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Jamesy012

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TimestampSince previousGameJamesy012's comment
May 1 04:56:26 Room Number ♥ 2 Overall pretty well made. Little more polish would have made it much better. Just have a few issues, the first level took me a few tries because I didn't really know what to do, not realising I could move the box and the tutorial message dissapeard while I was reading it D: Moving the box was a little wonky too, sometimes you could. other times you can't. was unsure on how far I could push it. Music was also very very repetitive.
May 1 05:14:37 18m 11s Island Guard ♥ 3 Very Cool. Managed to get up to 2480 points 😄 I like the island destruction a lot! In the end I had to start clicking with my other hand, there we so many it started hurting my wrist D: I did feel like the enemies were taking way too long to kill especially with how many were on the screen. If there was like a Day/Night thing, where you build up the island or upgrade during the day, and the onslaught of enemies come during the night. that would be a nice addition and a chance to deal with all those enemies.
May 1 08:33:37 3h 19m SittingDucks ♥ 2 Hahaha I love it. It got so intense at the end, that giant black thing was coming close and I'm trying to make eggs like crazy. overall slightly creepy but the ducks made everything better 😆. I was unsure when I an egg was laid or even how to on my first playthrough, till I read the controls and saw down.
May 1 09:02:42 29m 05s ATLANTIS ♥ 2 Interesting concept, the art looks quite appealing But I had no idea if what i was doing was well doing anything to progress the game or what Action or Interact did for each of the characters. I did notice that if you have moved, then want to end your turn, if it was over another tile it would still move me, this also happened when the pop up was talking about the floods for that turn. The sound for the flooding is very off putting compared to the music, which sounds great
May 1 10:09:06 1h 06m Trindle Tabletop Experiment ♥ 1 Differently interesting, I enjoyed the riddles. feel like there should have been more! 😁 The Biggest issue I had with the game was the movement. when moving around while next to something it would stop me every second or so which was very strange and that the game window was larger than my screen. Also the Riddle text was hard to read, if you put them on that notepad paper it would make it much more readable and perhaps make it look a bit bigger.
May 1 10:40:20 31m 14s Incidental Dimension ♥ 1 really cool effect, can't wait to check your source code to see how you did it. while playing i was trying to think of the way you did it... One thing i didn't understand is what the projectile things do? like I avoided them but with the few times I was hit by them nothing seemed to happen. and I don't understand why they would turn into the yellow dots after hitting the magnet. but other then that, very very interesting, good job
May 1 11:41:47 1h 01m 4 Hours ♥ 0 I liked the concept but i felt it was very fiddly to use, like sometimes the objects wouldn't start moving even tho i pressed E. Did have a few bugs, on the first level after the red block I started flying, it would not descend. only got down by using the pause menu, and after clicking play the level didn't load so i pressed quit and it pretty much froze my computer 🙃 I would definitely like to see this worked on more and a few of those problems fixed
May 1 12:16:52 35m 05s Cookie-World ♥ 1 i liked the whole idea behind the gameplay, got 20414 points Was very easy near the start, but after a minute or so of being almost the size of the screen, when those muncher things started coming down faster and faster, it got a lot more fun, You should definitely have zoomed out the camera as it got bigger so you can still see what's happening above and below the cookie
May 1 12:37:15 20m 23s RC kitchen Throwdown ♥ 1 It was like a horror game 😨 you can hear the dog coming up behind you but you can't turn around to know how close it is. it makes me all tence D: I could not find anything that would distract the dog though, it always seemed so close. And when the dog hit you I felt that there wasn't much you could do. Also that Dog is strong as! was trying to escape it near the fridge, next thing I know the fridge is on the other side of the room. I was freaking out. 🤣 having the ability to move the camera around would have been nice, just to see parts of the scenery to know where to go next
May 1 13:04:45 27m 30s Hexoworld 9999 ♥ 2 Played in single player and got a score of 5500. I liked how you traveled around the hex's and if you had a giant dent in your planet you had to go through that hole get to the other side Definitely cool and very polished. Enjoyed the music/sound and art. Only had a few issues, the starting speed is just a tad too slow, can't reach asteroids before they hit if I was on the other side. couldn't easily tell the difference between the hardened rocks and the normal 1 hit rocks. mainly using the audio from hitting those harder rocks to tell the difference and some times it was like, if only I shot to the right a little more I would have hit that asteroid, Overall I like it, well made. and those power ups made me feel great, zipping around the planet shooting 6 bullets, compared to the start.. much cooler. Could do with more enemy types (unless I didn't reach them) 👽
May 1 13:22:32 17m 47s Binary Glitch ♥ 1 Very Very cool, I like the idea a lot got. there was a lot of dying the first 10 or so playthrough but after some time I managed to get the hang of it. So strange when you are running away from the red guys shooting behind you and their explosion kills you, it doesn't seem right. maybe if their explosions only made the block they were on black, while the others get half damaged so you can still walk on them, but if you kill another red guy nearby it would take out the blocks for a while while it regens. Will definitely play this again though, good job. my highscore is 830.
May 1 23:24:48 10h 02m uP-8: Microprocessor ♥ 1 Looks very good, But near the start I had no idea what I was doing, even after reading the manual. Like no idea if the registers were getting set or anything, no idea what scn was returning or anything. Being able to see what's in the register or like print out what's in a memory address to the bar at the bottom would have helped a lot just to understand what was going on, maybe showing the line that was getting executed as well. I set up a few arrays to hold distance to move and direction, then looping through and using jne and inc to check if I had reached the distance but the program kept going past the number I entered in the array. it was very strange to me
May 1 23:56:58 32m 10s Skylets ♥ 4 Cool game. animations and idea are definitely cool. the few problems i had with it are getting stuck in the cracks, very very annoying, during the last level when looking for the escape pod I was just blindly jumping not knowing if i would be in a place to land on anything or if I was heading towards the escape pod. also unsure what those pickups do, is it just for score? Could definitely do with a a way to get unstuck and move around easier, that part felt a little off. also what were those people on the planet's doing? asking for tacos and money, it added to the slightly weird vibe the game had managed to get a score of 94, falling through the cracks a lot 🙃
May 2 00:51:35 54m 37s A World of Death! ♥ 1 loved the lighting especially with the shadow from the umbrella, sometimes it was hard to see the kids. i died after the screen was flashing about, don't know how i was killed though, none was on my boat prior to the lights flickering. being able to quickly switch between the umbrella deflecting mode and the hitting mode would have been nice, the delay was a little annoying as i couldn't stop things flying in while some were on my boat. Overall just a few issues, but well done! I liked it
May 2 01:05:00 13m 25s Hibernaculum ♥ 1 Very nice looking, had a few issues with the movement around the snow globe. like sometimes the hand would be in front of where i want to go, so i had to guess if it was the right place to drop. had some issues getting the sword, the game stopped me from dropping there. the game looked very nice when it zoomed out and started rotating I really liked that part
May 2 01:27:48 22m 48s Global ♥ 1 I really like the controls, how you drag by rotating the planet, the difficulty curve was good untill like 45-55 planes were spawning quicker than I can find. but the different plane types were good. One thing you should do is when there is an alert slow the game down and make it easier to find planes without paths. like a button on the side that will center you to the plane. I also got lots of alerts from newly spawned planes that spawned from airports that another plane was just landing at, was a little annoying having it flash up then disappear. and when clicking on a plane i would get disoriented as it would rotate the planet around so my left before may be up now, couldn't find a few airports because of that
May 2 01:56:16 28m 28s Solar Smash ♥ 1 When you hit the planet it's really epic but a lot of the time I was hoping the asteroid would go in the direction i was aiming, like half my shots went right into the sun, I also didn't understand was was going on at first, just clicking on planets and asteroids with sounds like i'm doing something right going on. I also didn't realise how much power I would be adding to the asteroids a lot of the times it just didn't seem right. Good looking and sounding game though
May 2 02:20:15 23m 59s Godly Corp. ♥ 2 very cute, I liked it. only had a few problems. I was having troubles keeping the planet's dots on the light it just kept on spinning out of the light and i had troubles seeing the difference between the red and orange blocks. I did laugh when the bug got on top of the planet that was pretty cute.
May 2 03:15:39 55m 24s Routine ♥ 1 cool idea, well executed one thing that would help in the long run is a way to speed up days, there is a lot of waiting for the next day just so you can change their work. maybe you could also have the government watch a street and if the rebels meet in that street something happens, just so it's like you have this planned out, but you have to change or delay your plans at the last minute
May 2 03:37:41 22m 02s For The Love Of Money ♥ 1 controls and platforming were really good. I was surprised when i saw it is made in unity, did not expect a platformer with controls this good to come out of unity, you did well with the jumping and movement I feel like more interesting levels would have made it a lot better, most of the levels felt very generic platformer
May 2 05:42:52 2h 05m Small Atomic World War ♥ 3 Cool game, I liked how the protons you picked up add to the overall shape of the atom. I found that getting in the battles and shooting other atoms pretty useless, as the other atoms would grab the protons for a distance while you had to go over them, so any that I lost would go straight to the AI and any that I shoot off would go to another AI, ended up just rolling between each battle picking up the protons to level up.
May 2 06:06:33 23m 41s Until the End ♥ 1 very interesting. Played on webgl, was a little laggy at times but other then that everything went well. I would have liked a way to know where everything one, like I didn't even realise where the kitchen or where to get water from was till my 2nd playthrough, a map in your cell could have helped. and maybe a way to run around would also be good, i was slowly dying, yet slowly walking to the canteen, then get told it's to late i should head back to my cell. if you do work on this more, I would like more things to do then walk up to objects and press E
May 2 06:55:47 49m 14s Space World ♥ 0 I liked how your shots came from the moon, so you had to sorta think about where the moon is compared to you and the asteroid when you're shooting and the asteroid is getting closer. One thing i did find weird was the controls, the planet seems like it was moving on it's own and was very floaty. also strange how you can swap to the other side of the screen horizontally but your blocked off vertically. very cool though
May 2 07:19:51 24m 04s STEEL GEAR CHAOS ♥ 2 Ahh yes, very cool. took me a few minutes to finally understand what to do, with a few graphical issues, like that hook thing that places little people appearing under the weapons and sometimes only the machine gun showing up. The hook people thing does seem overpowered tho, there is no prediction if you're pretty much telling the enemy where to go. Some more feedback on what you have done would be nice, more then the text box down the bottom, maybe add like 3 dots somewhere what signify how many moves you have left this turn, and maybe something on the map to show you where you chose to shoot
May 2 07:59:52 40m 01s "It's a small world!" ♥ 2 very cool idea, At some points i couldn't click on the person I wanted to, and sometimes I didn't really know who to go for or what the hint was asking me to do, had trouble with the 3rd level unsure as to who to click. I think maybe there should have been some more easy/simple ones at the start, before you start asking people to click twice or wait some time
May 2 08:33:07 33m 15s Meteor Jam ♥ 4 Very cool, I liked how you didn't lose any progress through death, made the last few levels a lot better and easier. I did get stuck in a hole a few times while jumping about and had to wait till an asteroid came and made a path for me to get out. I felt like the wall jumping (even though it seems like a bug) helped alot. overall well done, it feels like some of those flash games on kongregate which is good
May 2 08:57:17 24m 10s The Taker ♥ 4 I like the idea but i feel slightly confused as to what's happening, the moving the camera using the castles didn't seem to work for me, it would move the the new castle then move back to where it started then wouldn't move again. i just just kept spamming units will I won. a few times when placing my tanks they would take a shot and disappear instantly after getting places i have no idea what I was doing wrong there. differently need to explain more about what each thing does, like why pick the castle if i can go with the giant castle, and like maybe have a minimap so I know where my tanks are going and shooting
May 2 09:57:19 1h 00m M^3 (Moon Mining Manager) ♥ 1 The game was very confusing, took me a few tries to fully understand what was going on, Especially since the UI didn't update when you bought the mining drones or when the mining drones bring in more resources. that added to the confusion since i expected something to show up/happen but nothing did, only showing up if I click on the building again
May 2 10:29:49 32m 30s A Growing Adventure ♥ 1 like the idea of revealing the map and the battle system was good. but the times for revealing more of the map just seemed like more of a punishment then it should have, you lose some health and have to wait 20 seconds at times, also if you see those 20 second times you know it's an enemy already so if you want to battle them you have to wait that time, then if you have other blocks getting timed down at the same time as a battle those pause during the battle which is even more annoying them the tile destruction timer
May 2 11:16:10 46m 21s Floppy McFloppyface ♥ 1 Had some laughs playing this, well made, didn't have any issues with movement or controls. sometimes I didn't know what to do, but just walking around pressing space on things finally got the story to progress. story was good although a little short, you should definitely continue the story of floppy McFloppyface 😄
May 2 11:58:58 42m 48s Small Planet Tycoon ♥ 1 I found the space each object took up to be a little annoying, like there was a gap between all of them, and other buildings could differently fit in there. when placing some of the buildings it would let me place but nothing would be placed, and prevented me from placing something there, restarted the game which fixed it. other then that I liked the management part, thought it worked very well and quite balanced
May 2 12:15:04 16m 06s Small World Mining Company ♥ 1 Very interesting, well made. the first thing I did was spam space to make the block darker, i don't know if pressing space multiple times on the same block changed anything since the resources showed up after the first space, I also found the enemies that move around to be annoying, I didn't know where it was going to do next and died a lot from it
May 2 12:33:57 18m 53s Aircraft Carrier Simulator ♥ 2 Very cool definitely haven't see a game like it, i don't understand what sending the planes out really did, I kept sending them right to the catapults but the enemy was still getting closer (the first time i heard the catapult sound i got very spooked). it would also be nice to see how many planes want to land, because was just clicking the land aircraft button. I did find the game very slow paced, aircraft would go down and up so slow
May 2 12:52:56 18m 59s It's A Small System ♥ 1 Very cool. I found at the planets near the end of the solar system were passing each other much quicker than near earth and the passing was a little annoying if you're standing near the top or bottom of the planet and want to talk to someone, you find yourself on the next planet. I did like the interactions between the planets, thorght that was pretty cool