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Feedback comments for LD38
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| Timestamp | Since previous | Game | mmason's comment | |
|---|---|---|---|---|
| Apr 26 05:57:03 | Survival of the Fittest | ♥ 0 | I didn't have anyone around to play it with, so I just messed around by myself. but playing around with the controls it feels like it would be pretty solid with another person. It would be cool to play with more levels. | |
| Apr 29 01:52:03 | 67h 55m | Wood Womb | ♥ 1 | You played (and commented!, thanks) on my team's game so it felt only fair to return the favor. This game felt solid, the controls were responsive and behaved as expected after being explained. there was a few times where objects got stuck inside the cat but that's to be expected when you do physics at high speeds :) The art style was nice and it all fit together really well. The only complaint I have is I wish there was more, like maybe the cat had to get him all the way outside, or maybe lead him around the house getting him ready to go out. In any case I really enjoyed it, I'll try to remember to come back and rate when that's open |
| Apr 29 14:16:19 | 12h 24m | LD-38 SUPER SMALL WORLDS | ♥ 1 | what a wild ride that was, its silly and yet enjoyable. The music fits well and I really like that pretty much everything is animated or moving in some way, it really gives an odd life to the game world. The controls feel a little loose, but that may have been intended and I think you said above the difficulty wasn't intended to come from pinpoint jumps anyways. great game |
| Apr 29 14:29:09 | 12m 50s | The Tiny Astronaut | ♥ 1 | Nice game, I could see something like this as one of those "always getting harder" sort of games where you travel from planet to planet each time. I found sometimes I ended up hitting the lava/acid when it looked like I was far enough away. Id love to replay it with more levels |
| Apr 29 14:36:23 | 7m 14s | Bounceball | ♥ 1 | I enjoyed this, it took me a little while to figure out that the things I was picking up were shields |
| Apr 29 14:49:12 | 12m 49s | Den | ♥ 3 | For a while there I forgot this was made in a weekend, there is so much polish! I like how this game starts off, it's confusing and I feel like that's how this creature would feel given the situation. I feel like the moving is a little bit hard to initially grasp, it seems like it moves in the direction you drag and not the direction away from the creatures head, which I think might be more intuitive. It's still very easy to control though. fantastic game! |
| Apr 29 18:11:09 | 3h 21m | Shrink | ♥ 2 | Cool game, I really like the shrink mechanic, I'd love to see more |
| Apr 30 13:22:50 | 19h 11m | Small Kingdoms | ♥ 0 | I liked this game, made me think of Risk and other similar board games. I think the dice rolls would help give a better understanding about the game. I did have trouble understanding if I had a good chance of wining an attack, even when I had 60+ attack and the orc had 10ish he still seemed to hit me roughly the same amount as I hit him. Something like this would make a fantastic mobile game, the controls are simple enough but the randomness of the world changes enough I think to keep it interesting. I'd love to see more if you continue to develop it. |
| Apr 30 20:17:06 | 6h 54m | BUTERATOS | ♥ 2 | I thought your game looked cool so I thought I'd google what looks like your studios username. What I found was that you submitted this in the last jam and just added improvements to it, if you're going to do that you should at least mention it. Work on your game whenever you want, even submit it, I don't really care just don't try to pass it off as something it isn't. http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124404 |
| May 1 21:24:09 | 25h 07m | HexCity | ♥ 2 | I managed to get 54. It's an interesting game, it took me a while to place building because I spent a bunch of time trying to figure out several steps in advance. all this game really needs is some sweet jams in the background to think to. |
| May 1 21:36:02 | 11m 53s | 1964 World's Fair Engineer | ♥ 2 | interesting concept, if a bit hard to get the hang of. I have to admit I actually laughed when I went to score the theme and said to myself "how does it fit small world, well it is a small world... after all...". It did seem like the difficulty ramped up pretty quickly, I needed 1 delight in level 1 and 21 in the second level, or do you just need to meet what you got last time? |
| May 1 22:01:48 | 25m 46s | Routine | ♥ 1 | very nice game, wonderful art style and a very fitting mood. A little bit difficult to get the hang of it initially but not bad when you're into it. Like most people I think I gave up at the 4 mission, I had an intersection where I though they'd all cross, and they came close but not close enough. I really didn't feel like waiting for their days off to shift them around. If I could move them around at anytime and have them do that the next day I probably would have played until I beat it. very good game overall though! |
| May 2 04:54:36 | 6h 52m | Monolith | ♥ 2 | Awesome game, I've been waiting to play this since I saw you post about it the first time |
| May 3 02:32:30 | 21h 37m | Nocturne | ♥ 1 | I saw your game on the same stream as you saw mine on :) I really liked the atmosphere in this one. |
| May 3 03:55:44 | 1h 23m | A Growing Adventure | ♥ 1 | I played this game for quite a while longer than I thought I would, it's very well done. The gameplay feels similar to a mobile game with the world revealing , but without all the excessive waiting for tiles to open (or trying to get me to pay for that..). The game could only really be made better with a soundtrack to suit the mood, maybe it also changes slightly depending on which location you're in. I do feel that in some ways this game's greatest feature is also it's worst enemy. While I was hesitant to reveal tiles at the start, always trying to pick what I thought was a good one, later on in the game I was trying to hit as many as I could as fast as I could but sometimes had to wait for a 20 tile to tick down. I really enjoyed this entry, it was a really neat mechanic and it had a really nice polished feel to it. |
| May 4 01:24:34 | 21h 28m | Toy Time Turbo | ♥ 1 | Overall the game was fun, as other people have said the controls left a little bit to be desired but implementing a car controller is much harder than a FPS controller. I liked the different levels and the idea. I may have tried to jump off the track at one point... unsuccessfully :( |
| May 10 21:53:30 | 164h 28m | What Remains. | ♥ 1 | Neat take on the theme, the graphics were nice and I liked the idea you are going for, it feels a little sparse in game play but something that could be turned into a pretty cool game. |
| May 10 22:08:36 | 15m 06s | Ant Detective | ♥ 0 | Nice game, for the amount of time you had I'm pretty impressed with the assets you created, very well done. I also enjoyed the voice acting, also well done. The game felt a little bit confining with the forced small scenes and unskippable dialog, but the scenes were well done and the dialog was nice the first time through. Also it was nice to see an unreal engine game that didn't run like turds on my computer. |
| May 10 22:20:57 | 12m 21s | The Morix Colony | ♥ 1 | This game reminds me of some games I played as a kid, but it needs to be flushed out and balanced a little bit more. I spent a bunch of time just trying to get enough money to do anything, I'd often get attacked by pirates 3 times in one week. I did enjoy it though, it just feels a little bit lacking, the base is there though and it could be quite fun. |
| May 10 22:34:57 | 14m 00s | My Very Own World | ♥ 1 | I played this on Android and I think was a good fit, polished up it could make an interesting kids game. Most things worked well with the exception of the asteroid portion, I think some of the hitboxes should be enlarged as I know I hit some but it didn't register. The dance portion actually made me laugh. Short but overall a nice game. |
| May 10 22:45:22 | 10m 25s | A Relatively Small World | ♥ 1 | neat game, I liked the hand drawn art it worked better than I thought it would. The audio was really nice and i didn't realize the sound effects were voice crated until I read it after I played. I had trouble understanding what I was supposed to do, even with the hints. Overall it was nice, and a nice change from the usual graphics I see. |
| May 10 22:52:44 | 7m 22s | RoboLand | ♥ 1 | I played this on the web as I didn't want to sign up and wait for the alpha. This was a nice puzzle game that will fit mobile really well if you take it that way. The concept was simple but allows for some complex puzzle elements and/or quick thinking depending on what the puzzle calls for. It'll be really neat to see where you take this game. |
| May 11 02:38:32 | 3h 45m | FLUORIDER | ♥ 1 | Neat concept for the small world. The game was nice but I felt like the controls could be tightened up a little bit, having even a little movement control while attacking would be nice. The music and audio felt like it fit well. Overall I had fun playing, nice game! |
| May 11 02:47:48 | 9m 16s | Damn it, Don't Die! | ♥ 2 | I died the first time before I even knew the game began. This game is really nice looking and sounds great. I feel like you did a great job working with the theme also. The only criticism I'd give for this game is that things seem to happen a little too quick and that the view makes it difficult to see often, maybe aimed down a bit more or some minor control over the angle. This game is really well made and I'd love to see where yo go with it post jam! |
| May 11 02:58:46 | 10m 58s | Planet Energico | ♥ 1 | Very nice, I had a lot of fun playing this. I was surprised to hear three different tracks, one for each of the levels as music is usually the first thing to go. Great job! |
| May 11 21:45:43 | 18h 46m | Super Natural Defense | ♥ 1 | I didn't realize you could plant trees and make volcanoes, I went back and played twice more after reading a comment and bunmped the score up a little. Overall very nice game, a little bit easy once you get the hang of it. My only suggestions is that you should make the player space out the trees and volcanoes so that they can only have so many, something to add a bit of difficulty. Great job! |
| May 11 21:54:11 | 8m 28s | Murder Mitosis | ♥ 2 | This game is fantastic, when can I play it couch co-op with friends? I honestly have like nothing to suggest here. |
| May 11 22:36:44 | 42m 33s | The Space Explorer | ♥ 1 | very nice game, a bit short but overall enjoyable. I really enjoyed the visuals and audio and I liked the puzzle elements. I feel like this game could benefit from a slightly bigger world with more puzzles, or maybe several worlds. |
| May 11 22:44:46 | 8m 02s | The Bugs World | ♥ 2 | Very cool game, I liked the concept but felt it was too static, if I'm careful I can always end up with at least the same number of bugs as the other team and still win. It would be neat if I could build other nests or something like that. |
| May 11 22:57:47 | 13m 01s | Terrartisan | ♥ 1 | nice game, reminds me of the game my team made. I liked the rule based approach. I think the game could benefit from a little bit more tutorial levels but otherwise very nice. |
| May 12 21:59:09 | 23h 01m | The Seesaw Redemption | ♥ 1 | very cool game, I feel like the movement was fairly well done for this game, a little floaty but at least I could jump when I wanted to, and the physics aspect to it was neat too. This is something I could see having several "worlds" each containing several levels each. The only thing I think this game is really missing is some sort of story, why did he want to leave? |
| May 13 04:48:16 | 6h 49m | Five Minute Fire Fight | ♥ 1 | Very nice game, I haven't played anything quite like it yet. I liked the strategy component and enjoyed the resource management portion of it. My only gripes are that I can't seem to repurpose buildings and that there should be some cooldown from when an enemy building is destroyed before they get to rebuild, giving you a chance to claim the spot. Also please feel free to rate a game in need of ratings don't feel like you have to rate my game. |
| May 14 12:20:42 | 31h 32m | Islands in Equilibrium | ♥ 1 | there were some levels that too me a while to go from "that's impossible" to "of course". The puzzles in this game were really well thought out and lead the player into a natural progression. The only thing I found frustrating is having to remember where I placed the tiles when I clicked stop, being able to move them and giving them a faint outline would be helpful. |
| May 14 12:32:09 | 11m 27s | Electric Space Jelly | ♥ 1 | very cool game, if a bit easy. I liked the mechanics and thought it was a cool take on asteroids. My only real complaint is that it's too easy, I never had to move my planet, I just acted like a turret and shot asteroids, I feel like the planet pushing mechanic gets left out. |
| May 20 06:20:17 | 137h 48m | Samhain: Fly Away Home | ♥ 1 | Very nice game, I really enjoyed the setting that you created, the graphics and audio were fantastic. Sometimes it felt like the controls were a bit loose but maybe that was just me. really nice game overall. |