Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → navot
Feedback comments for LD38
navot's games and stats for all events →
| Timestamp | Since previous | Game | navot's comment | |
|---|---|---|---|---|
| Apr 24 06:11:40 | Earth, 3568 | ♥ 2 | This is a pretty fun game, but it's quite hard to hit the planets. I like how some of my ships that completely miss end up hitting the right planet their return on pure luck.. | |
| Apr 24 06:22:22 | 10m 42s | Amoebros | ♥ 2 | This game really needs a better explaination / tutorial. How do you get DNA, what are the golden blobs, how do I make them escape, did they escape when they left the screen? By the way, it took me forever to realize that you could actually zoom out |
| Apr 26 13:44:00 | 55h 21m | Space Travel 15 | ♥ 1 | This is a really fun and well done game! I think you should open a third Airport a bit sooner, but after that it was pretty challenging. However after a few airports opened it took me a bit of time every turn to figure out which airports are full of which type of destination. It might make it easier if you put every traveller in the airport with the appropriate color in the boxes, instead of having a the list of destination with numbers (hope the wording makes sense). |
| Apr 26 19:10:35 | 5h 26m | Crumble Crust | ♥ 3 | This is a stunning looking and very polished game! I love the cute animations, the music and sounds, and the controls feel good. But apparently I do not have what it takes to get to the end... The only minor complaint I have is that restarting the game takes a bit long, for it to be even more addictive |
| Apr 27 14:11:26 | 19h 00m | Mr. Fishy's Small World | ♥ 1 | This is a really nice, but sad game. I kept overfeeding my fish until the FBI arrested me (I think you forgot to put in the current fish's name in that notification)... I really like the messages, they are really funny and made me attached to the fish. The artstyle is really nice, but I would have liked a bit of animation when you have to wait for the clock. While it took me a bit to figure out to press the feed button, clicking the deceased fish (#NeverForgetSenorFishy) to get a new one didn't occur to me until refreshing and playing with Mr. Fishy a second time... |
| Apr 27 15:32:21 | 1h 20m | Johi Farm | ♥ 7 | This is really nice game! I really liked how you had to juggle between keeping the worms from eating your plant and getting water. The boss battle was really hard. The graphics are a nice, but a bit inconsistent. I love the cute falling animation. One thing I found a bit irritating is that before I dug the hole, I couldn't interact with water and the seed, which confused me a bit, since it seemed the obvious thing to do (didn't realise you could move right). |
| Apr 27 17:15:07 | 1h 42m | SLINGSHOOT | ♥ 1 | This game is really satisfying to play. Dodging around the enemies and the bullets is really fun. The music and the visual style is really nice. I think it's funny how after you die, the remaining enemies swarm around your last position and start finishing each other off... I agree with what is said above, that a point multiplier or something along those lines is needed to encourage more actual slingshotting. Another thing is that the meteorites didn't kill the aliens when hitting them. Overall it is a really fun game |
| Apr 27 17:19:32 | 4m 25s | Containment Field | ♥ 1 | Tried playing your game, but your download doesn't work... Unity Windows builds require the [Buildname]_Data folder to run, but your download is only for the exe. Put the folder and the exe in a zip file and publish that, then it should work |
| Apr 28 12:11:10 | 18h 51m | Diminishing Lands | ♥ 1 | This is a really nice platformer! I really liked the way the player controlled and the graphics look great. I really liked that you are able to hang onto the edge of a block. I had one small issue, that after collecting enough coins and whooshing up, I sometimes spawned inside a block, blacked out and lost a live I think. Another small issue is that the blocks sometimes cover the coins. |
| Apr 28 14:11:09 | 1h 59m | Beer in Mind | ♥ 3 | Very nice game! Played this game a few times, but still wasn't able to win. Is it even possible? I really like the concept, but I think you needed a bit more time. A few more diverse / personalised small talk options would have been nice. On one occasion two cats died in one night... It's also irritating that the cops and cabs don't show up, unless the game lets you. One night Amy (If I got the name right) was telling me she was under police protection and to call the police if I knew anything, but nothing happened. Also telling the kid to get out didn't really seem to work Then there are some minor bugs, like not being able to restart the game, the barrel on the bottom being below the bench, or there being tiny white outlines around the objects, some small spelling mistakes (I think one time you wrote in instead of on). One night I didn't have any customers at all, which was also a bit annoying. I quite like the vagueness of the you got killed game over statements outside of the bar, as it lets you play the game again, and try to figure out what you missed. However the one were you are just in the bar with (no spoilers) that person and get killed should maybe have a bit more of an explanation, since it was a bit out of the blue in my opinion... Apart from that, it is a really nice, visually stunning game with an interesting story. |
| Apr 28 15:18:31 | 1h 07m | uP-8: Microprocessor | ♥ 1 | Damn this is impressive! This game seems to be quite complex (I couldn't actually tell; I got through the game just using loops). I have never really used Assembly before, so I finished the game by modifying the code example in the image. Hope the artist finds another job soon. The CRT effect looks really nice |
| Apr 28 16:13:44 | 55m 13s | Tiny Tony | ♥ 3 | Poor Tony died a lot! Hope that kiss at the end was worth it. The game looks really stunning, but is really hard! Another checkpoint on the last island after the bridge would have been nice. The gasp made me jump a little the first time, when I wasn't expecting it. The music creates a very nice atmosphere. The cutscene in the end was very nice, since it made it feel like my work got paid off. Great work! |
| Apr 28 16:56:51 | 43m 07s | Lead the Ants | ♥ 2 | Very nice work for your first game! It's a really nice concept, and the paths of the ants look really interesting. I was not sure how frequently I had to press space, and ended up somewhat spamming it. The difficulty of the levels also varied a lot. In some cases I barely managed to find the food in time, in one extreme example, the food spawned literally 1.5 seconds away. There was also a bug which occurred, that the ants just kept moving straight without being affected by the traces or anything (Only happened one time on level 9)... The tutorial level was really good, but when I don't think you should play it again every time you don't make it. Apart from that, really nice game and keep up the good work |
| Apr 29 13:19:54 | 20h 23m | Omega Llama in: Bullet Surfing | ♥ 1 | Your game looks really nice! The gameplay is fun too, but I think you have to change how it starts a bit. For a while, my highscore was 97, but once I got to the second ship, I got over 380 points. I think since the bullets can't damage you, having more ships only makes it easier. I would like to have more ships early on, since it is more fun that way. I liked that you had to deal with more purple circles to ramp up the difficulty. I think the difficulty should come from avoiding the purple circles more than running out of bullets (You just end up following the spaceship). Another nice touch is the sound indicator for when you are running out of time, but it took me a bit to realise the connection between the sound and how much time I had left. Overall, really nice and fun game. |
| Apr 29 13:48:15 | 28m 21s | Toy Racer | ♥ 1 | Really nice game! I really like how the track and the items scattered on it look, however I think the car looks like it's made out of paper (Don't know if that's intentional, I only remember plastic toy cars from my childhood). A small bug is that when typing a username and typing 'h', the leaderboard covers the screen. (By the way sorry for the username, was curious as to what would happen) The track is quite tricky to get around, the blocks on the border are viscous. One thing I didn't like is that the pencils on the jump didn't get knocked over, but made me drive on the boot of the car for a bit. I really liked being able to knock the footballs around, and would have liked it if more of the stuff was physics objects, so I could pretend to be a child and tear everything down (the stacks of pencils would have been awesome). |
| Apr 29 14:33:16 | 45m 01s | Starstruck Ducky | ♥ 2 | Really funny game! I love the writing and the exaggerated art and animations of the duckies. It took me quite a few tries to beat the game. The game seemed a bit random in whether you get invited to a party or not. I managed to figure some things out, like being able to meet new ducks in the first round, but not much more. Some more chit chat dialogues would have been nice, but other than that, really well done. |
| Apr 29 14:55:04 | 21m 48s | Protect | ♥ 2 | The game is quite fun, even for someone who has never really played any rhythm games. I found the easy mode quite challenging, but in a good way. I sometimes found it hard to tell when there are more than two blocks coming in, which one is first. Another thing I didn't like was the screenshake, since it really threw me off, and I usually missed quite a few blocks, until I managed to recover. Overall really cool game, that is very satisfying if you manage to pull off something hard |
| Apr 30 17:53:00 | 26h 57m | Small Planet Tycoon | ♥ 1 | This game took me a bit to get into, but was quite fun once I did. I liked that you sometimes had to sacrifice good buildings to stop the planet from exploding. I like the artstyle of the buildings you get early on, with the more hand drawn look, rather than the expensive buildings with the very straight lines. It would also be nice if the buildings were placed with the slope of the planet, and not just on a perfect circle. But overall, it is a pretty nice game! |
| May 1 09:56:11 | 16h 03m | Rocket Roller Space Polo | ♥ 3 | Wow, this game is so much fun! Really love the concept. The graphics are really nice too, but in my opinion, the player, boost trail and the finish line didn't quite fit the otherwise really nice and simplistic artstyle. The rollerskating animation looks good too. Flying around like in tiny wings was really fun. I also love how you were able to boost yourself around planet by shooting below you. I found the game to be pretty self explanatory. It did take a bit to figure out how exactly scoring worked, but in my opinion, that was not an issue. Another thing I really liked is that you when you are currently losing and manage to get the ball into an orbit, you can score a few points in a row and come back, so the game isn't over until the last goal is scored. The game feels really polished, with good controls and lots of different modes. Some music would have been nice. I also have to agree, that a multiplayer mode would be awesome. Overall, it's an incredibly fun game. Really impressive work! Keep it up! |
| May 1 13:58:04 | 4h 01m | Super Squareface | ♥ 1 | Really nice little game! I really liked the voxel artstyle, but in my opinion, the enemies were a little too detailed. A thing I found a bit annoying, is that the platforms after the last checkpoint didn't reset if you died, so if you fell in the water a few platforms in, you had to wait for them to respawn. Another thing I didn't like is that the stationary snowballs still hurt you. But apart from that well done! |
| May 1 14:21:50 | 23m 46s | Warpy's World | ♥ 2 | Nice art and puzzles, but the game is pretty glitchy. You can walk into the side of blocks, and sometimes if you spawn your clown and walk to the edge, it would just go up. In the end there was only rain. Don't know if that was intentional or not. By the way, this was the jam version. I think some of the things I have addressed might be fixed in the post jam version, but it wouldn't install. It said it couldn't be installed because of a certificate problem. |
| May 1 14:50:25 | 28m 35s | SHAKEDOWN | ♥ 2 | This is a pretty cool game. The graphics are amazing and fits well with the audio. The dithering effect looks really nice. However, I have no idea on how to stop the murder. I'm guessing you have to say something to someone, but after a few tries, I was still getting nowhere. The beginning was also a bit confusing, as it took me a bit to figure out which character in the cutscene was mine |
| May 1 16:18:41 | 1h 28m | A Bloody Small World | ♥ 2 | This is a really cute game! Love the graphics and the sounds. The popping sound especially is very satisfying. I liked the controls, and being pushed by the blood stream to know where you are supposed to go to get back to the heart. But on some occasions, the class couldn't keep up and I couldn't find them anymore. Another time they couldn't get into the heart until I pushed them a bit. But apart from those small issues, it's a really fun game. |
| May 1 18:01:31 | 1h 42m | Protolife | ♥ 3 | This is a really nice tower defence game! The simplistic graphics are really nice, the sound fits very well, and the transition to the more dramatic music is great. I liked that the amino acid had conway's game of life behaviour and I'm sure you could use that in a very advanced tactical way somehow. One thing that slightly irritated me, was that when you placed two adjacent blocks quickly, the placing sound plays only once, so when I instinctively pressed again, I removed the block I just placed. Another thing I didn't like is that I am still not sure what exactly is the loosing condition. I guess when the infection has grown too big, but it still took me by surprise when I suddenly lost. But apart from that, it is a really fun game, well done! |
| May 3 18:33:20 | 48h 31m | Set Sails | ♥ 2 | Really nice game! It looks really good. One thing I didn't like about the controls is that I would like to have them inverted. The gameplay was quite relaxing, but at some points there was too much waiting. I really liked that the coins were physical objects that dropped down with a very satisfying noise. One thing that might help in the early game would be the ability to have multiple ports on a route, as you don't usually have a lot of passengers, and wouldn't need to buy a boat for every connection. All in all, I had lots fun playing your game, but it got a bit too easy in the end. |
| May 4 17:18:34 | 22h 45m | Noizy | ♥ 1 | Really cool game! The game is really fun, the laser feels really powerful and satisfying! I also really liked the music. One minor thing is that it isn't immediately obvious what the blocks you shoot and turn red do. However, apart from that, the game feels really nice, the world turning mechanic is cool, and it has a really consistent visual style, which looks good. Really impressive work! |
| May 4 18:24:28 | 1h 05m | Globe Trot | ♥ 5 | Really cool game. Looks really nice, and the sound is good in the early game, however it has a major balancing issue... I played with a keyboard since I don't have a controller handy, and it was really hard to control. But it turned out that the correct strategy is to just go forward, press up and alternate between left and right to create a wide spread of bullets in front of you. Since you can shoot down the enemies bullets, and the enemies shoot at your position, and not where you are going, the only enemies and bullets that could hit you are killed by your bullets. That's how I got that score: hiscore.PNG To battle this issue, I would recommend having some enemies shoot where you are going, or have some stronger types of enemies whose bullets can't get shot down. By the way, going forward for a while and turning around to see a wall of bullets coming over the edge of the horizon was pretty cool! |
| May 4 20:27:42 | 2h 03m | King of the world | ♥ 1 | Nice take on risk! I really liked the timer limiting the time per turn, but a skip button would have been nice, so you don't just have to wait for the timer to count down. Another thing that would have been nice to have is if you could cancel your selection with right clicking (Not sure if there is a button or something I missed in the tutorial, but it would just feel more natural). Another thing that made it a bit harder to get an overview is that you have hover over a country to see how many troops there are. A physical representation of the units would have been nice, or at least a number below the number of the country. Apart from that, I really liked the generals, and trying to corner the other general so he couldn't get away. And good job on the tutorial! |
| May 5 10:50:31 | 14h 22m | 6 degrees | ♥ 1 | Great take on the theme! One thing I didn't really like is that it feels quite linear, as far as I know only one correct path to the end. Maybe it would be better if you had to take a step back to get to the end, so for example take another nose, so you could to the orange house, so it would feel more like a puzzle game, rather than a point and click |
| May 5 11:08:57 | 18m 26s | Microbe Mash | ♥ 1 | Really nice puzzle game! It became quite challenging toward the end. Some minor critique points are that when you go to the help menu and back the music starts playing again over the existing music, and I didn't like the way the DNA looks when you are selecting a shape that isn't far away, and the texture is tiling way too much. Apart from that, the game looks nice and is really fun! |
| May 5 16:58:19 | 5h 49m | Plutiny | ♥ 2 | Really cool game! The sound is really nice and the graphics are amazing! It was really fun to play, but it is quite hard to aim and dodge bullets at the same time, but I think this is part of what makes this game fun. One thing I didn't get the point of was the bombs, since when you get rid of everything on the screen, another wave would just spawn immediately, except for in the boss battle. Another thing that would be nice would be an indicator of the boss health (I'm not quite sure if there was a subtle one because I was too focused on not dying... It was really hard and fun). Really great job overall! |
| May 5 17:11:58 | 13m 39s | (Un)Happy | ♥ 1 | Really nice game! Really self explanatory, and surprisingly fun for the little time you had. The graphics look fine, however if you maximise the game, the ship looks a bit strange because of the bilinear filtering and too low resolution. Another minor nitpicky thing is that the thrusters for the rotation fire in the wrong direction. But overall, well done! |
| May 5 18:03:38 | 51m 40s | My Purpose | ♥ 1 | Nice work! I really liked the low poly graphics and the outlines that were used as health indicators. The asteroids looked a bit strange, because it looked like they had smooth normals. The controls were a bit tricky at first, but the first level was a good environment to learn them. However the game's difficulty curve is a bit broken in my opinion. The enemies introduced in the second level are quite strong, and it took me many goes before I made it through that level, after that, there were a few easy levels. I eventually had to give up on the level with the big thing, and sadly didn't find out what my purpose was. Another thing that is really tricky to do is picking up the yellow health blobs, since it's hard to tell if you're flying over or under them. |
| May 5 18:50:36 | 46m 58s | Pity About Earth... | ♥ 3 | In the beginning I thought that I was about to play a rhythm game... It definitely had good enough music and the asteroid vs shield sound was a pretty good beat! The graphics were very nice and the gameplay was very fun. Some minor things that could be improved is that the missiles could be a bit faster and that the really fast meteor showers coming from the side felt a bit unfair. Overall, it's a really fun and satisfying game! |
| May 5 19:54:30 | 1h 03m | Zen Demiurgy | ♥ 2 | Your game is really well done! Thoroughly enjoyed it. The graphics are really good and the music is very nice too. It's really impressive how many variations of the tiles there are. One thing I didn't really like is that when you have just run out of tiles, but there is a mystery crate left on the map, you have to wait quite a while for the people to find it. Apart from that, I really liked the mechanic that the people are completely doing their own thing. Nice job! |
| May 6 10:07:59 | 14h 13m | Timeless | ♥ 1 | Really awesome game! The gameplay is very fun and graphics and music are really nice! I really liked the way you keep introducing new things into the game, and the level design was really good. In the end there were even some nice puzzles, and getting the apples was a really nice optional challenge. The difficulty was very nice and I managed to finish the game! I really don't have a lot criticism or possible improvements, because you did an excellent job! |
| May 6 10:27:00 | 19m 01s | Hopper | ♥ 1 | Really nice entry! The graphics and sounds are great and create a great atmosphere. The controls and the mechanics were really nice. The introduction of new mechanics led to a really nice learning curve. The only thing that slightly confused me in the beginning was what the barriers do, since in the first two levels were they are introduced, you can get through them just fine. Overall, really nice work, it was really fun! |
| May 10 15:35:36 | 101h 08m | Mediator | ♥ 1 | Awesome graphics and a really good looking walking animation! Your game had a really good atmosphere and I really enjoyed the self deprecating humour (not sure if that's the correct word, but I'm going with it). However, it felt like something was missing from the game, but I can't quite put my finger on it... But still, really good job on the things you managed to get into the game! |
| May 10 16:45:11 | 1h 09m | Electric Space Jelly | ♥ 1 | Nice work! I love the graphics, the jellyfish looks so adorable! As far as gameplay goes, as others already pointed out, the arcade mode starts of really slow, and the stages are too long. One thing that I found a bit frustrating is when I pushed the planet of the side of the screen and an asteroid spawned and cracked my planet(at least I think that's what happened... might just have overlooked one and my frustration might be misplaced). A small timer when asteroids spawn that stops them from hurting your planet after spawning would be nice. I also think that turning when swimming could be a little faster or the drag a bit higher, but it wasn't a major problem. Another thing I didn't like was that the asteroids that are spawned by the two-shaped-asteroids go off in completely random direction, which makes destroying one that goes close but off to the side of the planet a big gamble, since you might just get hit by one of the smaller asteroids. Apart from that, endless mode was a lot more fun than career mode, and the game had a really nice atmosphere. Firing the laser also felt very satisfying. Good job! |