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Eli Delventhal

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TimestampSince previousGameEli Delventhal's comment
Apr 24 15:32:56 To Kill a Planetingbird ♥ 1 Any chance for a Mac or web build?
Apr 24 15:33:47 51s I'm Deity ♥ 1 Any chance for a Mac or web version?
Apr 24 15:35:36 1m 49s Small Atomic World War ♥ 1 Looks like your Mac link takes me to a Windows or maybe Linux build. I'd expect to see a .app. If this is Unity, you should do a WebGL build too.
Apr 24 18:22:25 2h 46m DNAPet ♥ 6 Cute! A funny idea to combine all those different types of creatures. A couple notes: - Incubation takes too long. Clicking the meter back and forth gets boring. - I wasn't always clear exactly what I should be doing with my creature. More visual feedback of its wants and needs would be helpful. Nice work!
Apr 24 19:49:43 1h 27m Big Cell ♥ 0 Cool game! I love agario, this has that feel. Unfortunately, there weren't any other players online. I like that you have AI to fill in the gaps, which is great, but they're not smart enough to pose a challenge.
May 9 00:48:24 340h 58m The Life Amoebic ♥ 0 Pretty good game. I thought it was nice that you tried out a new mechanic, which felt pretty good. I got bored reasonably quickly though – it was a little slow-moving and there wasn't a lot changing over time.
May 9 16:58:03 16h 09m Meteor Mania ♥ 1 Quite a fun little game. I agree with previous comments – it doesn't really add anything new to the table. However, you did a good job with what you were pursuing. I think it could have been taken much farther, mainly in the area of weapon upgrades (something like 5 different levels instead of 2 would have been great) and balance (oftentimes planets would be unblockable or would appear before I had any chance to shoot), and give me a choice of picking up upgrades (since they would often wipe out a better, "advanced" version of an upgrade).
May 9 17:02:51 4m 48s Shelton's Detour ♥ 1 Cool idea, I like how you wrapped the world in a ball. Nice visual effect. The platforming itself leaves much to be desired. It's super simple, the temperature mechanic doesn't feel like it does a whole lot, and the game really really needs checkpoints. You start with it being really difficult really quickly, especially given some art cues are off (the cactus blocks look extremely close to regular platforms, for example). I think a post-compo version of this game where you spend more time tuning could be really great.
May 9 17:12:02 9m 11s Caelium Alpha ♥ 0 As someone who is a bit of an orrery connoisseur and who has made one myself, I thought it was cool to see someone make one, but the lack of gravity and real physics made this uninteresting to me. In my mind, the point of an orrery is to mess with the what the universe would really be like – a legitimate sandbox, as opposed to simply a diorama, which is what this felt like.
May 9 17:15:58 3m 56s Jumpy Green ♥ 0 Maybe I suck but I had a hard time getting into it, it felt too hard too quickly. My options seemed limited once an astronaut landed nearby. I think I might have removed lasers – it's hard enough just to dodge the astronauts themselves. I like where you're going with this, though. The art is cute.
May 9 17:22:41 6m 43s Low Orbit ♥ 0 A great amount of work in here. I think it's very impressive that you created so many different tracks and planets, and made a cohesive game too. Good stuff! However, as others have said, there are some pretty major issues with how it plays. For me, there were ugly red lights covering most of the screen the whole time (Mac OS X Chrome), which I assume was a bug. Worse, when I made it to the first checkpoint, it didn't seem to acknowledge that I had done so, and told me to backtrack. From then on, reaching checkpoints did nothing and I never saw any other cars.
May 9 17:24:16 1m 35s Exoman ♥ 0 Nice, another Rampage-style game (mine is also). Unfortunately I don't have a Windows machine so can't play, but the screenshots and concept look great.
May 10 19:22:23 25h 58m It Seemed so big... ♥ 0 I think this has a lot of potential. I like the idea of managing a lot of different planets and resources and things. I could never figure out how to make technology, or why I would ever take resources from the planets (what do I do with them?). Seems like it's the start of a great game but not there yet.
May 10 19:28:39 6m 16s Theatre Throw-Down ♥ 1 I made it to round 6. My success seemed to depend a lot on whether or not I started with a block to hide behind – I could abuse the pathfinding to force the enemies to be stick, at which point I could hit them around the corner. I think you made smart choices with how you dealt with the fighting in a limited time – the player's attack having more range than the enemies, but having a cool down, is a good option. After I figure that out, I was actually strategizing to avoid attacks and hit properly, which is very good for this sort of game. If you work on this further, I think a certain amount of sticky skill-based juice factor is missing. I didn't feel rewarded for playing as well as possible, I mainly felt like I was abusing the system. Relying more on timing I think would really help help – maybe if I can see the enemies winding up, I can choose to parry, and stuff like that. Good work.
May 10 20:11:46 43m 07s For Eternity ♥ 0 Very cool game. I think you got the micromanaging resource feel down. Cool. I was getting pretty into it but then suddenly all my people moved out and my income went way down. I built like 6 temples and it didn't seem to help. This reminded me a lot of Sim Tower in that way – I really loved that game at first but inevitably everyone would move out at some point and stuff would grind to a halt, and I'd never understand why. I think a better in-game tutorial might help, and a more specific explanation of mechanics on your help page. I thought the mechanics were simple (increase QoL with helpful buildings, decrease it with more houses) but I never understood how resources affected things.
May 10 20:52:06 40m 20s The Village ♥ 1 A nice little game. I would have liked more of an ending, or something, and I never even got close to people being aggressive – gold showers solved everything. Eventually it was all updated and I said, "oh... it's over?" Good experience during play.
May 10 20:58:30 6m 24s Pity About Earth... ♥ 3 Top marks, well done. Easy to control and get into, felt challenging but not random, excellent work. I can't find much to complain about on this one. Although reality-based me was boggled at the incredible cost of making such a huge controllable barrier! That's a lot of titanium!
May 10 21:16:10 17m 40s Angelic Design ♥ 2 Cool idea. I made it to the 1000th year, and only figured out what I was doing by about year 800. Then I lost on the final mission... I could maybe have done it but didn't feel like min/maxing stats to make it work out. I like the idea of the missions but the way they are implemented feels a little tedious, and it's kind of a bummer to have no idea what you're aiming for until the end. I'd rather have missions come up as I play, and be told what the next mission is so I can plan for it. That way I would actually use the curse etc commands to get rid of undesirable traits.
May 10 21:24:02 7m 52s NES ROM - Arlington Apple in an Interplanetary Pickle ♥ 2 Wow, I'm amazed you made a ROM. No idea what the tools are like these days, but doesn't this mean that you bad to make everything in assembly? Nuts. The game itself I thought was very good for an NES game, but for a modern game it wasn't as impressive. Still solid, for sure. There were a couple times where I got completely stuck in an area and didn't feel like I could get out, and the screen transitions felt jarring and made it difficult to platform. I would have also rather had the controls be relative to my character's facing rather than absolute on the screen - that really made it difficult to do tricky stuff. The level design is really smart and cool.
May 10 21:29:55 5m 53s Diminishing Lands ♥ 1 Very well done. Solid mechanics, nice wall jumping, and a cool and simple but well-executed idea. My one complaint is that I would have maybe liked the coins to slowly fall over time – late game it's impossible to reach high coins, which means the only viable strategy is to start high at first, then make your way down. This isn't obvious on your first play through, and feels overly punishing if you're playing well.
May 10 21:34:36 4m 41s Giant Steps ♥ 0 Very pretty and overall well made. I think it's also a smart and relatively unique puzzle game concept. However, I had a really hard time with the controls – I think using the mouse would have been a better choice.
May 10 21:44:01 9m 25s OLDDOG ♥ 1 Nifty game. I think it's a cool idea to put in a circular brawler, and I liked the weird mood that you were putting in place. I would have maybe avoided making the screen short out unless you yourself were getting hit, because it was confusing otherwise. I think the fighting mechanics are the main area you should work on improving – as a previous commenter mentioned, it mostly felt like I was mashing the regular attack button while I waited for the charge attack to recharge, and the shield didn't seem to have value. In fighting games and brawlers I usually have fun with the rock/paper/scissors type mechanics – that is, notice one enemy telegraphing a certain move and counter it with the right option. Seems like you were almost there, but since the enemies all attack the same way with no warning, it's not possible to play "well." Great work!
May 10 21:52:56 8m 55s Enlightenment ♥ 0 Interesting game. I thought it was cool that you have both life and also visibility. My main issue there was dumb luck, even with full visibility, would cause me to go down a dead end and I'd completely run out of visibility on the way back. Not sure how you'd change that, but it was kind of an issue.
May 12 19:08:13 45h 15m Gnome Digger ♥ 0 Unfortunately it hangs on Mac OS X Sierra. I don't see anything in the console that looks relevant.
May 12 19:18:09 9m 56s Kanjo ♥ 1 Quite a big story for a game jam! Feels a lot like a visual novel. The music is excellent, and you did a great job establishing mood. The gameplay is pretty nonexistent as I would expect with this kind of game, but I still was hoping to do more than I was able to. I think having more to pay attention to and interact with while the story is being told would really help. I didn't feel particularly like I was part of the story as a player.
May 12 19:24:41 6m 32s slovenly shopper ♥ 0 Nicely done! Great and complete little game, and your use of the theme is great.
May 12 21:00:51 1h 36m Small Tactics ♥ 1 I imagine this would be pretty fun with 2 players. I wasn't clear in the 1-player version what I was supposed to do, exactly. Monsters appeared and I killed them. :-) Eventually I stopped playing. Seems like it's got good core nuggets, though.
May 12 21:21:26 20m 35s World Battles ♥ 1 I really like the idea of this game. The building around the planet and all that is really cool, and it felt like it took the cooler parts of tower defense and made it more interactive (one of my frequent complaints of conventional tower defense is the build and wait). However, I felt that the actual shooting parts lasted too long and wasn't particularly exciting. The building is the shining star here, but is maybe 10% of total time spent with the game. Tuning that balance would really help. And it's cool you made this in Rust!
May 12 21:24:41 3m 15s Tiny Planet ♥ 0 Alas, I get a crash whenever I try to move the player that's within the fence at all. I wasn't able to make any reasonable progress.
May 12 22:49:06 1h 24m 6 degrees of separation ♥ 0 I was unclear on what I should actually be doing. It seemed like every dot I clicked reset the people I knew, instead of making some kind of web, and it was unclear what a fully completely versus incomplete web would look like. So I just clicked around that was mostly it.
May 12 22:52:03 2m 57s AstroCats ♥ 2 Pretty nifty, I played a couple games. I think it's a clever idea and could be a ton of fun. As it stands, though, the controls don't feel punchy enough (movement around the planet, for example, felt very slow) so I didn't feel like I could win via skill and mastery. I would love to see a game like this fully polished, though!
May 13 06:43:06 7h 51m Quantum World ♥ 0 I'm not sure if it was broken or something but ALL controls were inverted, which drove me crazy and I could barely play. :-/
May 13 07:05:14 22m 08s Cell Defender ♥ 0 It's cool where you're going with this, but I had a really difficult time playing. I even got surrounded by my own white blood cells and couldn't move!
May 13 07:35:12 29m 58s Abyss ♥ 1 This is cool, I think you're close to a good game. It's fun just flying around gathering stuff and upgrading. If there were encounters, artifacts and stuff like that find, etc. you could have a really cool game.
May 13 07:39:38 4m 26s Terrartisan ♥ 1 Great little game. Very simple but fun.
May 18 23:04:45 135h 25m Cell Wars ♥ 0 Cool, good job overall. I wish new clusters hadn't been able to come back after wiping them out. Felt a lot less successful as a result.
May 19 17:51:02 18h 46m Fraser Island ♥ 1 I tried this out with coworkers. I thought it was a pretty cool bluffing game. For my personal taste, it felt a little bit too luck-based. Like a few times someone had something incredibly valuable in their top 3 stack simply through the luck of the draw and then lost the game or a lot of points due to a reveal. Other times it felt like I was playing pretty blind, and not a lot of calling out would happen, which would end up with it being almost entirely random chance who won. I really like where you're going with this, though. I think a little more skill and a little less luck could go a long way.
May 19 23:47:34 5h 56m All The Way Down ♥ 1 I think you've got the start of a nifty game. Don't worry so much about completing less than you wanted! The game was totally playable and understandable without instruction, which is a feat in itself. Turtles eat squid, so it's good. Sharks eat turtles, so it's bad. True the game is just a little bare at this point, and movement could be smoother (visually) and a few other things, but I think it's a good shot.
May 19 23:49:58 2m 24s Match the Fleas ♥ 2 Cool take on memory. Super cute. The game couldn't end for me because there was no match for someone. Poor lil' guy. :'-(
May 19 23:55:03 5m 05s Small Town Mines ♥ 1 Cute little game. Good feel to it and cool mechanics. I wasn't clear on what was increasing the suspicion, or what would end the game.
May 20 00:01:33 6m 30s Mind's Eye ♥ 0 Great concept, and well executed. This is a good one.