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TimestampSince previousGameMars's comment
May 1 16:06:04 Rise of the Termites ♥ 1 I enjoyed this game! I didn't take the time to play through all of the levels obviously, but that alone is quite telling. Given that you've only spend a weekend making this game, but still has something that could be played for a long time, I'd say that's pretty impressive in itself. Granted, the game can feel a little slow at times and could do with a way to be sped up. Figuring out the strategies needed to make sure I could both defend against enemy termites and also have enough room to get enough workers and food and soil was pretty fun!
May 1 16:42:22 36m 18s Blomst 🌻 ♥ 1 I really liked this game! The graphics really sell the whole concept. They look simple without looking overly quick or poorly done, and the colors work very well. It's really satisfying to see the water and grass slowly appear, as well as the light blue atmospheric halo, as you plant more flowers about in the world. It reminds me a lot of the kind of mood That Game Company elicit in their games. The gameplay is enjoyable, though a lot of that comes by proxy of the mood and atmosphere. As soon as I figured out how the game works, it sort of became a numbers game which I know would've left the game feeling tedious had I tried to 100% all of the planets. I also think movement felt a little jarring due to the flowers having collision hitboxes, and I think maybe being able to walk through the flowers would add a flow to the movement which in turn would've further aided towards the fleeting and light overall mood of the game. Those are definitely only minor points though, as overall I really enjoyed the game. It's most certainly one of my favorites so far, feels very aesthetically complete.
May 1 17:03:59 21m 37s Little Unsuitable Journey ♥ 2 I like that the game isn't too long! I think the essence of a Ludum Dare is small short experiences made in short time, and that's exactly what you've done here. I think maybe the game could've benefited from some audio, and maybe some more exciting gameplay. As the game isn't driven by its sound, graphics or story as many other entires are, it should at least offer some engaging gameplay, but right now it's somewhat of a walking simulator. That wasn't too bad of a downside though, as the game isn't too long. Overall I enjoyed it, I loved the little people especially.
May 1 17:16:52 12m 53s SpermoKart ♥ 1 This is an alright game. The soundtrack is definitely its best point. The controls take a little bit getting used to, but I think that's part of the challenge of this game. It could potentially have been a little longer, or have more content, being a 72 hour game jam with a 2-person team it is a little barebones. Maybe some more levels and other powerups. Definitely not a bad entry, though, good job on finishing your game!
May 1 17:43:45 26m 53s Aliens vs Rng ♥ 2 I really enjoyed the humor in this game! And I think I would've liked the gameplay too, if I hadn't encountered what looked like a lot of bugs. Some times the text I got as a result of my choice had nothing to do with what I was choosing. Like when a fight over a plot of land happened and my answer gave me the "the caste has been abolished" text. Also, some stats (like aggression) seemed unaffected even when it said aggression rose. Growth didn't seem to do anything either. I like the concept, and the humor is great, but unfortunately the technical difficulties made me unable to actually play the game very much.
May 1 17:52:43 8m 58s Walkabout ♥ 1 Very interesting choice of graphics, but I liked it. As a story telling format, I think it was really nice. It really gave me the feeling of being in the middle of some ancient paradigm or proverb. Given the simple controls and uninteresting gameplay mechanics, I think the length is just about right as well. I like it as a small self-contained thing, but I don't think it has much potential to be much more than that, and it may not be much of a game. I could see this being somewhat of a format for small short stories, sort of like an interactive webcomic format. It's interesting for sure.
May 1 18:41:39 48m 56s Booster's Day Out ♥ 2 This is is a *really* good compo entry. All the aspects of the physics, from the orbital mechanics to the exploding rocket, feel very good. The controls are very responsive and do exactly what I expect them to, as well. The game was pretty difficult too, and I enjoyed trying over and over to attempt making it further than I did last time. The graphics aren't complex but they're consistent and not sloppy, so they end up being one of the games strengths. All in all a very enjoyable experience, well done!
May 1 18:51:37 9m 58s Timeless ♥ 1 Very solid entry! I enjoyed trying to get all the optional parts (which I succeeded at, giving me quite a sense of accomplishment). The controls and graphics all felt very well designed and it never seemed like you'd cut any corners anywhere, it was a complete and thoroughly well done experience. The music is very well done too, it really completes the whole pixely 8-bit aesthetic of the game. Considering you've made everything yourself, I'm very impressed with all the work you've put in. You did a good, my friend, well done! =)
May 2 07:25:19 12h 33m Colorfly ♥ 2 Great work with the music, having so many different tracks tied together by a thematic unity, and at such a quality, is really impressive for a 48-hour compo entry. It does kind of show where your focus went though, because the gameplay, while pretty due to the simple and colorful graphics, isn't too engaging. It feels a little more like minigames meant to be contained within a larger game, rather than the core of a game, as if the gameplay is kind of just there as an excuse to tell the story and use your music. Besides that though, this game is definitely the one with the best overall presentation of the ones I've seen so far. The music really made it feel like I was playing a game with high production value. It was a very calming and soothing experience overall, overshadowing the drawbacks of the lacking gameplay. The boss was a really nice touch as well, it was for sure the only parts of the game where I felt engaged by the gameplay. I liked how its animation seemed like a more jagged version of the players animation, which coupled with its colors gave it a sort of harrowing feel. The way the game ended took me by surprise too, and it led to me actually sitting around for the credits just enjoying what I just experienced. Exceptionally solid entry! Of what I've seen so far, I think this one is a top contender for sure.
May 2 17:44:52 10h 19m Sucker Munch ♥ 3 The controls are slick and responsive, and coupled with the graphics it all feels very good to play. The gameplay is simple, but it does exactly what it sets out to do and it does it well. There could always be room for more content, but being a game jam product it has plenty all things considered. The music and sound design is good as well, so the whole package is just consistently well done all over. Feels like a very complete game, rather than a rushed prototype. All in all, a good entry!
May 2 17:51:02 6m 10s It's a Small World, So Let's Crash It into Things ♥ 1 I absolutely love the stars sound! It manages to be both imposing and funny at the same time. It made the end feel pretty empowering considering the star acts as if it's gonna get me, but in the end I got it! The game itself is pretty simple though. Gameplay is pretty standard, the graphics aren't much and the game idea itself is nothing new. I think having a regular follow cam would be a lot better than the section-switching one too. The audio, both the music and the dark star, is definitely the games strength. Despite that though, I enjoyed it. It was a pretty short game, so its drawbacks never really reached the point of being actively sabotaging the experience. So instead, its good parts sort of carried the whole thing leaving me with a pretty enjoyable experience.
May 2 17:59:49 8m 47s Natural Killer Prototype ♥ 2 The idea of this game is pretty interesting, it's a shame you weren't able to complete it. The graphics are pretty good, and the sound is decent. It was a little bit hard to understand at first, but then I read the description and I got it. I think maybe the gameplay could get a bit tedious over time, but that could also change if you added the things you'd planned and maybe something like levels or measurable progress. It does definitely feel a little bit unfinished at this point, but despite that I think it's a neat little concept.
May 2 18:10:17 10m 28s Theatre Throw-Down ♥ 3 This is a decent game, but I think it suffers a little bit from a balancing issue. I felt like as a player, the only way I could be harmed was in the beginning before I could react to the enemies position. As soon as I survived that though, killing the enemies was easy. This is a bad thing for two reasons: First of all, my defeat is technically out of my hands. There's no amount of skill or planning that can save me from being hit before I am even allowed to react. Secondly, the enemies aren't enough of a challenge on their own. Ideally, I should be fearing the enemies for how hard they are to fight, not for how they'll always start with the upper hand because the computer reacts before I do at the very beginning of the fight. The graphics and the sounds are somewhat redeeming qualities though, they are decent. But as a result of the lackluster gameplay they kind of feel slightly out of place. Despite being a compo, it's almost like the sound and graphics were made by a different person. So, I think the game could benefit from having the player not annihilate the enemies as easily, but in return let the player be able to get their wits about them at the start of a level before the enemy AI has a chance to bum rush him.
May 2 18:17:04 6m 47s Global Disaster ♥ 2 Neat little game! Even though I could just fling meteors outside of the screen, I find myself juggling them to keep them around until another one showed up so I could smash them together, it was a lot of fun. I'm not really sure what the rain clouds did, because I never saw them do anything bad. On the other hand, no matter how quick I was I couldn't avoid the volcanos spewing out a few pieces of lava, so they always seemed like bad news. The gameplay did get a little tedious after a while though, I think the game either needs to be radically harder and appeal to the "just one more time" sense, or add some progression system to make the time spent feel worthwhile for longer than it currently does. Overall a pretty decent game, though!
May 2 18:26:27 9m 23s Spermicorn ♥ 2 Funny game, who thought unicorn llama conception could be this cute? The game was pretty short, but I think that's what allowed me to like it as much as I did. Had it been longer it might have been tedious as the gameplay wasn't revolutionary. The intro and outro videos very pretty funny, and somehow they reminded me of low budget cartoons from my childhood. Charming game, for sure!
May 2 19:14:44 48m 17s Invasion ♥ 2 Pretty decent game, considering you learned the tools you were using during the compo. Despite needing time to simply learn how to make the game, your game still feels more complete than a lot of other entries I've tried that don't have the luxury of claiming they had that handicap. All things considered, it works quite alright. The UI is a little bit ugly and feels like it's part of the background rather than an overlay on the screen, but otherwise the game feels just fine both graphically and soundwise. I enjoyed the upgrade system, but I found myself just going for recharge rate all the time, because at first glance I couldn't find any indicator to the planets health, and all enemies died in one shot. I found that planet HP and Damage never enticed me as upgrades, because they didn't have the immedate feedback of "things are going better for you now" that the recharge rate did. That is, if I chose either of them, I couldn't really tell any difference. Even so though, the game concept is based on a pretty addictive wave-based format, and it succeeds fairly well at living up to that. Dying only made me want to try again. So the gameplay worked, even though at times the hitboxes felt a little bit off as I could see my beam going through the enemies but not killing them. Given your constraints, the bottom line is that I think you should be happy with what you accomplished. It's a good compo entry in my book.
May 2 19:27:39 12m 55s Dispyria ♥ 3 I like the graphics and the atmosphere a lot, the retro style is thoroughly well done. The music and sound design does a lot to aid that as well. The controls are a little bit off though. It's hard to put my finger on it, but moving around just didn't feel very good, probably a little bit too slow. It was also a bit jarring how attacking made me unable to move or stopped all my momentum instantly. I also found a big on my first playthrough where I could jump over the red door in the first part in order to get inside, but it didn't work both ways so I was trapped inside even after killing the boss. Overall I liked it though, despite all the issues and feeling a bit lost and wandering at some points. With some tweaking to the controls and bug fixing, and maybe some more direction given to the player through hints or story points, I think it could be a pretty good game.
May 2 19:52:22 24m 43s Horizons ♥ 1 I absolutely love the music in this game! I don't even need to play the game, I could just sit here and listen to the music. It's so soothing and spacey and absolutely perfect to set the games mood. The gameplay itself is alright too. The controls feel intuitive, and the thresholds of the gravitational pulls become familiar and recognizable over time. But the game still doesn't turn into a cakewalk, and offers a challenge like you'd expect from a platformer. The graphics aren't amazing, but they're good enough to not be a distraction from the rest of the games aesthetical presentation. The biggest complaint I have about the game is probably the sound when I die. It's louder than I expect every time, and it cuts out the soothing music, leading to a very jarring experience. Dying in the game is bad enough, no need to completely annihilate my immersion into the mood as well. In the end though, that's most of the critique I can offer, so I can confidently say that I find this game to be a well made one. Good work on your jam!
May 2 20:03:01 10m 39s Ant Domination ♥ 1 Considering it's a jam entry, this isn't a particularly good game. The controls don't do what I expect them to at all, with random sheening to the sides even when I try to go straight forward. The turning happens at such a speed that I get completely disoriented. And the gameplay only consists of making small model buildings fly around to make a number go up on screen. Without any sort of opposition, as far as I could see at least, the game just feels like it has no goal, and the mechanics alone aren't engaging enough on their own. This game needs a lot of polish and fleshing out, because right now it feels like an early prototype, not a finished 3-day team effort.
May 3 15:40:14 19h 37m Blackhole Escape INC ♥ 0 Great game, I found it really addictive to play. I would've conpleted it too, if it hadn't been for the frustrating movement scheme. You should've just made movement controlled by WASD, because having to use the mouse to determine direction and the keyboard determine velocity splits the act of movement into two separate actions. It's not very intuitive, and it makes it hard to make snap movement decisions. Which is why I often ended up running straight into the enemies when they showed up, which is a pretty frustrating way to die. The gameplay itself was great though. I might be biased because I have a thing for simple micro-managing and building games, but either way I really enjoyed it. With a better control scheme and maybe some refurbished graphics, I think the game could be even better. Even as it is now though, this game is one of the only entries to make me want to keep playing longer than usual, so good job!
May 3 15:58:44 18m 30s Troll Castle ♥ 1 I like the style of this game. The controls took a little getting used to, mainly because I wasn't incrementally introduced to them but just had them all presented to me immediately in a large text blurb. It was fine though, given that I could open up the description again whenever I wanted. The gameplay was pretty alright, just a nice little progression system. Since the game is so short, the gameplay worked just fine. If you were ever to make this a longer game though, it'll need some sort of challenge to it in order to make it engaging for longer amounts of time. I loved the graphics and the audio, simply because they're consistently programmer-y in nature. It's a clever thing to turn your weakness in the art area into a strength of your game. Well done!
May 3 16:36:54 38m 10s A.M.O.R.V. ♥ 1 Really difficult to get into the controls of this game, but I don't necessarily think that's a bad thing. If the thingamajig had been easy to control, then I don't think the game would have much merit to it. However, the steering itself is the challenge, which makes it actually feel like a race against time. After the first attempt, I got a little better at the controls, and that's when I could tell where you were going with the game. I think that is the games biggest weakness though, that the controls don't feel intentional at first. At first it feels like they're just bad, but as I started getting the hang of it I realized that overcoming the steering issues was the core of the games challenge. If that had been communicated a little better, I think you would have fewer people complaining about the controls. The music was great, it really set a spacey mood for the game. It also felt pretty retro, which mashed well with the graphics. While the graphics weren't amazing, together with the music they kind of reminded me of those good old DOS-era 3D games, so they weren't all bad. Overall, a pretty decent game, I liked it!
May 3 16:53:22 16m 28s King of the world ♥ 1 I like the idea of this game, but I think the turn-based system is not explained well enough. The tutorial states that I can only do 1 action per turn, but there's no indication as to when a turn begins or end. Does it end when I make an action? Is it based on time? It's not very clear. Every time I tried to play the game too, I was just killed from somewhere and it was never clear from where because I couldn't tell whose turn it was or how anything worked. I was just suddenly dead and the game was over. I liked the sound and the concept though, I think with a bit more polish on the system's presentation, it could be a lot more fun.
May 3 17:01:51 8m 29s Murder Mitosis ♥ 1 Very nice entry! It feels like a complete game, the mechanics all work fine, and the graphics look great! The controls were easy to grasp and felt very fluid and properly tweaked. I can't really think of many things to critique with this game, because it does exactly what it tries to do and it does it well.
May 3 17:11:33 9m 42s Grow Little Planet ♥ 2 Very fun little game, I loved watching my planet grow. Always kept wondering what the next stage would be, so I couldn't stop playing. The little "Ludum Dare 38" sign was a lovely touch. I found it pretty refreshing to just play a spaceship game where nothing was trying to kill me. No lethal collisions, no enemies, just a little ship gathering resources for its planet. Nice to see someone take the "small planet in space" trope somewhere else. The sounds very nice too, very pleasing to the ear because it wasn't so rough like these shooty sounds tend to be. The planet upgrade sound too was played with very warm tones, and overall it just added to the pleasant feeling of the game. Not much I can say against this one, it was just an engaging and almost meditative little thing. I thoroughly enjoyed it.
May 3 17:31:05 19m 32s World of Memes ♥ 3 Certified dank! I wish I didn't need to see the intro every time I played, and I really wish I didn't have to install the game to play it. Outside of that though, I liked it. The Russian self-deprecating humor was great, and I loved the music. The meme game is strong in this one.
May 3 17:47:54 16m 49s At It Like Rabbits! ♥ 1 This is a very good compo entry! The gameplay is simple, but challenging at first. The discreet sound and cute graphics aids it well, because they're both very well made and fit well together. And I have to say, when I put a basket right next to a gathering point, the rapid sounds and super fast numbers increase felt extremely rewarding. Overall, I'm impressed that you managed to nail the graphics, audio **and** gameplay all by yourself in the 48-hour compo. Your game is complete, and performs above average in every category. Good job!
May 3 19:38:47 1h 50m Antagonistic : Hamburger Hill ♥ 1 Decent game, I enjoyed it. I liked the third person perspective not being right behind the ant, it was a pretty interesting experience. As others have mentioned, the aiming felt a little bit off at first but I stopped noticing as I got used to it. The gameplay was alright, but it did start to feel a little bit empty after a while. I think the sound is the game's strongest suit, especially the music. It felt like it was at a level way above the graphics, almost out of place even. If the graphics, mostly the environment, had looked less quickly done, I think the overall aesthetic impression could improve a lot. But hey, one person can't be good at everything, so all things considered it's a solid compo entry. Good job!
May 3 19:58:12 19m 25s Humanity Simulator ♥ 2 Simple concept, but it works. I wouldn't say the gameplay is engaging enough to warrant playing many times over, but I did enjoy it the first time at least. You've done well at invoking the pleasure of purification. Even though the player is technically destroying things when chopping down trees, it leaves you with a even surface, so it gives you that kind of good feeling that cleaning something does. If there'd been some more visual feedback as the player does so as well, it could become a really satisfying experience. The edge camera snap is possibly a little too abrupt, if it was a smooth pan it might feel less jarring to go over the edges. It's pretty decent as is, but with some more polish and work it could definitely be even better. Except for the "muh shekels" money. Can't top that.
May 3 20:06:54 8m 42s Exhaust of Earth ♥ 0 I really like the idea of doing tower defense on a planet! The way the water drains away was a really nice touch too, really added to the sense of impending doom. The balancing is a little bit off though. The UFO's keep coming all the time, and there's not much I can do because the land turrets fire slowly and the satellites are pretty much a pipedream after the starter money is spent given the slow rate of acquiring money. And I couldn't select the mines, so I never got to use them. Might've been a different tale if I could. The tutorial could need some work too, because first of all the game shouldn't play in the background while I'm going through the tutorial, and secondly I shouldn't need to see it at the start of every single game. Outside of that though, it's a really good idea and I enjoyed it. With some balancing, it could be a pretty neat little addictive game.
May 3 20:22:37 15m 43s Tumblin' down ♥ 1 I like the concept of this game, and the stuff happening at the edges of the world as it shrinks is really great. I found the controls to be very unintuitive, though. In my opinion, one should always stick to the familiar when it comes to controls. In other words, don't forsake WASD unless you have a really good reason to, and in this case I don't see why the camera can't be controlled by WASD. Just this simple change would immensely improve experience of playing this game. Some sort of gradual introduction to the tools and buildings and objectives would probably be nice too, to ease the player into the game. I think at the core of this there's a pretty good game, but as it is now it's kind of hidden by the wall of unfamiliar control schemes and lack of direction. Improve the user experience a little bit, and I think you'll end up with something even better than what you have now.
May 3 20:38:20 15m 43s Tableworld. ♥ 2 Very nice entry you've got here. I loved seeing how the people dynamically grew and expanded, and it was great to see how they were leading themselves into an inevitable resource shortage. I've never seen anything like this before either, feels like a very novel concept, and I really like it too. Very interesting simulation, for sure. The sound and graphics are both pretty good. The pieces have just the right amount of detail for their size and the cartoony aesthetic, and I love the little tile-raising effect when I hover my mouse over them. The sound just adds to the atmosphere, making it all seem very cute, bubbly and cozy. It all just fits well. Might not be much in the gameplay sense, but it honestly doesn't need to. Most of the action of the game comes from seeing the town grown, and just mashing the spacebar to see it happen on speed is satisfying enough to kind of overshadow the lack of things to do. So in the end, it ends up being thoroughly enjoyable experience. Good job on your entry!
May 3 21:53:43 1h 15m Throw ♥ 1 I really enjoyed this game, there's something very pleasing about the simple "drag and launch" format. The music is very nice, you did a good job with it. The little tick sound as the ball hits the goal was oddly pleasing as well. The graphics are pretty simple, but for the type of game this is it doesn't really feel out of place. Does what it needs to do, and nothing more. One issue I had was the start of the game. There's a lot of visual information hitting you right at the beginning, so it's a little bit unclear what to do. I understood I could drag the planet to launch it, but I had no idea yet that filling empty black capsules was my goal, so I tried to hit the white part a few times first. Then I was taken to a new menu which I had no was a menu. At first I thought it was either a puzzle, or portals to different sets of levels. It wasn't until I completed the game and game back to it that I figured out that it was levels in chronological order. At that point I realized it was by sheer luck that I started the game at the beginning, because I could've just as easily chosen to start at the last level simply because I wasn't sure what it meant to send the planet into either of the capsules at first. Those are just minor issues though, as I spent most of my time playing the game, and enjoying myself doing so. I think you've made a pretty good game here, this is a solid compo entry for sure!
May 5 17:53:22 43h 59m Skylands ♥ 3 I loved the music and the graphics in this game, it all looks and sounds very good. The way I had to keep picking up the tiles left behind me somehow added a lot to the experience, because it made the gameplay be a combination of resource management and puzzles. It's a pretty interesting combination, and it adds somewhat of an edge to the typical puzzle genre gameplay. I think maybe using WASD or the arrow keys for movement, it felt a little bit awkward to move and interact with the two mouse buttons. More than once did I accidentally place something I didn't mean to place. Outside of that the controls felt very fluid and responsive. The thing that really carries this game is the sense of completion though. It's clear you haven't neglected any aspect of the game, the difficulty, mechanics, graphics and audio all feels well fleshed out. Overall a nice and complete entry, well done!
May 5 18:05:13 11m 51s Space Aliens Are Coming ♥ 1 Fun little game! I like all the little things the people were doing as the game progressed, and the sounds they made were funny. Took me a little while to figure out that the missiles I shoot stopped at my curser location, but once I did everything suddenly got a lot easier. It's a little bit repetitive, but I don't really see how it could avoid being so given the concept. Maybe some kind of secondary mechanics or resource management would do the trick. It could even be an interesting moral choice if you added some scenario in which choosing to sacrifice some population would help you win the game easier. All for the greater good, you know? I did have a pretty odd bug, where the trees and the final missile become unhinged from the planet and started floating in space. Because of that, I couldn't reach the missile when I had 100/100 progress, so it wouldn't launch. Luckily I fixed that by voluntarily being tractor beamed by an alien into the missile, so I was able to fire it anyway. I liked it, good compo entry!
May 5 19:37:20 1h 32m Puny World ♥ 1 This feels a little bit empty, but I get the gist from the little content available. I like the humor, I liked seeing what kinds of things happened by trying the other branches. As I tried getting all the endings I noticed that it become kind of tedious to wait for the prayers to arrive, the little wait inbetween them felt kind of annoying after a while. Some way to skip ahead to soothe the increasing impatience as that little pause arrives again and again would probably be nice. I like the concept too, I think with more complex branching and maybe even some deeper storylines, it could be a pretty compelling experience. Obviously it needs some sound as well, as audio done well always enhances an experience. So, good job on your entry!
May 5 19:52:33 15m 13s SHAKEDOWN ♥ 2 Loving the style! The graphics and the audio really come together to make a very unique and interesting aesthetic. I liked the little mystery story too, loved trying to get to the bottom of it. The controls and initial experience needs a little bit of work, though. At first it's pretty difficult to know where to go or what to do, and later on I kept wanting to press space because I can read a lot faster than the text's appearance speed, but when I skipped forward the text I only got like half a second to read it before it went to the next piece of text. Basically, either add the option of turning off the auto-continue for the text, or at least remove the option to make the text skip the typing animation because that feature is useless when it anyway auto-continues right at the end of the typing animation. Really enjoyed the game though, very unique and full of your own style.
May 5 20:04:23 11m 50s Super Kaiju Dunk City ♥ 1 Jeez, this was really fun to play, I loved just about everything about this one! The graphics are great, the music is great, the gameplay is great. This is just through and through well made, I can't think of anything negative to say about. Really well done, good job!
May 5 20:14:17 9m 54s KindergARTen ♥ 1 What a lovely little thing. As you say, it's not much, but it's charming for what it is. I actually think the art style would've been very interesting to see in an actual game. Regardless of that though, it does work on its own as a tiny little experience. I'd actually love to see more kindergarten drawings turned into these little scenes, and I'm sure the little artists themselves would adore it as well. Better yet, it could easily be put into a VR setting, and what could be more amazing for a little child to step into a world based on their own drawing? I might be getting too excited here, but there's just something very charming about this. Despite not being a game, and being very small considering you uploaded it as part of the 72-hour jam, I still just really liked it. Thanks for making this!
May 5 20:35:38 21m 21s Zen Demiurgy ♥ 3 What a nice, relaxing game to play. I can actually see myself returning to this later on just to chill a little bit. The music and overall sound design is very soothing and easy on the ears. The gameplay itself isn't very advanced, but seeing the world expand and seeing the little people do things as you build the world feels quite satisfying. My only complaint would the the controls. Rotating tiles did not work particularly well unless my cursors was hovering over the tile. Which is even less excusable when considering that the tile was not always placed at the location I had my cursors if I was trying to place a tile at the edged of the screen. Some other way to move across the map than WASD would probably help too, because I primarly used my mouse for the gameplay, so I ended up forgetting about WASD a few times. Maybe some way to drag yourself around the map with the mouse would be a good alternative. Either way though, aside from the controls, I felt everything in this game was well done. The graphcis are nice and meld well with the sounds. Just hands down an overall enjoyable experience.
May 6 08:47:38 12h 12m Retro Rabbit ♥ 3 Amusing little game, for sure! I'm very grateful to the blinking effect when the munch mode is about to run out, because I kept thinking the first time around "what if it runs out right before I hit a rock"? It's small quality of life details like these that really sets apart the polished games from the unpolished ones. The graphics, audio and controls were all well done and fit together to make a coherent and cute aesthetic. I can't really find anything to critique about them, especially not considering you've all done this within 72 hours. Solid entry for sure, well done!
May 6 20:21:04 11h 33m Too Small For Us ♥ 1 I love the concept, and I enjoyed the game. Might be because I'm partial to space stuff (just look at my name). I think it's a little bit rough though. The graphics are passable, but there's no audio, and the controls don't feel particularly good. I also didn't get to see the ending, because when I got to the part where I needed to destroy buildings it said I had 46/47 buildings destroyed, but there were no more buildings on the planet. I think with more polish and some bug fixes, this could be a pretty interesting game. There's something alluring about the concept of flying around in space and landing on planets, so the concept is definitely good.
May 7 06:31:31 10h 10m Destructo Island ♥ 2 Pretty alright game, I like that you took the challenge to make a full 3D terrain in only 72 hours, and the result is decent all things considered. I particularly liked the smoke on the water, pretty cool little detail. The gameplay itself was fine, even though I wish it could've felt a little more intense. At least when I played it, I kind of just stood in the same spot strafing back and forth as a I tried to shoot drones far away that wouldn't come towards me. If they'd ganged up on me more actively it probably would've felt more intense. As for the controls I had a few bugs. About 50% of the time when I used shift to zoom in, zooming back out made my character jitter uncontrollably. It was as if I just couldn't get a proper foothold, and the resulting "overlay" effect made it almost look like the game was in stereoscopic 3D. Considering shift also was a sprint button, this resulted in me having to zoom whenever I wanted to sprint. Liked the audio, the sound effects and the music fit in with the theme of your game. I think with slightly more polished graphics, or more dedication to a cartoony style, and some bug fixing, this could be quite an enjoyable wave shooter. Well done on your entry!