11:14:41 | 23h 20m | kumo. | ♥ 2 | Nice little "mood" game. I wouldn't call it relaxing (for myself), but watching the flowers grow was a peaceful experience. The procedural generation is quite nice, although I would love if your cursor could interact with the plants in some way, or maybe if you could regulate the intensity of the rain, small things like that could possibly made the gameplay more enganging (but of course, I understand if you were aiming for a less interactive aproach). |
| May 7 12:42:45 | 1h 28m | Arindama | ♥ 1 | A incredibly inventive idea, the combination mechanic is simple yet so many possibilities arise with just a handful of items. I especially like small details like the infinite world (falling down and spawning at the top actually affects the gameplay, for the better!) or the extra reach when the player is in the middle of two tiles, so many right desitions in this entry! After many, many tries, I got stuck forever trying to get the key, so I watched a video and completed that last part, finally reaching the statue (just so I'm not left with the bitter taste of defeat hahaha). The only thing I can nitpick is the limited number of resources per play, in my first try I got to a dead end pretty early (at that time I didn't know it, obviously) and kept trying to combine new things to no avail. |
| May 7 20:56:20 | 8h 13m | Asteroid Hopper | ♥ 1 | This is by far my favourite entry! The simplicity of it all, the progression, the fact that each move counts, the way new elements are introduced... it's really well thought out, and satisfying! A game "based" on Pokemon's ice puzzles? Gimmie Gimmie! This core-gameplay focus is what this world needs. Only thing I didn't like, was the last level, because it's not that clear how the lonely portal works, but I guess it was somehow rushed and that's why it doesn't have the progression/feature presentation of the rest of the game. When you finally figure that one out, is as satisfying as ever, though! The graphics and the music need polish too, but they work (specially the graphics). Great work!! |
| May 7 21:30:13 | 33m 53s | Race against ferrum gigantes | ♥ 0 | The biggest flaw are the hitboxes, it's extremely easy to clip into everything, including thin air! Also, there is no way to win... I think it would be more enjoyable that there was one, maybe a couple of truly safe spots that you could eventually find, if you survived and explored enough! (Hinted by small/subtle graphic elements, like the faint light there is between buildings in some places). Nice graphics/colors, and great, great music! It was enjoyable just to drive around in the car listening to it, GTA style. Note: Scores are extremely difficult to pull of in this day and age (unless you are Flappy Bird), and are very prompt to become meaningless/void/banal, so generally I think they are better not to be used at all. |
| May 8 00:33:50 | 3h 03m | Planet Domination | ♥ 1 | Sadly, it's a very unfair game, that severely lacks depth and relies almost exclusively in luck. It's fun to shoot other space ships and move around (although in a very limited fashion -XY axes only-), but trying to fulfill the objective of the game it's just a gamble. All shots look the same and are difficult to dodge, the movement of the ship is slow and you can't go any faster, you are essentially alone against everyone else, your health is low and the unfortunate re-spawn of an enemy often means an automatic game over, and back to the beginning... One solution would be focusing in the combat and making the movement feel good first and foremost, so "capturing the flag" is enjoyable and satisfying. Being able to "run", team colored shots, different ways of attacking (slow shots, long shots, spread shots... depending in the time you press the button, for example), equal number of ships in each team, Z axis (not necessary at all, but has great potential if done correctly. However, sometimes potential is worse than simplicity, so choosing correctly between the two is key for a fun, engaging game) ...just some ideas! |
| May 8 01:29:35 | 55m 45s | Spermicorn | ♥ 3 | The cutscenes! Really charming, funny game! Gameplay-wise needs lots of work, but that minigame-like approach can shine very, very brightly with this direction! (for polish, think Warioware or Rhythm Heaven, but with "storyline" focused minigames!) The cute humor and the character designs were the best part for me. The music is surprisingly good, too! (my favourite track was the one in the menu credits). However, the controls on the first half were kinda awkward and over-complicated, and the second half went on for a little too long (though I loved the inclusion of the motivational phrases, nice detail! Also, the background!). The art is rough, but the designs make up for it in a big way. Overall, I'm pleasantly surprised with this one. I hope to see more from you in the future! |
| May 8 14:44:12 | 13h 14m | Little Sprout Garden | ♥ 1 | Impressive for a game jam. It's fun to just try things and see what happens, even if there is no real "game". The 3D models, the colors, the character, the animations, and presentation are all well made and appealing. The character's design is specially good, just seeing it carry stuff or interact with others is very charming and enjoyable. You have something special here. If it could evolve or adapt to different environments it would be even more interesting (changing its behavior, capabilities...), but these are just some options to potentially give the game more content and depth, directed in this case to developing/expanding the character and making it the focus of the experience. From here, you could take this in any direction, so that's up to you! Solid entry, with lots and lots of potential. |