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| Timestamp | Since previous | Game | SamuelSousa's comment |
|---|---|---|---|
| Aug 29 10:03:00 | Ancient Technologies | Reached 4850! the feel very ancient... Not because of the Atari (which is nice). Because You have to plug in a the console and turn it on... That's like so... Ancient :) | |
| Aug 29 10:22:00 | 19m 00s | Temple Quest | The music is very awesome. Like the feeling of the level select menu, seeing it evolve. I just had to press the S key to many times... <br/> <br/>Some obstacles were to close to each other and ... too many keys to use... <br/> <br/>Gameplay feel ancient :) remember playing some alike on my "30plus tetris games" handeld. |
| Aug 29 10:27:00 | 5m 00s | Happy Hunting Ground | Great artists :) Cool art style. <br/>I would like the shooting to be a little faster. |
| Aug 29 10:35:00 | 8m 00s | Ancient SpaceTech™ Corporation® | Love the description of the game. <br/>Nice music and sense of adrenaline in completing the mission. <br/>Feels to hard with little room for error. <br/> <br/>How do you F5 on Mac? I wonder :) Decided to reload the page :) |
| Aug 29 10:42:00 | 7m 00s | The Museum | I played without reading the options and just selecting randomly... Very funny! <br/>And very good looking! |
| Aug 29 10:49:00 | 7m 00s | Onager | Very retrogade game which is good ... if it became worms it would have been a disservice to the theme. <br/> <br/>Enjoyed playing this: missed 27 in 160 seconds. <br/> <br/>Nice art reminds me of roman pottery |
| Aug 29 11:02:00 | 13m 00s | Sounds of Samos | Interesting idea! Had some trouble getting around the the first challenge then went into freestyle where it seem to really shine. <br/> <br/>Looks very polished. Good job! |
| Aug 29 11:04:00 | 2m 00s | Sacrifice | Interesting concept. |
| Aug 29 11:10:00 | 6m 00s | Trireme | Lovely art and music! <br/>Had to press Z to start... <br/> <br/>Not sure i GET IT! Found myself just hit the keys and see if something happened. |
| Aug 29 11:18:00 | 8m 00s | Baba Yaga | Was unable to play, browser crashed on PLAY. <br/>Nice visuals! |
| Aug 29 11:28:00 | 10m 00s | THE BOX | Slick presentation! Although it showed a little fps drop. <br/>Very well suited to the theme. Like the clock in background, its more than enough for sound. <br/> <br/>Got stuck on Level 3 ... Not English... |
| Aug 29 11:39:00 | 11m 00s | Retro Player | I can't drag both at the same time :) Very neat! <br/>Had to loose the first time to play. Lovely art. <br/>Things can get very hard which keeps you on your toes... <br/> <br/>Google Play definitely. |
| Aug 29 14:02:00 | 2h 23m | Tomb Robbers | Killed 132! I was engadged gave it a second shot! Simple. Fun. Engaging! <br/> <br/>The bugs in the bottom a and the are hopeless the robber would have to go right which he doesn't if he comes from left. <br/> <br/>Maybe more webs would be nice and faster arrow cooldowns. <br/> <br/>The art is simplistic and its better for it! |
| Aug 29 14:17:00 | 15m 00s | Terror of the Tomb | Had fun playing your game but must say: <br/>Movement feels very slippery. Music is nice but doesn't fit. Invisible walls... <br/>You know all that... <br/> <br/>The boss fight with auxiliar objects ... wasn't expecting it at all ... was a nice touch! <br/> <br/>Main character art and animations was also looking good. <br/> <br/>Overall it's a good entry! |
| Aug 29 14:44:00 | 27m 00s | I am the Destroyer | Great jam theres seems to be a lot of work put in this one. <br/> <br/>The initial setting (chapter 4) is cool. <br/>I enjoyed a lot the first chapter dialog. <br/> <br/>I wasn't able to do anything with the items picked up. <br/>I think it got confusing quickly and i lost track of what I was supposed to do. |
| Aug 29 14:51:00 | 7m 00s | ShroomMan | Easy to understand. SImple. Fun. Beautiful. |
| Aug 29 15:00:00 | 9m 00s | Pyramid of doom | The animations look great but really small ... Things feel out of proportion. After you get the hang of it plays well. Random level progression nice :) <br/> <br/>Played 3 times - came to level and discovered how to Drop down a platforms got and disappeared... if there were a restart or respawn would have continued to play. |
| Aug 29 15:15:00 | 15m 00s | Steam Train Youpi | This games just feels... Ancient :) <br/>Now-a-days you just hold a button and you can go 250km/hour... <br/>With the keys I had to hit I managed to go at 2 meter per second. <br/> <br/>This feels like a educational game maybe you coluld something with at Games4change. <br/> <br/>Great job with theme! |
| Aug 29 15:28:00 | 13m 00s | Caveman Runner | Its a good first time entry. <br/>The sprites look great but rather too small. <br/>Enemies move too fast when they spot you. <br/>Levels feel monotonous could be smaller and faster or have more stuff going on (its a jam game there always something missing) :) <br/> <br/>I found my self throwing spear from a-far not sure this would be what you want. I think it would feel better to throw them right in the face of the enemies. <br/> <br/>Keep it up! Cheers |
| Aug 29 15:34:00 | 6m 00s | Archer Tower | Liked the simple mechanics. Push start and play. <br/>Also like the programmer stickman art :) <br/> <br/>Reached level 5 got hit and lost. Where my life bar!?! <br/>Had fun playing this :) |
| Aug 29 15:46:00 | 12m 00s | Lobbin' Wood | Very simple concept! Having limited ammo doesn't seem a good concept choice... maybe enemies could drop a few of this to make my stay a little more pleasant :) <br/> <br/>The mouse sometimes feels like it doesn't respond... <br/>I liked the background its simple and reminds me of xevious :) |
| Aug 29 15:51:00 | 5m 00s | Catapult | I was able to duplicate the screen and the game crashed... :? <br/>I was to test it a bit though and it felt tricky... <br/> <br/>I felt the same as you making my project entry... I believe you must stick with whatever first idea you have to get the best results... |
| Aug 29 16:00:00 | 9m 00s | Aqueductus | I clicked several buttons in the main menu nothing happened ... <br/>i felt it was broken... But then i pressed some other buttons and it was working. <br/> <br/>The gameplay is working solid. Had a hard time figuring how to move my first piece but after that i WAS OK. If you could drag and drop controls would be best in my opinion... but I understand does might be too complicated for a jam. <br/> <br/>Good job! |
| Aug 29 16:06:00 | 6m 00s | Old N' Fashioned? | Very lovely text at the begginning :) <br/>Your portrait is very realistic :) <br/> <br/>Gameplay wise, many obstacles are out of sight and i can't get to see where my doggy is head :) <br/> <br/>Nice stache! |
| Aug 29 16:12:00 | 6m 00s | Phone Inventor | Pretty looking. I like how the space between poles feels like on its own. <br/>Which is nice for pacing the progression. |
| Aug 29 16:22:00 | 10m 00s | aRCANE | Good looking graphics! Good movement! <br/>A little too much empty space... <br/> <br/>An interesting jam entry. Good job |
| Aug 29 16:29:00 | 7m 00s | S**ON | I made a bird poop on a man ...and man a cloud darker with a bird... <br/>I clicked and clicked... and then wasn't able to get anything done ... <br/> <br/>Didn't get up... Sorry |
| Aug 29 16:38:00 | 9m 00s | Revolution Wheel | Love the graphics and i felt fun to throw humans into the endless dark pit... <br/>I only trouble learning how to jump the first time. Didn't expect it to be a one button game. <br/> <br/>Great entry! |
| Aug 29 16:55:00 | 17m 00s | Medieval Medicine Deluxe | I cure Him :) Yey! <br/> <br/>Took 3 tries ... interesting concept. <br/> <br/>Dark, peculiar and a little difficult more so because sometimes the character just moves too much but you have to think ahead. <br/> <br/>Great entry! |
| Aug 29 17:03:00 | 8m 00s | Turbo dick | A Downwell clone but with d**ks. <br/> <br/>Great pixel art, music and feel to gameplay. <br/> <br/>Ancient technology :) |
| Aug 29 17:11:00 | 8m 00s | In Ancient Wilderness | What is important is that you participated :) |
| Aug 30 15:40:00 | 22h 29m | Kungo | Cool concept reminds of Chuck Rock for SMD. I like how you destroy everything and the animation of the neandertal. <br/> <br/>I think I got stuck I wasn't available to pass the first level. Not sure. |
| Aug 30 15:46:00 | 6m 00s | AnSynth Technology | I like what you did wtih the theme in the game name. The visuals fit theme perfectly. |
| Aug 30 15:59:00 | 13m 00s | Punch Card Panic | Really nice entry to the game jam. Good job! <br/> <br/>Unfortunately I was only able to "go inside" and "talk to receptionist". <br/>...I suck at these |
| Aug 30 16:22:00 | 23m 00s | My Cat Ate My Floppy Drive | Very different from everyone else's entry. <br/> <br/>I like how i burnt down my neighbors house by crossing flames :) |
| Aug 30 16:32:00 | 10m 00s | Four | Simple and Clever. And appealling. <br/> <br/>Great Entry |
| Aug 30 16:44:00 | 12m 00s | Fly, balloon! | Very clever puzzle game. <br/>The music is very nice very relaxing and appealing while think. <br/>The visual are also very appealing the whole just fits perfectly <br/>Great entry |
| Aug 30 16:49:00 | 5m 00s | Tower of Egypt | Enjoyed smashing the guy wih the whip... He was always iin the way. Nice slave cleaning animations. Nice music to go with the whole. |
| Aug 30 16:58:00 | 9m 00s | Fix It | Good looking pixel art and animation. <br/> <br/>I like how when you enter a Door you go just behind the wall it allows the player to create a 3d image of the layout. <br/> <br/>Jumping around a activating gears was fun! |
| Aug 30 17:11:00 | 13m 00s | Archeology Simulator 3092 | Pew Pew Fire my laser!!! <br/>Pirates destroy :) I felt like a pirate of my own :) <br/>Great entry very different from what I have played so far on the jam. Nice Programmer art ;) |
| Aug 30 17:16:00 | 5m 00s | Spinning My Wheels | I like what you did with ancient technology and hamster = Keyboard Hero :) <br/> <br/>Love the art, the theme, the music. It I could have a little more to it but a great entry all the same. <br/> <br/>Bug: I saw an up+down arrows overlap after a right arrow. |
| Aug 30 17:33:00 | 17m 00s | One-Armed Operator | Fun little game I see you've done it a little on the easy side. I would like to see this getting real confusing and actiony with things blink and stuff. <br/>Nice art, sound. <br/>Really fun experiment |
| Aug 30 17:36:00 | 3m 00s | Gladius: The Destroyer | The art looks great! I like the fast and noisy effect of its looks. Wasn't able to play the game... I used all keys and couldn't pass title screen :( |
| Aug 30 17:43:00 | 7m 00s | When In Rome | I found myself a little lost but a really liked what I saw. <br/> <br/>Felt It had a lot of potencial. The interaction buttons could be a little more visible. I think you don't need to have when in rome all the time visible at the bottom... <br/> <br/>The character art was very nice, the aesthetics work flawlessly. <br/> <br/>Interesting entry! Keep it up! |
| Aug 30 17:52:00 | 9m 00s | MummyDrop | Very fun concept! <br/>I like the ideia of dumping the gods in the piramyds bottom :) <br/>Would make the levels smaller if possible and last less. <br/>Good job none the less! |
| Aug 30 18:02:00 | 10m 00s | Catapult | Most interesting presention. Hadn't seen anything alike. <br/>Congrats! |
| Aug 30 18:08:00 | 6m 00s | Ice, Fire, Сodfish and Sheeps | Stunning art and nice sfx. <br/>I didn't understand very well how I was to survive... |
| Aug 30 18:16:00 | 8m 00s | Ancient Siege | Very interesting. I think it has potencial but I fail miserably at feeling it was doing something useful to gameplay. Maybe more instructions would be a good advice. |
| Sep 6 16:35:00 | 166h 19m | Runes of the Ancients | Very simple and fun - 10 minutes of it :) <br/>Effective music and funny sound effects ;) <br/>Nice Pixel Art on the main character. <br/> <br/>It has a progress and I was defeated on wave 10. <br/> <br/>Nice to have upgrade sistem but I felt it was kind of unnecessary. I could see the game progressing on aim and enemies sensitive points. But that's just me. <br/> <br/>Bugs: <br/>- During the introduction audio track you can shoot arrows <br/>- Last wave showed some slowdowns ... maybe too many arrows on the floor (nice touch though) <br/>- My arrows turn invisible at the same time... May be the problem <br/> <br/>Fun entry and suited to the theme. Keep it up! <br/> <br/>Played on firefox |
| Sep 6 16:43:00 | 8m 00s | iTech | Nice peculiar art and animations effects. |
| Sep 6 16:59:00 | 16m 00s | 77 Years - A Game of Expansion | Great entry! <br/> <br/>I found myself on the first play just clicking on the highest number. On the second I understood how to influence those number. <br/> <br/>Slick presentation. Effecient music. Nice Art. Impressive over all |
| Sep 6 17:10:00 | 11m 00s | History Through Battles | So many keys ;) Nice <br/> <br/>Nice art style it's been a while since last seen this style. <br/>Good music, simple and effective. <br/> <br/>Didn't survive :) |
| Sep 6 17:15:00 | 5m 00s | Where Is My Boat | Interesting art! <br/>Feels claustrophobic which is interesting :) <br/> <br/>That lighting on the fish caught my attention... nice glow! |
| Sep 6 17:27:00 | 12m 00s | Tribal Termination | Tottally Ancient! :) <br/> <br/>I felt like playing atari or something like that. <br/>The game is unforgiving which suits old games. <br/>Sound fits the theme, and art too. <br/>Even if I sprites don't look familiar. <br/> <br/>Hitboxes a clear issue though. And shooting in the last direction you moved felt strange... I only survived one day ... didn't see anything see past that ... <br/> <br/>Loosing all upgrades (today) just feels so unbearable. |
| Sep 6 17:35:00 | 8m 00s | Brigit Fall | Good writting! <br/> <br/>Visually suits the theme of being on a ships monitor. The scroll after every choice made is nice but once the text builds up it can really take a while. <br/> <br/>I felt the need for background music. <br/> <br/>Good entry though! |
| Sep 6 17:59:00 | 24m 00s | The Journey | Great Entry! Greta art! Solid presentation. <br/>Simple and easy to play with! <br/> <br/>Felt creepy enough and I never returned home ;) |
| Sep 6 18:13:00 | 14m 00s | I'm not saying it's aliens... | Now I know who build the pyramids :) <br/> <br/>I had fun while playing with it. <br/>The controls were kind of confusing I wasn't able to build anything, bumping into everything seemed more pleasing. |
| Sep 6 18:36:00 | 23m 00s | Alchimancer | Awesome entry! Awesome pixel art! Awesome music! Very fun to play! <br/> <br/>Had a lot of fun upgrading and reading the dialogs. <br/> <br/>In the future, the way a see the upgrade system having meaning would be to each choice have ups and downs. <br/>Like Rock Paper Scissors... <br/> <br/>Thanks for playing my game! |
| Sep 6 21:00:00 | 2h 24m | Ancient Sloppy Arms | Great soundtrack it's good for setting a action mood. <br/> <br/>As a solo player there's not much to do. <br/>I can see how it can be fun with people to play but I feel it's still in that jam state. Its a jam after all :) <br/> <br/>Good work! |
| Sep 6 21:16:00 | 16m 00s | Another Day With Grandpa | That was interesting. <br/>I had fun and actually licked the book :) <br/> <br/>I would actually take the health system out and when billy got hit he would just roll and keep running. No gameover. <br/> <br/>Build it more like a interactive piece of literature. <br/> <br/>This entry gets a positive grade! |
| Sep 6 21:34:00 | 18m 00s | Little God Academia | Great art! Nice sound! <br/>Liked how many thnigs can happen on screen. <br/> <br/>A bit confusing at first... <br/>You can just click everything and make to the end without understanding all the relations behind your decisions. <br/> <br/>"We will lost all our indies soon" ;) <br/>- I think the world needs more cats |
| Sep 6 21:43:00 | 9m 00s | Crazy Catapult | Setting the catapult arc can be challenging it makes it different from other browser games in the same genre. <br/> <br/>I could see you adding projectiles that created more projectiles on clicking since some times wait for the catapult can be way too long :) <br/> <br/>I like how you got around the art and animating the catapult good job! |
| Sep 6 21:58:00 | 15m 00s | Life Before Texting | Liked the art style and its pixel art and the narrative! <br/> <br/>The controls feel akward, kind of slippery... <br/>That last level can feel a little too hard since you cannot jump through clouds. I noticed some blind jumping too. <br/> <br/>But I managed to finish the game. <br/> <br/>Good job! |
| Sep 6 22:17:00 | 19m 00s | Da Vinci's Last Wish | Great job! Simple and fun! <br/>Nice music and effect to play along. <br/> <br/>I found disabling traps to be less fun than avoiding them. But in an OCD kind of way they push you to explore every nook and cranny of the levels. <br/> <br/>I like the blocky art in the background and the intentional noise you feel in the music ... Could somehting like that or inspired by that be done to the characters sprites? <br/>Although I like them, I think they contrast too much. <br/> <br/>A great entry nonetheless! |
| Sep 12 15:14:00 | 136h 57m | Back to Nature | Interesting presentation. With the island, shadows and sound. Also like the dying animation. <br/> <br/>I didn't get very far always died at the end of day 1. <br/>Interacting with the game can be a little too difficult since the characthers are a little too small. <br/> <br/>Good entry nonetheless |
| Sep 12 15:32:00 | 18m 00s | Portal to Darkness | Nice graphics. Music fits pretty well. Interestng mechanics. <br/> <br/>Not sure how far you can go with the runes since it can be really confusing turning setting them up for every new attack. Maybe would consider using the keyboard arrow for input. <br/> <br/>Bug: When shooting using the space bar the runes flip and change the rune configuration. |
| Sep 12 15:47:00 | 15m 00s | Escape from planet Earth! | Interesting art stlye. The font used works pretty well. The music does give that needed adrenaline to push you too go fast which is good. <br/> <br/>I was only able to make it to the end because enemies don't respawn on consequent plays. I noticed there are a lot of bugs, but these didn't bother me all ... had my character running over the bottom HUD :) <br/> <br/>Short but sweet |
| Sep 12 16:06:00 | 19m 00s | Sycamore Trees | The concept reminds of TLOZ:OOT - Lost Woods and Yeti Hunter. <br/> <br/>Played on firefox seemed a little buggy on the rightside of the screen... <br/> <br/>Only found 1 campfire. Didn't hear any music. When down and left for 3 minutes and nothing. <br/> <br/>Played again went up and right and was able to find to 2 campfires . <br/> <br/>Love the effects and sound but after a while it really gets hard to keep going. <br/> <br/>It was a nice experience though ;) |
| Sep 12 16:20:00 | 14m 00s | Helisculptor | Simple and very fun to play and control. Amusing music and Charming art. <br/> <br/>Levels feel a little too hard due to time constraints. <br/>I reached level 4 (Eiffel tower). I also like how you are able to experiment other puzzles without beating the current one. <br/> <br/>Great Entry! |
| Sep 12 16:29:00 | 9m 00s | Og's Wheel | Liked the music. The characters art and overall concept. <br/> <br/>The wheel feels slow to acccelarate. Quited playing at level 2. Way too difficult. <br/> <br/>Has potential keep working on it.. |
| Sep 12 16:37:00 | 8m 00s | Pyramid AI | Cool pixel Art! Inspiring music! Interesting concept. <br/> <br/>Didn't like the controls. Would use the arrows or WASD and both Mouse Buttons to get everything done. A little too dificult for me, but a Great Entry nonetheless! |
| Sep 12 17:05:00 | 28m 00s | Desert Strife | Loved the art and music. The later fits perfectly into the project. <br/> <br/>Not sure about not being able to attack after moving, it kind of push you to always let the enemy come forth. <br/> <br/>Are there more levels? I beat the first level of the campaign and only saw a main menu button... <br/> <br/>Had fun playing this! |
| Sep 12 17:19:00 | 14m 00s | Run Grab Escape | The good: Like the charater animation very much. And music was also enjoyable. <br/> <br/>The bad: Level design was frustrating, Very tight space left for movements. Characters movement is to slippery. Jumping too is low. <br/> <br/>A project with potential. |
| Sep 12 17:40:00 | 21m 00s | Theme Slaughter | The Game | I didn't like what I played but... <br/> <br/>I like the effort put into it, the lost buttons in the menu, the animations (mostly the one carrying the weapon ;) ) And the game over atitude. <br/> <br/>Congratulations for making a project without inspiration those are the harders ones. |
| Sep 12 17:53:00 | 13m 00s | Pharablock | Yep! That's how the pyramids where built ;) <br/> <br/>Solid presentation. Interesting take on mechanics. Pixel art isn't too impresive but gets the job done. Lacks sounds but makes up with available number of levels. <br/> <br/>There is so much you make out of this new... new... new... <br/> <br/>Great job putting this together! |
| Sep 12 18:20:00 | 27m 00s | Under the Pyramids | Looks great! Music fits perfectly the endless pit. Addicting! <br/> <br/>Would add player animations so it doesn't feel too static. <br/> <br/>Movement can be very tricky and frustrating, really wanted to get to the end but just kept dying in the large spike section in which you must jump from pilar to pilar. |
| Sep 12 18:35:00 | 15m 00s | Ancient Drone | Interesting concept and nice graphics and animations! <br/>Level design is too difficult to start with. <br/> <br/>It has a lot of potential, I would recommend redefining controls I think they could be much more simple. <br/> <br/>Keep it up! |
| Sep 12 19:07:00 | 32m 00s | Relics of Mortality | Liked the main characters' animation. <br/> <br/>I found the concept interesting but the final result very unfinished or very dificult (I know it's a jam). <br/>I just feel you could have done much better if you had put less assets into it. <br/>Sometimes less is more, and this was that time. <br/> <br/>Anyway, congralutions for having initiative! |
| Sep 16 16:50:00 | 93h 43m | Reinvent the Wheel | Sophisticated. Simple and fun. <br/> <br/>Draw a circle to start was a nice idea. <br/>Creating different wheels that really affected the driving was also a nice touch. <br/> <br/>The leaderboards Idea just kept me going since everyone gets to submit a score and can write whatever they want there's a never knowing what you'll next effect. <br/> <br/>Good job! |
| Sep 16 17:00:00 | 10m 00s | Ancient Stickman Kingdom | I played 5 times couldn't manage to get further than 74 seconds. <br/>Guess I suck at these games :) but I can say I liked the stickman animation it was really fluid. <br/> <br/>Putting the help information available for player was a good idea, I put a lot of things on screen but still I didn't manage to get very far. I think it's difficult :) <br/> <br/>the learning curve would have to be polished. <br/> <br/>Good job anyways! |
| Sep 16 17:14:00 | 14m 00s | Zlotxx: The Origin of the Pyramids. | I played this 2 times... <br/> <br/>At First I lost, the second time I won. <br/> <br/>I didn't feel like the fedback was enough for me to understand if I was doing it right or wrong. <br/> <br/>Love the ending animation. |
| Sep 16 17:27:00 | 13m 00s | Antikythera Demo | There's not too much of it but I can say: <br/> <br/>Didn't understand what's was going on on combat. <br/>If you decide to attack you get beaten. <br/>I decided to use skill and got the ideia I was winning. <br/> <br/>What's done is difficult. <br/> <br/>I like the dialog... YOU! Its your fault! :) |
| Sep 16 17:35:00 | 8m 00s | Advanced Maintenance Simulator | There is fun to be had in this simple Whac-A-Mole. <br/> <br/>I like the emoji humor just felt it all moved too fast which made it all a little too confusing. <br/> <br/>Great Job! |
| Sep 16 17:42:00 | 7m 00s | Bud.E | Very interesting. <br/> <br/>Never thought about how a computer could feel about being update. <br/> <br/>I don't know what was your other idea but one was really nice surpirese. <br/> <br/>Good writing, good sound. <br/> <br/>An interesting entry! |
| Sep 16 17:51:00 | 9m 00s | Upriver Flow (unfinished) | Well... <br/> <br/>I like a few lines of dialogue except the ... Acknowleged... <br/> <br/>the dialog presentation (one letter at a time) and dialog box shaking are nice touches. |
| Sep 16 18:00:00 | 9m 00s | Semaphore's Battle | Interesting mechanics. Nice music. <br/> <br/>Didn't understand how I was affecting the game or if it was acknowledging my input ... aside ("move foward" and "attack"... ) <br/> <br/>It's nice how ideas drove you from semaphore's to flags... <br/>Keep it up! |
| Sep 16 18:08:00 | 8m 00s | The Cube | Simple but effective nice pixel art. Charming. Has potential. <br/> <br/>Placing new bombs is kinda of slow since you need to trade off money which doesn't come as fast as you wish once you have 5 enemies on screen. <br/> <br/>Definately something you can build upon. <br/> <br/>Goob job! |
| Sep 16 18:22:00 | 14m 00s | Revenge of Sacred Cat | Lovely cat Sprite! <br/>Annoying music but reminds me of the NES days. <br/>Fun while it last |
| Sep 16 18:40:00 | 18m 00s | Egyptian Dare | That was interesting. <br/> <br/>Almost gave up a little before the purple boxes appeared. I thought it was entering some kind of loop. <br/> <br/>Changing the mechanics now and then was pretty nice and unpredictable, I could have appreciated a little more challenge through it all. I lost at the end and since the game felt a little long didn't go back. <br/> <br/>Nonetheless, I enjoy my stay while it lasted! |
| Sep 16 18:48:00 | 8m 00s | RAM | Very simple and fun. Nice presentation. Good music. <br/> <br/>The difficulty has a way of keeping you on your toes. <br/>Smashing enemies just feels great, it has a sense of intuition being the atack lock to the LMB. <br/> <br/>Great Job! |
| Sep 19 14:50:00 | 68h 02m | Ištēn | @charlesbaby Hi! I think I could say so ... Thanks for giving my game a go! <br/> <br/>Neat! Very simple, accessible and fun. <br/> <br/>It looks easy, plays easy but when you actually play it you get intrigue on the so many simple tricks your mind plays on you. <br/>If you decide to work further on it I would suggest no doing more than 5 five levels without "checkpoint". <br/> <br/>Had fun being a loyal scribe ;) |