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Feedback comments for LD40
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| Timestamp | Since previous | Game | navot's comment | |
|---|---|---|---|---|
| Dec 4 14:10:18 | Woolly Roundup | ♥ 1 | Playing this game has been a really interesting experience, since our games are so similar. I really liked the challenge of having to separate the herd. The flocking was a bit rough in places, but still done well enough so you could maneuver the sheep into the pen. The sprites for the sheep and the wolf are really nice, but I don't like how the water looks. I also think that making the edges between two tiles darker (like a darker shade of green for the grass next to water) would have made the transitions look better. There were also some visual glitches, where some lines seemed to look through the terrain. | |
| Dec 4 15:07:48 | 57m 30s | Greedy Buggy | ♥ 2 | Really cool idea, the graphics are really cute too, but I found controlling the coins on the roof quite difficult. The most I got that way was three at the same time. However, I found that you could get 10/10 by just pushing the pile of coins in front of you across the finish line. Another small note is that the keybinding for restarting the level to 'Escape' is bad when you play in fullscreen mode in webGL, as it will go back to the small size. Apart from that, really good job! |
| Dec 4 15:52:08 | 44m 20s | Robox! | ♥ 1 | The game looks really amazing! The only small things that don't fit the look are the legs and the arms. It would have looked better if they were also hand drawn. But I'm really impressed with the graphics! The rules of the game were quite unclear. I got that you should push the cubes of the side to get the hearts, but you don't really know when and on which side the cubes will fall, so should you just stand under one side in the beginning and hope for the best? Also, is there a difference between the two types of cubes? Why is there a picture of one cube on the one side, and a picture of the other one on the other side, if I still get hearts when I push a circle cube of the left side, and vice versa? Maybe some more instructions in the game description would help. |
| Dec 4 16:23:11 | 31m 03s | Boiler Room Defense | ♥ 0 | This turned out to be really fun! The game looks quite good, and it really is a great take on the theme! It feels really well polished and I don't have anything to criticize. Great Work! |
| Dec 4 18:09:18 | 1h 46m | Tri-Angle | ♥ 1 | This game is just so much fun! First of, I loved the tutorial and how the cards animated. The popping sound is really satisfying. The gameplay is really simple, and really well polished. Two minor points of criticism are that you can't really see where you are going when you are falling(you could change the vertical position relative to the triangle based on the velocity), and that there is no way to restart when you had a bad start, and know the attempt isn't any good. In the end I got a highscore of 326m. I thoroughly enjoyed playing this game, great job! |
| Dec 4 18:52:25 | 43m 07s | Speedrun | ♥ 1 | The graphics are really great, and the few times I managed to survive for a bit, it was actually good fun, but I strongly agree with everybody else who said that the starting countdown is bad. Since you don't have any obstacles right at the beginning anyway, it isn't really necessary. For me, the end screen message was buggy, and looked like this [this](///raw/ee1/3/z/ba38.png) |
| Dec 4 19:23:00 | 30m 35s | Mo' Gold, Mo' Dragons | ♥ 1 | Outmaneuvering the dragons is quite fun, especially getting them to crash into each other. I did however notice a small input bug. If you press and hold left, then quickly tap right and let go again, while still holding down left, the player won't resume moving left, but stand still, same goes for up / down. Other than that, the core gameplay is really solid and well done! |
| Dec 4 19:43:16 | 20m 16s | Last Minute Santa | ♥ 1 | Amazing graphics and audio! I loved the Santa with his covered eyes... In the beginning I also didn't realize that you had to bring the loot back to the door, you should probably put that in the description, but other than that, it was a really fun game! |
| Dec 4 20:33:18 | 50m 02s | Purr-suasion | ♥ 1 | I don't know whether it's just because you start noticing it when you made a herding game yourself, but this Ludum Dare seems to have spawned quite a few herding simulators... I love the music, it's really catchy! The cats are a bit too twitchy and the difficulty could have been a bit higher towards the end. The title screen is a really cool idea! Good job and congrats on your firs LD! Also, I peeked at your code a bit... To fix the audio starting at zero bug: return PlayerPrefs.GetFloat(MUSIC_VOLUME_KEY__, 1__); //(PlayerPrefsManager: 25) This will set a default value to 1, if the value has not been saved before (haven't tested it, but should fix it). I think this might fall under the category of Certain Bug Fixes in the [Ludum Dare Rules](http://ludumdare.com/compo/rules/). By the way, the reason why your cats are so twitchy is because you basically reset the velocity every frame. Multiply Cat:57 by Time.deltaTime, to change that. |
| Dec 6 15:40:11 | 43h 06m | Just Another Day | ♥ 2 | Really cool game! There were some really funny dialogues, and I loved the details like the motivational posters and the mug. I think I got through the day, in the end I walked out and it just turned black, but there was no on screen message, and my last call was still going on. Also, getting the same calls multiple times, sometimes back to back, did break the immersion a bit, but is understandable for a Ludum Dare game. One suggestion that I would have, is that it should actually be somewhat possible to reduce the number of callers waiting in queue, and getting worse scores for the longer they have to wait to get through. But overall, I really enjoyed playing this, the graphics and audio are well done and trying to help someone make Napalm was quite and interesting experience... Great work! |
| Dec 6 17:58:07 | 2h 17m | ARCADE OVERFLOW | ♥ 1 | Such a great idea! I loved that the game paused when you didn't press any buttons, so you had time to think what you had to do in all of the games... I actually managed to get through it without any game overs, but I mostly just played it safe, after realizing that you don't get any extras from eating all pacman dots for example. I also experienced a slight bug in the tetris game, I think I cleared two lines at once or something, and ended up with an empty line between two almost done lines, but apart from that it was really well done and fun to play! |
| Dec 6 19:40:24 | 1h 42m | Spring Clean – DO NOT CROSS | ♥ 1 | What a cool idea! Looks really nice and has a nice level of difficulty. One thing that was a bit glitchy was accidentally picking up cats from across the tape, you would just get stuck and had to put it down where you probably didn't want it. I actually lost on the last level because of this the first time. Also, it was really fun to see how much I improved the second time I played the last level, getting way more efficient and better strategies of keeping the cats clear of the rumba. All in all, I had lots of fun playing this game! Great work guys! |
| Dec 6 20:04:23 | 23m 59s | Mine Games | ♥ 1 | Really cool twist on the top down shooters, but I found it really hard. One downfall of the game in my opinion were the wall physics. The player would completely stop moving even if the wall is at an angle, and the mines bounced back, and not in the way you would expect (you might want to look up reflection vectors). Apart from that, the game looked and felt really great and the sound was really satisfying too. |
| Dec 7 18:10:51 | 22h 06m | My Greedy Dog Steve | ♥ 2 | The game has a really interesting premise and an amazing art style. It was quite fun in the beginning, but later on you had to run around looking for enemies you hadn't killed a bit too much for my taste. This might have been worse than normal because I may have had some stamina and speed debuffs. Another complaint I have about the game is that the bridge to the bottom right of the tower was a bit glitchy. At first it didn't let me pass. I'm not sure if you have to do something to be allowed to cross, but when I tried to get across a second time, it still didn't work, however I also didn't manage to leave the bridge on the side I entered it, and could walk into the river a bit. At that point I gave up since I saw no way to get back to Steve :( [Screenshot](///raw/ee1/3/z/e32f.png) Apart from that, I really enjoyed the game. The level ups were quite a fun nuisance, and I enjoyed choosing which debuff to get next! |
| Dec 8 09:39:40 | 15h 28m | A cozy winter walk | ♥ 1 | I had to take some time to rate this, because this entry somewhat stands out, due to not really having any gameplay. It was an interesting experience, because it was so simple, and it had a nice atmosphere. I also liked that you didn't drag this out for ages without adding anything new, since it would have gotten boring. Also the graphics are super nice! |
| Dec 13 19:06:45 | 129h 27m | Salty Business | ♥ 0 | Your game looks quite nice, but in my opinion the idea doesn't really fit the theme. The gameplay was also a bit unbalanced. There should maybe have been a total number of items available on an island, or the demand (and with it the price) of items should drop when you deliver a bunch of it, because I won by going between the bottom two islands buying canned farts and reselling them for 2.5 times their cost... |
| Dec 18 11:37:50 | 112h 31m | Dangle Copter | ♥ 1 | This is a really cool and original take on the theme! I really liked the graphics for the people and the chopper, the little details like the facial expressions and little animation of the chopper blades were really nice, but the level graphics had some weird interpolation going on at some of the slopes. I also liked that the audio of the chopper pitched up or down relative to your movement, which was a nice touch. The gameplay was good fun, and in the beginning I often had to remind myself to go slow and steady this time, which usually lasted until smashing into a wall, panicking and then overcompensating :) . But in the end, I really got the hang of the controls, and managed to avoid walls for the most part. The difficulty ramps up quite nicely, and adds to the polished feel of the whole game. Overall great job, you once again made a really fun game! |
| Dec 18 14:46:47 | 3h 08m | Donuts!! | ♥ 1 | It took me some time to realize what I should be doing in this game, since I first thought matching donuts meant getting two or three of the same color next to each other. Some more visual or audio feedback for matching donuts would have probably made that easier to understand. I also didn't really like the key mapping. First of, I have a German keyboard, which has the z and y keys swapped, so when I saw the zx combination, I went ahead and changed the keyboard layout, but I don't think that you could do anything with zx that you couldn't do with a and s, is there? If that is so, why did you have two layouts? I also didn't like that you chose the keys directly next to each other, since usually the ring finger presses a to go left and the index finger presses d to go right, so having s for right arm felt a bit counter intuitive. Apart from my issues with the control scheme, the game looked really nice, and it's a nice take on the theme. The gameplay was a bit tricky and my best score was 549. Not sure if that was good or bad... Overall, it's a nice little game, that could have done with a bit more polish, but still, really good job! |
| Dec 18 15:19:17 | 32m 30s | Shotgun City | ♥ 1 | This game is quite fun, but really hard. The fact that you couldn't aim made it especially hard in the beginning where you only had one gun. I don't think that it really fits the theme, since it gets easier when you have more guns, since it's possible to defend yourself against jerks coming from more than just one angle. The camera let you get way to close to the edge of the screen in my opinion. I sometimes got shot from enemies which just appeared on screen, which is really annoying. The graphics of the people and the rain effect looked really nice, but the look of the walls didn't really fit in. Some knock back from firing might have been nice and made things a bit more difficult, but with that there is once again the issue that if you have guns all around you, the knock back will either be canceled out or in a random direction, which would be annoying. Despite feeling that there is something that should be improved and not knowing what or how, I had a lot of fun playing your game, so good job on that! |