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glimaleite

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TimestampSince previousGameglimaleite's comment
May 1 12:19:07 Corgo-a-gogo ♥ 3 Hey guys, congrats on completing the jam! I noticed a few technical issues, like the character's rotation felt a bit off-axis and I think that strafing would be better for the controls, leaving the mouse for rotating the character. Ah, I managed to get up on that huge white cube. I just hugged the wall and kept holding the jump button and Voila! Despite these things I said, which are common in jams, I think it's an adorable game and a good homage to corgis!
May 1 12:30:18 11m 11s Godly Corp. ♥ 1 Oh my, at first I couldn't do bug clearing and rotating the planet at the same time. I loved that you made me try harder on multitasking, something I'm not great at! The song was funny, was that made by you? I noticed that when a bug gets his way you play something from Kill Bill, right? Pretty cool. You asked in-game to tell if you should continue working on it for Steam. I think that it can be a good choice for kids, but I think the graphics would have to be more appealing to them and they won't get the references of muppets or our-god-Cthullu. Congrats! Good job!
May 1 12:44:03 13m 45s Infecteria ♥ 2 Hey guys, thanks for the feedback on my game! Now it's my turn. Like some people said, the music is pretty nice. I get it that some people didn't enjoy the right stick rotating thing, but I kinda liked - don't really know why though. Still, I'm not sure if you should keep it if it demands the use of a controller. The graphics are very cute and it really matches with the audio and gameplay. Bravo! I think that the game could be shorter. At one point I was like: oh, I will never get those 30, even if I think I am doing a good job. I think you should probably aim at 20 or so? Congrats for going to a different direction other than using small planets!
May 1 12:57:50 13m 47s Spermicorn ♥ 4 That's some unique storytelling you've got, guys! Nice humor and lots of llamaluv. You guys had some good music, but I felt like the one for the race didn't fit for the moment. It was too smooth for the race, I think. Not that I really understand much about audio, just something I thought while playing. Also, during the drilling part, I only got asked to press either R, H or S. Not sure if I was lucky, but it would be more fun if it was more varied. I enjoyed the message of the game. You guys did a great job, congrats!
May 1 13:09:58 12m 08s Bless You ! ♥ 0 Very, very cute. I love the aesthethics of the game. Good job! Now I didn't understand the Happiness thing. I managed to get 25/25 and nothing happened, also it never went down. I believe it could be shorter. I found it was funny, but after a while my personal fun meter was going down. Once I had to drag the house to the villager I was like: screw that guy, what a lazy arse! But still, I finished the game. Great job, guys!
May 1 13:15:46 5m 48s Tower of Doom ♥ 0 Hey guys! Loved the graphics and the idea of the cylindrical tower. The implementation however, felt a bit weird. I guess it's kind of a technical challenge to do that in 3D. One of the things that I think that could make the transitioning smoother would be to crossfade the alpha of the monsters and platforms appearing and disappearing. The jump felt very clunky. Still, despite all that, I think the idea is awesome and could result in some very interesting game!
May 1 13:31:07 15m 21s Clean the Dorm ♥ 1 Oh man, I'm totally going to try that art technique with photography on my next jam. Why haven't I thought of that before? The waves could be shorter. I died at Wave#9 to that flying shooting insect and didn't feel compelled to try again. You probably could make the particles smaller, sometimes it gets on the way and I can't see the insects or the main character. Really enjoyed the idea and made me laugh! Great job!
May 1 13:37:29 6m 22s Arrows in Orbit ♥ 2 The idea of missing a shot and it eventually comes back at you is pretty cool. It made me want to aim more carefully, though the game doesn't really help you with aiming. I wished there were more things going on, other than just making waves longer and longer. There's definetly space for some cool improvements there. Great job!
May 1 15:20:52 1h 43m A small world lost in a big universe ♥ 1 Hey! Very cute. I love the flat art style. It took me some time to understand the controls, but after I got it, it was fine. I do think I should point out that the levels were too long. Once again, loved the art. Great job!
May 1 15:28:16 7m 24s Planet Bash ♥ 1 So juicy! Great pixel art graphics and bashing feels good as hell. Great job. What about the tracks? Freaking awesome. I didn't understand one thing though: sometimes I'd rotate super fast, sometimes super slow. Was there some sort of relation between blue bar and speed? Awesome job!
May 1 15:36:57 8m 41s Sunny World ♥ 2 Pretty flat-art graphics and very calm gameplay. It's a relaxing game, specially with the music. I managed to finish it and people grew happy and prosperous hahhah Great job!
May 1 15:43:36 6m 39s Monolith ♥ 4 Holy cow, so much style in just one game. Awesome! Loved the aesthethics you guys managed to work with. I wished I could control the ship with the mouse, I'd be a much better pilot. Freaking amazing job, guys, really. I had a problem trying to figure when bullets are coming at me, mostly because of the camera. But it looks so cool, I guess that's why you decided to keep that angle.
May 1 15:52:04 8m 28s Space Raiders ♥ 2 Great graphics and audio. Shooting feels soooo good! I feel like you guys made it too hard at the very beginning. The first wave is too hard, I don't really see the point of starting like that hehe. Nevertheless, awesome job! Cheers to the audio guy/gal!
May 1 16:00:33 8m 29s Hibernaculum ♥ 1 SO CUTE!! The music fits perfectly with the graphics and the gameplay, congrats! I loved the concept of snowglobe and when that hand appeared to rotate it, I just loved it. I think there are some pretty interesting concepts to be explored in this game. Great job!
May 1 16:11:33 11m 00s Planet Desumaton ♥ 3 Oh, I loved the orbit-shooting mechanic. Lovely graphics, really. I wish I could make pixel art like that. Great job! Any reason why you didn't go compo instead of jam?
May 1 17:30:44 1h 19m Please Be Careful... ♥ 0 Jeez, we did the same game! Check it out haha https://ldjam.com/events/ludum-dare/38/carefulzilla/
May 2 22:44:09 29h 13m A Perfectly Lovely Expedition ♥ 3 Ha! I think that's the first game I see using Day/Night. I like how it was implemented. I'd like to point out that it took me a while to figure out that I could go down (dig), even with the shovel in my inventory. Yeah, I know, kinda slow here haha. I really liked the main character art. Lovely animation and design! Congrats, great job!
May 2 22:58:37 14m 28s Godspeed Mankind ♥ 1 Resource management is hard to get it right. I think you guys did a good job, specially for a first jam. I think that having some HUD that displays all states and resources would be very helpful. Also, I got confused on my first playthrough. I thought that there was only 1 town, so I just kept feeding that one, lol. The other one soon died.
May 2 23:07:35 8m 58s Advanced Mitosis ♥ 0 I think you have some very interesting levels, and then you have "Encagement" which was a drag, I just skipped it. I don't know why, but it felt good to eat my enemies. Kuddos for the level design and different idea. Oh, and finishing the compo! Nice job!
May 2 23:16:56 9m 21s My Purpose ♥ 1 Uh the controls are a big problem, I think. Once I figured out that it's better if I just stand still next to the planet and keep clicking at the enemies, I was fine, but it got boring fast. At first I was trying to rotate my ship to line up the shot, but that wasn't necessary. I like the way you built your storytelling. Good text and good UI. Good job!
May 2 23:21:40 4m 44s Beware The Idiots ♥ 1 Hey, congrats on the compo! I'd love to know more about implementing that line drawing thing! Also, I'd like to point out that on the first try I kept clicking on the menu buttons from the planet.. I thought it was bugged or something. You probably should move those buttons to another place! Lovely game, funny and interesting take on the theme. Nice job!
May 3 13:05:23 13h 43m RASHLANDER ♥ 1 Jesus, this is hard! I absolutely loved the art style. I read your post about how you did it and it's pretty awesome! Something that bothered me a little was the explosion SFX, it was super loud, at least on my computer. Lovely FX's though. Effing great job!
May 9 02:32:22 133h 26m EAT ♥ 0 I think this is one of the LD games that I played the most. Pretty fun :) I think that you could do better on making it clearer on whether something is ready to be eaten. It took me a while to figure out that I had to keep breaking into tiny pieces and then use the vaccuum. Also the vaccuum thing could be more efficient. I really liked the looks of the game and it feels very polished, specially for a game jam. Congrats! Great job!
May 9 02:40:02 7m 40s The Life Amoebic ♥ 0 Very unique game! I don't think I've ever seen a game with phagocytosis before. I had some problems with the controls some times. There were times that it felt like the lines were too heavy to drag, and sometimes they would follow the mouse without any problem. I'm super curious to how you've implemented these controls! The audio worked well, establishing a nice mood. Congrats, great job!
May 9 11:37:29 8h 57m RoboLand ♥ 1 Hey, I just played the compo entry and I really liked it. Super well done and very different from all of the other entries. It took me a while to figure out that I was supposed to click on the robot to make it start moving. I guess this was the only problem I had. I'll play the updated version as soon as I have some more free time. Loved the art style, spot on! :) Great job!
May 9 11:45:11 7m 42s Djinn Duel ♥ 1 Took me a while to understand that I'll first move and then attack. Other than that it was smooth. It seemed like the AI was moving kinda randomly. Maybe I couldn't read it's pattern, but it didn't feel like there was one, which makes it kinda frustrating on a strategy game. I really liked the concept and I'd love to play with a friend, though it may be difficult because of one being able to see the other one's play. The graphics are very well done and the game is very polished. Great job!
May 9 12:01:39 16m 28s Miniverse ♥ 1 Very well executed, super polished and lovely graphics! You guys implemented tons of things in very short time, that's pretty awesome. And the combat system is very interesting as well. Are you thinking about working more on it? Congrats! Great job!
May 9 12:19:04 17m 25s The Wonky Wizard ♥ 1 Guys, the visuals are very nice, but it could very easily be even better. You could've enabled bloom and some other image effects and it would be amazing, because the art is very well done and I love this style! Regarding the gameplay, I think that you could've made the icicles more useful. I was only using lightning and fireballs (which look very good). The camera is a big problem when transitioning from one point to the other one. Some games solve this problem with caching the control directions during the transitioning (like Resident Evil 1 and 2). Not sure if I'm being clear here. Look for static camera movement controls and you'll find a good solution for this problem. Lovely game and one of the most fun I've had this year, even if it's not innovative. Great job!
May 10 11:48:03 23h 28m The Adventurer Davidson ♥ 2 It's admirable that you're doing that so young, and I wish I'd done that when I was your age. Congrats! Now to the feedback: colliders are too big and some explanation on how to play could be useful. You can do that on the post itself, no need to make a tutorial. I didn't get past the first level, mostly because everytime I swapped gravity I went straight to the spikes, which had a huge hit box. Usually you want to make the colliders a bit smaller than the graphics, so the player never feels like he's being "cheated". The graphics look cool and the music as well, although I didn't get to hear much of it because I was always dying and it was restarting :) Great job!
May 10 11:55:11 7m 08s Every Man's Sky ♥ 1 I love the idea! Kinda wished we could customize further the planets, but that's only because I loved the idea haha. Everything worked as expected and I found some funny names in there. Congratulations, great job!
May 10 12:00:02 4m 51s Chill Bill ♥ 0 One of the best presentation's I've seen that far. Great art, super polished and smoothly animated. Felt good using the sword and that made me feel bad because I was slashing people, and I think that's exactly what you wanted. Absolutely great job. I think it could be less repetitive, which would make it more fun.
May 10 12:10:40 10m 38s Terraform ♥ 1 This serves as a good base to expand on! It took me a while to understand the building's purposes, but all made sense after that. I enjoyed the song, although it felt very familiar to me. Not sure why though, maybe something similar on Mario Kart 8? You guys should consider working more on that, even if there are so many games like that out there already. Maybe if you find a nice twist it could get some attention. Congratulations!
May 10 12:15:54 5m 14s A Rat's Story ♥ 0 A different take on the theme, it remembers a bit my entry, but in mine you are the feet, haha. It's very hard (not complaining, it felt just right) and I think that you've done a great choice in making the consumables taking some time to actually score and disappear. Also, leaving the dead rat's corpses in there was another cool idea. Poor little rats. Good art and audio was ok, I guess? Congrats and great job!
May 10 18:26:43 6h 10m Zen Demiurgy ♥ 1 This is very nice. I felt like I was playing a board game. Reminded me of Carcassone. Lovely art, lovely music, very polished and well done. It took me a while to read the Game Over text, it is too discrete. Besides that, it took me a good amount of time to understand what was going on, because I was just trying to match borders and... well... that's it. Congratulations! Great job!
May 10 18:34:05 7m 22s Fat Rat ♥ 1 hahah, while I was playing I was thinking like: oh, they could totally make the rat thinner, and then it changed to a slim rat hahah. Like it read my mind. The game is pretty simple. Not innovative, but fun and cute. I think you guys nailed the aesthetics! Great job!
May 10 18:38:35 4m 30s Dwelling ♥ 1 Beautiful concept and very well done. I love the art and how polished it is. There's something to be learned here, and that's amazing. Congratulations on this entry and wish you the best :) Great job!
May 12 10:26:46 39h 48m Landshift ♥ 1 Very cute graphics. Reminded me of the board game Carcassone. Then you added the 2048 things and I was like: woah, nice! I got my butt handed to me several times. I suck at it. You could probably add a Restart button, and a background music could be nice. Other than that, everything is very well done! Congratulations! Great job.
May 12 10:48:07 21m 21s Astromike ♥ 1 You nailed the graphics and audio, creating an intense sci-fi exploration mood. I loved it. Gameplaywise, I'd say that the movement feels a bit clunky, mostly because of the snapping and pausing for a while. It felt too unnatural to me. The level design works well enough and you did a very good job teaching me how to play it without saying a word. Great job! Congratulations!
May 12 10:57:21 9m 14s Moped Mayhem ♥ 2 Congrats on the nice job! Cute graphics and took me back to paperboy days. The fact that I was destroying cars by throwing stuff at them was kinda weird/funny. The achievement system was a nice little touch and shows that you guys were done a little before the jam ended. I'd like to point out that the models are very well done and lovely to look at. The grass texture, however, felt way off. I'd love to have your feedback if possible, my entry is https://ldjam.com/events/ludum-dare/38/carefulzilla
May 16 00:35:07 85h 37m Our little island ♥ 1 Absolutely adorable! Loved how you blended the background image with the pencil and paper style. Gameplay was kinda repetitive, and not so fun. I'd say that it is a very interesting aesthetic experience, and the kind of game that is not about fun, but more about the mood, I guess. Great job!
May 16 11:57:02 11h 21m Platform Styx ♥ 3 I loved the mood. I was totally immersed. Loved the graphics and the weird things happening on the train. I also love the fact that the player is the one supposed to interpret what actually happened. Lovely game, probably the best I've played so far in this LD. Amazing! Great job guys!!
May 16 12:10:13 13m 11s Den ♥ 3 Wow, beautiful pixel art. Amazing job on the animation of the creature and the miners running scared and popping out blood. Really, amazing job on the art department. Audio was good as well, not as good as the graphics, but still good. Nice mood. The only complaint about the game is that I wasn't actually having fun, but I'm not one to thing that every game should be fun. Amazing job!